Infogrames North America, Inc. (formerly Accolade, Inc.) was an American video game developer and publisher based in San Jose, California. The company was founded as Accolade in November 1984 by Alan Miller and Bob Whitehead, who had previously co-founded Activision in October 1979.
In April 1999, Accolade was acquired by French video game company Infogrames Entertainment for a combined sum of US$60 million, of which US$50 million in cash and US$10 million in growth capital, and was renamed Infogrames North America, Inc. The company chief executive officer, Jim Barnett, was named head of Infogrames Entertainment's American distribution subsidiary. In December 1999, Infogrames additionally acquired a controlling stake in GT Interactive for a total investment of US$135 million, and renamed it Infogrames, Inc.
On September 11, 2000, Infogrames North America was acquired by Infogrames, Inc. for 28 million market shares transitioned to Infogrames Entertainment, effectively merging Infogrames North America into a newly founded, wholly owned subsidiary of Infogrames, Inc.
In June 2017, Hong Kongese holding company Billionsoft announced that they had acquired the "Accolade" label, and announced Bubsy: The Woolies Strike Back, in cooperation with developer Black Forest Games and publisher Tommo, to be the first game released under it.
Accolade's revenues grew from $1.5 million in 1985 to $5 million in 1986. It developed for most 1980s-era home computers, including the Commodore 64, Atari 400 & 800, the Amiga, Apple II and the PC. Some of their first titles include Law of the West, Psi-5 Trading Company, The Dam Busters, Mean 18 Golf, Test Drive, and HardBall!. Test Drive and HardBall! went on to become two of Accolade's longest-running franchises.
As the popularity of other systems waned, Accolade focused on PC and console development, including the Nintendo Entertainment System, Sega Genesis, Super NES and PlayStation.
All of Accolade's initial titles were developed in-house. But being a publisher as well as a developer, Accolade began to publish titles produced by other developers as well. By the mid-1990s, most of Accolade's game development was done by third-party developers.
In October 1991, Accolade was served with a lawsuit regarding copyright infringement, that eventually led to the concept of reverse engineering for interoperability purposes. Sega wanted to keep a hold on their consoles, and wanted all its games exclusive to Sega. Unwilling to conform to single platform games, Accolade engineers reverse engineered the Genesis console and created their own development systems; until then, game developers had to obtain the systems from Sega in order to develop games for the platform. Sega sued Accolade over the practice and won an initial injunction, forcing Accolade to remove all Genesis product from store shelves. Accolade, however, won on appeal and reached an out of court settlement with Sega that allowed Accolade to continue building their own Genesis cartridges, but as an official licensee.
Sega Genesis GamesEdit
* - Was Unlicensed in early copies, but later copies are licensed
|This page uses Creative Commons Licensed content from Wikipedia (view authors).|