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{{Infobox
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{{Infobox game
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|name = Mortal Kombat II Special
  +
|image = File:Mortal Kombat IItitlescreen.png
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|imagewidth = 250px
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|caption = Mortal Kombat II Special's title screen.
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|publisher = [[J.Y. Company]]
  +
|cartid = JY-029 (JY-030)
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|developer = [[Hummer Team]]
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|console = Famicom
  +
|date = July-August 1995
  +
|price = 400 [TWD]
  +
|engine = [[Street Fighter II Engine]]
  +
|sound = [[Hummer Sound Engine]]
  +
|alt = ''Mortal Kombat III Special''<br>''MK3 Special 56 Peoples''<br>''Mortal Kombat IV Special''
  +
}}
  +
'''''Mortal Kombat II Special '''''is a pirated fighting game developed by [[Hummer Team]] and published by [[J.Y. Company]]. It is based on ''Mortal Kombat II'' and has similarities with the [[Mortal Kombat II (Hummer Team)|pirate of the same name]], which confusingly enough is based off the original ''Mortal Kombat''.
   
  +
== Overview ==
  +
[[File:MortalKombatIISpecialgameplay.png|thumb|left|150px|''Mortal Kombat II Special''<nowiki>'</nowiki>s gameplay. Note that unlike the MKII pirate, Sub-Zero's freeze special freezes the opponent.]]
  +
This game has a total of 14 characters, consisting of the 12 normally playable characters, Kintaro and Shao Kahn, (the former of which is mistakenly named Goro in this game) and there are no repeats in the original release. All of the characters are playable at the start. The fighting engine is modified from ''Mortal Kombat II'', altering the special moves to make them function like they're supposed to and adding blood. The fatalities, however, are still missing from this game, with the fight simply ending when you win. The menus are similar to those of the MKII pirate, with the options screen being completely identical, although the character select screen was changed to look like the official MKII's and the main menu uses the MK logo as the background like in the official MKII.
   
|Box title = Mortal Kombat II Special
+
Some of the music and backgrounds are new, while others are reused from the MKII pirate, in which the music is based on the original ''Mortal Kombat'' OST. Because of this, MKII Special is somewhat of a mix of the first two ''Mortal Kombat'' games.
|image = File:Mortal Kombat IItitlescreen.png
 
|caption = Mortal Kombat II Special's title screen
 
|Row 1 title = Publisher:
 
|Row 1 info = JY Company
 
|Row 2 title = Possible creators:
 
|Row 2 info = Hummer Team
 
|Row 3 title = Console:
 
|Row 3 info = Famicom
 
|Row 4 title = Copyright:
 
|Row 4 info = Unknown
 
|Row 5 title = Engine:
 
|Row 5 info = Kart Fighter engine
 
|Row 6 title = Sound:
 
|Row 6 info = Hummer/Someri
 
|Row 7 title = Alternate Names/Hacks:
 
|Row 7 info = Mortal Kombat III Special, Mortal Kombat 3 Special 56 Peoples
 
}}'''''Mortal Kombat II Special '''''is a pirated fighting game deveoped by [[Hummer Team]]. It is based off Mortal Kombat II and shares similarities with the pirate of [[Mortal Kombat II|the same name]], which confusingly enough is based off the original Mortal Kombat.
 
==Overview==
 
[[File:MortalKombatIISpecialgameplay.png|thumb|left|192px|Mortal Kombat II Special's gameplay. Note that unlike the MKII pirate, Sub-Zero's freeze special freezes the opponent.]]This game has a total of 14 playable characters, those consisting of the 12 normally playable characters, Goro and Shao Kahn, (the former of which wasn't in the original game) and there are no repeats in the original release. All of the characters are playable at the start. The fighting engine is a modified version of the one used in the Mortal Kombat II pirate, altering the special moves to make them function like they're supposed to and adding blood. The fatalities however, are still omitted from this game, with the fight simply ending when you win. The menus are similar to those of the MKII pirate, with the options screen being completely identical, although the character select screen was changed to look like the official MKII's and the main menu uses the MK logo as the background like in the official MKII.
 
   
Some of the music and backgrounds are new, while others are reused from the MKII pirate, which are based off the original Mortal Kombat. Because of this and the inclusion of Goro, the MKII Special is somewhat of a mix of the first two Mortal Kombat games.
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== Other versions ==
  +
This game was also released as ''Mortal Kombat III Special'' and ''Mortal Kombat 3 Special 56 Pepoles''[sic], the latter of which has a completely different title screen. Both of these add palette swaps, with 28 characters in total in ''Mortal Kombat III Special''.
  +
[[File:Mortal-Kombat-II-Special-LiuKang-vs-KungLao.jpeg|right|150px|thumb|Liu Kang vs. Kung Lao.]]
  +
''Special 56 Pepoles'' also contains the original ''Mortal Kombat II Special'' in the same ROM.
   
This game was later rehashed under the names Mortal Kombat III Special and Mortal Kombat 3 Special 56 Peoples, (misspelled "Pepoles" in game) the latter of which has a completely different title screen. Both of these add palette swaps, with 28 characters in total in MKIII Special.
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{{Br}}
   
==JY Company Logo==
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== J.Y. Company Logo ==
[[File:MKIISpecialJYCompany.png|thumb|192px|The JY Company logo in MKII Special]]This is one of the numerous games to incorporate the JY Company logo into it, which can be seen on one of the stages. The full-screen version of the logo is in the rom and presumably accessible through a cheat, but it's currently unknown how this is accessed.
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[[File:MKIISpecialJYCompany.png|thumb|200px|The J.Y. Company logo in ''Mortal Kombat II Special''.]]
==Trivia==
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This is one of the numerous games to incorporate the J.Y. Company logo into it, which can be seen on one of the stages. The full-screen version of the logo is accessed by pressing '''Up, Right, A, Down, Right, B, Up, Left''' at the demo. (After the high score table is shown)
*The "Divfficulty" typo in the options screen of the Mortal Kombat II pirate was carried over to this game. However, Shang Tsung's name is spelled correctly here.
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*This game has a dip switch to presumably change between games, but the only differences are that when extended mirroring is on, the difficulty options are always rendered in white, the backgrounds are glitched and the HUD is rendered in different colours depending on the stage.
+
{{Br}}
*The undumped version called Mortal Kombat IV Special (which was reviewed in one of the issues of Great Dragon magazine) doesn't have the J.Y. Company logo on the floor of Sky Temple but retains it on Kahn's Arena. The roster of the characters there is identical to MKII Special, not counting the fact that bosses are unplayable now.
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==Packaging==
+
== Trivia ==
  +
*The "Divfficulty" typo in the options screen of the ''Mortal Kombat II'' pirate was carried over to this game. However, Shang Tsung's name is spelled correctly here.
  +
*This game has a dip switch to presumably change between games, but the only differences are that when extended mirroring is on, the difficulty options are always rendered in white, the backgrounds are glitched and the HUD is rendered in different colors depending on the stage.
  +
*The undumped version called ''Mortal Kombat IV Special'' (which was reviewed in one of the issues of ''[[Great Dragon]]'') doesn't have the JY Company logo on the floor of Sky Temple but retains it on Kahn's Arena. The roster of the characters there is identical to MKII Special.
  +
*Some names of MKII Special's characters appear in [[Garou Densetsu Special|''Garou Densetsu Special'']]''<nowiki/>'s'' PRG. These two games were probably developed at the same time with ''Garou Densetsu Special's'' development starting a little later.
  +
*The main menu appears to be closer to the version found in [http://tcrf.net/Proto:Mortal_Kombat_II_(SNES) a prototype of the SNES ''Mortal Kombat II''], suggesting that this game was based on a prototype rather than the final version as with ''[[Final Fight 3]]''.
  +
*Although a lot of the moves have been corrected in this game, Scorpion still doesn't have his spear.
  +
  +
== Gallery ==
 
<gallery>
 
<gallery>
MK2 Special box front.jpg|Front of box
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MK2 Special box front.jpg|Front of box.
MK2 Special box back.jpg|Back of box
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MK2 Special box back.jpg|Back of box.
  +
mk2 special cart.jpg|Cartridge.
  +
21205273864998_604.jpg|Box and Cartridge.
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jy-075.png|Multicart with the 2 games.
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6. Mortal Kombat 2 Special_Manual Front.jpg|Front of Manual.
  +
7. Mortal Kombat 2 Special_Manual Back.jpg|Back of Manual.
 
</gallery>
 
</gallery>
 
[[Category:Games]]
 
[[Category:Games]]
[[Category:Hummer Team]]
 
[[Category:Fighting games]]
 
 
[[Category:Famicom/NES games]]
 
[[Category:Famicom/NES games]]
  +
[[Category:Fighting games]]
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[[Category:Hummer Team]]
  +
[[Category:J.Y. Company]]
  +
[[Category:Mortal Kombat games]]
  +
[[Category:1995 video games]]
  +
[[Category:Ports]]

Revision as of 21:47, March 2, 2020

Mortal Kombat II Special
Mortal Kombat IItitlescreen
Mortal Kombat II Special's title screen.
Publisher J.Y. Company
Developer Hummer Team
Cart ID(s) JY-029 (JY-030)
Console Famicom
Date July-August 1995
Retail price 400 [TWD]
Engine Street Fighter II Engine
Sound engine Hummer Sound Engine
Alternate names/hacks Mortal Kombat III Special
MK3 Special 56 Peoples
Mortal Kombat IV Special

Mortal Kombat II Special is a pirated fighting game developed by Hummer Team and published by J.Y. Company. It is based on Mortal Kombat II and has similarities with the pirate of the same name, which confusingly enough is based off the original Mortal Kombat.

Overview

MortalKombatIISpecialgameplay

Mortal Kombat II Special's gameplay. Note that unlike the MKII pirate, Sub-Zero's freeze special freezes the opponent.

This game has a total of 14 characters, consisting of the 12 normally playable characters, Kintaro and Shao Kahn, (the former of which is mistakenly named Goro in this game) and there are no repeats in the original release. All of the characters are playable at the start. The fighting engine is modified from Mortal Kombat II, altering the special moves to make them function like they're supposed to and adding blood. The fatalities, however, are still missing from this game, with the fight simply ending when you win. The menus are similar to those of the MKII pirate, with the options screen being completely identical, although the character select screen was changed to look like the official MKII's and the main menu uses the MK logo as the background like in the official MKII.

Some of the music and backgrounds are new, while others are reused from the MKII pirate, in which the music is based on the original Mortal Kombat OST. Because of this, MKII Special is somewhat of a mix of the first two Mortal Kombat games.

Other versions

This game was also released as Mortal Kombat III Special and Mortal Kombat 3 Special 56 Pepoles[sic], the latter of which has a completely different title screen. Both of these add palette swaps, with 28 characters in total in Mortal Kombat III Special.

Mortal-Kombat-II-Special-LiuKang-vs-KungLao

Liu Kang vs. Kung Lao.

Special 56 Pepoles also contains the original Mortal Kombat II Special in the same ROM.

MKIISpecialJYCompany

The J.Y. Company logo in Mortal Kombat II Special.

This is one of the numerous games to incorporate the J.Y. Company logo into it, which can be seen on one of the stages. The full-screen version of the logo is accessed by pressing Up, Right, A, Down, Right, B, Up, Left at the demo. (After the high score table is shown)

Trivia

  • The "Divfficulty" typo in the options screen of the Mortal Kombat II pirate was carried over to this game. However, Shang Tsung's name is spelled correctly here.
  • This game has a dip switch to presumably change between games, but the only differences are that when extended mirroring is on, the difficulty options are always rendered in white, the backgrounds are glitched and the HUD is rendered in different colors depending on the stage.
  • The undumped version called Mortal Kombat IV Special (which was reviewed in one of the issues of Great Dragon) doesn't have the JY Company logo on the floor of Sky Temple but retains it on Kahn's Arena. The roster of the characters there is identical to MKII Special.
  • Some names of MKII Special's characters appear in Garou Densetsu Special's PRG. These two games were probably developed at the same time with Garou Densetsu Special's development starting a little later.
  • The main menu appears to be closer to the version found in a prototype of the SNES Mortal Kombat II, suggesting that this game was based on a prototype rather than the final version as with Final Fight 3.
  • Although a lot of the moves have been corrected in this game, Scorpion still doesn't have his spear.

Gallery

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