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{{Stub}}
 
 
{{Image}}
 
{{Image}}
 
{{Infobox game
 
{{Infobox game
|name = Digimon Saphire
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|name = Digimon Sapphire
 
|image =
 
|image =
|imagewidth =250px
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|imagewidth =
 
|caption =
 
|caption =
 
|publisher = New Game Color Advance(?)
 
|publisher = New Game Color Advance(?)
Line 12: Line 11:
 
|engine = Sheng Shou Wu Yu
 
|engine = Sheng Shou Wu Yu
 
|sound = Minakuchi Engineering (Mega Man V)/Kouji Murata
 
|sound = Minakuchi Engineering (Mega Man V)/Kouji Murata
|alt =数码暴龙绿宝石,Digimon Emerald,数码暴龙珍珠版,Digimon Pearl
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|alt = ''Digimon Saphire''<br>''数码暴龙绿宝石''<br>''数码暴龙珍珠版''<br>''Digimon Emerald''<br>''Digimon Pearl''
 
}}
 
}}
'''''Digimon Saphire''''' (called '''''Digimon Sapphire''''' on the title screen) is a bootleg game developed by [[Vast Fame]] for the Game Boy Color. It's not to be confused with Vast Fame's GBA platformer, also called ''Digimon Sapphire''.
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'''''Digimon Sapphire''''' (called '''''Digimon Saphire''''' on the title screen) is a bootleg game developed by [[Vast Fame]] for the Game Boy Color. It's not to be confused with Vast Fame's GBA platformer, also called ''Digimon Sapphire''.
   
 
== Gameplay ==
 
== Gameplay ==
The game is a strategy RPG based on the second season of the Digimon anime (Digimon Adventure 02.) The plot follows closely to the show, although all the dialogue is translated poorly into English not unlike Vast Fame's other English releases. The game is very linear in progression, with extremely little interaction in an overworld and the only thing between battles being cutscenes and the option to save/visit the shop to acquire more Digimon. Allies bought at a shop tend to be weaker than those raised from an early level, to where in the late game they can barely do any damage. The player can also evolve and merge Digimon to enhance their battle capabilities.
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The game is a strategy RPG based on the second season of the ''Digimon'' anime (''Digimon Adventure 02''). The plot follows closely to the show, although all the dialogue is translated poorly into English not unlike Vast Fame's other English releases. The game is very linear in progression, with extremely little interaction in an overworld and the only thing between battles being cutscenes and the option to save/visit the shop to acquire more Digimon. Allies bought at a shop tend to be weaker than those raised from an early level, to where in the late game they can barely do any damage. The player can also evolve and merge Digimon to enhance their battle capabilities.
   
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
 
Digimon saphire cart-300dpi.png|Cartridge of the New Game release.
 
Digimon saphire cart-300dpi.png|Cartridge of the New Game release.
DigimonSaphireChineseCart1.JPG|Chinese Cartridge 1
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DigimonSaphireChineseCart1.JPG|Chinese Cartridge 1.
DigimonSaphireChineseCart2.JPG|Chinese Cartridge 2
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DigimonSaphireChineseCart2.JPG|Chinese Cartridge 2.
DigimonSaphire.jpg|English Version Title Screen
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Digimon Saphire.jpg|English Version's Title Screen
DigimonSaphireChinese.jpg|Chinese Version Title Screen
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DigimonSaphireChinese.jpg|Chinese version's title screen.
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1 - IuYNrFm.jpg|Chinese Manual 1
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2 - FLKUqNG.jpg|Chinese Manual 2
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3 - I4l3wfo.jpg|Chinese Manual 3
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4 - RwcSrj1.jpg|Chinese Manual 4
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5 - E635m8s.jpg|Chinese Manual 5
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6 - BVNsHGk.jpg|Chinese Manual 6
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7 - Xv2Syo8.jpg|Chinese Manual 7
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DigimonSaphireGameplay.png|English Version's Game Play
  +
digisaphgameplay.png|Chinese Version's Game Play
 
</gallery>
 
</gallery>
   
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*The game engine is mostly taken from ''Sheng Shou Wu Yu'', right down to the merging and monster buying mechanics. However, it seems like the engine is slightly tweaked in comparison and is much more sluggish during battle sequences.
 
*The game engine is mostly taken from ''Sheng Shou Wu Yu'', right down to the merging and monster buying mechanics. However, it seems like the engine is slightly tweaked in comparison and is much more sluggish during battle sequences.
 
*Damage calculation seems oddly random at times, with some characters able to do barely any damage (even to weaker bought mons) to being able to randomly one-shot enemies. This is noticeable in the later half of the game.
 
*Damage calculation seems oddly random at times, with some characters able to do barely any damage (even to weaker bought mons) to being able to randomly one-shot enemies. This is noticeable in the later half of the game.
*The music is a mixture of ''Crazy Richman 2 (Bai Wang Da Fu Weng Jin Ban)'' and ''Sheng Shou Wu Yu's'' music.
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*The music is a mixture of ''Crazy Richman 2 (Bai Wang Da Fu Weng Jin Ban)'' and ''Sheng Shou Wu Yu's'' music.[[Category:Games]]
 
== Link ==
 
*http://www.youtube.com/watch?v=s9l_6HjMsnY (Video of the game in action.)
 
[[Category:Games]]
 
 
[[Category:Game Boy Color games]]
 
[[Category:Game Boy Color games]]
[[Category:RPGs]]
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[[Category:RPG games]]
 
[[Category:Vast Fame]]
 
[[Category:Vast Fame]]
 
[[Category:Digimon games]]
 
[[Category:Digimon games]]
 
[[Category:2003 video games]]

Revision as of 06:50, 3 February 2020


Digimon Sapphire (called Digimon Saphire on the title screen) is a bootleg game developed by Vast Fame for the Game Boy Color. It's not to be confused with Vast Fame's GBA platformer, also called Digimon Sapphire.

Gameplay

The game is a strategy RPG based on the second season of the Digimon anime (Digimon Adventure 02). The plot follows closely to the show, although all the dialogue is translated poorly into English not unlike Vast Fame's other English releases. The game is very linear in progression, with extremely little interaction in an overworld and the only thing between battles being cutscenes and the option to save/visit the shop to acquire more Digimon. Allies bought at a shop tend to be weaker than those raised from an early level, to where in the late game they can barely do any damage. The player can also evolve and merge Digimon to enhance their battle capabilities.

Gallery

Trivia

  • The game engine is mostly taken from Sheng Shou Wu Yu, right down to the merging and monster buying mechanics. However, it seems like the engine is slightly tweaked in comparison and is much more sluggish during battle sequences.
  • Damage calculation seems oddly random at times, with some characters able to do barely any damage (even to weaker bought mons) to being able to randomly one-shot enemies. This is noticeable in the later half of the game.
  • The music is a mixture of Crazy Richman 2 (Bai Wang Da Fu Weng Jin Ban) and Sheng Shou Wu Yu's music.