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==Gallery==
 
==Gallery==
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KFCart.jpg|Original cart
 
KFCart.jpg|Original cart
 
KartFighter.jpg|Reproduction by unknown company
 
KartFighter.jpg|Reproduction by unknown company
 
Kart FighterAr.JPG|Re-release by an unknown company in Argentina in the early 2000s.
 
Kart FighterAr.JPG|Re-release by an unknown company in Argentina in the early 2000s.
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mkfc.JPG|Reproduction cart variant as "Mario Kart Fighter"
 
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</gallery>
 
[[Category:Hummer Team]]
 
[[Category:Hummer Team]]

Revision as of 23:46, 13 May 2013

Kart Fighter is a fighting game made for the Famicom/NES by Hummer Team. The game was possibly made in 1993 and likely before 1994 because AV Bishoujo Senshi Girl Fighting reuses things from the game. It's well known due to having characters from Super Mario Kart beating each other up Street Fighter II style.

Overview

There are 8 characters t

File:KFSelect.PNG

Character Select Screen

o choose from:

  • Mario (Mari)
  • Luigi
  • Peach
  • Yoshi (Yossy)
  • Toad (Kinopio)
  • DK Jr. (Donkey)
  • Koopa (Nokonoko)
  • Bowser (Koopa)

The game keeps the same style of gameplay as Street Fighter II. Each character has a set of moves although they are pretty similar overall. Everyone of them, except Nokonoko, is able to throw projectiles, has something like a charge attack; several have a stationary attack. Some of the background graphics have been taken from Mario & Wario and Little Nemo: The Dream Master. The music has also mostly 8-bit versions of the songs from Mario & Wario, although the music tracks for the title screen, Peach's stage and ending are from Super Mario Kart. There are five difficulty levels in the game, like in most of the games based on this engine. The AI, however, seems to have a predefined pattern on the second round no matter which difficulty level is selected (ex: Ducking will cause them to shoot a projectile if they have one, jumping leads to either a charge move or an uppercut, etc.) The game also has versus mode; in order to activate it, a button on the second player's gamepad has to be pressed.

2-Player Battle Code:

Yes, this game has multiplayer. Press left or right on controller 2 at the character select screen to enable it. Have fun!

Move Commands

File:KFgameplay.PNG

Kart Fighter's Gameplay

Mari (Mario)

  • D, DF, F, a: Fireball
  • B, F, a: Uppercut
  • B, B, b: Flying Kick

Luigi

  • D, DF, F, a: Fireball
  • ?, ??, ?, ?: Uppercut
  • ?, ??, ?, ?: Flying Kick

Peach

  • D, DF, F, a: Fireball
  • D, DB, B, b: Spin Kick
  • Hold Back, b: Hair Whip

Yossy (Yoshi)

  • D, DF, F, a: Fireball
  • D, DF, F, b: Tounge Attack
  • F, DF, D, b: Tail Dance
    Kinopio-vs-Nokonoko-Kart-Fighter

    Kinopio (Toad) vs. Nokonoko (Koopa).

Kinopio (Toad)

  • D, DF, F, a: Mushroom Shot
  • B, B, a: Uppercut (Unlike Mario's and Luigi's, this one can only hit in the air)
  • F, FU, U, b: Flying Kick

Donkey (Donkey Kong Jr.)

  • D, DF, F, a: Banana Slide
  • D, DB, B, b: Uppercut (acts like Toad's)
  • B, DB, D, a: Spin Attack

Nokonoko (Koopa)

  • D, DB, B, a: Charge
  • B, F, b: Shell Spin

Koopa (Bowser)

  • D, DF, F, a: Fireball
  • B, DB, B, b: Charge
  • D, D, a: Tail Flop

Connections

  • Selecting Start or Option on the title screen plays an unused Chaos Emerald sound effect from Somari.
  • The option screen uses Super Mario World's (NES) mushroom as the border and the cape spin sound when choosing the difficulty. Not only does it use the mushroom but there's other graphics (like the lava in the castle stage) that are also used in SMW.
  • The music in Donkey Kong Jr.'s stage is altered slightly from a music track in Jing Ke Xin Zhuan.
  • Some of the sound effects were reused in Harry's Legend.
  • The ending music, based off the one from Super Mario Kart, was reused in many of Hummer Team's fighting games. As this is the only Mario themed game to use this music, it's likely that this was the first game to use it.

Unused Tiles

File:KFUnusedTiles.PNG

Unused "Game Over" tiles

Going through Kart Fighter's tiles, one can find an unused "Game Over". It was most likely planned to have a Game Over screen but it got dropped.

Reception

Due to the fact that this is an unlicensed game, it still has no feedback from the commercial gaming magazines. However, with the ROM being available to public, it got a plenty of user reviews on GameFAQs and YouTube, as well on several independent review sites.

Note that although this game has a true ending on higher difficulties and the fighters' names are not misspellings, as it was proved, many reviews tend to keep the same mistake over and over again.

  • GameFAQs has an average user rating of 7.0 by three reviews, two of which, however remain elusive. One of which praised both graphics and sounds, as well as the gameplay, considering that this is an unlicensed game after all and said that 'overall this is quite possibly the best bootleg game EVER made. And it's also simply a very good 2D fighter game as well.'
  • Another reviewer on GameSpot stated that this may look as 'a poor man's Super Smash Bros.' at the first glance, but in reality, it's a fun game.
  • Siliconera said that this game is purely Street Fighter II-inspired and that 'as a pirate NES game Kart Fighter is fairly advanced.'
  • Fragmaster of Gamespy's Classic Gaming stated that 'the names of most of the characters are changed slightly to avoid copyright problems' and that 'the game isn't as shoddily programmed as say… Somari… and you probably won't notice any slowdown or visual errors.'


Trivia

  • Not counting Mario, almost all the character's names are their original Japanese names. This is due to the origin of the game in the east near Japan and not in the west near the U.S. (Like almost all pirated games are)
  • The creators have seemed to confuse Mario and Luigi. On the title screen, Mario is wearing a green hat and Luigi is wearing a red hat. Also note that their alternate palettes seem to be the other brother's palette but lighter.
  • Speaking of Luigi, while playing as him the commands for the uppercut and the kick attack seem to be executed by a command that a human can't do but the CPU can. This leaves Luigi to be an AI-only character. This is likely a bug in the game, seeing as Mario's commands work.
  • Bowser is the shortest character in the game. Going through the tiles, he seems to be the last character when the game was being made. This was likely because the size of the CHR banks prevented his sprite from being any larger.
  • This game was likely made after Fatal Fury since DK Jr. has a ground projectile similar to Terry Bogard's.
  • On the Top 8 screen, the last 0 in each score on the board is clearly different to the other 0s.
  • If in a 2-player game, player 2 wins and the timer runs out on the continue screen then player 1 will be replaced with an AI controlled Nokonoko.

Gallery