- This article is about Angry Birds (Sega Genesis). For other games with a similar title, see Angry Birds.
Angry Birds is a port of the mobile game of the same name for the Sega Genesis/Mega Drive. It was originally developed by zhengyaxin_8bit, and was released by them as a free download on the "SpritesMind.Net" forum.[1] The game would be republished on the bootleg market, appearing on standalone cartridges, plug & plays, and handheld systems; at least some of these releases appear to have direct connection to zhengyaxin, namely the ES-2016 16bit handheld. The game was later ported to Famicom/NES hardware as Super Angry Birds; the NES port was likely also developed by zhengyaxin.
Overview[]
The Angry Birds Genesis port features rather stiff physics compared to the mobile original. The fortresses and wooden planks do not actually fall, merely disappearing when a lined-up "hit" is detected; a trait shared with Super Angry Birds and the later-released Angry Birds in Russia. This makes the game rather difficult to play as a result. The port is largely incomplete and contains a bug which makes the game crash after pressing the Reset button.
Angry Birds Season[]
Title screen.
Angry Birds Season is a variant of the Angry Birds Mega Drive port, only known to exist on the ES-2016 16bit handheld. This hack changes the game to be based on the "Season's Greedings" update from Angry Birds Seasons, adding new sprites, new levels, and an opening cutscene.[2] This hack was likely developed by zhengyaxin_8bit directly.
Trivia[]
Unused sprites.
- The PXP3 handheld (likely alongside other "PVP" console revisions) adds a splash screen to the game, which is modified from the Easter event in Angry Birds Seasons. The game is otherwise unmodified.
- The Russian cart of the game features Easter themed art, with also using actual screenshots of Angry Birds Seasons.
- There are multiple unused sprites in the ROM, found in the title screen bank:
- There are 2 hurt sprites for Chuck, one normal and one blinking. The birds simply explode when they run out of "power".
- 1 ability sprite for Chuck, noticeably lacking a pupil. No birds have custom sprites when they are activated.
- Despite not being used here, it is used on the Sega King SK-128's Menu.
- Sprites for Red, Chuck, and the Blues in an upward angle. No birds change angle on the title screen nor during gameplay.



















