Crazy Kong is a clone of Donkey Kong made by Falcon made in 1981.
Overview
The game is a copy of Donkey Kong. The game is somewhat identical with a few changes. The game uses PCB of Crazy Climber. Hence the name of the game. The sound when you jump is the voice of the gorilla in Crazy Climber. The palette is also somewhat messed up at times.
The game's version is based on the very early version of Donkey Kong. When each round starts, the text reads "HOW HIGH CAN YOU TRY" instead of "HOW HIGH CAN YOU GET?" and the glitch in 25m works as well. The game can also enter 12 characters on the High Score Table instead of 3 like usual. All mentions of Nintendo and even Ikegami Tsuchinki (who is only mentioned through a hidden message and logo) have been removed.
There is a rumor that a company named UPL (Currently Universal Entertainment Corporation) helped the conversion of this game but UPL denied that this happened.
History
Shouei, a parent company of Falcon got permission to release Donkey Kong copy from Nintendo as Japan only release. But Shouei gave the rights to release the game to Falcon and released more copies of the board than Nintendo wanted and released the game overseas.
The PCB of the game was not as complicated as the original Donkey Kong's PCB so it was easier to understand and a lot of unofficial copies of the game were made as well. Some of these go by the names Big Kong, Monkey Kong, and Monkey Donkey.
Soon, Falcon released Crazy Kong Jr. a copy of Donkey Kong Jr. without any license from Nintendo, Soon, Nintendo sued Shouei and Falcon for this reason and released the board overseas. Due to this, the president of the company got arrested. Nintendo also sued a lot of US dealers who sold Crazy Kong PCB, notably Elcon Industries, Inc.
Crazy Kong II
Crazy Kong Part II (Also known as Crazy Kong II) is a sequel to Crazy Kong.
The game is essentially the same with few differences:
- During attract mode, a scene is shown where Crazy Kong is breaking
out of a jail/zoo along with a rudimentary one channel audio tune.
- Most of the steel girders have been switched from a magenta/purple color to an orange/red color, including the title screen.
- After completing the 100m mark, the text "GIVE UP!!" appears.
- During round 2 and on (when L=02), gaps appear in the girders of the 25m mark (the sloped level).
- In the 25m level, some slopes are cut off so that they no longer go downward past the ladder.
- Unlike Part I, Mario has accurate/traditional colors.
Gallery
References
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