|Publisher||New Game Color Advance(?)|
|Console||Game Boy Color|
|Engine||Sheng Shou Wu Yu|
|Sound engine||Minakuchi Engineering (Mega Man V)/Kouji Murata|
|Alternate names/hacks|| Digimon Saphire|
Digimon Sapphire (called Digimon Saphire on the title screen) is a bootleg game developed by Vast Fame for the Game Boy Color. It's not to be confused with Vast Fame's GBA platformer, also called Digimon Sapphire.
The game is a strategy RPG based on the second season of the Digimon anime (Digimon Adventure 02). The plot follows closely to the show, although all the dialogue is translated poorly into English not unlike Vast Fame's other English releases. The game is very linear in progression, with extremely little interaction in an overworld and the only thing between battles being cutscenes and the option to save/visit the shop to acquire more Digimon. Allies bought at a shop tend to be weaker than those raised from an early level, to where in the late game they can barely do any damage. The player can also evolve and merge Digimon to enhance their battle capabilities.
- The game engine is mostly taken from Sheng Shou Wu Yu, right down to the merging and monster buying mechanics. However, it seems like the engine is slightly tweaked in comparison and is much more sluggish during battle sequences.
- Damage calculation seems oddly random at times, with some characters able to do barely any damage (even to weaker bought mons) to being able to randomly one-shot enemies. This is noticeable in the later half of the game.
- The music is a mixture of Crazy Richman 2 (Bai Wang Da Fu Weng Jin Ban) and Sheng Shou Wu Yu's music.