|Little Red Hood|
Little Red Hood's title screen.
|Publisher||Sachen, HES Interactive|
|Date||1989 (Taiwan, Australia)|
In Little Red Hood, Red Hood must clear levels by going down staircases to find keys, and eating fruit to allow the exit to appear.
Sachen included the game in multicart releases such as their Super Cartridge line of multis (namely Version 3's.) Home Entertainment Suppliers sold the game in Australia and is also one of the NES Lingma that were released using their "Piggyback" cartridge format.
The game is considered one of the worst NES games ever made (and also one of the rarest, as it goes for several hundred dollars on internet auctions.)
There is a rumor that this game was stopped in programming soon after development began, but was later released anyway for quick money when Sachen were in desperate need of cash. The unfinished game is clear with the random appearing of steps, almost no clues as to how to get the key to appear, and the kick being useless since development stopped before enemies were programmed to take damage.
The requirements to get the key to appear seems random at times, and there's few hints as to how to make them appear. The manual does mention collecting enough fruit to make the exit appear, but nothing else. Getting the key to appear varies depending on the level, but for the early half of the game it involves an unspecified amount of fruit. In later stages (around level 7 or so) it requires you to buy certain (and still unspecified) items from the shop in addition to collecting fruit. Fortunately you only need to buy the required item(s) once for those levels. After getting the key, making the exit appear merely requires you to get the (unspecified, of course) amount of fruit.
At the end of the game the player is rewarded with a message saying "Oh! My dear little Red Hood! Thank you for your coming!", showing Red Hood running toward her grandmother.
- Main article: Little Red Hood/gallery
- Both the game's manual (namely the Chinese one) and the tiles inside the ROM show unused sprites and enemies that include a dead goblin (laying down with a halo over his head, similar to the death sprite for the protagonist of Penguin & Seal), a shark, a monkey, and more. The manual also shows the key having a golden-yellow palette but it's always pink and white in-game.
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