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{{infobox game
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{{Infobox game
 
|name = MK5 - Mortal Combat - Sub Zero
 
|image = File:MK5SubZeroTitle.png
 
|imagewidth = 250
 
|caption = MK5's (Mega Drive version) opening screen.
 
|console = Sega Mega Drive, SNES
 
|date = 1997 or 1998
 
|sound = High Seas Havoc (Mega Drive)<br>Super Buster Bros. (SNES)
 
|alt = ''Mortal Kombat Mythologies: Gold 2000'' (SNES version)
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|publisher = DVS Electronic Co. (?) (SNES)}}
 
'''''MK5 - Mortal Combat - Sub Zero''''' is a pirated port of [[Wikipedia:Mortal Kombat Mythologies: Sub-Zero|''Mortal Kombat Mythologies: Sub-Zero'']] for PlayStation and Nintendo 64, made for the Mega Drive and SNES by an unknown company.
   
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== Overview ==
  +
[[File:MK5SubZeroGameplay.png|thumb|left|180px|Sub-Zero VS Kano.]]
 
This game uses the system of ''Mortal Kombat Mythologies'' in that it's a cross between fighting and side-scrolling. The controls are somewhat awkward; during fights, Sub-Zero won't automatically turn around when behind an opponent, forcing the player to use the A button to turn around. The fighting engine isn't taken from the official ''Mortal Kombat'' games and instead uses an engine similar to one used in some other pirated Mega Drive fighting games. All of the opponents in this game are clones of major ''Mortal Kombat'' characters. There are four levels, each with a different set of clones to fight.
   
 
The graphics are taken from various ''Mortal Kombat'' games. Sub-Zero's sprites are taken from ''Mortal Kombat 2'' while everyone else appears to be taken from ''Mortal Kombat 3''. The music of the Mega Drive version uses different arrangements of the music from ''[[Shui Hu Feng Yun Zhuan]]'', also present in the bootlegs [[Pocket Monster (Mega Drive/SNES)|''Pocket Monster'' (Mega Drive version)]], ''[[The King of Fighters '99]]'', and ''[[Mulan]]''. The music of the SNES version uses soundtrack based on the PSX video game [[Wikipedia:Soul Edge|''Soul Blade'']] with arrangement also used in the [[Soul Blade|SNES bootleg of the same name]], and as happens with the ''Soul Blade'' bootleg, there are some sound effects taken from [[Wikipedia:Super Buster Bros.|''Super Buster Bros.'']] The sound effects are taken from ''Mortal Kombat'' games, and Sonya and Sindel uses the male characters' sound effects. The ending is a "The End" screen with some bonus Engrish.
   
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== Differences between Mega Drive and SNES versions ==
|name = MK5 - Mortal Combat - Sub Zero
 
  +
*In the SNES version, when the game is turned on, there is a intro of Sub-Zero beheading Liu Kang with his hand. In the Mega Drive version, there is no intro.
|image = Image:MK5SubZeroTitle.png
 
  +
*The SNES version hasn't an option menu, as well as there is no checkpoints.
|imagewidth = 256
 
  +
*The names of the second and last stages are swapped in the SNES and Mega Drive versions. "The Wlement of Water" is the 2nd stage in Mega Drive and is the last stage in SNES. "Quan Chi's Sanctuary" is the last stage in Mega Drive and the 2nd stage in SNES. However, both games has the same level designs in the same order.
|caption = MK5's (Mega Drive version) opening screen
 
 
*The SNES version uses Jax as an enemy. However, there is no final boss and thus no use of Sindel. <ref>http://www.youtube.com/watch?v=aabES_8LUrk</ref>
|console = Mega Drive/Genesis, SNES
 
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*The SNES version appears to have a picture of Kitana in the HUD rather than Sub-Zero.
|date = 1997 or 1998
 
|alt = Mortal Kombat Mythologies: Gold 2000 (SNES version)
 
|sound = High Seas Havoc (Mega Drive)
 
Super Buster Bros. (SNES)}}'''''MK5 - Mortal Combat - Sub Zero''''' is a pirated port of Mortal Kombat Mythologies: Sub-Zero for PlayStation and Nintendo 64, made for the Mega Drive and SNES by an unknown company.
 
   
==Overview==
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== Gallery ==
 
<gallery>
[[File:MK5SubZeroGameplay.png|thumb|left|192px|Sub-Zero VS Kano]]This game uses the system of MK Mythologies in that it's a cross between fighting and side-scrolling. The controls are somewhat awkward; during fights, Sub-Zero won't automatically turn around when behind an opponent, forcing the player to use the A button to turn around. The fighting engine isn't taken from the official MK games and instead uses an engine similar to one used in some other pirated Mega Drive fighting games. All of the opponents in this game are clones of major MK characters. There are four levels, each with a different set of clones to fight.
 
 
mk2000.jpg|SNES version with rental box.
 
MK5cart.jpg|Mega Drive cart using artwork from ''Mortal Kombat: Deadly Alliance''.
 
Mk5-md-cart-box.jpg|Complete Box and Cartridge.
  +
</gallery>
   
 
== Trivia ==
The graphics are taken from various MK games. Sub-Zero's sprites are taken from MK2 while everyone else appears to be taken from MK3. The music of the SNES version uses soundtrack from ''Super Buster Bros., ''while the music of the Mega Drive version appears to be original, although it's possible that most of it was taken from other pirated games as [[Pocket Monster (Mega Drive/SNES)|Pocket Monster (Mega Drive version)]], [[King of Fighters '99|The King of Fighters '99]] and [[Mulan]] also use some of the music that was used in this game. The sound effects are taken from MK games, and Sonya and Sindel uses the male characters' sound effects. The ending is a "The End" screen with some bonus Engrish.
 
 
*The second level is called "The Wlement of Water," a misspelling of "The Element of Water".
 
The SNES version was distributed exclusively in South America and is [[List of undumped games|currently undumped.]]
 
 
==Trivia==
 
*The second level is called "The Wlement of Water," a misspelling of "The Element of Water."
 
 
*The game has a level skipping glitch in Level 4. If Sub-Zero uses his ground freeze attack on an enemy and then jump towards his/her body, Sub-Zero will fall through the ground at least one time and the game will think that the level is complete, despite not having defeated Sindel, the last boss of the game. The game will simply proceed to the password screen, followed by the ending.
 
*The game has a level skipping glitch in Level 4. If Sub-Zero uses his ground freeze attack on an enemy and then jump towards his/her body, Sub-Zero will fall through the ground at least one time and the game will think that the level is complete, despite not having defeated Sindel, the last boss of the game. The game will simply proceed to the password screen, followed by the ending.
  +
*The 1st level theme in the Mega Drive version is also used in the Mega Drive version of ''Pocket Monster'', but with two different arrangements. One is used as the boss theme, and other as the last level theme.
*The SNES version uses Jax as an enemy. However, there is no final boss and thus no use of Sindel.[http://www.youtube.com/watch?v=aabES_8LUrk <nowiki>[1]</nowiki>]
 
   
==References==
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== Reference ==
  +
<references />
http://www.youtube.com/watch?v=aabES_8LUrk
 
 
==Gallery==
 
<gallery captionalign="left">
 
mk2000.jpg|SNES version with rental box
 
MK5cart.jpg|Mega Drive cart using artwork from Mortal Kombat: Deadly Alliance
 
Mk5-md-cart-box.jpg|Complete Box and Cartiridge
 
</gallery>
 
 
[[Category:Games]]
 
[[Category:Games]]
[[Category:Fighting games]]
 
 
[[Category:Mega Drive/Genesis games]]
 
[[Category:Mega Drive/Genesis games]]
 
[[Category:SNES games]]
 
[[Category:SNES games]]
[[Category:High Seas Havoc]]
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[[Category:Fighting games]]
 
[[Category:Mortal Kombat games]]
 
[[Category:Mortal Kombat games]]
 
[[Category:1997 video games]]
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[[Category:1998 video games]]
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[[Category:Ports]]

Revision as of 18:20, 29 October 2019

MK5 - Mortal Combat - Sub Zero is a pirated port of Mortal Kombat Mythologies: Sub-Zero for PlayStation and Nintendo 64, made for the Mega Drive and SNES by an unknown company.

Overview

MK5SubZeroGameplay

Sub-Zero VS Kano.

This game uses the system of Mortal Kombat Mythologies in that it's a cross between fighting and side-scrolling. The controls are somewhat awkward; during fights, Sub-Zero won't automatically turn around when behind an opponent, forcing the player to use the A button to turn around. The fighting engine isn't taken from the official Mortal Kombat games and instead uses an engine similar to one used in some other pirated Mega Drive fighting games. All of the opponents in this game are clones of major Mortal Kombat characters. There are four levels, each with a different set of clones to fight.

The graphics are taken from various Mortal Kombat games. Sub-Zero's sprites are taken from Mortal Kombat 2 while everyone else appears to be taken from Mortal Kombat 3. The music of the Mega Drive version uses different arrangements of the music from Shui Hu Feng Yun Zhuan, also present in the bootlegs Pocket Monster (Mega Drive version), The King of Fighters '99, and Mulan. The music of the SNES version uses soundtrack based on the PSX video game Soul Blade with arrangement also used in the SNES bootleg of the same name, and as happens with the Soul Blade bootleg, there are some sound effects taken from Super Buster Bros. The sound effects are taken from Mortal Kombat games, and Sonya and Sindel uses the male characters' sound effects. The ending is a "The End" screen with some bonus Engrish.

Differences between Mega Drive and SNES versions

  • In the SNES version, when the game is turned on, there is a intro of Sub-Zero beheading Liu Kang with his hand. In the Mega Drive version, there is no intro.
  • The SNES version hasn't an option menu, as well as there is no checkpoints.
  • The names of the second and last stages are swapped in the SNES and Mega Drive versions. "The Wlement of Water" is the 2nd stage in Mega Drive and is the last stage in SNES. "Quan Chi's Sanctuary" is the last stage in Mega Drive and the 2nd stage in SNES. However, both games has the same level designs in the same order.
  • The SNES version uses Jax as an enemy. However, there is no final boss and thus no use of Sindel. [1]
  • The SNES version appears to have a picture of Kitana in the HUD rather than Sub-Zero.

Gallery

Trivia

  • The second level is called "The Wlement of Water," a misspelling of "The Element of Water".
  • The game has a level skipping glitch in Level 4. If Sub-Zero uses his ground freeze attack on an enemy and then jump towards his/her body, Sub-Zero will fall through the ground at least one time and the game will think that the level is complete, despite not having defeated Sindel, the last boss of the game. The game will simply proceed to the password screen, followed by the ending.
  • The 1st level theme in the Mega Drive version is also used in the Mega Drive version of Pocket Monster, but with two different arrangements. One is used as the boss theme, and other as the last level theme.

Reference