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This is a list of 8-bit (NES/Famicom and enhanced VT) games made, assumed to be made, or otherwise distributed by Nice Code Software, organized by original game name, from 0-A.

IndexIntellivision & Atari portsNature Clan gamesCasino and casual gamesOlympic gamesDisney's Math Quest with Aladdin level clones8-bit educational programsVT32 educational programsNES/Famicom hacksFamicom cartridge games
Plug and play console games: 0-ABC-EFG-LM-OPQ-ST-Z

2002 World Cup P.K.[]

A soccer game featuring three modes: World Cup, Challevge [sic], and All Star. In World Cup and Challevge mode, the player must select the players to be on their "team", which is effectively pointless as the game only features goalkeeping. All Star mode, among actual soccer players, allows the player to select Harry Potter. The intro features imagery of the actual 2002 World Cup, including the official "mascots", The Spheriks. Features a "2002 Copy Right" legal notice.

This game seems to frequently crash in the menus when played on conventional NES hardware, either NTSC or PAL. The game only runs correctly in a "Dendy"-like combination of PAL and NTSC. Variants that don't directly use the "2002 World Cup P.K." name fix this issue in different ways. The non-2002 version fixes this by removing the scrolling effect on the menus, while the "Football" versions by Waixing remove the menu system entirely.

The game uses a rendition of "Long Long Ago" by Thomas Haynes Bayly, which seemingly originates from a MusicBox karaoke demo. This may imply a connection to Inventor, as they are (in turn) connected to MusicBox.

The original "Copy Right" revision of 2002 World Cup P.K. has not been documented to appear on any consoles. The game's ROM was leaked online by maxzhou88 (a former Super Game employee) in the early 2000s, who also worked on development of this game. Maxzhou88 reportedly had written a blog post detailing a dedicated plug & play featuring the game, which featured "accelerometer-based motion control"; however, the post is no longer archived, and it is unknown if this console was ever released.[1]

2002 World Cup P.K. (Power Joy)[]

Minor revision that uses different music, but appears to be identical to the original version otherwise. Credited to Power Joy Ltd. This variant is only known to appear on Retro-Bit "Go Retro! Portable" handhelds, as well as on a 362-in-1 console (the latter having its copyright notice removed).[2]

World Cup P.K.[]

Based on the Power Joy version. This version skips the opening intro, removes the "2002" in the title logo, and fixes the menu crashes from the original game.

Football[]

This version completely removes the intro, title screen, menus, and music; going straight to gameplay as soon at it starts up. The player sprites are slightly altered, and the stadium walls (which originally featured Chinese text) are changed to a brick pattern. This variant originates from the "Play Vision"/"Fun Station" game set; it was later featured in Waixing's set with altered music (?).

Football (alternate revision)[]

A variant of the Football version that adds music (which sounds somewhat like Waixing's music), though still lacks a title screen and menu. This is possibly Waixing's re-copyrighted equivalent of the game, though this isn't 100% clear. This variant is only known to appear on Retro-Bit "Go Retro! Portable" handhelds.

Football (Waixing, VT03)[]

A VT03 conversion of the 8-bit Football variant; graphics are given added colors/shading. This variant's music is the same as the Power Joy version.

Abscondee[]

Originally produced for (and credited to) Power Joy Ltd. The player controls an alien, and must collect all of the colored balls in a maze, while avoiding hazards such as spinning blades and arrows. In each stage, the player must also hit a switch to open an exit door, leading to the next stage. Each level features a time limit, and the player has a limited health bar; health does not seem to be restored at any point, making the game rather difficult. Furthermore, the obstacle patterns are completely randomized.

Panda[]

Changes the player to a panda who collects leaves; features different level layouts than the original game. This variant restores the player's health after completing a level. This variant originates from the "Play Vision"/"Fun Station" game set; it was later featured in Waixing's set with no further changes. Notably, it features a secret Power Joy credits screen with a different credited art designer than the original game.

Panda (Waixing, VT03)[]

VT03-enhanced version of the 8-bit version; graphics are given added colors/shading.

Super Mohica (Qi Sheng Long)[]

Changes the player to a spherical creature with a mohawk who collects gems. The music is also altered.

Abscondee (VT03)[]

A VT03 conversion; the graphics are completely redrawn in comparison to other versions. The player is changed to a boy who collects treasure chests.

Adventurer (VT03)[]

A VT03 conversion; the player still controls the alien from Abscondee (with added colors/shading), but all other graphics are fully redrawn.

Aim Cruise[]

Originally produced for Power Joy Ltd (though the title screen features no direct credit). Shoot the spaceships in an open playfield. The game seems to be partially derived from Activision's Seaquest for the Atari 2600, but multiple mechanics of the game are heavily altered, with only the player/enemy movements and the scoring system being retained.

This game is one of several Nice Code titles that is derived from an Activision/Imagic Atari 2600 game; the others including Candy Workshop, Ice Ocean, Little-Witch, and possibly Sky Dreamer. This may suggest that Nice Code originally developed these games as licensed ports for a seemingly-unreleased Activision/Imagic plug & play, likely for Techno Source (who did release an Activision plug & play in 2005, albeit on non-NES-based hardware).

Aether Copter (Qi Sheng Long)[]

Basic title screen variant of Aim Cruise; the opening intro is removed.

Amusement Park: Jumping Kid[]

Originally produced for (and credited to) Power Joy Ltd. A game where the player controls a child that has to jump over various kinds of animals (frogs, elephants, dogs, etc.) in each level. Its gameplay is comparable to the second level of Circus Charlie, likely by intention given the "Amusement Park" name.

The Training Camp of Worms (Qi Sheng Long)[]

This variant replaces the playable character from the original game with a worm and the animals with bugs. The level graphics are also changed to make it look like they take place in nature.

The Worms (Qi Sheng Long)[]

TheWormsTitle

Basic title screen variant of The Training Camp of Worms. This variant also zeroes out the two-player mode; while this is common for Nice Code titles in general, it is one of only eight Qi Sheng Long VT02 variants to have this distinction.

Amusement Park: Jumping Kid (VT03)[]

VT03 conversion of the game with a different, static title screen and completely different in-game graphics. This version of the game seems to utilize the VT03's extra sound channel in its music track. However, the majority of consoles that include this game do not play the extra audio track for unknown reasons.

Shaun the Sheep 2 (VT??)[]

A hack featuring the cartoon character Shaun the Sheep as the playable character. It is only known to have appeared on an uncommon "P2P" GR-380 handheld console, and the only evidence of its existence known so far is its presence in the console's menu.[3] It is unknown if Nice Code was involved in the production of this hack.

External link[]

Amusement Park 2 (VT03)[]

Likely intended to be the sequel to Jumping Kid; it is further cloned from Circus Charlie. In the first level, the player controls a dog who must jump through fire hoops while avoiding lightning that shoots across ground. The player can either perform a higher jump with shorter range, or a shorter jump with longer range; both being required to pass through different hoop positions. This game is VT03-exclusive.

Angry Birds[]

This section is about the Nice Code Famicom game. For other uses of Angry Birds, see Angry Birds (disambiguation).
Angry bird 3(dumped by maxzhou88)

Title screen.

An unauthorized port of the original mobile game of the same name for Famicom hardware. It was likely produced alongside a similar Plants vs. Zombies Famicom port by Nice Code. The game follows the same story as the mobile phone game: there are 4 "acts", each with several levels. The mission is to destroy the pigs, who have stolen eggs from the birds' nest. In this version, there is only one kind of bird and one kind of pig. The music is lifted from the Nice Code game Beach Ball, and there are no sound effects.

The player only has five preset angles to aim their slingshot; this makes the gameplay outcome effectively predetermined. This does, however, make the game have a loose form of actual physics, including the ability to knock down wooden planks and fortresses. Comparable bootlegs, such as Super Angry Birds, feature heavily stilted physics in comparison.

The exact origins of this game as well as Nice Code's Famicom port of Plants vs. Zombies, are nebulous. While Angry Birds in particular received cartridge releases, whether or not they were sanctioned by Nice Code is unclear. Both games were likely intended to be included on multicarts and multi-game systems originally due to their simplicity. In late August 2012, ROMs for this game and Plants vs. Zombies would be leaked on the Chinese speaking internet by maxzhou88, a former Super Game employee, on his blog.[4] The release of these ROMs seemingly led to many developers of multicarts and multi-game systems including these games, presumably without licensing them from Nice Code. This is evident by the leaked ROMs possessing certain quirks, such as the ROM of Plants vs. Zombies being overdumped in file size.

Angry Duck[]

AngryDuck

A modification of the original game with copyright-infringing visual elements removed. In particular, the red Angry Bird is replaced with an orange cartoon duck.

This variant is only known to appear on uncommon PVP Station models (e.g. certain "PVE New Game Station" and "PVP Pocket Light" models). Notably, said consoles also feature Nice Code's educational VT32 games, which may suggest the Angry Duck version was officially produced by a Nice Code affiliate (as the VT32 games are not commonly "pirated" by other manufacturers).

Anger Birds[]

Basic title screen variant of Angry Birds. Only known to appear on certain PVP Station models and other Touch Game Player systems; possibly created without involvement from Nice Code.

Trivia[]

  • A much rarer game titled Dance Gangnam Style may also be tied to the releases of Nice Code's Angry Birds and Plants vs. Zombies ports.
  • The original version of this game is typically labeled on multicarts and plug-and-play consoles as Angry Bird 3; the "3" was added to fit the game into a series of (non-Nice Code-developed) ROM hacks numerically.
    • The game labeled as the "first" Angry Birds is commonly the Moai-kun hack; a hack of The NewZealand Story is commonly labeled as Angry Birds 2, with an additional Angry Birds-themed hack of Flipull appearing on some PVP systems. Ironically, all three hacks originated under the "Angry Birds 2" name.
  • For unknown reasons, the A on the title screen is shaped like a H, making it read as "Hngry Birds". This was corrected in the Angry Duck hack.

Animal Blockes[]

A Mahjong matching game where the tiles use pictures of animals instead of traditional tile symbols. All known versions feature no copyright notation.

Animal Blocks[]

Basic title screen variant that updates the name. Identical to the original game otherwise.

Symbol Puzzle (VT03)[]

VT03 conversion that uses zodiac symbols on the Mahjong tiles and uses a new tile layout for the first level. For unknown reasons, the game features the Star of David on the title screen.

Animal Contest[]

Originally produced for (and credited to) Power Joy Ltd. In the game, two animals are hidden behind a curtain, and the player bets on which one weighs the most. This game's secret credits screen is erroneously blanked out, leading to a blank screen when the button code is entered; though the credits text still exists in the data.

Antiquarium[]

Fishing game with intentionally bizarre "fish" graphics, featuring characters like Batman and Arnold Schwarzenegger. The player can select from six kinds of "bait", including the likes of a Visa credit card, a cat, and a roll of toilet paper.

The original version of this game uses CHR-RAM for graphics. On several plug & plays, the game is run with a separate faux-CHR file attached, but the code itself is not actually converted to CHR-ROM.

Antiquarium (Qi Sheng Long)[]

Based on the standard Famicom/NES Antiquarium game. Graphics for the bait are replaced, and most of the original "fish" from the original game are replaced with actual animals, most of them being aquatic life.

Antiquarium (Waixing)[]

Based on the Qi Sheng Long variant. Graphics for the bait are replaced with bugs, but otherwise appears to be identical to the Qi Sheng Long version.

Fishing[]

Based on the standard Famicom/NES Antiquarium game. Graphics for the bait and "fish" are updated, the latter mostly consisting of actual aquatic life.

Fishing (Qi Sheng Long, VT03)[]

VT03 conversion of the standard Famicom/NES Fishing with updated graphics and a title screen.

Cute Fish (Waixing, VT03)[]

Identical to the Qi Sheng Long VT03 version of Fishing visually, but has altered music.

Magic Pond[]

Based on the standard Famicom/NES Antiquarium game. Graphics for the bait are replaced with different, but similarly bizarre objects, and the graphics for the fish resemble actual fish, but are more fantasy-like in their designs.

Magic Pond (VT03)[]

VT03 conversion of the Magic Pond variant with updated graphics and a title screen.

Aquarium[]

The player controls a fish and must only eat the safe food thrown into the fish tank, while avoiding dangerous food and rocks. The fish grows in size as the game continues.

This game appears to be a more advanced version of Dinner for Dorothy; a minigame from the licensed Techno Source "Elmo's World" plug and play system. The games on the final Elmo's World system are entirely reprogrammed, and do not seem to be Nice Code-affiliated; it is unknown if Nice Code was involved in the production of the system at some point. Other games that are seemingly Elmo's World-based include River Jump, Goal Keeper, Meccano, and possibly Cookies Labyrinth and Happy Match.

The Archer[]

The player controls an archer who heavily resembles Green Arrow, and has to shoot at goblins from below. The goblins hover over two open gates in the background, which drop rolling spiked obstacles. When the goblins are defeated, an exit appears on the righthand side, leading to the next level. In later stages, there are bat-winged demons that fly across the screen, and green sludge that falls from the ceiling. Credited to Power Joy Ltd. This game runs on the same engine as Polar Bat, which uses slightly different gameplay rules.

Panzer Attack[]

Changes the graphics to appear in a top-down angle, with the player controlling a tank and destroying military bases. This variant does not feature rolling obstacles or the bat-winged demons; instead only featuring downward projectiles. After destroying all of the bases, the game immediately cuts to the next stage rather than having an exit appear. Unlike the original, the level layouts change between stages. Credited to Power Joy Ltd.

Happy Adventure[]

Changes the player to a girl wearing a backpack, shooting at stars on top of clocks. This variant was originally produced for Power Joy Ltd (though the title screen features no direct credit).

Dragon Den[]

Changes the player sprite to Rickle from Wai Wai World 2. The background gates and goblins are changed to large dragon heads, effectively combining them into one obstacle. This variant originates from the "Play Vision"/"Fun Station" game set; it was later featured in Waixing's set with no further changes.

Dragon Den (Waixing, VT03)[]

VT03-ehanced version of the 8-bit version; graphics are given added colors/shading.

Phantom Archer (VT03)[]

VT03 conversion of The Archer; graphics are given added colors/shading. Uses similar player/enemy sprites to the original, with a fully-redrawn title screen. Credited to Power Joy Ltd.

Hunter Alone (VT03)[]

A VT03 conversion; the graphics are completely redrawn in comparison to other versions.

Atlantic Fishing Tournament 2005[]

Originally produced for (and credited to) Power Joy Ltd. A fishing game, with a more serious approach compared to Antiquarium. The player fishes against a CPU opponent; also features a two-player simultaneous mode. The player choose from one of three starting positions at the beginning of the game.

Fishing (VT03)[]

A VT03 conversion of Atlantic Fishing Tournament 2005; the graphics are completely redrawn in comparison. Uses a more cartoonish artstyle compared to the original. Features six starting positions instead of three.

Fishing Challenge (VT03)[]

A VT03 conversion; uses similar in-game graphics to the Fishing VT03 variant, but some graphics are redrawn compared to that version. The title screen features large, realistic fish graphics.

Atlantic Fishing 2005[]

Variant that, for unknown reasons, removes "Tournament" from the game's title and removes the starting position menu.

Atlantic Fishing Tournament 2009[]

Basic title screen variant of Atlantic Fishing Tournament 2005.

References[]

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