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Jr. PAC-MAN
JrPacMan
Title screen.
Hack of Ms. PAC-MAN
Publisher Bally Midway
Developer General Computer Corporation
Cart ID(s) 0A29
Console Arcade, Atari 2600, Commodore 64, MS-DOS
Date 1983-10
Engine PAC-MAN

Jr. Pac-Man is a maze game made for Arcade machines, developed by General Computer Corporation and released in 1983 by Bally Midway. Despite Bally Midway having a contract with Namco (now BANDAI NAMCO Entertainment) to release games in USA (including, but not limited to PAC-MAN), this game, along with another three, was made without authorization of them.

Overview Edit

As much Jr. Pac-Man, the player moves Jr. PAC-MAN around a maze. However, the maze now has side-scroll, and more pellets were introduced. It has no escape tunnels, however. As much like Ms. PAC-MAN, items moves around the maze, but they can harm player in various way, such as destroying power pellets and making slow-pellets that make the player move slower than normal. The ghosts are still the same from previous games, and there still have intermissions between rounds:

  • Jr. Meets Yum-Yum: Jr. PAC-MAN meets Yum-Yum (a original character from the game, she is the "ghost" equivalent of PAC-MAN family) with Blinky, and Ms. PAC-MAN sees the two ghosts and runs after them with a Power pellet;
  • The Gift: Jr. PAC-MAN meets Yum-Yum in a bridge and hands off her balloon. However, Blinky is stalking the two behind onto bushes;
  • They Escape: Blinky try to capture Jr. PAC-MAN, but Ms. PAC-MAN stop them, while Jr. PAC-MAN and Yum-Yum run away. After a while, the duo stares each other and both of them fall in love.

Trivia Edit

  • As said before, Jr. Pac-Man was made without Namco approval, releasing it a unlicensed game. This game, alongside with Baby PAC-MAN, Mr. & Mrs. PAC-MAN and Professor PAC-MAN was the reason to Namco not trust further in Bally Midway, and them, started the negotiations with Atari Games to publish some of their Arcade games worldwide, stopping with them (Bally Midway) around 1984. The partnership with Atari Games lasted until the early 90's, when Time Warner did have interest in the Atari brand again.
  • The developer of this game, General Computer Corporation (otherwise as GCC), also developed Ms. PAC-MAN, the sequel of PAC-MAN, with initially was a unlicensed game, but Mr. Nakamura from Namco liked it and make the game licensed. GCC also is known to released some bootlegs of Missile Command, a game made by Atari, and they featured speed-ups.
  • The game runs a modified NAMCO PAC-MAN board, which adds the side-scrolling for the game. A bootleg of the game runs on Pengo hardware, which is similar to NAMCO PAC-MAN too.
  • Much like their predecessors, Jr. Pac-Man has a bug called kill screen, which enable the user only to play a certain level. In the case of Jr. Pac-Man, it is playable until Round 145. From Round 146 and onward, there will be graphical corruptions on the screen and both ghosts and the player can move freely around.
  • The Atari 2600 port of Jr. Pac-Man scrolls vertically rather than horizontally.
  • Ports for Atari 400/800 and Atari 5200 was planned by Atari, but scrapped.