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{{infobox game
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{{Infobox game
 
|name = MK5 - Mortal Combat - Sub Zero
 
|image = Image:MK5SubZeroTitle.png
 
|imagewidth = 250
 
|caption = MK5's (Mega Drive version) opening screen
 
|console = Sega Mega Drive, SNES
 
|date = 1997 or 1998
 
|sound = High Seas Havoc (Mega Drive) <br> Super Buster Bros. (SNES)
 
|alt = Mortal Kombat Mythologies: Gold 2000 (SNES version)
  +
}}
 
'''''MK5 - Mortal Combat - Sub Zero''''' is a pirated port of ''[[Wikipedia:Mortal Kombat Mythologies: Sub-Zero|Mortal Kombat Mythologies: Sub-Zero]]'' for PlayStation and Nintendo 64, made for the Mega Drive and SNES by an unknown company.
   
 
== Overview ==
  +
[[File:MK5SubZeroGameplay.png|thumb|left|192px|Sub-Zero VS Kano]]
 
This game uses the system of ''Mortal Kombat Mythologies'' in that it's a cross between fighting and side-scrolling. The controls are somewhat awkward; during fights, Sub-Zero won't automatically turn around when behind an opponent, forcing the player to use the A button to turn around. The fighting engine isn't taken from the official ''Mortal Kombat'' games and instead uses an engine similar to one used in some other pirated Mega Drive fighting games. All of the opponents in this game are clones of major ''Mortal Kombat'' characters. There are four levels, each with a different set of clones to fight.
   
 
The graphics are taken from various ''Mortal Kombat'' games. Sub-Zero's sprites are taken from ''Mortal Kombat 2'' while everyone else appears to be taken from ''Mortal Kombat 3''. The music of the Mega Drive version appears to be original, although it's possible that most of it was taken from other pirated games as ''[[Pocket Monster (Mega Drive/SNES)|Pocket Monster (Mega Drive version)]]'', ''[[The King of Fighters '99]]'' and ''[[Mulan]]'' also use some of the music that was used in this game. The music of the SNES version also uses original soundtrack, but there are some sound effects taken from ''[[Wikipedia:Super Buster Bros.|Super Buster Bros.]]'' The sound effects are taken from ''Mortal Kombat'' games, and Sonya and Sindel uses the male characters' sound effects. The ending is a "The End" screen with some bonus Engrish.
 
|name = MK5 - Mortal Combat - Sub Zero
 
|image = Image:MK5SubZeroTitle.png
 
|imagewidth = 256
 
|caption = MK5's (Mega Drive version) opening screen
 
|console = Mega Drive/Genesis, SNES
 
|date = 1997 or 1998
 
|alt = Mortal Kombat Mythologies: Gold 2000 (SNES version)
 
|sound = High Seas Havoc (Mega Drive)
 
Super Buster Bros. (SNES)}}'''''MK5 - Mortal Combat - Sub Zero''''' is a pirated port of Mortal Kombat Mythologies: Sub-Zero for PlayStation and Nintendo 64, made for the Mega Drive and SNES by an unknown company.
 
 
==Overview==
 
[[File:MK5SubZeroGameplay.png|thumb|left|192px|Sub-Zero VS Kano]]This game uses the system of MK Mythologies in that it's a cross between fighting and side-scrolling. The controls are somewhat awkward; during fights, Sub-Zero won't automatically turn around when behind an opponent, forcing the player to use the A button to turn around. The fighting engine isn't taken from the official MK games and instead uses an engine similar to one used in some other pirated Mega Drive fighting games. All of the opponents in this game are clones of major MK characters. There are four levels, each with a different set of clones to fight.
 
 
The graphics are taken from various MK games. Sub-Zero's sprites are taken from MK2 while everyone else appears to be taken from MK3 The music of the Mega Drive version appears to be original, although it's possible that most of it was taken from other pirated games as [[Pocket Monster (Mega Drive/SNES)|Pocket Monster (Mega Drive version)]], [[King of Fighters '99|The King of Fighters '99]] and [[Mulan]] also use some of the music that was used in this game. The music of the SNES version also uses original soundtrack, but there are some sound effects taken from ''Super Buster Bros.'' The sound effects are taken from MK games, and Sonya and Sindel uses the male characters' sound effects. The ending is a "The End" screen with some bonus Engrish.
 
 
==Trivia==
 
*The second level is called "The Wlement of Water," a misspelling of "The Element of Water."
 
*The game has a level skipping glitch in Level 4. If Sub-Zero uses his ground freeze attack on an enemy and then jump towards his/her body, Sub-Zero will fall through the ground at least one time and the game will think that the level is complete, despite not having defeated Sindel, the last boss of the game. The game will simply proceed to the password screen, followed by the ending.
 
*The 1st level theme in the Mega Drive version is also used in the Mega Drive version of ''[[Pocket Monster (Mega Drive/SNES)|Pocket Monster]]'', but with two different arrangements. One is used as the boss theme, and other as the last level theme.
 
*The intro theme in the SNES version (that is also the 2nd level theme) is also present in the fighting games ''[[Top Fighter 2000 MK VIII]]'' and ''[[Soul Edge VS Samurai Spirits]]'' (SNES version).
 
*The menu and 1st level themes in the SNES version are also used in two of the stages of ''[[Soul Edge VS Samurai Spirits]]'' (Mega Drive version).
 
   
 
== Differences between Mega Drive and SNES versions ==
 
== Differences between Mega Drive and SNES versions ==
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* The SNES version appears to have a picture of Kitana in the HUD rather than Sub-Zero.
 
* The SNES version appears to have a picture of Kitana in the HUD rather than Sub-Zero.
   
==References==
+
== Gallery ==
<references />
 
 
==Gallery==
 
 
<gallery captionalign="left">
 
<gallery captionalign="left">
 
mk2000.jpg|SNES version with rental box
 
mk2000.jpg|SNES version with rental box
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Mk5-md-cart-box.jpg|Complete Box and Cartiridge
 
Mk5-md-cart-box.jpg|Complete Box and Cartiridge
 
</gallery>
 
</gallery>
  +
[[Category:Games]]
 
 
== Trivia ==
[[Category:Fighting games]]
 
 
*The second level is called "The Wlement of Water," a misspelling of "The Element of Water."
 
*The game has a level skipping glitch in Level 4. If Sub-Zero uses his ground freeze attack on an enemy and then jump towards his/her body, Sub-Zero will fall through the ground at least one time and the game will think that the level is complete, despite not having defeated Sindel, the last boss of the game. The game will simply proceed to the password screen, followed by the ending.
 
*The 1st level theme in the Mega Drive version is also used in the Mega Drive version of ''[[Pocket Monster (Mega Drive/SNES)|Pocket Monster]]'', but with two different arrangements. One is used as the boss theme, and other as the last level theme.
 
*The intro theme in the SNES version (that is also the 2nd level theme) is also present in the fighting games ''[[Top Fighter 2000 MK VIII]]'' and ''[[Soul Edge VS Samurai Spirits]]'' (SNES version).
 
*The menu and 1st level themes in the SNES version are also used in two of the stages of ''[[Soul Edge VS Samurai Spirits]]'' (Mega Drive version).
  +
  +
== References ==
 
<references />
 
[[Category:Mega Drive/Genesis games]]
 
[[Category:Mega Drive/Genesis games]]
 
[[Category:SNES games]]
 
[[Category:SNES games]]
 
[[Category:Fighting games]]
 
[[Category:High Seas Havoc]]
 
[[Category:High Seas Havoc]]
 
[[Category:Mortal Kombat games]]
 
[[Category:Mortal Kombat games]]

Revision as of 20:14, 14 April 2017

MK5 - Mortal Combat - Sub Zero is a pirated port of Mortal Kombat Mythologies: Sub-Zero for PlayStation and Nintendo 64, made for the Mega Drive and SNES by an unknown company.

Overview

MK5SubZeroGameplay

Sub-Zero VS Kano

This game uses the system of Mortal Kombat Mythologies in that it's a cross between fighting and side-scrolling. The controls are somewhat awkward; during fights, Sub-Zero won't automatically turn around when behind an opponent, forcing the player to use the A button to turn around. The fighting engine isn't taken from the official Mortal Kombat games and instead uses an engine similar to one used in some other pirated Mega Drive fighting games. All of the opponents in this game are clones of major Mortal Kombat characters. There are four levels, each with a different set of clones to fight.

The graphics are taken from various Mortal Kombat games. Sub-Zero's sprites are taken from Mortal Kombat 2 while everyone else appears to be taken from Mortal Kombat 3. The music of the Mega Drive version appears to be original, although it's possible that most of it was taken from other pirated games as Pocket Monster (Mega Drive version), The King of Fighters '99 and Mulan also use some of the music that was used in this game. The music of the SNES version also uses original soundtrack, but there are some sound effects taken from Super Buster Bros. The sound effects are taken from Mortal Kombat games, and Sonya and Sindel uses the male characters' sound effects. The ending is a "The End" screen with some bonus Engrish.

Differences between Mega Drive and SNES versions

  • In the SNES version, when the game is turned on, there is a intro of Sub-Zero beheading Liu Kang with his hand. In the Mega Drive version, there is no intro.
  • The SNES version hasn't an option menu.
  • There are no checkpoints in the SNES version.
  • The names of the second and last stages are swapped in the SNES and Mega Drive versions. "The Wlement of Water" is the 2nd stage in Mega Drive and is the last stage in SNES. "Quan Chi's Sanctuary" is the last stage in Mega Drive and the 2nd stage in SNES. However, both games has the same level designs in the same order.
  • The SNES version uses Jax as an enemy. However, there is no final boss and thus no use of Sindel. [1]
  • The SNES version appears to have a picture of Kitana in the HUD rather than Sub-Zero.

Gallery

Trivia

  • The second level is called "The Wlement of Water," a misspelling of "The Element of Water."
  • The game has a level skipping glitch in Level 4. If Sub-Zero uses his ground freeze attack on an enemy and then jump towards his/her body, Sub-Zero will fall through the ground at least one time and the game will think that the level is complete, despite not having defeated Sindel, the last boss of the game. The game will simply proceed to the password screen, followed by the ending.
  • The 1st level theme in the Mega Drive version is also used in the Mega Drive version of Pocket Monster, but with two different arrangements. One is used as the boss theme, and other as the last level theme.
  • The intro theme in the SNES version (that is also the 2nd level theme) is also present in the fighting games Top Fighter 2000 MK VIII and Soul Edge VS Samurai Spirits (SNES version).
  • The menu and 1st level themes in the SNES version are also used in two of the stages of Soul Edge VS Samurai Spirits (Mega Drive version).

References