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|cartid = JY-025
 
|cartid = JY-025
 
|console = Famicom
 
|console = Famicom
  +
|date = First half of 1995<ref>The first PCB suggests March of 1995, however the first it uses UVEPROMs rather than globtop. This suggests the game was not finished at the time the PCB went into production. However with the PCB ready they could ship it faster.</ref>
|date = 1995
 
  +
 
|price = 600[TWD]
 
|price = 600[TWD]
 
|engine = [[Somari]] based(?)
 
|engine = [[Somari]] based(?)
 
|sound = [[Hummer Sound Engine]] v3
 
|sound = [[Hummer Sound Engine]] v3
|alt = ''Aladdin II''<br>''Aladdin III''<br>''Aladdin 4''<br>''Aladdin Special''<br>''Popeye II: Travels in Persia''
+
|alt = ''Aladdin II''<br>''Aladdin III''<br>''Aladdin 4''<br>''Popeye II: Travels in Persia''
 
}}
 
}}
'''''Aladdin''''' ('''''阿拉丁''''' in Chinese) is a port of the SNES version of the game of the same name, made by [[Hummer Team]] in 1995. The game is one of the more well known pirate ports and is commonly found on [[multicarts]] (in its MMC3 hacked form).
+
'''''Aladdin''''' (阿拉丁 in Chinese) is a port of the SNES version of the game of the same name, made by [[Hummer Team]] in 1995. The game is one of the more well known pirate ports and is commonly found on [[multicarts]] (in its MMC3 hacked form).
   
 
== Overview ==
 
== Overview ==
 
[[File:AladdinIIIGameplay.PNG|thumb|left|150px|Gameplay.]]
 
[[File:AladdinIIIGameplay.PNG|thumb|left|150px|Gameplay.]]
This game is a port of the SNES ''Aladdin''. It has all the stages from the original and it even has the bonus game (although the genie is missing due to the NES lacking Mode 7). The game lacks Abu following you, guards being able to throw barrels at you and civilians. Also the huge snake is missing at the end when fighting Jafar. The physics are similarly programmed to that of ''[[Somari]]'', making some of the later levels more difficult. There's also a considerable amount of sprite flicker in the genie level. 
+
This game is a port of the SNES ''Aladdin''. It has all the stages from the original and it even has the bonus game (although the genie is missing due to the NES lacking Mode 7). The game lacks Abu following you, guards being able to throw barrels at you and civilians. Also, the huge snake is missing at the end when fighting Jafar. The physics are similarly programmed to that of ''[[Somari]]'', making some of the later levels more difficult. There's also a considerable amount of sprite flicker in the genie level.
   
 
== Versions ==
 
== Versions ==
 
There are many other versions of this game. In order from release:
 
There are many other versions of this game. In order from release:
*''Aladdin II'' (1995) - Title screen hack of ''Aladdin'', included in the rom of that game, also released under JY-026 id.
+
*''Aladdin II'' (1995) - Title screen hack of ''Aladdin'', included in the ROM of that game, also released under JY-026 id.
*''Aladdin III'' - another title screen hack of ''Aladdin ''found in ''Popeye 2'' ROM, it was later reused for all J.Y. multicarts.
+
*''Aladdin III'' - another title screen hack of ''Aladdin'' found in ''Popeye 2'' ROM, it was later reused for all J.Y. multicarts.
 
*''Popeye II'' - Travels in Persia - Hack of ''Aladdin III'' that edits Aladdin's head into Popeye's. This is usually bundled with ''Aladdin III'' on multicarts. On multicarts made after 1996, ''Popeye 2'' starts on Level 2 instead.
 
*''Popeye II'' - Travels in Persia - Hack of ''Aladdin III'' that edits Aladdin's head into Popeye's. This is usually bundled with ''Aladdin III'' on multicarts. On multicarts made after 1996, ''Popeye 2'' starts on Level 2 instead.
 
*''45-in-1'' version - The only difference between this version and ''Aladdin III'' is that the controls are reversed, following the usual control set up of an NES platform game.
 
*''45-in-1'' version - The only difference between this version and ''Aladdin III'' is that the controls are reversed, following the usual control set up of an NES platform game.
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=== MMC3 hacks ===
 
=== MMC3 hacks ===
All the following versions were hacked to run on the common MMC3 rather than J.Y.'s custom mapper, resulting in a number of glitches and missing content. The music screws up so it plays a song once, leaving you with no music or the bonus round music for the rest of the level. The animated background graphics in the game aren't animated and the "The End" graphics are glitched.
+
All the following versions were hacked to run on the common MMC3 rather than J.Y.'s custom mapper, resulting in several glitches and missing content. The music screws up so it plays a song once, leaving you with no music or the bonus round music for the rest of the level. The animated background graphics in the game aren't animated and the "The End" graphics are glitched.
 
*''Aladdin 4'' (1995/96) - ''Aladdin 4'' with both 1995 and 1996 copyrights.
 
*''Aladdin 4'' (1995/96) - ''Aladdin 4'' with both 1995 and 1996 copyrights.
 
*''Aladdin'' (1996) - ''Aladdin 4'' with a 1996 copyright but without the 4.
 
*''Aladdin'' (1996) - ''Aladdin 4'' with a 1996 copyright but without the 4.
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*Jafar's Palace: Jasmine, Aladdin, Aladdin, Genie
 
*Jafar's Palace: Jasmine, Aladdin, Aladdin, Genie
 
*Final Boss (unused): Jafar, Jasmine, Jafar, Sultan
 
*Final Boss (unused): Jafar, Jasmine, Jafar, Sultan
 
== Gallery ==
 
<gallery>
 
AladdinIIITitle.PNG|''Aladdin III''<nowiki>'</nowiki>s title screen.
 
Aladdin box front.jpg|Front of box.
 
Aladdin box back.jpg|Back of box.
 
aladdin.jpg|JY-025
 
popeyeboxfront.jpg|Original box for ''Popeye II - Travels in Persia''.
 
031B.jpg|Box back close-up.
 
popeye2.jpg|''Popeye 2''.
 
JY-026.jpg|Aladdin II (JY-026)
 
JY-027.jpg|Aladdin III (JY-027)
 
AladdinNoID.jpg|Original ''Aladdin'' release without ID (not the MMC3 hack).
 
aladdinmmc3.jpg|The cart of the MMC3 hack ''Aladdin'' (1996). Note the lack of the JY ID and the blurry cover with darker colors.
 
famicomaladdinhot.JPG|Dragon Co.'s release of the MMC3 port of ''Aladdin''.
 
</gallery>
 
   
 
== Trivia ==
 
== Trivia ==
 
*This is one of the few games made by Hummer Team and published by J.Y. that doesn't have a J.Y. logo screen in the game as an Easter egg. The logo does appear in background tiles in the genie level, but isn't in the same style as others seen in [[Super Mario World (Famicom)|''Super Mario World'']] and ''Mortal Kombat II Special'', probably so that it would blend in.
 
*This is one of the few games made by Hummer Team and published by J.Y. that doesn't have a J.Y. logo screen in the game as an Easter egg. The logo does appear in background tiles in the genie level, but isn't in the same style as others seen in [[Super Mario World (Famicom)|''Super Mario World'']] and ''Mortal Kombat II Special'', probably so that it would blend in.
 
*It's one of the few Famicom/NES games where the commonly-accepted controls for an NES platformer are reversed (usually, A makes the player character jump and B makes them shoot/run). This got fixed in the later revisions of the game.
 
*It's one of the few Famicom/NES games where the commonly-accepted controls for an NES platformer are reversed (usually, A makes the player character jump and B makes them shoot/run). This got fixed in the later revisions of the game.
*The name "Silvers LIN" is hidden in the game as ASCII text. Silvers Lin was credited in [[Tiny Toon Adventures 6|''Tiny Toon Adventures 6'']] as the programmer.
+
*The name "Silvers LIN" is hidden in the game as ASCII text. Silvers Lin was credited in ''[[Tiny Toon Adventures 6]]'' as the programmer.
*The cobras in this game are seen in Waixing's ''Doraemon'', a hack of [[Somari#Doraemon|''Somari'']].
+
*The cobras in this game are seen in [[Fuzhou Waixing Computer Science & Technology Co.,LTD|Waixing]]'s ''Doraemon'', a hack of [[Somari#Doraemon|''Somari'']].
 
* The bonus level, where Aladdin and Jasmine ride the magic carpet, has a glitched HUD in all versions, except for ''Popeye 2: Travels in Persia''.
 
* The bonus level, where Aladdin and Jasmine ride the magic carpet, has a glitched HUD in all versions, except for ''Popeye 2: Travels in Persia''.
 
*The game got a music upgrade hack, available [http://www.romhacking.net/hacks/2107 here].
 
*The game got a music upgrade hack, available [http://www.romhacking.net/hacks/2107 here].
*A version of this was repackaged and re-released by an X-BOY group as "''Aladdin''" for Game Boy Advance. It uses a hacked version of PocketNES and includes the ''Aladdin by Hummer Team'' version of the ROM. The options screen has the credits "Modified by Zhougeng@163.net".
+
*A version of this was repackaged and re-released by an X-BOY group as "''Aladdin''" for Game Boy Advance. It uses a hacked version of PocketNES and includes the ''Aladdin by Hummer Team'' version of the ROM. The options screen has the credits "Modified by Zhougeng@163.net".
  +
 
== Gallery ==
  +
{{Main|Aladdin (Hummer Team)/gallery}}
 
<gallery>
 
AladdinNoID.jpg|Original ''Aladdin'' release.
 
</gallery>
  +
  +
<references/>
 
[[Category:Games]]
 
[[Category:Games]]
 
[[Category:Famicom/NES games]]
 
[[Category:Famicom/NES games]]
 
[[Category:Platform games]]
 
[[Category:Platform games]]
 
[[Category:Hummer Team]]
 
[[Category:Hummer Team]]
  +
[[Category:1995 video games]]
 
[[Category:Aladdin games]]
 
[[Category:Aladdin games]]
  +
[[Category:Cartoon games]]
 
[[Category:Disney games]]
 
[[Category:Disney games]]
 
[[Category:Based on movies]]
 
[[Category:Based on movies]]
[[Category:Based on a TV Show]]
+
[[Category:Ports]]

Revision as of 21:50, 2 March 2020

This article is about the Hummer Team version. For the Super Game version, see Aladdin (Super Game).

Aladdin (阿拉丁 in Chinese) is a port of the SNES version of the game of the same name, made by Hummer Team in 1995. The game is one of the more well known pirate ports and is commonly found on multicarts (in its MMC3 hacked form).

Overview

AladdinIIIGameplay

Gameplay.

This game is a port of the SNES Aladdin. It has all the stages from the original and it even has the bonus game (although the genie is missing due to the NES lacking Mode 7). The game lacks Abu following you, guards being able to throw barrels at you and civilians. Also, the huge snake is missing at the end when fighting Jafar. The physics are similarly programmed to that of Somari, making some of the later levels more difficult. There's also a considerable amount of sprite flicker in the genie level.

Versions

There are many other versions of this game. In order from release:

  • Aladdin II (1995) - Title screen hack of Aladdin, included in the ROM of that game, also released under JY-026 id.
  • Aladdin III - another title screen hack of Aladdin found in Popeye 2 ROM, it was later reused for all J.Y. multicarts.
  • Popeye II - Travels in Persia - Hack of Aladdin III that edits Aladdin's head into Popeye's. This is usually bundled with Aladdin III on multicarts. On multicarts made after 1996, Popeye 2 starts on Level 2 instead.
  • 45-in-1 version - The only difference between this version and Aladdin III is that the controls are reversed, following the usual control set up of an NES platform game.
  • Aladdin Special - Title screen hack of Aladdin.

MMC3 hacks

All the following versions were hacked to run on the common MMC3 rather than J.Y.'s custom mapper, resulting in several glitches and missing content. The music screws up so it plays a song once, leaving you with no music or the bonus round music for the rest of the level. The animated background graphics in the game aren't animated and the "The End" graphics are glitched.

  • Aladdin 4 (1995/96) - Aladdin 4 with both 1995 and 1996 copyrights.
  • Aladdin (1996) - Aladdin 4 with a 1996 copyright but without the 4.
  • Aladdin II (1996) - Aladdin 4 with a 1995 copyright and the 4 was changed into a II.

However, another MMC3 hack exists which does not have the music issue.

Unused tiles

AladdinIIIUnusedTiles

Inside the tiles you can find a Hummer logo and "Special" text

If you go through the tiles, you can find the unused genie graphics for the bonus rounds. You can also find "Hummer" in the tiles along with the same "SPECIAL" used in Mortal Kombat II Special which suggest Hummer Team made it.

Passwords

The following can be entered on the "PASS WORD" screen and are valid for every version of the game. in Popeye II - Travels in Persia, Aladdin's icon is replaced with Popeye's.

  • Stage 2: Aladdin, Abu, Jasmine, Sultan
  • Stage 3: Genie, Sultan, Jafar, Abu
  • Stage 4: Abu, Aladdin, Jasmine, Aladdin
  • Stage 5: Genie, Jafar, Jasmine, Genie
  • Bonus Stage: Sultan, Aladdin, Jafar, Genie
  • Jafar's Palace: Jasmine, Aladdin, Aladdin, Genie
  • Final Boss (unused): Jafar, Jasmine, Jafar, Sultan

Trivia

  • This is one of the few games made by Hummer Team and published by J.Y. that doesn't have a J.Y. logo screen in the game as an Easter egg. The logo does appear in background tiles in the genie level, but isn't in the same style as others seen in Super Mario World and Mortal Kombat II Special, probably so that it would blend in.
  • It's one of the few Famicom/NES games where the commonly-accepted controls for an NES platformer are reversed (usually, A makes the player character jump and B makes them shoot/run). This got fixed in the later revisions of the game.
  • The name "Silvers LIN" is hidden in the game as ASCII text. Silvers Lin was credited in Tiny Toon Adventures 6 as the programmer.
  • The cobras in this game are seen in Waixing's Doraemon, a hack of Somari.
  • The bonus level, where Aladdin and Jasmine ride the magic carpet, has a glitched HUD in all versions, except for Popeye 2: Travels in Persia.
  • The game got a music upgrade hack, available here.
  • A version of this was repackaged and re-released by an X-BOY group as "Aladdin" for Game Boy Advance. It uses a hacked version of PocketNES and includes the Aladdin by Hummer Team version of the ROM. The options screen has the credits "Modified by Zhougeng@163.net".

Gallery

Main article: Aladdin (Hummer Team)/gallery
  1. The first PCB suggests March of 1995, however the first it uses UVEPROMs rather than globtop. This suggests the game was not finished at the time the PCB went into production. However with the PCB ready they could ship it faster.