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| sound =
 
| sound =
 
| alt = Challenge of the Dragon (1990 version)
 
| alt = Challenge of the Dragon (1990 version)
}}'''''Chinese Kungfu''''' ({{Mousetext|少林武者|Shōrin musha}}) is a beat them up and platformer game developed by [[Sachen|Joy Van]]. It was released in the last quarter of 1989 by Sachen for the Famciom.
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}}'''''Chinese Kungfu''''' ({{Mousetext|少林武者|Shōrin musha}}) is a beat-em'-up and platformer developed by [[Sachen|Joy Van]]. It was released in the last quarter of 1989 by Sachen for the Famicom.
   
 
==Overview==
 
==Overview==
Like most beat'em up, the player walks to the right and faces enemies that arrive either from the other end of the screen or from the scenery. When defeated, the scrolling is unlocked and the player can moves forward until other enemies appear, or the end of the level. There's a total of five levels each divded into four sections. Section one and three feature typical beat'em up gameplay. The second section is a platforming one that happens in a different cave for each level with hazards. Numerous pots with item inside are scattered through the cave. The last section of each level is a one on one boss fight.
+
Like most beat-em'-ups, the player walks to the right and faces enemies that arrive from either end of the screen or the scenery. When defeated, the scrolling continues and the player can move forward until other enemies appear or to the end of the level. There's a total of five levels, each divided into four sections. Section one and three feature typical beat-em'-up gameplay. The second section is a platforming part that happens in a different cave for each level with hazards. Numerous pots with items inside are scattered throughout the cave. The last section of each level is a one on one boss fight. Items can be selected when the game is paused. To use them, press and hold the A button. As for attacks, the 1989 version of the game features punching and jumping, separately. The 1990 (international) version adds a flying kick.
Items can be selected when the game is paused. To use them, press and hold the A button. As for the moves, the 1989 version of the game features punching and jumping, separately. The 1990 (international) version adds a flying kick.
 
   
''Chinese Kungfu'' is a difficult game. It suffers from poor collision detection, some of the platform sequences require precises jump and as the game progress, some enemies leaves the player no mercy. It's almost a necessity to keep every collected items for the last level and the final boss.
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''Chinese Kungfu'' is a difficult game. It suffers from poor collision detection, some of the platform sequences require very precise jumping, and as the game progresses, some enemies leave the player no mercy. It's almost a necessity to keep every collected item for the last level and final boss.
   
 
==Trivia==
 
==Trivia==
* Joy Van tried to licence the title to [[Color Dreams]] which seemingly rejected it, as they developed a game bearing the same international name. The Flying side kick was present in this version but Sachen eventually edited it out of the 1989 release<ref>https://fcgamer.wordpress.com/2016/02/24/challenging-chinese-kung-fu-dragons-the-color-dreams-game-that-could-have-been/ Challenging Chinese Kung Fu Dragons (…) - Visited on 2019/12/28.</ref>.
+
* Joy Van tried to license the title to [[Color Dreams]], who seemingly rejected it, as they developed a game bearing the same international name. The Flying sidekick was present in this version but Sachen eventually edited it out of the 1989 release<ref>https://fcgamer.wordpress.com/2016/02/24/challenging-chinese-kung-fu-dragons-the-color-dreams-game-that-could-have-been/ Challenging Chinese Kung Fu Dragons (…) - Visited on 2019/12/28.</ref>.
* This is the last game developed by Joy Van for Thin Chen Enterprises before they were incorporated in Sachen. The credits sequence still features the Joy Van logo, which was edited out on the title screen.
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* This is the last game developed by ''Joy Van'' for ''Thin Chen Enterprises'' before they were incorporated in ''Sachen''. The credits sequence still features the ''Joy Van'' logo, though, which was edited out of the title screen.
* The layers were inverted when making the final cover. The frame layer was placed atop of the one of the English title, making it partially illegible.
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* The layers were inverted when making the final cover. The frame layer was placed on top of the English title, making it partially illegible.
   
 
==Gallery==
 
==Gallery==
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==References==
 
==References==
 
<references/>
 
<references/>
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[[Category:1989 video games]]
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[[Category:1990 video games]]
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[[Category:Beat 'em up games]]
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[[Category:Platform games]]
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[[Category:Games]]
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[[Category:Famicom/NES games]]

Revision as of 18:31, January 29, 2020

Chinese Kungfu
少林武者
TC011-FC-title
Title screen of the original version.
Publisher Sachen, Milmar
Developer Joy Van
Cart ID(s) TC-011
Console Famicom, NES
Date 1989, 1990
Alternate names/hacks Challenge of the Dragon (1990 version)
Chinese Kungfu (少林武者) is a beat-em'-up and platformer developed by Joy Van. It was released in the last quarter of 1989 by Sachen for the Famicom.

Overview

Like most beat-em'-ups, the player walks to the right and faces enemies that arrive from either end of the screen or the scenery. When defeated, the scrolling continues and the player can move forward until other enemies appear or to the end of the level. There's a total of five levels, each divided into four sections. Section one and three feature typical beat-em'-up gameplay. The second section is a platforming part that happens in a different cave for each level with hazards. Numerous pots with items inside are scattered throughout the cave. The last section of each level is a one on one boss fight. Items can be selected when the game is paused. To use them, press and hold the A button. As for attacks, the 1989 version of the game features punching and jumping, separately. The 1990 (international) version adds a flying kick.

Chinese Kungfu is a difficult game. It suffers from poor collision detection, some of the platform sequences require very precise jumping, and as the game progresses, some enemies leave the player no mercy. It's almost a necessity to keep every collected item for the last level and final boss.

Trivia

  • Joy Van tried to license the title to Color Dreams, who seemingly rejected it, as they developed a game bearing the same international name. The Flying sidekick was present in this version but Sachen eventually edited it out of the 1989 release[1].
  • This is the last game developed by Joy Van for Thin Chen Enterprises before they were incorporated in Sachen. The credits sequence still features the Joy Van logo, though, which was edited out of the title screen.
  • The layers were inverted when making the final cover. The frame layer was placed on top of the English title, making it partially illegible.

Gallery

References

  1. https://fcgamer.wordpress.com/2016/02/24/challenging-chinese-kung-fu-dragons-the-color-dreams-game-that-could-have-been/ Challenging Chinese Kung Fu Dragons (…) - Visited on 2019/12/28.
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