Agi Gongnyong Dooly (아기공룡 둘리, Baby Dinosaur Dooly) is a side-scrolling shoot-em-up game released for the Sega Master System and MSX/Daewoo Zemmix, developed and published by Daou Infosys in 1991, starring Dooly The Little Dinosaur as the main protagonist. The game was also intended to have an American release, to be published by Innovation Technology in 1993 as "The Dinosaur Dooley", though it is not known to have been sold outside of South Korea.[1]
Overview[]
Gameplay (Stage 3)
Upon beginning the game, you will be tasked with completing 4 stages in order, with one boss at the end of each stage, as well as a final boss, resembling a cobra. Dooly can fire tall projectiles, capable of damaging 2 enemies at once (beneficial, as most enemies spawn in pairs). Enemies may drop power-ups upon being killed, such as a mild health increase (a sandwich), a speed boost (a rollerblade), a potion that will kill all on-screen enemies, keys (used to access the stage boss) or a black vial that will decrease Dooly's health by one heart. Dooly can also jump over short projectiles, such as tree stumps and traffic pylons, allowing for better maneuverability throughout the stages. Losing lives will not end the stage, instead refilling your health bar while taking one life off of your counter. When all lives are lost, you are given an option to continue the game (at least twice), but you must restart at the beginning of the stage you were playing on. You may choose how many lives to start off with in the "Option" menu before starting the game, as well as choosing the difficulty (which only affects enemy spawn rates).
Rock, Paper, Scissors with Go Gil-dong
Dooly's foster parent, Go Gil-dong, makes an appearance when entering certain rooms/buildings within a stage. Dooly must beat a game of rock, paper, scissors against him to win a key, which can be used to access the boss if 3 are collected. 2 keys may be collected during gameplay by killing certain enemies, but one key must be won from Go Gil-dong per stage. Other rooms are able to be entered (not literally, Dooly only needs to make contact with the door) in the game, which give Dooly a defensive shield (a sprite of one of Dooly's companions, which spins around Dooly, killing enemies or blocking projectiles that make contact with it).
The Dinosaur Dooley[]
An English-language version of Agi Gongnyong Dooly was intended to be released by Innovation Technology in 1993, for a release in North America. The game is not known to have been properly released in the United States, but has been found in South Korea.[1] Innovation Technology also planned for a Game Gear version of the game to be released around 1994, but cancelled development for unknown reasons.[2]
Title Screen (The Dinosaur Dooley)
Changes include an English title screen, different shield graphics (replacing Dooly's companions with generic dinosaurs), a different splash screen (replacing Dooly and his friends with a generic, somewhat unsettling cartoon dinosaur),[3] and, most notably, different music which rips off certain popular songs of the early 1990s (infamously, the title screen and stage 1's music sounds similar to "Smells Like Teen Spirit" by Nirvana).[4]
No person from Innovation is listed in the game's credits.
Agi Gongnyong Dooly on the MSX[]
Stage 1 Gameplay (MSX)
Agi Gongnyong Dooly also had a variation released on MSX home computers in 1991 (namely the Daewoo Zemmix), also developed and released by Daou Infosys.
Dooly with the "Plane" power-up, dropping bombs (MSX)
Gameplay is similar, though enemies appear to be mostly humanoid, and Go-Gil-Dong's rock-paper-scissors mini-game is played to obtain different weapons/power-ups (given on a timer, seen in the HUD), instead of keys. Music is the same across both games, as well as the controls (if playing using the Zemmix gamepad/other MSX-compatible pads). There are technically 4 stages, though the stages loop once after completion (giving the misleading assertion that the looped levels are "harder ones", despite no changes in difficulty being made). Once stage "8" is completed, credits are shown, with Dooly flying past them in the plane.
Levels 1 & 2 differ from the Sega Master System version as they are fully 2-dimensional (Dooly cannot go up and down, though he can still jump, which can kill some enemies/clear hazards). Levels 3 and 4 allow Dooly to move up and down, as he is in a plane/rocket, with gameplay much more akin to the Sega counterpart.
In lieu of multiple-firing projectiles, used in the Sega Master System version, Dooly can charge his shot attack by holding the 'fire' button, allowing one projectile to damage multiple targets.
Credits[]
Programmers: N. S. Jeon, G. H. Oh
Graphics: H. J. Han, K. J. Oh
Music: M. K. Lee
Assistants: Y. S. Surh, Y. H. Kim, H. R. Huh, C. H. Lee, S. M. Chang
As stated previously, no person from Innovation Technology is listed in the credits for The Dinosaur Dooley.
Gallery[]
External Links[]
Longplay of Agigongyong Dooly (Sega Master System)
Longplay of The Dinosaur Dooley (Sega Master System)
Longplay of Agi Gongnyong Dooly (MSX)












