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{{About|Digimon Sapphire|games with a similar title|Digimon (disambiguation)}}
{{Stub}}
 
{{Image}}
 
 
{{Infobox game
 
{{Infobox game
|name = Digimon Saphire
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|name = Digimon Sapphire
|image =
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|image = File:DigimonSaphireSRPGGBC.png
 
|imagewidth = 250px
 
|imagewidth = 250px
|caption =
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|caption =English Version's Title Screen
 
|publisher = New Game Color Advance(?)
 
|publisher = New Game Color Advance(?)
 
|developer = [[Vast Fame]]
 
|developer = [[Vast Fame]]
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|date = 2003
 
|date = 2003
 
|engine = Sheng Shou Wu Yu
 
|engine = Sheng Shou Wu Yu
|sound = Mega Man 5 Sound Engine
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|sound = Minakuchi Engineering (''Mega Man V'')/Kouji Murata
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|alt = ''Digimon Saphire''<br>''Digimon - Final Battle / 数码暴龙-决战篇''<br>''Digimon Pearl / 數碼暴龍-珍珠版''<br>''Digimon Emerald / 數碼暴龍-綠寶石''
|alt =
 
 
}}
 
}}
'''''Digimon Saphire''''' (called '''''Digimon Sapphire''''' on the title screen) is a bootleg game developed by [[Vast Fame]] for the Game Boy Color. It's not to be confused with Vast Fame's GBA platformer, also called ''Digimon Sapphire''.
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'''''Digimon Sapphire''''' (called '''''Digimon Saphire''''' on the title screen) is a bootleg game developed by [[Vast Fame]] for the Game Boy Color. It's not to be confused with Vast Fame's GBA platformer, also called ''Digimon Sapphire''.
   
 
== Gameplay ==
 
== Gameplay ==
The game is a strategy RPG based on the second season of the Digimon anime (Digimon Adventure 02.) The plot follows closely to the show, although all the dialogue is translated poorly into English not unlike Vast Fame's other English releases. The game is very linear in progression, with extremely little interaction in an overworld and the only thing between battles being cutscenes and the option to save/visit the shop to acquire more Digimon. Allies bought at a shop tend to be weaker than those raised from an early level, to where in the late game they can barely do any damage. The player can also evolve and merge Digimon to enhance their battle capabilities.
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The game is a strategy RPG based on the second season of the ''Digimon'' anime (''Digimon Adventure 02''). The plot follows closely to the show, although all the dialogue is translated poorly into English not unlike Vast Fame's other English releases. The game is very linear in progression, with extremely little interaction in an overworld and the only thing between battles being cutscenes and the option to save/visit the shop to acquire more Digimon. Allies bought at a shop tend to be weaker than those raised from an early level, to where in the late game they can barely do any damage. The player can also evolve and merge Digimon to enhance their battle capabilities.
   
 
== Gallery ==
 
== Gallery ==
<gallery>
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<gallery widths="185" orientation="none">
 
Digimon saphire cart-300dpi.png|Cartridge of the New Game release.
 
Digimon saphire cart-300dpi.png|Cartridge of the New Game release.
DigimonSaphireChineseCart1.JPG|Chinese Cartridge 1
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DigimonPearl Cartridge.jpeg|Chinese's Cartridge (Pearl Version)
DigimonSaphireChineseCart2.JPG|Chinese Cartridge 2
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DigimonEmerald Cartridge.jpeg|Chinese's Cartridge (Emerald Version)
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File:DigimonFinalBattle.jpg|Chinese Version's Title Screen (Final Battle Version)
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Screenshot 2020-10-19-08-47-51.jpg|Chinese Version's Title Screen (Pearl Version)
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Digimon emerald by leeseongjae620 de9x8v0.jpg|Chinese Version's Title Screen (Emerald Version)
 
</gallery>
 
</gallery>
   
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*The game engine is mostly taken from ''Sheng Shou Wu Yu'', right down to the merging and monster buying mechanics. However, it seems like the engine is slightly tweaked in comparison and is much more sluggish during battle sequences.
 
*The game engine is mostly taken from ''Sheng Shou Wu Yu'', right down to the merging and monster buying mechanics. However, it seems like the engine is slightly tweaked in comparison and is much more sluggish during battle sequences.
 
*Damage calculation seems oddly random at times, with some characters able to do barely any damage (even to weaker bought mons) to being able to randomly one-shot enemies. This is noticeable in the later half of the game.
 
*Damage calculation seems oddly random at times, with some characters able to do barely any damage (even to weaker bought mons) to being able to randomly one-shot enemies. This is noticeable in the later half of the game.
*The music is a mixture of ''Crazy Richman 2 (Bai Wang Da Fu Weng Jin Ban)'' and ''Sheng Shou Wu Yu's'' music.
 
   
== Link ==
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==Links==
*http://www.youtube.com/watch?v=s9l_6HjMsnY (Video of the game in action.)
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[https://www.youtube.com/watch?v=Dg_0xcnwIdk Chinese Version:GBC Game Digimon Pearl introduce]
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[http://youtube.com/watch?v=PML7mYUeVPU Digimon Saphire by Vast Fame (Game Boy Color) : GamePlay]
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[http://twitter.com/yySintax/status/1169955992416612352 Chinese Version : Cartridge "Digimon Pearl & Digimon Emerald"]
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[http://twitter.com/yySintax/status/1169964653734055936 Chinese Version : (2) Video "Digimon Pearl & Digimon Emerald"]
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[[Category:Games]]
 
[[Category:Games]]
 
[[Category:Game Boy Color games]]
 
[[Category:Game Boy Color games]]
[[Category:RPGs]]
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[[Category:RPG games]]
 
[[Category:Vast Fame]]
 
[[Category:Vast Fame]]
 
[[Category:Digimon games]]
 
[[Category:Digimon games]]
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[[Category:2003 video games]]
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[[Category:Based on anime]]
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[[Category:Based on a TV Show]]

Latest revision as of 10:15, 27 August 2023

This article is about Digimon Sapphire. For games with a similar title, see Digimon (disambiguation).

Digimon Sapphire (called Digimon Saphire on the title screen) is a bootleg game developed by Vast Fame for the Game Boy Color. It's not to be confused with Vast Fame's GBA platformer, also called Digimon Sapphire.

Gameplay

The game is a strategy RPG based on the second season of the Digimon anime (Digimon Adventure 02). The plot follows closely to the show, although all the dialogue is translated poorly into English not unlike Vast Fame's other English releases. The game is very linear in progression, with extremely little interaction in an overworld and the only thing between battles being cutscenes and the option to save/visit the shop to acquire more Digimon. Allies bought at a shop tend to be weaker than those raised from an early level, to where in the late game they can barely do any damage. The player can also evolve and merge Digimon to enhance their battle capabilities.

Gallery

Trivia

  • The game engine is mostly taken from Sheng Shou Wu Yu, right down to the merging and monster buying mechanics. However, it seems like the engine is slightly tweaked in comparison and is much more sluggish during battle sequences.
  • Damage calculation seems oddly random at times, with some characters able to do barely any damage (even to weaker bought mons) to being able to randomly one-shot enemies. This is noticeable in the later half of the game.

Links

Chinese Version:GBC Game Digimon Pearl introduce

Digimon Saphire by Vast Fame (Game Boy Color) : GamePlay

Chinese Version : Cartridge "Digimon Pearl & Digimon Emerald"

Chinese Version : (2) Video "Digimon Pearl & Digimon Emerald"