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Kart Fighter
Kart Fighter - Title screen.png
Kart Fighter's title screen.
Publisher Ge De Industry Co.
Developer Hummer Team
Console Famicom
Date 1994(?)
Engine Street Fighter II Engine
Sound engine Hummer Sound Engine
Alternate names/hacks AV Bishoujo Senshi Girl Fighting

Kart Fighter (瑪莉快打) is a fighting game for the Famicom developed by Hummer Team. The game was possibly made in early 1994 because AV Bishoujo Senshi Girl Fighting reuses assets from Kart Fighter. It's well known due to having characters from Super Mario Kart beating each other up, Street Fighter II style.


Kart Fighter's gameplay.

Kart Fighter uses the Street Fighter II engine, albeit slightly altered. Everyone's movesets are pretty similar overall. Every character, except Nokonoko, can throw a projectile. Also, some characters have charge attacks and some have stationary attacks. A handful of the background graphics seem to have been taken from Little Nemo: The Dream Master, Mario & Wario, and, obviously, Super Mario Kart. The music mostly consists of prior Hummer Team songs, but the songs from Peach's stage, the title screen, and the ending theme are all remixed from Super Mario Kart.

Kart Fighter has five difficulty levels to choose from, like in most of the games based on this engine. The AI, however, seems to have a predefined pattern on the second round no matter which difficulty level is selected (ex: ducking will cause them to shoot a projectile if they have one, jumping leads to either a charge move or an uppercut, etc.) Kart Fighter also has a versus mode; to join, push the d-pad on a second controller.


Character select screen.

There are a total of 8 playable characters in Kart Fighter. The character's names in-game are in parentheses.

  • Mario (Mari)
  • Luigi (Luigi)
  • Princess Peach (Peach)
  • Yoshi (Yossy)
  • Toad (Kinopio)
  • Donkey Kong Jr. (Donkey)
  • Koopa Troopa (Nokonoko)
  • Bowser (Koopa)

Special Move Inputs

Mari (Mario)

  • D, DF, F, a: Fireball
  • B, F, a: Uppercut
  • B, B, b: Flying Kick


  • D, DF, F, a: Fireball
  • ?, ??, ?, ?: Uppercut
  • ?, ??, ?, ?: Flying Kick


  • D, DF, F, a: Fireball
  • D, DB, B, b: Spin Kick
  • Hold Back, b: Hair Whip

Yossy (Yoshi)

  • D, DF, F, a: Fireball
  • D, DF, F, b: Tongue Attack
  • F, DF, D, b: Tail Dance

Kinopio (Toad)

  • D, DF, F, a: Mushroom Shot
  • B, B, a: Uppercut (Can only hit airborne opponents)
  • F, FU, U, b: Flying Kick

Donkey (Donkey Kong Jr.)

  • D, DF, F, a: Banana Slide
  • D, DB, B, b: Uppercut (Can only hit airborne opponents)
  • B, DB, D, a: Spin Attack

Nokonoko (Koopa Troopa)

  • D, DB, B, a: Charge
  • B, F, b: Shell Spin

Koopa (Bowser)

  • D, DF, F, a: Fireball
  • B, DB, B, b: Charge
  • D, D, a: Tail Flop


  • Selecting Start or Option on the title screen plays part of an unused Chaos Emerald sound effect from Somari.
  • The Option screen uses Super Mario World's Super Mushrooms as the border around the difficulty levels. The spin-jump sound effect from the same game is played when choosing one.
  • The lava in Luigi's stage is also from Super Mario World for the Famicom.
  • The song in Donkey Kong Jr.'s stage is a slightly altered music track from Jing Ke Xin Zhuan.
  • Kart Fighter was likely developed sometime after Garou Densetsu Special, since Donkey Kong Jr. has a grounded projectile similar to Terry Bogard's Power Wave.
  • Some of the sound effects in Kart Fighter were reused in Harry's Legend.


Name Description Source Audio
Title Theme Super Mario Kart [1]
Select Screen Super Mario Kart [2]
??? [3]
Score Ranking Super Mario Kart [4]
Mari / Luigi Stage [5]
Peach Stage Super Mario Kart [6]
Kinopio Stage [7]
Yossy Stage Songs Without Words [8]
NokoNoko / Koopa Stage [9]
Donkey Stage Momotarou Densetsu II [10]


Since Kart Fighter is an unlicensed game, it doesn't have feedback from any commercial gaming magazines. However, with the ROM being available to the public, there are plenty of user reviews on GameFAQs, YouTube, and several independent review sites.

  • Kart Fighter on GameFAQs has an average user rating of 3.5 out of 5 with three reviews. One reviewer praised both the graphics and sound, as well as the gameplay, and said 'Overall this is quite possibly THE best Bootleg game EVER made. And its also simply a very good 2-D fighter game as well.' They gave a score of 4 out of 5.
  • Another reviewer on GameSpot stated that Kart Fighter 'is like a poor man's version of Super Smash Bros.', but is still worth a play. They gave the game a 7 out of 10.
  • Siliconera said that Kart Fighter is clearly Street Fighter II-inspired, and 'As a pirate NES game Kart Fighter is fairly advanced.' Their feedback was mainly positive.

Unused Tiles

Unused "Game Over" tiles.

Going through Kart Fighter's tiles, one can find some that spell out "Game Over". These were left unused. This suggests Kart Fighter was planned to have a Game Over screen, but it was scrapped. The tiles are very similar to the ones used in Sonic the Hedgehog (Genesis)'s Game Over screen.


  • In Kart Fighter, Toad, Koopa Troopa, and Bowser are referred to by their Japanese names. Yoshi is often spelled out as Yossy in Japan (still pronounced Yoshi). Mario's name being Mari is most likely a mistranslation of his name in Chinese.
  • Mario and Luigi have their hat colors swapped on the title screen when compared to Super Mario Kart's. Also, their alternate colors in-game are lighter palette swaps of each other.
  • The inputs for Luigi's Uppercut and Flying Kick are undefined, leaving them only possible by the AI. Assigning the intended values for his specials shows that Luigi was likely an afterthought: back, back, punch for his Flying Kick, and forward, up, punch for his Uppercut. The latter is impossible to do reliably, since he lacks the jump-lock Toad has to be able to do his Flying Kick. Further proof of Luigi being stuck in Mario's shadow is that he is after Bowser in the internal character ordering.
  • Bowser's the shortest character in the game, and a common trend of "larger" characters in Hummer Team's other fighters. This has nothing to do with the CHR ROM space, as the 32KB after Bowser is unused. It is a hardware limitation involving the OAM RAM, only supporting 64 sprites. This is meant to be evenly split between both fighters, and making him any larger without resorting to 8x16 sprites would result in graphics getting cut off from either himself or his opponent. This is unrelated to the flickering if more than eight of these sprites are on the same scanline.
  • Peach has black hair instead of blonde and wears a different outfit than her usual dress.
  • The song played on the Top 8 screen, which is loosely based on the 'Mario's Rank' song in Super Mario Kart, has been reused in many of Hummer Team's other fighting games. Kart Fighter, being the only Mario-themed game to use this music track, is likely where it originated from.
  • On the Top 8 screen, the last 0 in each score on the board is different compared to the other 0's.
  • The game does keep score; it'll appear on the Top 8 screen if you get enough points. It is extremely hard, if not impossible, to even achieve 8th, as you lose 2,550 points if you win without taking any damage.
  • Kart Fighter can be found on the Game Boy Advance 369 in 1 multicart. It's listed twice under the names "Star big fights" and "The game Stars the big". Both titles are poor translations of the Mandarin Chinese name for Super Smash Bros. (任天堂 明星大亂鬥).