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'''Commandos''' (рус. ''Коммандос'', Kommandos) is a Sega Mega Drive port and, most likely, the only console port of '''Commandos: Behind The Enemy Lines''' for the PC, originally developed by Pyro Studios. The Mega Drive version was developed by the remains of [[Dragon Co.]], [[Hummer Software]], with the help of [[TomSoft MegaDrive SDK|Tommy Xie's SDK]].
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'''Commandos''' (рус. ''Коммандос'', Kommandos) is a Sega Mega Drive port and, most likely, the only console port of '''Commandos: Behind the Enemy Lines''' for the PC, originally developed by Pyro Studios. The Mega Drive version was developed by the remains of [[Dragon Co.]], [[Hummer Software]], with the help of [[TomSoft MegaDrive SDK|Tommy Xie's SDK]].
 
== Gameplay ==
 
== Gameplay ==
For no apparent reason, this game's text (help menus and mission briefings) surpassed a machine translation to Russian from the very beginning. That may mean that this game was created exclusively for the Russian market.
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Similarly to the original Commandos: Behind the Enemy Lines, the player is in control of a group of Allied commandos, each with their own set of abilities and equipment. The game's objective varies from mission to mission, but the general approach to completing all of them is to remain as stealthy as possible, as to not get the commandos shot by the overwhelming German army.
   
The port remains very accurate to the PC version, although:
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Commandos is operated mostly with point-and-click controls. Gamepad shortcuts for some common functions, like drawing a pistol or grabbing items, are also available.
*Has only five missions available, with several of them lacking shortcuts;
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*Has new HUD technically similar to the one seen in C&C games;
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== Notable changes ==
*Has no zoom feature;
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* Only five missions from the original game are available, with some of them missing crucial shortcuts.
*Lacks the Driver class;
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* More streamlined UI, now without the option to show the enemy soldiers' line of sight.
*Some abilities of the original characters lost, for example: Green Berets can't hide in the snow;
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* Save/load functionality is non-present, with Load Game serving as a mission selection screen instead.
*All the original voice samples were replaced with 'Okay!' quote.
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* The mission counts as a failure as soon as one of the team members is killed, as opposed to the original PC release that only warned about the mission probably becoming unbeatable.
Saving and loading are no longer supported; "Save Game" does nothing, while "Load Game" brings up a level select menu.
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* Green Beret can't dig himself in snow anymore.
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* While Green Beret can still climb walls, he's no longer able to stand on them; instead, he quickly flips over to the other side of the wall he just climbed.
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* The Driver class is missing, which means that no long-range weaponry, other than the harpoon and the pistol, is present in the game. First-aid kits, exclusive to the Driver, are now available to Green Beret. Ditto for driving vehicles.
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* The Spy is now unable to steal himself a German officer uniform, so he carries it around at all times.
   
 
== Reception ==
 
== Reception ==
[http://kranky-siting-place.blogspot.com/2010/07/md-commandos.html Old Krank's Reviews] noted that 'the strategy game is not what I could expect from these guys [Dragon Co.]' and praised the accuracy of the port, despite a lot of obvious flaws and sacrifices. The review also mentioned that this may be a really rare chance to play Commandos on the big screen or on a screen of handheld:
 
 
: ''Still, it's Commandos on the big screen which has some interesting stuff to mess up with though. It may be Commandos on a handheld too, if you waste some money and buy a Megadrive Portable with this cartridge or just load the ROM of it into PicoDrive, no matter if you have a PDA or PSP.''
 
 
 
[[The Great Dragon]] has [http://piratedgamescentral.blogspot.com/2010/02/velikiy-drakon-article-on-commandos.html an article on this game], the author of which signed as C.J.C. He said that, perhaps, the only unrecoverable and feelable loss is the lack of enemy's range-of-sight visualization but in the rest, the game keeps close to the PC original, with most of the features saved like interactive landscape and footsteps which may be left on the snow and may be noticed by the enemy patrols:
 
[[The Great Dragon]] has [http://piratedgamescentral.blogspot.com/2010/02/velikiy-drakon-article-on-commandos.html an article on this game], the author of which signed as C.J.C. He said that, perhaps, the only unrecoverable and feelable loss is the lack of enemy's range-of-sight visualization but in the rest, the game keeps close to the PC original, with most of the features saved like interactive landscape and footsteps which may be left on the snow and may be noticed by the enemy patrols:
   
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== Trivia ==
 
== Trivia ==
*This game uses an engine similar to [[Command & Conquer (Beta)]], due to the fact [[TomSoft MegaDrive SDK|it was programmed on the same SDK]].
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*This game uses an engine similar to [[Command & Conquer (Beta)]], probably due to the fact [[TomSoft MegaDrive SDK|it was programmed on the same SDK]].
*Despite this game includes no original tunes, the credits to Commandos list Li Meng as the music composer. Li Meng was the man behind the music in Dragon Co.'s NES games.
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*Li Meng, the composer for the majority of Dragon's games, is listed in the credits for this game, despite not making a single song for Commandos at all.
   
 
{{Dragon Co. Games}}
 
{{Dragon Co. Games}}

Revision as of 17:51, September 3, 2018

Commandos
Comandos RUS
Commandos cover art
Publisher Glory Sun, New Game (Company)
Developer Dragon Co.
Console Mega Drive
Engine Commandos engine
Sound engine PCM

Commandos (рус. Коммандос, Kommandos) is a Sega Mega Drive port and, most likely, the only console port of Commandos: Behind the Enemy Lines for the PC, originally developed by Pyro Studios. The Mega Drive version was developed by the remains of Dragon Co., Hummer Software, with the help of Tommy Xie's SDK.

Gameplay

Similarly to the original Commandos: Behind the Enemy Lines, the player is in control of a group of Allied commandos, each with their own set of abilities and equipment. The game's objective varies from mission to mission, but the general approach to completing all of them is to remain as stealthy as possible, as to not get the commandos shot by the overwhelming German army.

Commandos is operated mostly with point-and-click controls. Gamepad shortcuts for some common functions, like drawing a pistol or grabbing items, are also available.

Notable changes

  • Only five missions from the original game are available, with some of them missing crucial shortcuts.
  • More streamlined UI, now without the option to show the enemy soldiers' line of sight.
  • Save/load functionality is non-present, with Load Game serving as a mission selection screen instead.
  • The mission counts as a failure as soon as one of the team members is killed, as opposed to the original PC release that only warned about the mission probably becoming unbeatable.
  • Green Beret can't dig himself in snow anymore.
  • While Green Beret can still climb walls, he's no longer able to stand on them; instead, he quickly flips over to the other side of the wall he just climbed.
  • The Driver class is missing, which means that no long-range weaponry, other than the harpoon and the pistol, is present in the game. First-aid kits, exclusive to the Driver, are now available to Green Beret. Ditto for driving vehicles.
  • The Spy is now unable to steal himself a German officer uniform, so he carries it around at all times.

Reception

The Great Dragon has an article on this game, the author of which signed as C.J.C. He said that, perhaps, the only unrecoverable and feelable loss is the lack of enemy's range-of-sight visualization but in the rest, the game keeps close to the PC original, with most of the features saved like interactive landscape and footsteps which may be left on the snow and may be noticed by the enemy patrols:

But the loss of one of the heroes is not such a big one. Since MD can't outmaster the PC by its' power, we have only five missions to play, compared to the original nineteen. However, even that is enough to spend at least a week in front of your TV set. And, to be honest, five missions is much better than no missions at all.
But in anything else, the game keeps itself close to the original. And you also play the game with cursor (D-Pad will replace a computer mouse in that case). Add the gameplay that will keep you on your toes where you have to be as quiet as a weapon stock mouse. An interactive world where anything may be destroyed. The availabilty of the footsteps on the snow which may be noticed by guards as a welcome feature also.

Trivia

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