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(Lots of parts were rewritten to be easier to understand/flow better when reading. A few facts were corrected and added. Took way too long.) |
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|developer = [[Hummer Team]] |
|developer = [[Hummer Team]] |
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|console = Famicom |
|console = Famicom |
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− | |date = 1994 |
+ | |date = 1994(?) |
|engine = [[Street Fighter II Engine]] |
|engine = [[Street Fighter II Engine]] |
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|sound = [[Hummer Sound Engine]] |
|sound = [[Hummer Sound Engine]] |
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|alt = ''[[AV Bishoujo Senshi Girl Fighting]]'' |
|alt = ''[[AV Bishoujo Senshi Girl Fighting]]'' |
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}} |
}} |
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− | '''''Kart Fighter''''' |
+ | '''''Kart Fighter''''' ({{Mousetext|瑪莉快打|Mǎ lì kuài dǎ, lit. ''Mario Fighter''}}) is a fighting game for the Famicom by [[Hummer Team]]. The game was possibly made in early 1994 because ''[[AV Bishoujo Senshi Girl Fighting]]'' reuses assets from ''Kart Fighter''. It's well known due to having characters from [[Wikipedia:Super Mario Kart|''Super Mario Kart'']] beating each other up, [[Street Fighter#Street Fighter II: The World Warrior|''Street Fighter II'']] style. |
== Overview == |
== Overview == |
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[[File:KFgameplay.PNG|left|thumb|150px|''Kart Fighter''<nowiki>'</nowiki>s Gameplay.]] |
[[File:KFgameplay.PNG|left|thumb|150px|''Kart Fighter''<nowiki>'</nowiki>s Gameplay.]] |
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− | + | ''Kart Fighter'' keeps the same style of gameplay and base engine as ''[https://bootleggames.fandom.com/wiki/Street_Fighter_II:_The_World_Warrior Street Fighter II (Famicom)]''. Everyone has a set of moves, although they are pretty similar overall. Every character, except Nokonoko, can throw a projectile. Also, some characters have charge attacks and some have stationary attacks. A handful of the background graphics seem to have been taken from ''Little Nemo: The Dream Master'', ''Mario & Wario'', and, obviously, ''Super Mario Kart''. The music mostly consists of 8-bit renditions of songs from ''Mario & Wario'', but the songs from Peach's stage, the title screen, and the ending theme are all remixed from ''Super Mario Kart''. |
|
− | There are five difficulty levels |
+ | There are five difficulty levels to choose from, like in most of the games based on this engine. The AI, however, seems to have a predefined pattern on the second round no matter which difficulty level is selected (ex: ducking will cause them to shoot a projectile if they have one, jumping leads to either a charge move or an uppercut, etc.) ''Kart Fighter'' also has a versus mode; to join, press the 'a' button on a second controller. |
== Characters == |
== Characters == |
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[[File:KFSelect.PNG|thumb|right|200px|Character Select Screen.]] |
[[File:KFSelect.PNG|thumb|right|200px|Character Select Screen.]] |
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− | There are 8 playable characters in |
+ | There are a total of 8 playable characters in ''Kart Fighter''. The character's names in-game are in parentheses. |
*Mario (Mari) |
*Mario (Mari) |
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− | *Luigi |
+ | *Luigi (Luigi) |
− | *Peach |
+ | *Princess Peach (Peach) |
*Yoshi (Yossy) |
*Yoshi (Yossy) |
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*Toad (Kinopio) |
*Toad (Kinopio) |
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*Donkey Kong Jr. (Donkey) |
*Donkey Kong Jr. (Donkey) |
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− | *Koopa (Nokonoko) |
+ | *Koopa Troopa (Nokonoko) |
*Bowser (Koopa) |
*Bowser (Koopa) |
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'''Mari''' ('''Mario''') |
'''Mari''' ('''Mario''') |
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*D, DF, F, a: Fireball |
*D, DF, F, a: Fireball |
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− | *B, F, a: Uppercut |
+ | *B, F, a: Uppercut (Can only hit grounded opponents) |
*B, B, b: Flying Kick |
*B, B, b: Flying Kick |
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'''Luigi''' |
'''Luigi''' |
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*D, DF, F, a: Fireball |
*D, DF, F, a: Fireball |
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− | *?, ??, ?, ?: Uppercut |
+ | *?, ??, ?, ?: Uppercut (Can only hit grounded opponents) |
* ?, ??, ?, ?: Flying Kick |
* ?, ??, ?, ?: Flying Kick |
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'''Peach''' |
'''Peach''' |
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'''Kinopio''' ('''Toad''') |
'''Kinopio''' ('''Toad''') |
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*D, DF, F, a: Mushroom Shot |
*D, DF, F, a: Mushroom Shot |
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− | *B, B, a: Uppercut ( |
+ | *B, B, a: Uppercut (Can only hit airborne opponents) |
*F, FU, U, b: Flying Kick |
*F, FU, U, b: Flying Kick |
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'''Donkey''' ('''Donkey Kong Jr.''') |
'''Donkey''' ('''Donkey Kong Jr.''') |
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*D, DF, F, a: Banana Slide |
*D, DF, F, a: Banana Slide |
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− | *D, DB, B, b: Uppercut ( |
+ | *D, DB, B, b: Uppercut (Can only hit airborne opponents) |
*B, DB, D, a: Spin Attack |
*B, DB, D, a: Spin Attack |
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− | '''Nokonoko''' ('''Koopa''') |
+ | '''Nokonoko''' ('''Koopa Troopa''') |
*D, DB, B, a: Charge |
*D, DB, B, a: Charge |
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*B, F, b: Shell Spin |
*B, F, b: Shell Spin |
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== Connections == |
== Connections == |
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− | *Selecting Start or Option on the title screen plays an unused Chaos Emerald sound effect from [[Somari|''Somari'']] |
+ | *Selecting Start or Option on the title screen plays part of an unused Chaos Emerald sound effect from [[Somari|''Somari'']]. |
− | *The option screen uses [[Super Mario World (Famicom)|''Super Mario World |
+ | *The option screen uses [[Super Mario World (Famicom)|''Super Mario World (Famicom)'']]'s Super Mushrooms as the border around the difficulty levels. The spin-jump sound effect from the same game is played when choosing one. |
− | *The |
+ | *The lava in Luigi's stage is also from [[Super Mario World (Famicom)|''Super Mario World (Famicom)'']]. |
+ | *The song in Donkey Kong Jr.'s stage is a slightly altered music track from [[Jing Ke Xin Zhuan|''Jing Ke Xin Zhuan'']]. |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |||
== Unused Tiles == |
== Unused Tiles == |
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[[File:KFUnusedTiles.PNG|thumb|200px|Unused "Game Over" tiles.]] |
[[File:KFUnusedTiles.PNG|thumb|200px|Unused "Game Over" tiles.]] |
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− | Going through ''Kart Fighter''<nowiki/>'s tiles, one can find |
+ | Going through ''Kart Fighter''<nowiki/>'s tiles, one can find some that spell out "Game Over". ''Kart Fighter'' was most likely planned to have a Game Over screen, but it was scrapped. |
{{Br}} |
{{Br}} |
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== Reception == |
== Reception == |
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− | + | Since ''Kart Fighter'' is an unlicensed game, it doesn't have feedback from any commercial gaming magazines. However, with the ROM being available to the public, there are plenty of user reviews on GameFAQs, YouTube, and several independent review sites. |
|
⚫ | *''Kart Fighter'' on GameFAQs has an average user rating of 3.5 out of 5 with three reviews. [http://www.gamefaqs.com/nes/574596-kart-fighter/reviews/review-79436 One reviewer] praised both the graphics and sound, as well as the gameplay, and said 'Overall this is quite possibly THE best Bootleg game EVER made. And its also simply a very good 2-D fighter game as well.' They gave a score of 4 out of 5. |
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− | Note that although this game has a true ending on higher difficulties and the fighters' names are not misspellings, as it was proved, many reviews tend to keep the same mistake over and over again. |
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⚫ | |||
⚫ | *GameFAQs has an average user rating of |
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⚫ | |||
⚫ | |||
+ | |||
⚫ | |||
⚫ | |||
− | *[http://classicgaming.gamespy.com/View.php?view=GameMuseum.Detail&id=286 Fragmaster of Gamespy's Classic Gaming] stated that 'the names of most of the characters are changed slightly to avoid copyright problems' and that 'the game isn't as shoddily programmed as say… ''[[Somari]]''… and you probably won't notice any slowdown or visual errors.' |
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+ | * In ''Kart Fighter'', Toad, Koopa Troopa, and Bowser are referred to by their Japanese names. Yoshi is sometimes called Yossy in Japan. |
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+ | *Mario and Luigi have their hat colors swapped on the title screen when compared to ''Super Mario Kart'''s. Also, their in-game sprites are only palette swaps of each other. |
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⚫ | |||
+ | *Bowser's the shortest character in the game. This is because the size of the CHR banks prevented his sprite from being any larger. Going through the tiles shows that he was likely the last character developed. |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | *The game does keep score; it'll appear on the Top 8 screen if you get enough points. |
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== Gallery == |
== Gallery == |
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Kart Fighter Walkthrough|Gameplay. |
Kart Fighter Walkthrough|Gameplay. |
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</gallery> |
</gallery> |
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− | |||
⚫ | |||
− | *Not counting Mario, almost all the character's names are their original Japanese names. This is due to the origin of the game in the east near Japan and not in the west. (Like almost all pirated games are) |
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− | *The creators have seemed to confuse Mario and Luigi. On the title screen, Mario is wearing a green hat and Luigi is wearing a red hat. Also note that their alternate palettes seem to be the other brother's palette but lighter. |
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⚫ | |||
− | *Bowser is the shortest character in the game. Going through the tiles, he seems to be the last character when the game was being made. This was likely because the size of the CHR banks prevented his sprite from being any larger. |
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⚫ | |||
⚫ | |||
⚫ | |||
− | *The Top 8 screen is real and your score appears after you get enough points, though it's a hard feat.(see above) |
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− | |||
− | {{Wikipedia}} |
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[[Category:Games]] |
[[Category:Games]] |
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[[Category:Famicom/NES games]] |
[[Category:Famicom/NES games]] |
Revision as of 02:13, 12 January 2020
Kart Fighter (瑪莉快打) is a fighting game for the Famicom by Hummer Team. The game was possibly made in early 1994 because AV Bishoujo Senshi Girl Fighting reuses assets from Kart Fighter. It's well known due to having characters from Super Mario Kart beating each other up, Street Fighter II style.
Overview
Kart Fighter keeps the same style of gameplay and base engine as Street Fighter II (Famicom). Everyone has a set of moves, although they are pretty similar overall. Every character, except Nokonoko, can throw a projectile. Also, some characters have charge attacks and some have stationary attacks. A handful of the background graphics seem to have been taken from Little Nemo: The Dream Master, Mario & Wario, and, obviously, Super Mario Kart. The music mostly consists of 8-bit renditions of songs from Mario & Wario, but the songs from Peach's stage, the title screen, and the ending theme are all remixed from Super Mario Kart.
There are five difficulty levels to choose from, like in most of the games based on this engine. The AI, however, seems to have a predefined pattern on the second round no matter which difficulty level is selected (ex: ducking will cause them to shoot a projectile if they have one, jumping leads to either a charge move or an uppercut, etc.) Kart Fighter also has a versus mode; to join, press the 'a' button on a second controller.
Characters
There are a total of 8 playable characters in Kart Fighter. The character's names in-game are in parentheses.
- Mario (Mari)
- Luigi (Luigi)
- Princess Peach (Peach)
- Yoshi (Yossy)
- Toad (Kinopio)
- Donkey Kong Jr. (Donkey)
- Koopa Troopa (Nokonoko)
- Bowser (Koopa)
Move Commands
Mari (Mario)
- D, DF, F, a: Fireball
- B, F, a: Uppercut (Can only hit grounded opponents)
- B, B, b: Flying Kick
Luigi
- D, DF, F, a: Fireball
- ?, ??, ?, ?: Uppercut (Can only hit grounded opponents)
- ?, ??, ?, ?: Flying Kick
Peach
- D, DF, F, a: Fireball
- D, DB, B, b: Spin Kick
- Hold Back, b: Hair Whip
Yossy (Yoshi)
- D, DF, F, a: Fireball
- D, DF, F, b: Tongue Attack
- F, DF, D, b: Tail Dance
Kinopio (Toad)
- D, DF, F, a: Mushroom Shot
- B, B, a: Uppercut (Can only hit airborne opponents)
- F, FU, U, b: Flying Kick
Donkey (Donkey Kong Jr.)
- D, DF, F, a: Banana Slide
- D, DB, B, b: Uppercut (Can only hit airborne opponents)
- B, DB, D, a: Spin Attack
Nokonoko (Koopa Troopa)
- D, DB, B, a: Charge
- B, F, b: Shell Spin
Koopa (Bowser)
- D, DF, F, a: Fireball
- B, DB, B, b: Charge
- D, D, a: Tail Flop
Connections
- Selecting Start or Option on the title screen plays part of an unused Chaos Emerald sound effect from Somari.
- The option screen uses Super Mario World (Famicom)'s Super Mushrooms as the border around the difficulty levels. The spin-jump sound effect from the same game is played when choosing one.
- The lava in Luigi's stage is also from Super Mario World (Famicom).
- The song in Donkey Kong Jr.'s stage is a slightly altered music track from Jing Ke Xin Zhuan.
- Kart Fighter was likely developed sometime after Garou Densetsu Special (Famicom), since Donkey Kong Jr. has a grounded projectile similar to Terry Bogard's Power Wave.
- Some of the sound effects in Kart Fighter were reused in Harry's Legend.
Unused Tiles
Going through Kart Fighter's tiles, one can find some that spell out "Game Over". Kart Fighter was most likely planned to have a Game Over screen, but it was scrapped.
Reception
Since Kart Fighter is an unlicensed game, it doesn't have feedback from any commercial gaming magazines. However, with the ROM being available to the public, there are plenty of user reviews on GameFAQs, YouTube, and several independent review sites.
- Kart Fighter on GameFAQs has an average user rating of 3.5 out of 5 with three reviews. One reviewer praised both the graphics and sound, as well as the gameplay, and said 'Overall this is quite possibly THE best Bootleg game EVER made. And its also simply a very good 2-D fighter game as well.' They gave a score of 4 out of 5.
- Another reviewer on GameSpot stated that Kart Fighter 'is like a poor man's version of Super Smash Bros.', but is still worth a play. They gave the game a 7 out of 10.
- Siliconera said that Kart Fighter is clearly Street Fighter II-inspired, and 'As a pirate NES game Kart Fighter is fairly advanced.' Their feedback was mainly positive.
Trivia
- In Kart Fighter, Toad, Koopa Troopa, and Bowser are referred to by their Japanese names. Yoshi is sometimes called Yossy in Japan.
- Mario and Luigi have their hat colors swapped on the title screen when compared to Super Mario Kart's. Also, their in-game sprites are only palette swaps of each other.
- The inputs for Luigi's Uppercut and Flying Kick seem to be executed by a command that only the CPU can do. This is likely a bug in the game, seeing as Mario's commands work.
- Bowser's the shortest character in the game. This is because the size of the CHR banks prevented his sprite from being any larger. Going through the tiles shows that he was likely the last character developed.
- Peach has black hair instead of blonde and wears a different outfit then her usual dress.
- The song played on the Top 8 screen, which is loosely based on the 'Mario's Rank' song in Super Mario Kart, has been reused in many of Hummer Team's other fighting games. Kart Fighter, being the only Mario-themed game to use this music track, is likely where it originated from.
- On the Top 8 screen, the last 0 in each score on the board is different compared to the other 0's.
- The game does keep score; it'll appear on the Top 8 screen if you get enough points.