BugTris' title screen (Famicom version).
|Console||Famicom, Master System|
|Date|| Master System: Dec. 1995|
Famicom: Feb. 1996
|Retail price||30,000 [KRW]|
|Sound engine||Konami (Tiny Toon Adventures)|
|Alternate names/hacks||Block Puzzle (Famicom)|
The main objective of BugTris is to capture bugs that are hiding inside blocks. The player finds these bugs by clearing lines with blinking blocks, then catching the bugs with a net. Once all the bugs are captured, the game continues to the next level. The game ends after level 30 is completed.
Unused Content Edit
An unused logo for the developer of the game. It's unknown where it would've been used. This logo was completely removed from the data in Block Puzzle.
- The game is frequently found on Game Line multicarts, often as one of the first games on the list.
- Block Puzzle removes the whole concept of catching bugs, so it just ends up being a Tetris clone.
- Block Puzzle is found solely on the Littlecom 160 multicart.
- Unlike BugTris which has numerous original songs, Block Puzzle has only one: a slowed-down Metal Force level tune.
- The Master System version doesn't appear to have had a single release.
- BugTris was first seen on a Master System multicart called Dodgeball King 7-in-1. This multicart released in December 1995.