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{{Infobox game
 
{{Infobox game
|image = File:Mario 3 - Around the World 000.PNG
+
|name = Mario 3: Around the World
  +
|image = File:Mario 3 - Around the World 000.PNG
|publisher = Unknown Russian Company
 
  +
|caption = Title screen.
|developer = Unknown Russian Company
 
  +
|publisher = [[Kudos|KDS]]
|console = Genesis|date = 2010(?)|hackof = Mario 4: A Space Odyssey}}
 
  +
|developer = [[BMB]]
'''Mario 3: Around the World''' (Маrio 3 Вокруг света) is a sequel, (and possible hack,) of ''[http://bootleggames.wikia.com/wiki/Mario_4_-_Space_Odyssey Mario 4: Space Odyssey] ''made by an unknown Russian company. It is the same company that has created ''Mario 4: Space Odyssey''.
 
  +
|console = Sega Mega Drive
 
  +
|date = 2011(?)
  +
|engine = BMB's SDK
  +
|sound = VGM Music Maker
  +
|alt = ''Mario 3: Vokrug Sveta''
  +
}}
  +
'''''Mario 3: Around the World''''' (''Mario 3: Вокруг света'') is a unlicensed Mario-based platformer developed by [[BMB]] and published by KDS (Kudos).
   
 
== Overview ==
 
== Overview ==
 
[[File:Mario 3 - Around the World 002.PNG|left|thumb|Gameplay.]]
According to a translation of the story screens, the story is that the Mushroom Kingdom is resting peacefully until a mysterious cloud appears over the horizon. The cloud has taken Princess Peach to another part of the world. There is no final boss, unlike the last game. The game only consists of three worlds, which are based off of Egypt, Aztec, and Antarctica.
 
  +
The game begins with an intro involving a mysterious cloud appearing over the Mushroom Kingdom and kidnapping Princess Peach; Mario then finds out from one of the Toads that Wario is behind all of this, and then sets off to rescue the Princess.
   
  +
The gameplay is notable mostly for its' streamlined level design, awkward and somewhat-lacking physics, wonky hit detection and being the bare minimum for a ''Mario'' game. Mario controls similarly to his original games; '''A''' is used to run and '''B''' is used to jump. However, throwing fireballs is assigned to '''C''' instead of sharing the same button to run. The only power-ups are Super Mushrooms (although Mario doesn't grow bigger) and Fire Flowers (his clothes don't change color). The only way to gain extra lives is through collecting 100 coins (as in all Mario games). Jumping is rather odd; while holding '''B''' increases your jump as expected, letting go causes you to automatically drop. Mario also doesn't abide by gravity; he instead jumps up at a specific speed and then falls at a faster speed. There's also no real friction accounted for when Mario stops walking or running; instead he'll keep walking/running for a bit if he's been moving for a while or will come to a complete stop if he's moved a short distance. Running acts more as a toggle and just increases Mario's speed as he moves on the ground.
  +
  +
When respawning, sometimes it tends to spawn you in the ground and not on it.
  +
  +
There are 22 levels in total; 11 Egyptian-themed, 6 Aztec-themed, and 5 Arctic-themed. Some of the pipes will actually take you to an underground area and let you skip part of a level. Enemies-wise: you have your usual Goombas and Koopas. Piranha Plants (here, they're yellow and lack a stem) and the Flurries from [[Mario#Super Mario Bros. 2 (Western, alternately known as Super Mario USA)|''Super Mario Bros. 2'']] also appear here but they function the same way as Goombas. Pile Driver Micro-Goombas also appear but instead of jumping, they remain stationary. Nipper Plants appear as well but functioning as how the original Piranha Plants did. The only new enemy is a white rhino-looking creature standing on its hind legs who acts the same way as Goombas.
  +
  +
[[File:Mario 3 - Around the World 000-0.PNG|right|thumb|Continue screen, featuring strange artwork from [http://www.pxleyes.com/photoshop-picture/4d95917fb69ee/DeadMario.html here].]]
  +
The game is also infamous for stealing graphics and music from other sources which is usual for BMB and its games. A lot of the sprites are taken from ''Super Mario All-Stars;'' Mario uses sprites from ''Mario & Wario''. Most of the art for the intro, ending, and various screens were also taken from various sources and downgraded to fit the Mega Drive's graphic capabilities. Between each level, there's an intermission screen showing a Mario-relate picture involving the level's theme. The infamous continue screen is a pic called "DeadMario" created by ''Bibs'' that was originally posted on Pyxleyes. <ref name=":0">http://www.pxleyes.com/photoshop-picture/4d95917fb69ee/DeadMario.html</ref> The majority of the music was taken from the modules that come with Shiru's TFM Music Maker. The Continue and Game Over tracks were taken from ''Uwol: Quest for Money''. (which Shiru also composed for) All those tracks are sped up and use slightly different instruments. Two of the tracks appear to be conversions of Amiga tracks (Nighthawk's cover of ''Super Mario Bros.''<nowiki/>'s overworld theme and Maktone's Class11.time flies) When you lose a life from an enemy, it plays a short sample of a conversion of the first boss battle theme from ''Chrono Trigger'' done by Chris Kelly. <ref name=":1">https://www.youtube.com/watch?v=7i5srYYVg7c</ref> When Mario falls, a sample of someone yelling plays instead.
 
== Trivia ==
 
== Trivia ==
  +
*In the ROM, Alone Coder's Ne4to Strrrrashnoe! can be found and is nowhere played in-game, even if the tracks are allowed to be randomized. It's unknown what its original purpose was.
* Despite the '3' in the game's title, this is a sequel to Mario 4: Space Odyssey. One can tell because the cover art uses artwork from ''Super Mario Galaxy 2'', while Mario 4: Space Odyssey uses artwork from the original ''Super Mario Galaxy''.
 
  +
*In ''Gens'' and ''BizHawk'', if you hit a brick block, the music will stop for one second, then become stuck on the spot before you hit the brick block unless you die. In ''Kega Fusion'', you can hit a brick block without the music becoming stuck. (However, it does distort a bit)
* Before the stage begins, there is an artwork that shows up to remind the player of which world they are in. There have been no signs of the first two worlds being fan-made t-shirts or artworks, but the Antarctica artwork uses Cloud Mario artwork from ''Super Mario Galaxy 2''.
 
  +
*The game will lag if played on an At Games Sega Genesis Ultimate Portable Game Player, this will also occur on ''Mario 4: A Space Odyssey''.
  +
*The Game Over screen is the same as the title screen, but with the sky background behind the castle colored black and the trees around the castle edited to look dead.
   
  +
== ''Mario 4: A Space Odyssey'' (''Mario 4: Космическая Одиссея'') ==
* In one of the pyramid stages in Egypt, there is a sprite of Mario doing an Egyptian dance. The sprite looks like an edited sprite of the original ''Super Mario Bros.'' Super Mario sprite.
 
  +
{{Infobox game
 
|name = Mario 4: Space Odyssey
  +
|image = File:Super Mario 4 - Space Odyssey title screen.png
  +
|caption = Title screen
  +
|hackof = ''Mario 3: Around the World''
  +
|publisher = [[Kudos|KDS]]
  +
|developer = [[BMB]]
  +
|console = Sega Mega Drive
  +
|date = 2011(?)
  +
}}
  +
'''''Mario 4: A Space Odyssey''''' (''Mario 4: Космическая Одиссея'' [Kosmicheskaya Odisseya]) is a hack of ''Mario 3: Around the World ''also developed by [[BMB]] and published by KDS. While this game adds a few changes, it plays pretty much the same as ''Mario 3: Around the World'' did.
   
  +
=== Overview ===
* One of the game's death sounds appears to be an off-key remake of the death sound from ''Castlevania.''
 
  +
''Mario 4: A Space Odyssey''<nowiki>'</nowiki>s plot has Mario and Luigi watching the stars until a star crashes onto the ground. An Alien creature (despite the intro depicting multiple Shroobs from ''Mario and Luigi: Partners in Time'', the text only states one) warns Mario and Luigi about an oncoming threat and that they need to stop the conqueror of galaxies with their army. (However, in-game there is no army that fight alongside Mario and Luigi).
* This game was played by Joel (a.k.a. Exinthevatican) of Vinesauce.
 
  +
[[File:Mario 3 - Around the World 001.PNG|thumb|220x220px|Level beginner for Ancient Egypt, the first world.]]
 
  +
There's only a total of 16 levels in the game now (6 less than ''Mario 3: Around the World)''. The enemies are completely different, being mostly a combination of Shy Guys, Bob-Ombs, Shroobs and giant versions of Goombas and Piranha Plants. There is a 2-player option where the second player plays as Luigi. Some of Luigi's sprites are Mario's but his hat's painted green to resemble Luigi. You can also access a shop by pressing '''C''' when you pause. You can buy Super Mushrooms, Fire Flowers, continues and extra lives, which is very useful. After the final level, you fight what appears to be a giant, black version of Fawful's head.
[[File:Mario 3 - Around the World 002.PNG|thumb|220x220px|Gameplay of Ancient Egypt.]]
 
  +
[[File:Mario 3 - Around the World 000-0.PNG|thumb|220x220px|The continue screen showing an eldritch abomination of a Piranha Planet devouring Mario. ]]
 
  +
The graphics this time around not only use graphics from ''Super Mario All-Stars'', but also from ''Super Mario World 2: Yoshi's Island'' and ''New Super Mario Bros.'' The continue and game over screens have become infamous for the same reasons as ''Mario 3: Around the World''<nowiki/>'s, as both are stolen: the continue screen is based on a t-shirt design known as ''Game Over'' by Aaron Wiliams.,<ref name=":2">https://www.offworlddesigns.com/game-over-t-shirt/</ref> while the game over screen is based on another t-shirt design, ''Original Gamer'' by Dann Matthews. <ref name=":3">https://www.destructoid.com/teefury-s-original-gamer-shirt-is-awesome-173843.phtml</ref> The music and sound effects remained the same.
[[File:Mario 3 - Around the World 001-0.PNG|thumb|220x220px|The game over screen showing the Mushroom Kingdom being torn to shreds.]]
 
  +
==== Trivia ====
[[Category:Mario games]]
 
  +
*An unused ''New Super Mario Bros.'' background shows up in one of the levels. This may have just been a result of taking rips of the backgrounds from a website.
[[Category:Games by the Unknown Russian Developers]]
 
  +
*Genuine Mega Drive and Genesis consoles and more accurate emulators have trouble with the shop; when you buy something from the shop, the game can sometimes crash or hang on the screen. On some less accurate emulators, like Kega Fusion and Gens, this can be fixed by switching the music banks on the options screen.
[[Category:Russian Mega Drive/Genesis games]]
 
  +
*As with the shop, the game will crash on actual consoles and accurate emulators when the penultimate level before Fawful's boss level is completed.
  +
*Collecting 1000 coins will cause the first digit to change between X and Y instead of showing the number of coins.
  +
*The title screen background of ''Mario 4: A Space Odyssey'' is the OST cover from ''Super Mario Galaxy''.
  +
  +
== Stolen Assets ==
  +
==== Graphics (''Mario 3: Around the World'' and ''Mario 4: A Space Odyssey'') ====
  +
===== Level graphics =====
  +
*''Mario & Wario'' (Mario and Luigi)
  +
*''Super Mario All-Stars''
  +
*''Super Mario Bros.'' (a blue sprite of Small Mario is found in one of the levels, ''Mario 3'' only)
  +
*''New Super Mario Bros.''
  +
*''Yoshi's Island DS''
  +
  +
===== Misc. Graphics =====
  +
*Bibs - DeadMario <ref name=":0" /> (Continue screen)
  +
*''Paper Mario: The Thousand-Year Door'' (Princess Peach in the ending of ''Mario 3'')
  +
*''Yoshi's Cookie'' (Gamecube version) (Mario's sprite in the cutscenes)
  +
*lucky1988 - Ancient Egyptian Plumber <ref>https://shirt.woot.com/offers/ancient-egyptian-plumber</ref> (Egyptian level intro)
  +
*''Mario vs. Donkey Kong'' (An artwork of Toad from this game is used in the opening.)
  +
  +
[[File:Mario 4 - Space Odyssey (Genesis) Continue And Game Over Screens.png|thumb|200px|Left: The "Continue" screen<br>Right: The "Game Over" screen, which says "Mario died, and with him died his hopes of saving the Mushroom Kingdom."]]
  +
  +
===Graphics (''Mario 4: A Space Odyssey'' only)===
  +
=====Level graphics=====
  +
*''New Super Mario Bros.''
  +
*''Mario & Luigi: Bowser's Inside Story''
  +
*''Mario & Wario'' (Mario and Luigi)
  +
*''Super Mario All-Stars''
  +
*''Super Mario World''
  +
*''Super Mario World 2: Yoshi's Island''
  +
*''Mario & Luigi: Partners in Time''
  +
  +
=====Misc. Graphics=====
  +
* Aaron Wiliams - Game Over <ref name=":2" /> (Used for Continue Screen)
  +
*Dann Matthews - Original Gamer <ref name=":3" /> (Used for Game Over Screen)
  +
*[[Wikipedia::Knowing (film)|''Knowing'']] (Fourth pic in the intro is based on one of its posters)
  +
*Super Mario Galaxy OST Cover (in the title screen)
  +
  +
===Music===
  +
=====Level music (picked randomly):=====
  +
* 4mat - Wizardry
  +
*Alone Coder - Uzhos
  +
*Groovemaster303 - FM Acid
  +
*Groovemaster303 - Lost Forest
  +
*Groovemaster303 - Quick Fix
  +
*Groovemaster303 - Through The Night
  +
*Karbofos - Nonamed
  +
*Linde - Forget Him
  +
*Linde - Lame Bells
  +
* Maktone - Class11.time flies (mislabeled as Arkanoid - Ending Theme)
  +
*Nighthawk - Super Mario Bros. (originally an Amiga .mod)
  +
*Pinball Wizard - Another It
  +
*Shiru - Space Standart
  +
*Tepples - SMB1
  +
*A conversion of Arkanoid - Ending Theme. (mislabeled as Maktone - Class11.time flies). The way the track sounds suggests another poor conversion; possibly of another Amiga .mod.
  +
  +
=====Misc. Tracks =====
  +
*Alone Coder - Trampam (Used for intro)
  +
*Chris Kelly - ''CHRONO TRIGGER'' - Boss Battle Theme 1 <ref name=":1" />
  +
*''Uwol: The Quest for Money'' - Ending (cover done by Shiru, used on title screen)
  +
*''Uwol: The Quest for Money'' - Title Screen/Game Over (cover done by Shiru, used for continue screen)
  +
*Kulor - See You Next Year (Used for ending)
  +
  +
==Gallery==
  +
===Box arts and Cartridges===
  +
[[File:Mario 3 Around The World.jpg|thumb|Boxart scan of Mario 3: Around The World|178x178px]]
  +
[[File:Mario 4 A Space Odyssey.jpg|thumb|Mario 4: A Space Odyssey Boxart Scan]]
  +
<gallery>
  +
Super-Mario-4-Space-Odyssey-para-Megadrive-2-1024x656.jpg|The box and the cartridge for ''MARIO 4''. The artwork on the packaging is from Super Mario Galaxy.
  +
</gallery>
  +
  +
===Screenshots===
  +
<gallery>
 
Mario 3 - Around the World 001.PNG|Intermission screen for the Egyptian levels.
  +
File:Mario3AztecIntermission.png|Intermission screen for the Aztec levels.
  +
File:Mario3ArticIntermission.png|Intermission screen for the Artic levels.
  +
Mario 3 - Around the World 001-0.PNG|Game over screen. The text reads: You failed to save the princess. Without the princess, the Mushroom Kingdom is doomed.
  +
File:Mario3Ending.png|Ending. The text reads: Mario rescued the princess and ruined Wario's evil plans once again. The princess returned to her palace and everyone in the Mushroom Kingdom began to live happily again.
  +
</gallery>
  +
  +
  +
==Video==
  +
<gallery>
  +
Mega Drive Longplay - Mario 3- Around the World (Вокруг Света)|Gameplay of ''Mario 3''
  +
Mario 4 A Space Odyssey (Космическая Одиссея)|Gameplay of ''Mario 4''
  +
</gallery>
  +
  +
==References==
  +
<references />
 
[[Category:Games]]
 
[[Category:Games]]
  +
[[Category:Mega Drive/Genesis games]]
 
[[Category:Russian Mega Drive/Genesis games]]
  +
[[Category:Platform games]]
  +
[[Category:BMB]]
  +
[[Category:2011 video games]]
 
[[Category:Mario games]]

Latest revision as of 15:11, 10 February 2024

Mario 3: Around the World (Mario 3: Вокруг света) is a unlicensed Mario-based platformer developed by BMB and published by KDS (Kudos).

Overview

Mario 3 - Around the World 002

Gameplay.

The game begins with an intro involving a mysterious cloud appearing over the Mushroom Kingdom and kidnapping Princess Peach; Mario then finds out from one of the Toads that Wario is behind all of this, and then sets off to rescue the Princess.

The gameplay is notable mostly for its' streamlined level design, awkward and somewhat-lacking physics, wonky hit detection and being the bare minimum for a Mario game. Mario controls similarly to his original games; A is used to run and B is used to jump. However, throwing fireballs is assigned to C instead of sharing the same button to run. The only power-ups are Super Mushrooms (although Mario doesn't grow bigger) and Fire Flowers (his clothes don't change color). The only way to gain extra lives is through collecting 100 coins (as in all Mario games). Jumping is rather odd; while holding B increases your jump as expected, letting go causes you to automatically drop. Mario also doesn't abide by gravity; he instead jumps up at a specific speed and then falls at a faster speed. There's also no real friction accounted for when Mario stops walking or running; instead he'll keep walking/running for a bit if he's been moving for a while or will come to a complete stop if he's moved a short distance. Running acts more as a toggle and just increases Mario's speed as he moves on the ground.

When respawning, sometimes it tends to spawn you in the ground and not on it.

There are 22 levels in total; 11 Egyptian-themed, 6 Aztec-themed, and 5 Arctic-themed. Some of the pipes will actually take you to an underground area and let you skip part of a level. Enemies-wise: you have your usual Goombas and Koopas. Piranha Plants (here, they're yellow and lack a stem) and the Flurries from Super Mario Bros. 2 also appear here but they function the same way as Goombas. Pile Driver Micro-Goombas also appear but instead of jumping, they remain stationary. Nipper Plants appear as well but functioning as how the original Piranha Plants did. The only new enemy is a white rhino-looking creature standing on its hind legs who acts the same way as Goombas.

Mario 3 - Around the World 000-0

Continue screen, featuring strange artwork from here.

The game is also infamous for stealing graphics and music from other sources which is usual for BMB and its games. A lot of the sprites are taken from Super Mario All-Stars; Mario uses sprites from Mario & Wario. Most of the art for the intro, ending, and various screens were also taken from various sources and downgraded to fit the Mega Drive's graphic capabilities. Between each level, there's an intermission screen showing a Mario-relate picture involving the level's theme. The infamous continue screen is a pic called "DeadMario" created by Bibs that was originally posted on Pyxleyes. [1] The majority of the music was taken from the modules that come with Shiru's TFM Music Maker. The Continue and Game Over tracks were taken from Uwol: Quest for Money. (which Shiru also composed for) All those tracks are sped up and use slightly different instruments. Two of the tracks appear to be conversions of Amiga tracks (Nighthawk's cover of Super Mario Bros.'s overworld theme and Maktone's Class11.time flies) When you lose a life from an enemy, it plays a short sample of a conversion of the first boss battle theme from Chrono Trigger done by Chris Kelly. [2] When Mario falls, a sample of someone yelling plays instead.

Trivia

  • In the ROM, Alone Coder's Ne4to Strrrrashnoe! can be found and is nowhere played in-game, even if the tracks are allowed to be randomized. It's unknown what its original purpose was.
  • In Gens and BizHawk, if you hit a brick block, the music will stop for one second, then become stuck on the spot before you hit the brick block unless you die. In Kega Fusion, you can hit a brick block without the music becoming stuck. (However, it does distort a bit)
  • The game will lag if played on an At Games Sega Genesis Ultimate Portable Game Player, this will also occur on Mario 4: A Space Odyssey.
  • The Game Over screen is the same as the title screen, but with the sky background behind the castle colored black and the trees around the castle edited to look dead.

Mario 4: A Space Odyssey (Mario 4: Космическая Одиссея)

Mario 4: A Space Odyssey (Mario 4: Космическая Одиссея [Kosmicheskaya Odisseya]) is a hack of Mario 3: Around the World also developed by BMB and published by KDS. While this game adds a few changes, it plays pretty much the same as Mario 3: Around the World did.

Overview

Mario 4: A Space Odyssey's plot has Mario and Luigi watching the stars until a star crashes onto the ground. An Alien creature (despite the intro depicting multiple Shroobs from Mario and Luigi: Partners in Time, the text only states one) warns Mario and Luigi about an oncoming threat and that they need to stop the conqueror of galaxies with their army. (However, in-game there is no army that fight alongside Mario and Luigi).

There's only a total of 16 levels in the game now (6 less than Mario 3: Around the World). The enemies are completely different, being mostly a combination of Shy Guys, Bob-Ombs, Shroobs and giant versions of Goombas and Piranha Plants. There is a 2-player option where the second player plays as Luigi. Some of Luigi's sprites are Mario's but his hat's painted green to resemble Luigi. You can also access a shop by pressing C when you pause. You can buy Super Mushrooms, Fire Flowers, continues and extra lives, which is very useful. After the final level, you fight what appears to be a giant, black version of Fawful's head.

The graphics this time around not only use graphics from Super Mario All-Stars, but also from Super Mario World 2: Yoshi's Island and New Super Mario Bros. The continue and game over screens have become infamous for the same reasons as Mario 3: Around the World's, as both are stolen: the continue screen is based on a t-shirt design known as Game Over by Aaron Wiliams.,[3] while the game over screen is based on another t-shirt design, Original Gamer by Dann Matthews. [4] The music and sound effects remained the same.

Trivia

  • An unused New Super Mario Bros. background shows up in one of the levels. This may have just been a result of taking rips of the backgrounds from a website.
  • Genuine Mega Drive and Genesis consoles and more accurate emulators have trouble with the shop; when you buy something from the shop, the game can sometimes crash or hang on the screen. On some less accurate emulators, like Kega Fusion and Gens, this can be fixed by switching the music banks on the options screen.
  • As with the shop, the game will crash on actual consoles and accurate emulators when the penultimate level before Fawful's boss level is completed.
  • Collecting 1000 coins will cause the first digit to change between X and Y instead of showing the number of coins.
  • The title screen background of Mario 4: A Space Odyssey is the OST cover from Super Mario Galaxy.

Stolen Assets

Graphics (Mario 3: Around the World and Mario 4: A Space Odyssey)

Level graphics
  • Mario & Wario (Mario and Luigi)
  • Super Mario All-Stars
  • Super Mario Bros. (a blue sprite of Small Mario is found in one of the levels, Mario 3 only)
  • New Super Mario Bros.
  • Yoshi's Island DS
Misc. Graphics
  • Bibs - DeadMario [1] (Continue screen)
  • Paper Mario: The Thousand-Year Door (Princess Peach in the ending of Mario 3)
  • Yoshi's Cookie (Gamecube version) (Mario's sprite in the cutscenes)
  • lucky1988 - Ancient Egyptian Plumber [5] (Egyptian level intro)
  • Mario vs. Donkey Kong (An artwork of Toad from this game is used in the opening.)
Mario 4 - Space Odyssey (Genesis) Continue And Game Over Screens

Left: The "Continue" screen
Right: The "Game Over" screen, which says "Mario died, and with him died his hopes of saving the Mushroom Kingdom."

Graphics (Mario 4: A Space Odyssey only)

Level graphics
  • New Super Mario Bros.
  • Mario & Luigi: Bowser's Inside Story
  • Mario & Wario (Mario and Luigi)
  • Super Mario All-Stars
  • Super Mario World
  • Super Mario World 2: Yoshi's Island
  • Mario & Luigi: Partners in Time
Misc. Graphics
  • Aaron Wiliams - Game Over [3] (Used for Continue Screen)
  • Dann Matthews - Original Gamer [4] (Used for Game Over Screen)
  • Knowing (Fourth pic in the intro is based on one of its posters)
  • Super Mario Galaxy OST Cover (in the title screen)

Music

Level music (picked randomly):
  • 4mat - Wizardry
  • Alone Coder - Uzhos
  • Groovemaster303 - FM Acid
  • Groovemaster303 - Lost Forest
  • Groovemaster303 - Quick Fix
  • Groovemaster303 - Through The Night
  • Karbofos - Nonamed
  • Linde - Forget Him
  • Linde - Lame Bells
  • Maktone - Class11.time flies (mislabeled as Arkanoid - Ending Theme)
  • Nighthawk - Super Mario Bros. (originally an Amiga .mod)
  • Pinball Wizard - Another It
  • Shiru - Space Standart
  • Tepples - SMB1
  • A conversion of Arkanoid - Ending Theme. (mislabeled as Maktone - Class11.time flies). The way the track sounds suggests another poor conversion; possibly of another Amiga .mod.
Misc. Tracks
  • Alone Coder - Trampam (Used for intro)
  • Chris Kelly - CHRONO TRIGGER - Boss Battle Theme 1 [2]
  • Uwol: The Quest for Money - Ending (cover done by Shiru, used on title screen)
  • Uwol: The Quest for Money - Title Screen/Game Over (cover done by Shiru, used for continue screen)
  • Kulor - See You Next Year (Used for ending)

Gallery

Box arts and Cartridges

Mario 3 Around The World

Boxart scan of Mario 3: Around The World

Mario 4 A Space Odyssey

Mario 4: A Space Odyssey Boxart Scan

Screenshots


Video

References