(→China) Tag: Source edit |
Tag: Source edit |
||
Line 361: | Line 361: | ||
*通关:恭喜你! |
*通关:恭喜你! |
||
− | == English == |
+ | === English === |
*Stage 1 Zangief(U.S.S.R.) |
*Stage 1 Zangief(U.S.S.R.) |
||
*Stage 2 Chun-Li(China) |
*Stage 2 Chun-Li(China) |
Revision as of 07:07, 11 March 2021
Master Fighter VI is a port of the Street Fighter II: Champion Edition to the Famicom, made by Hummer Team & published by Yoko Soft in 1993.
Overview
This game is like an upgraded version of Yoko's Street Fighter II: The World Warrior port. Instead of other bootleg versions of the game, it has the whole roster from the original game along with a clone for each character (the clones having different names, changed portraits and different palettes). Some of these characters have different commands for the special moves compared to the original game. (EX: Dhalsim's spinning attacks are done by doing a back-forward motion on the ground and not holding down in the air). The game includes all the stage music from Yoko's original Street Fighter II port, being used several times for other characters. The game provides three difficulty settings, however the ending is the same on any setting -- a black screen with "congratulations" on it.The AI also seems to be easier compared to Street Fighter II. One notable thing about this game is that the graphics for most of the fighters and stages were taken from Super Fighter III, while some of them are from Yoko's Street Fighter II. E.Honda, Zangief and M.Bison (Balrog everywhere else) are in this game despite not appearing in Street Fighter III at all (however, Zangief uses his graphics from the original Street Fighter II while E.Honda and M.Bison are custom)
Roster
The following is the complete roster and their recolors in the order they appear on the select screen. Two of the same character cannot be selected, therefore they only have one palette. Strangely, Bison (Balrog)/Baik's portrait and palettes seem to be swapped, most likely by accident.
Name | Portrait | Sprite |
---|---|---|
Ryu | ||
Blanka | ||
Guile | ||
Ken | ||
Chun-Li | ||
Dhalsim | ||
Sagat | ||
Vega | ||
Balrog | ||
Zangief | ||
E.Honda | ||
Nan | ||
Animal | ||
Car | ||
King | ||
Amy | ||
Earsy | ||
Markus | ||
Houbot | ||
Bison | ||
Carlock | ||
Big Gun | ||
Daiwoo | ||
Baik |
Movelists
Note: Any characters that originally used charge commands don't require the first direction to be held down.
Ryu/Nan and Ken/King
- Hadouken - Down, Down-Forward, Forward, a
- Shoruken - Forward, Down-Forward, Down, a
- Hurricane Kick - Down, Down-Back, Back, b
Blanka/Animal
- Electricity - Press a repeatedly.
- Beast Roll - Back, Forward, a
- There's a glitched move where Blanka just uses his punch animation but with a different sound effect. This is only used by the AI.
Guile/Car
- Sonic Boom - Back, Forward, a
- Sommersault Kick - Down, Up, b
Chun-Li/Amy
- Lightning Kicks - Press b repeatedly.
- Spinning Bird Kick - Down, Up, b
- Stomp - Back, Forward, b
Dhalsim/Earsy
- Yoga Fire - Down, Down-Forward, Forward, a
- Yoga Mummy - Back, Forward, a
- Yoga Spear - Back, Forward, b
- Yoga Mummy (Glitched) - While jumping straight up, Down+B
Sagat/Markus
- Tiger Shot (High) - Down, Down-Forward, Forward, a
- Tiger Shot (Low) - Down, Down-Forward, Forward, b
- Tiger Uppercut - Forward, Down-Forward, Down, a
Vega/Houbout
- Psycho Crusher - Back, Forward, a
- Scissors Kick - Back, Forward, b
- Head Press - Down, Up, b
Balrog/Carlock
- Rolling Crystal Flash - Back, Forward, a
- Flying Barcelona Attack - Down, Up, a
E.Honda/Daiwoo
- Hundred-Hand Slap - Press a repeatedly
- Forward, Down-Forward, Down, a - Bear Hug (needs to be close)
- Back, Forward, b - Knee Bash (needs to be close)
Zangief/Big Gun
- Lariat - Press b repeatedly
- Groud Throw - Forward, Down-Forward, Down, a
Baik/Bison
- Dash Straight - Back, Forward, a
- Dash Upper - Back, Forward, b
- Turn Punch - Down, Down-Forward, Forward, b
Gallery
Trivia
- The original cart art is based off of Capcom's promotional flier for Saturday Night Slam Masters. Which was originally done by Tetsuo Hara the illustrator for Fist of the North Star
- M.Bison's (Balrog elsewhere) and E.Honda's sprites from this game appear in the Super Fighter III hack, Mari Street Fighter III Turbo.
- A Cony Soft game uses the exact same cartridge cover, except the text color is orange instead of green/blue.
- Zangief/Chun-Li/Blanka/Ryu/M.Bison(Balrog elsewhere)/Vega(M.Bison elsewhere)/E.Honda/Dhalsim/Sagat/Ken/Balrog(Vega elsewhere)/GuileYes ZhenRenDui, sprites from this game appear in the Master Fighter VI hack, Street Fighter II
Street Fighter II'
Street Fighter II is a port of the Street Fighter II: Champion Edition to the Famicom, made by Hummer Team & published by Yoko Soft in 1993.
Overview
This game is like an upgraded version of Yoko's Street Fighter II: The World Warrior port. Instead of other bootleg versions of the game, it has the whole roster from the original game along with a clone for each character (the clones having different names, changed portraits and different palettes). Some of these characters have different commands for the special moves compared to the original game. (EX: Dhalsim's spinning attacks are done by doing a back-forward motion on the ground and not holding down in the air). The game includes all the stage music from Yoko's original Street Fighter II port, being used several times for other characters. The game provides three difficulty settings, however the ending is the same on any setting -- a black screen with "congratulations" on it.The AI also seems to be easier compared to Street Fighter II. One notable thing about this game is that the graphics for most of the fighters and stages were taken from Super Fighter III, while some of them are from Yoko's Street Fighter II. E.Honda, Zangief and M.Bison (Balrog everywhere else) are in this game despite not appearing in Street Fighter III at all (however, Zangief uses his graphics from the original Street Fighter II while E.Honda and M.Bison are custom)
Roster
The following is the complete roster and their recolors in the order they appear on the select screen. Two of the same character cannot be selected, therefore they only have one palette. Strangely, Bison (Balrog)/Baik's portrait and palettes seem to be swapped, most likely by accident.
Name | Portrait | Sprite"1P" | Sprite"2P" |
---|---|---|---|
Ryu | |||
E.Honda | |||
Blanka | |||
Guile | |||
Bison | |||
Balrog | |||
Ken | |||
Chun-Li | |||
Zangief | |||
Dhalsim | |||
Sagat | |||
Vega |
Movelists
Note: Any characters that originally used charge commands don't require the first direction to be held down.
Zangief
- Lariat - Press b repeatedly
- Groud Throw - Forward, Down-Forward, Down, a
Chun-Li
- Lightning Kicks - Press b repeatedly.
- Spinning Bird Kick - Down, Up, b
- Stomp - Back, Forward, b
Blanka
- Electricity - Press a repeatedly.
- Beast Roll - Back, Forward, a
- There's a glitched move where Blanka just uses his punch animation but with a different sound effect. This is only used by the AI.
Ryu
- Hadouken - Down, Down-Forward, Forward, a
- Shoruken - Forward, Down-Forward, Down, a
- Hurricane Kick - Down, Down-Back, Back, b
Bison
- Dash Straight - Back, Forward, a
- Dash Upper - Back, Forward, b
- Turn Punch - Down, Down-Forward, Forward, b
Vega
- Psycho Crusher - Back, Forward, a
- Scissors Kick - Back, Forward, b
- Head Press - Down, Up, b
E.Honda
- Hundred-Hand Slap - Press a repeatedly
- Forward, Down-Forward, Down, a - Bear Hug (needs to be close)
- Back, Forward, b - Knee Bash (needs to be close)
Dhalsim
- Yoga Fire - Down, Down-Forward, Forward, a
- Yoga Mummy - Back, Forward, a
- Yoga Spear - Back, Forward, b
- Yoga Mummy (Glitched) - While jumping straight up, Down+B
Sagat
- Tiger Shot (High) - Down, Down-Forward, Forward, a
- Tiger Shot (Low) - Down, Down-Forward, Forward, b
- Tiger Uppercut - Forward, Down-Forward, Down, a
Ken
- Hadouken - Down, Down-Forward, Forward, a
- Shoruken - Forward, Down-Forward, Down, a
- Hurricane Kick - Down, Down-Back, Back, b
Balrog
- Rolling Crystal Flash - Back, Forward, a
- Flying Barcelona Attack - Down, Up, a
Guile
- Sonic Boom - Back, Forward, a
- Sommersault Kick - Down, Up, b
P2 Stage
China
- 第一关:桑杰尔夫(发电厂)
- 第二关:春丽(市场)
- 第三关:巴西电猪布兰卡(丛林)
- 第姒关:日本帅哥Ryu(房顶)
- 第五关:拳王拜森(中国长城)
- 第六关:警察维嘉(神祠)
- 第七关:本田(澡堂)
- 第八关:小姐的Dhalsim先生(古老的神祠)
- 第九关:萨卡特(郊区)
- 第十关:肯(岛岸)
- 第十一关:西班牙帅哥巴罗克小姐(斗牛士)
- 第十二关:小兵的战士男Guile(机场)
- 通关:恭喜你!
English
- Stage 1 Zangief(U.S.S.R.)
- Stage 2 Chun-Li(China)
- Stage 3 Blanka(Barzil)
- Stage 4 Ryu(Japan)
- Stage 5 Bison(China)
- Stage 6 Vega(Thailand)
- Stage 7 E.Honda(Japan)
- Stage 8 Dhalsim(India)
- Stage 9 Sagat(Thailand)
- Stage 10 Ken(U.S.A.)
- Stage 11 Balrog(Spain)
- Stage 12 Guile(U.S.A.)
- Ending:Congratulation
FC Roms
ROM1:Master Fighter VI Turbo 24.nes(文件大小:640.11KB)
ROM2:Street Fighter II Pro 12.nes(文件大小:640.14KB)
ROM3:Master Fighter VI Turbo 24 [p1].nes(文件大小:640.11KB)
ROM4:Street Fighter VI Turbo 24 Yoko Soft.nes(文件大小:640.14KB)