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This article is about Sintax's 007 game for the Game Boy Advance and its variants. For the bootleg Famicom game developed by Waixing named "Super Contra 7", see Super Contra 7.

007 - Mori Weiji (007-末日危機), named 末日危機 on the title screen of the Chinese version and also known as just 007, is an unlicensed Game Boy Advance game developed by Sintax. It is loosely based on the James Bond franchise and is notable for being one of the few Game Boy Advance games by Sintax to use a different game engine from their infamous platformer engine, which originates from a port of the SNES Digimon Adventure bootleg game and was used in various low-quality platforming games produced and released by Sintax.

Overview[]

007 GBA Stage 1 Gameplay

Screenshot of the first stage.

The game is a run-'n-gun style platformer starring James Bond as the playable character. The game starts up to an intro that is a direct homage to the opening sequence from the James Bond films, which depicts the inside of a gun barrel focusing on James Bond from the right of the screen before he stops at the center, where he points a gun at the viewer and the screen fades to white and cuts to a story sequence. Outside of these aspects, as well as the title screen, level transitions, and ending, the game has very little to do with the films or franchise as a whole.

The game consists of seven levels in total, with six regular stages and a single boss fight. James Bond jumps with the A button and uses his weapon with the B button. He can also throw bombs when the player presses the A and B buttons at the same time. At the beginning of the game, Bond has one life and the only weapon he has is a pistol with unlimited ammo. The first six stages have various items and enemies present, the latter having set patterns and most of which are humans. Among the items that can be picked up are ammo packs, which the player can collect to obtain new weapons or increase the amount of ammo for weapons they already have, and packs of 10 bombs. Weapons can be switched out with the L and R triggers. In addition to being able to shoot to the left and right, Bond can also point his weapons above or below him - the former can be done while on ground or in the air by holding Up on the D-pad and pressing B, and the latter can only be done by holding Down on the D-pad and pressing B while in the air.

Music[]

Similar to Sintax's GBA games based on their Digimon Adventure engine, the 007 game uses a sound engine that originates from Game Boy Advance games developed by Vast Fame, a game development company based in Taiwan, and almost all of the music in the game consists of remixes of various tracks that originate from games developed by them. Compared to the Digimon Adventure-based games, however, the 007 game uses a wider variety of tracks. The games of which the tracks in this game originate from include but are not limited to: Shui Hu Shen Shou (intro/title screen music), Bai Wan Da Fu Weng - Jin Ban (second stage music), Super Fighter 2001 Alpha (fourth stage music), Shi Kong Xing Shou (fifth stage music), and Soul Falchion (music for the third stage and boss fight). While it is unclear where the music in the first stage originates from, a version of the song is known to have been used in the bootleg GBA game Digimon Ruby, which has strong ties to Vast Fame. The music that plays on the game over screen is an audio sample of an instrumental version of the song "Happy Birthday" by Kyoko, which was used in the first Detective Conan movie (this audio sample is also present, albeit unused, in Sintax's Digimon Adventure GBA port and its many variants). The sources of the music in stage 6 and the ending are currently unknown.

Releases[]

The game is known to have been released in Chinese and English. The Chinese version uses the name "007-末日危機" on the cart label, and the English version uses the name "The Word is Not Enough" [sic] on its title screen.[1] As of writing, only the Chinese version has been dumped. It is unknown if either release uses any form of copy protection like Sintax's other known Game Boy Advance games.

Variants[]

At least three variants of this game are known to exist, all of which were produced by Sintax. These variants are mainly graphical reskins and are rebranded to reference other intellectual property. The extent of the changes in these variants compared to the original game are not fully known as of writing. All listed variants are currently undumped in any form to the public. Like with the original 007 versions of the game, it is unknown if these variants use any copy protection.

  • Super Contra 7 - Isoleted Force Sortie - Released in English and Chinese. English version is credited to Jump Technology, a known alias for Sintax. The cart label of the English version features the IDs "E12-U22" and "AGB-ASCE-USA", the latter being identical to one for the US release of the licensed GBA game Shaun Palmer's Pro Snowboarder. No known relation to the unlicensed Famicom game Super Contra 7, developed by Waixing and released in 1996.
  • Star War 4 - Warrior Revenge - Released in English and Chinese, the latter being named 星球大戰4. English version is credited to Jump Technology, a known alias for Sintax. The cart label of the English version features the IDs "E12-U24" and "AGB-ASWE-USA", the latter being identical to one for the US release of the licensed GBA game Star Wars - Jedi Power Battles.[2]
  • Metroid Fusion 2 - Crisis Once More[3] - Released in English and Chinese, the latter being named 銀河戰士2-危機再起. The label of the Chinese version is identical to a pirate release of a different GBA game.

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