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|name = Mario 3: Around the World
 
|name = Mario 3: Around the World
 
|image = File:Mario 3 - Around the World 000.PNG
 
|image = File:Mario 3 - Around the World 000.PNG
|imagewidth = 250px
 
 
|caption = Title screen.
 
|caption = Title screen.
 
|publisher = [[Kudos|KDS]]
 
|publisher = [[Kudos|KDS]]
 
|developer = [[BMB]]
 
|developer = [[BMB]]
 
|console = Sega Mega Drive
 
|console = Sega Mega Drive
|date = 2011 (?)
+
|date = 2011(?)
 
|engine = BMB's SDK
 
|engine = BMB's SDK
 
|sound = VGM Music Maker
 
|sound = VGM Music Maker
|alt = Mario 3: Vokrug Sveta
+
|alt = ''Mario 3: Vokrug Sveta''
 
}}
 
}}
 
'''''Mario 3: Around the World''''' (''Mario 3: Вокруг света'') is a Mario-based platformer developed by [[BMB]] and published by KDS.
 
'''''Mario 3: Around the World''''' (''Mario 3: Вокруг света'') is a Mario-based platformer developed by [[BMB]] and published by KDS.
   
 
== Overview ==
 
== Overview ==
[[File:Mario 3 - Around the World 002.PNG|thumb|left|150px|Gameplay.]]
+
[[File:Mario 3 - Around the World 002.PNG|left|thumb|Gameplay.]]
 
The game begins with an intro involving a mysterious cloud appearing over the Mushroom Kingdom and kidnapping Princess Peach; Mario then finds out from one of the Toads that Wario is behind all of this, and then sets off to rescue the Princess.
 
The game begins with an intro involving a mysterious cloud appearing over the Mushroom Kingdom and kidnapping Princess Peach; Mario then finds out from one of the Toads that Wario is behind all of this, and then sets off to rescue the Princess.
   
The gameplay is notable mostly for its' streamlined level design, awkward and somewhat-lacking physics, wonky hit detection and being the bare minimum for a Mario game. Mario controls similarly to his original games; '''A''' is used to run and '''B''' is used to jump. However, throwing fireballs is assigned to '''C''' instead of sharing the same button to run. The only power-ups are Super Mushrooms (although Mario doesn't grow bigger) and Fire Flowers. The only way to gain extra lives is through collecting 100 coins. Jumping is rather odd; while holding '''B''' increases your jump as expected, letting go causes you to automatically drop. Mario also doesn't abide by gravity; he instead jumps up at a specific speed and then falls at a faster speed. There's also no real friction accounted for when Mario stops walking or running; instead he'll keep walking/running for a bit if he's been moving for a while or will come to a complete stop if he's moved a short distance. Running acts more as a toggle and just increases Mario speed as he moves on the ground.
+
The gameplay is notable mostly for its' streamlined level design, awkward and somewhat-lacking physics, wonky hit detection and being the bare minimum for a ''Mario'' game. Mario controls similarly to his original games; '''A''' is used to run and '''B''' is used to jump. However, throwing fireballs is assigned to '''C''' instead of sharing the same button to run. The only power-ups are Super Mushrooms (although Mario doesn't grow bigger) and Fire Flowers. The only way to gain extra lives is through collecting 100 coins. Jumping is rather odd; while holding '''B''' increases your jump as expected, letting go causes you to automatically drop. Mario also doesn't abide by gravity; he instead jumps up at a specific speed and then falls at a faster speed. There's also no real friction accounted for when Mario stops walking or running; instead he'll keep walking/running for a bit if he's been moving for a while or will come to a complete stop if he's moved a short distance. Running acts more as a toggle and just increases Mario speed as he moves on the ground.
 
There are 22 levels total; 11 Egyptian-themed levels, 6 Aztec-themed levels and 5 arctic-themed levels. Some of the pipes will actually take you to an underground area and let you skip part of a level. Enemies-wise: you have your usual Goombas and Koopas. Piranha Plants (here, they're yellow and lack a stem) and the Flurries from [[Mario#Super Mario Bros. 2 (Western, alternately known as Super Mario USA)|''Super Mario Bros. 2'']] also appear here but they function the same way as Goombas. Pile Driver Micro-Goombas also appear but instead of jumping, they remain stationary. Nipper Plants appear as well but functioning as how the original Piranha Plants did. The only new enemy is a white rhino-looking creature standing on its hind legs who acts the same way as Goombas.
 
There are 22 levels total; 11 Egyptian-themed levels, 6 Aztec-themed levels and 5 arctic-themed levels. Some of the pipes will actually take you to an underground area and let you skip part of a level. Enemies-wise: you have your usual Goombas and Koopas. Piranha Plants (here, they're yellow and lack a stem) and the Flurries from [[Mario#Super Mario Bros. 2 (Western, alternately known as Super Mario USA)|''Super Mario Bros. 2'']] also appear here but they function the same way as Goombas. Pile Driver Micro-Goombas also appear but instead of jumping, they remain stationary. Nipper Plants appear as well but functioning as how the original Piranha Plants did. The only new enemy is a white rhino-looking creature standing on its hind legs who acts the same way as Goombas.
   
[[File:Mario 3 - Around the World 000-0.PNG|thumb|right|150px||Continue screen, featuring strange artwork from [http://www.pxleyes.com/photoshop-picture/4d95917fb69ee/DeadMario.html here.]]]
+
[[File:Mario 3 - Around the World 000-0.PNG|right|thumb|Continue screen, featuring strange artwork from [http://www.pxleyes.com/photoshop-picture/4d95917fb69ee/DeadMario.html here].]]
The game is also infamous for stealing graphics and music from other sources which is usual for BMB. A lot of the sprites are taken from ''Super Mario All-Stars. ''Mario uses sprites from ''Mario and Wario'' instead. Most of the art for the intro, ending, and various screens were also taken from various sources and downgraded to fit the Mega Drive's graphic capabilities. Between each level, there's an intermission screen showing a Mario-relate picture involving the level's theme. The infamous continue screen is a pic called DeadMario created by Bibs that was originally posted on Pyxleyes. <ref name=":0">http://www.pxleyes.com/photoshop-picture/4d95917fb69ee/DeadMario.html</ref> The majority of the music was taken from the modules that come with Shiru's TFM Music Maker. The Continue and Game Over tracks were taken from ''Uwol: Quest for Money''. (which Shiru also composed for) All those tracks are sped up and use slightly different instruments. Two of the tracks appear to be conversions of Amiga tracks (Nighthawk's cover of ''Super Mario Bros.''<nowiki/>'s overworld theme and Maktone's Class11.time flies) When you lose a life from an enemy, it plays a short sample of a conversion of the first boss battle theme from Chrono Trigger done by Chris Kelly. <ref name=":1">https://www.youtube.com/watch?v=7i5srYYVg7c</ref> When Mario falls, a sample of someone yelling plays instead.
+
The game is also infamous for stealing graphics and music from other sources which is usual for BMB. A lot of the sprites are taken from ''Super Mario All-Stars''. Mario uses sprites from ''Mario and Wario'' instead. Most of the art for the intro, ending, and various screens were also taken from various sources and downgraded to fit the Mega Drive's graphic capabilities. Between each level, there's an intermission screen showing a Mario-relate picture involving the level's theme. The infamous continue screen is a pic called DeadMario created by Bibs that was originally posted on Pyxleyes. <ref name=":0">http://www.pxleyes.com/photoshop-picture/4d95917fb69ee/DeadMario.html</ref> The majority of the music was taken from the modules that come with Shiru's TFM Music Maker. The Continue and Game Over tracks were taken from ''Uwol: Quest for Money''. (which Shiru also composed for) All those tracks are sped up and use slightly different instruments. Two of the tracks appear to be conversions of Amiga tracks (Nighthawk's cover of ''Super Mario Bros.''<nowiki/>'s overworld theme and Maktone's Class11.time flies) When you lose a life from an enemy, it plays a short sample of a conversion of the first boss battle theme from ''CHRONO TRIGGER'' done by Chris Kelly. <ref name=":1">https://www.youtube.com/watch?v=7i5srYYVg7c</ref> When Mario falls, a sample of someone yelling plays instead.
   
 
== Trivia ==
 
== Trivia ==
 
*In the ROM, Alone Coder's Ne4to Strrrrashnoe! can be found and is nowhere played in-game, even if the tracks are allowed to be randomized. It's unknown what its original purpose was.
 
*In the ROM, Alone Coder's Ne4to Strrrrashnoe! can be found and is nowhere played in-game, even if the tracks are allowed to be randomized. It's unknown what its original purpose was.
*In ''Gens ''and ''BizHawk'', if you hit a brick block, the music will stop for one second, then become stuck on the spot before you hit the brick block unless you die. In ''Kega Fusion'', you can hit a brick block without the music becoming stuck. (However, it does distort a bit)
+
*In ''Gens'' and ''BizHawk'', if you hit a brick block, the music will stop for one second, then become stuck on the spot before you hit the brick block unless you die. In ''Kega Fusion'', you can hit a brick block without the music becoming stuck. (However, it does distort a bit)
  +
*The game will lag if played on a AtGames Sega Genesis Ultimate Portable Game Player, this will also occur on ''Mario 4: A Space Odyssey''.
   
 
== ''Mario 4: A Space Odyssey'' (''Mario 4: Космическая Одиссея'') ==
 
== ''Mario 4: A Space Odyssey'' (''Mario 4: Космическая Одиссея'') ==
 
{{Infobox game
 
{{Infobox game
|name = Mario 4: Space Odyssey
+
|name = Mario 4: Space Odyssey
|image = File:Super Mario 4 - Space Odyssey title screen.png
+
|image = File:Super Mario 4 - Space Odyssey title screen.png
|imagewidth = 250px
+
|caption = Title screen.
|caption = Title screen.
+
|hackof = ''Mario 3: Around the World''
|hackof = Mario 3: ''Around the World''
+
|publisher = KDS
|publisher = KDS
+
|developer = BMB
|developer = BMB
+
|console = Sega Mega Drive
|console = Sega Mega Drive
+
|date = 2011(?)
|date = 2011 (?)
 
 
}}
 
}}
'''''Mario 4: A Space Odyssey''''' (Mario 4: Космическая Одиссея [Kosmicheskaya Odisseya]) is a hack of ''Mario 3: Around the World ''also developed by [[BMB]] and published by KDS. While this game adds a few changes, it plays pretty much the same as ''Mario 3: Around the World'' did.
+
'''''Mario 4: A Space Odyssey''''' (''Mario 4: Космическая Одиссея'' [Kosmicheskaya Odisseya]) is a hack of ''Mario 3: Around the World ''also developed by [[BMB]] and published by KDS. While this game adds a few changes, it plays pretty much the same as ''Mario 3: Around the World'' did.
   
 
=== Overview ===
 
=== Overview ===
Line 49: Line 48:
   
 
==== Trivia ====
 
==== Trivia ====
* An unused ''New Super Mario Bros.'' background shows up in one of the levels. This may have just been a result of taking rips of the backgrounds off of a site.
+
*An unused ''New Super Mario Bros.'' background shows up in one of the levels. This may have just been a result of taking rips of the backgrounds off of a site.
* Many emulators have trouble with the shop; when you buy something from the shop, the game can end up locking on you. On some emulators, this can be fixed by switching the music banks on the options screen.
+
*Many emulators have trouble with the shop; when you buy something from the shop, the game can end up locking on you. On some emulators, this can be fixed by switching the music banks on the options screen.
   
 
== Stolen Assets ==
 
== Stolen Assets ==
 
==== Graphics (''Mario 3: Around the World'' and ''Mario 4: A Space Odyssey'') ====
 
==== Graphics (''Mario 3: Around the World'' and ''Mario 4: A Space Odyssey'') ====
 
 
===== Level graphics =====
 
===== Level graphics =====
 
*''Mario and Wario'' (Mario)
 
*''Mario and Wario'' (Mario)
 
*''Super Mario All-Stars''
 
*''Super Mario All-Stars''
*''Super Mario Bros. ''(a blue sprite of Small Mario is found in one of the levels, Mario 3 only)
+
*''Super Mario Bros.'' (a blue sprite of Small Mario is found in one of the levels, ''Mario 3'' only)
*New super mario bros
+
*''New Super Mario Bros.''
   
 
===== Misc. Graphics =====
 
===== Misc. Graphics =====
Line 72: Line 70:
 
*''Mario and Wario'' (''Mario and Luigi'')
 
*''Mario and Wario'' (''Mario and Luigi'')
 
*''Super Mario All-Stars''
 
*''Super Mario All-Stars''
*Super mario world
+
*''Super Mario World''
*Super mario yoshis island
+
*''Super Mario World 2: Yoshi's Island''
  +
*''Mario & Luigi: Partners in Time''
   
 
===== Misc. Graphics =====
 
===== Misc. Graphics =====
 
*Aaron Wiliams - Game Over <ref name=":2" /> (Used for Continue Screen)
 
*Aaron Wiliams - Game Over <ref name=":2" /> (Used for Continue Screen)
 
*Dann Matthews - Original Gamer <ref name=":3" /> (Used for Game Over Screen)
 
*Dann Matthews - Original Gamer <ref name=":3" /> (Used for Game Over Screen)
*[https://en.wikipedia.org/wiki/Knowing_(film) Knowing] (Fourth pic in the intro is based on one of its posters)
+
*[[Wikipedia::Knowing (film)|''Knowing'']] (Fourth pic in the intro is based on one of its posters)
   
 
=== Music ===
 
=== Music ===
Line 91: Line 89:
 
*Linde - Forget Him
 
*Linde - Forget Him
 
*Linde - Lame Bells
 
*Linde - Lame Bells
*Maktone - Class11.time flies (A cover of Arkanoid's ending theme)
+
*Maktone - Class11.time flies (mislabeled as Arkanoid - Ending Theme)
 
*Nighthawk - Super Mario Bros. (originally an Amiga .mod)
 
*Nighthawk - Super Mario Bros. (originally an Amiga .mod)
 
*Pinball Wizzard - Another It
 
*Pinball Wizzard - Another It
 
*Shiru - Space Standart
 
*Shiru - Space Standart
 
*Tepples - SMB1
 
*Tepples - SMB1
*Unknown, has been mislabeled as Arkanoid - Ending Theme. The way the track sounds suggests another poor conversion; possibly of another Amiga .mod.
+
*A conversion of Arkanoid - Ending Theme. (mislabeled as Maktone - Class11.time flies). The way the track sounds suggests another poor conversion; possibly of another Amiga .mod.
   
 
===== Misc. Tracks =====
 
===== Misc. Tracks =====
Line 103: Line 101:
 
*''Uwol: The Quest for Money'' - Ending (cover done by Shiru, used on title screen)
 
*''Uwol: The Quest for Money'' - Ending (cover done by Shiru, used on title screen)
 
*''Uwol: The Quest for Money'' - Title Screen/Game Over (cover done by Shiru, used for continue screen)
 
*''Uwol: The Quest for Money'' - Title Screen/Game Over (cover done by Shiru, used for continue screen)
*Kulor - See You Next Year (Used for ending)
+
*Kulor - See You Next Year (Used for ending)
   
 
== Gallery ==
 
== Gallery ==
  +
=== Box arts and Cartridges ===
 
<gallery>
 
<gallery>
File:Super-Mario-4-Space-Odyssey-para-Megadrive-2-1024x656.jpg|The box and the cartridge for MARIO 4.
+
Super-Mario-4-Space-Odyssey-para-Megadrive-2-1024x656.jpg|The box and the cartridge for ''MARIO 4''.
File:Mario 3 - Around the World 001.PNG|Intermission screen for the Egypt levels.
+
</gallery>
File:Mario 3 - Around the World 001-0.PNG|Game Over. The text reads: вам не удалось спасти принцессу. Без принцессы грибное королевство обречено. (You failed to save the princess. Without the princess, the Mushroom Kingdom is doomed.)
+
  +
=== Screenshots ===
  +
<gallery>
  +
Mario 3 - Around the World 001.PNG|Intermission screen for the Egypt levels.
  +
Mario 3 - Around the World 001-0.PNG|Game Over. The text reads: вам не удалось спасти принцессу. Без принцессы грибное королевство обречено. (You failed to save the princess. Without the princess, the Mushroom Kingdom is doomed.)
 
</gallery>
 
</gallery>
   
Line 118: Line 117:
   
 
== References ==
 
== References ==
<references />[[Category:Games]]
+
<references />
  +
[[Category:Games]]
 
[[Category:Mega Drive/Genesis games]]
 
[[Category:Mega Drive/Genesis games]]
 
[[Category:Russian Mega Drive/Genesis games]]
 
[[Category:Russian Mega Drive/Genesis games]]
 
[[Category:Platform games]]
 
[[Category:Platform games]]
[[Category:Mario games]]
 
 
[[Category:BMB]]
 
[[Category:BMB]]
  +
[[Category:2011 video games]]
  +
[[Category:Mario games]]

Latest revision as of 02:57, November 17, 2019

Mario 3: Around the World
Mario 3 - Around the World 000
Title screen.
Publisher KDS
Developer BMB
Console Sega Mega Drive
Date 2011(?)
Engine BMB's SDK
Sound engine VGM Music Maker
Alternate names/hacks Mario 3: Vokrug Sveta

Mario 3: Around the World (Mario 3: Вокруг света) is a Mario-based platformer developed by BMB and published by KDS.

Overview Edit

Mario 3 - Around the World 002

Gameplay.

The game begins with an intro involving a mysterious cloud appearing over the Mushroom Kingdom and kidnapping Princess Peach; Mario then finds out from one of the Toads that Wario is behind all of this, and then sets off to rescue the Princess.

The gameplay is notable mostly for its' streamlined level design, awkward and somewhat-lacking physics, wonky hit detection and being the bare minimum for a Mario game. Mario controls similarly to his original games; A is used to run and B is used to jump. However, throwing fireballs is assigned to C instead of sharing the same button to run. The only power-ups are Super Mushrooms (although Mario doesn't grow bigger) and Fire Flowers. The only way to gain extra lives is through collecting 100 coins. Jumping is rather odd; while holding B increases your jump as expected, letting go causes you to automatically drop. Mario also doesn't abide by gravity; he instead jumps up at a specific speed and then falls at a faster speed. There's also no real friction accounted for when Mario stops walking or running; instead he'll keep walking/running for a bit if he's been moving for a while or will come to a complete stop if he's moved a short distance. Running acts more as a toggle and just increases Mario speed as he moves on the ground. There are 22 levels total; 11 Egyptian-themed levels, 6 Aztec-themed levels and 5 arctic-themed levels. Some of the pipes will actually take you to an underground area and let you skip part of a level. Enemies-wise: you have your usual Goombas and Koopas. Piranha Plants (here, they're yellow and lack a stem) and the Flurries from Super Mario Bros. 2 also appear here but they function the same way as Goombas. Pile Driver Micro-Goombas also appear but instead of jumping, they remain stationary. Nipper Plants appear as well but functioning as how the original Piranha Plants did. The only new enemy is a white rhino-looking creature standing on its hind legs who acts the same way as Goombas.

Mario 3 - Around the World 000-0

Continue screen, featuring strange artwork from here.

The game is also infamous for stealing graphics and music from other sources which is usual for BMB. A lot of the sprites are taken from Super Mario All-Stars. Mario uses sprites from Mario and Wario instead. Most of the art for the intro, ending, and various screens were also taken from various sources and downgraded to fit the Mega Drive's graphic capabilities. Between each level, there's an intermission screen showing a Mario-relate picture involving the level's theme. The infamous continue screen is a pic called DeadMario created by Bibs that was originally posted on Pyxleyes. [1] The majority of the music was taken from the modules that come with Shiru's TFM Music Maker. The Continue and Game Over tracks were taken from Uwol: Quest for Money. (which Shiru also composed for) All those tracks are sped up and use slightly different instruments. Two of the tracks appear to be conversions of Amiga tracks (Nighthawk's cover of Super Mario Bros.'s overworld theme and Maktone's Class11.time flies) When you lose a life from an enemy, it plays a short sample of a conversion of the first boss battle theme from CHRONO TRIGGER done by Chris Kelly. [2] When Mario falls, a sample of someone yelling plays instead.

Trivia Edit

  • In the ROM, Alone Coder's Ne4to Strrrrashnoe! can be found and is nowhere played in-game, even if the tracks are allowed to be randomized. It's unknown what its original purpose was.
  • In Gens and BizHawk, if you hit a brick block, the music will stop for one second, then become stuck on the spot before you hit the brick block unless you die. In Kega Fusion, you can hit a brick block without the music becoming stuck. (However, it does distort a bit)
  • The game will lag if played on a AtGames Sega Genesis Ultimate Portable Game Player, this will also occur on Mario 4: A Space Odyssey.

Mario 4: A Space Odyssey (Mario 4: Космическая Одиссея) Edit

Mario 4: Space Odyssey
Super Mario 4 - Space Odyssey title screen
Title screen.
Hack of Mario 3: Around the World
Publisher KDS
Developer BMB
Console Sega Mega Drive
Date 2011(?)

Mario 4: A Space Odyssey (Mario 4: Космическая Одиссея [Kosmicheskaya Odisseya]) is a hack of Mario 3: Around the World also developed by BMB and published by KDS. While this game adds a few changes, it plays pretty much the same as Mario 3: Around the World did.

Overview Edit

Mario 4: A Space Odyssey's plot has Mario and Luigi watching the stars until a star crashes onto the ground. An Alien creature (despite the intro depicting multiple Shroobs from Mario and Luigi: Partners in Time, the text only states one) warns Mario and Luigi about an oncoming threat and that they need to stop the conqueror of galaxies with their army. (However, in-game there is no army that fight alongside Mario and Luigi).

There's only a total of sixteen levels in the game now. The enemies are completely different; being mostly a combination of Shy Guys, Bob-Ombs, Shroobs and giant versions of Goombas and Piranha Plants. There is a 2-player option where the second player plays as Luigi. You can also access a shop by pressing C when you pause. You can buy Super Mushrooms, Fire Flowers, continues and extra lives. After the final level, you fight what appears to be a giant, black version of Fawful's head.

The graphics this time around not only use graphics from Super Mario All-Stars but also Super Mario World 2: Yoshi's Island and New Super Mario Bros. The continue and game over screen has become infamous for the same reasons as Mario 3: Around the World's and they're both stolen. The continue screen is based on a t-shirt design known as Game Over by Aaron Wiliams. [3] The game over screen is based on another t-shirt design called Original Gamer by Dann Matthews. [4] The music and sound effects remain the same.

Trivia Edit

  • An unused New Super Mario Bros. background shows up in one of the levels. This may have just been a result of taking rips of the backgrounds off of a site.
  • Many emulators have trouble with the shop; when you buy something from the shop, the game can end up locking on you. On some emulators, this can be fixed by switching the music banks on the options screen.

Stolen Assets Edit

Graphics (Mario 3: Around the World and Mario 4: A Space Odyssey) Edit

Level graphics Edit
  • Mario and Wario (Mario)
  • Super Mario All-Stars
  • Super Mario Bros. (a blue sprite of Small Mario is found in one of the levels, Mario 3 only)
  • New Super Mario Bros.
Misc. Graphics Edit
  • Bibs - DeadMario [1] (Continue screen)
  • Paper Mario: Thousand Year Door (Princess Peach in the ending of Mario 3)
Mario 4 - Space Odyssey (Genesis) Continue And Game Over Screens

Left: The "Continue" screen
Right: The "Game Over" screen, which says "Mario died, and with him died his hopes of saving the Mushroom Kingdom."

Graphics (Mario 4: A Space Odyssey only) Edit

Level graphics Edit
  • New Super Mario Bros.
  • Mario & Luigi: Bowser's Inside Story
  • Mario and Wario (Mario and Luigi)
  • Super Mario All-Stars
  • Super Mario World
  • Super Mario World 2: Yoshi's Island
  • Mario & Luigi: Partners in Time
Misc. Graphics Edit
  • Aaron Wiliams - Game Over [3] (Used for Continue Screen)
  • Dann Matthews - Original Gamer [4] (Used for Game Over Screen)
  • Knowing (Fourth pic in the intro is based on one of its posters)

Music Edit

Level music (picked randomly): Edit
  • 4mat - Wizardry
  • Alone Coder - Uzhos
  • Groovemaster303 - FM Acid
  • Groovemaster303 - Lost Forest
  • Groovemaster303 - Quick Fix
  • Groovemaster303 - Through The Night
  • Karbofos - Nonamed
  • Linde - Forget Him
  • Linde - Lame Bells
  • Maktone - Class11.time flies (mislabeled as Arkanoid - Ending Theme)
  • Nighthawk - Super Mario Bros. (originally an Amiga .mod)
  • Pinball Wizzard - Another It
  • Shiru - Space Standart
  • Tepples - SMB1
  • A conversion of Arkanoid - Ending Theme. (mislabeled as Maktone - Class11.time flies). The way the track sounds suggests another poor conversion; possibly of another Amiga .mod.
Misc. Tracks Edit
  • Alone Coder - Trampam (Used for intro)
  • Chris Kelly - CHRONO TRIGGER - Boss Battle Theme 1 [2]
  • Uwol: The Quest for Money - Ending (cover done by Shiru, used on title screen)
  • Uwol: The Quest for Money - Title Screen/Game Over (cover done by Shiru, used for continue screen)
  • Kulor - See You Next Year (Used for ending)

Gallery Edit

Box arts and Cartridges Edit

Screenshots Edit

Video Edit

References Edit

  1. 1.0 1.1 http://www.pxleyes.com/photoshop-picture/4d95917fb69ee/DeadMario.html
  2. 2.0 2.1 https://www.youtube.com/watch?v=7i5srYYVg7c
  3. 3.0 3.1 https://www.offworlddesigns.com/game-over-t-shirt/
  4. 4.0 4.1 https://www.destructoid.com/teefury-s-original-gamer-shirt-is-awesome-173843.phtml
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