This is a list of 8-bit (NES/Famicom and enhanced VT) games made, assumed to be made, or otherwise distributed by Nice Code Software, organized by original game names that start with the letter F.
Index • Intellivision & Atari ports • Nature Clan games • Casino and casual games • Olympic games • Disney's Math Quest with Aladdin level clones • 8-bit educational programs • VT32 educational programs • NES/Famicom hacks • Famicom cartridge games
Plug and play console games: 0-A • B • C-E • F • G-L • M-O • P • Q-S • T-Z
Fairy's Treasure[]
Originally produced for Power Joy Ltd (though the title screen features no direct credit). It is a clone of the 2003 Adobe Flash game Gold Miner with customized graphics. A fairy must collect a specific amount of money (or higher) within a time limit by gathering gems from below. The fairy automatically turns left and right, with the player pressing the A button to lower her at the desired angle. Mixed in with the gems are many boulders (among other objects), which are worth less money; but can often barricade access to gems. Larger objects are worth more points, but are heavier to carry.
Falling[]
A game similar to Astrosmash (but not actually based on Nice Code's Intellivision port). The player controls a vehicle with two military men inside of it, and must shoot at soldiers parachuting downward. Shooting falling aid kits restores the player's HP. The player loses HP if any parachuting men reach the floor without being shot, and will lose a life if the HP meter runs out. Features a "Copyright 2004" legal notice. This game more commonly appears on plug & plays as Burbles, a title-hacked version.
The original version of the game has an otherwise-separate game, Five Days, built into its code. The code also features remnants of a game titled Final, the exact details of which are unknown.
Burbles[]
Basic title screen variant of Falling; credited to Power Joy Ltd. The built-in Five Days and Final code is partially intact. This variant is considerably more common to find than the original Falling version.
Bubble[]
Changes the player to a submarine that traps fish inside of bubbles. The aid kits are replaced with bubbled treasure chests.
The original version of the game has an otherwise-separate game, Strafe, built into its code. The Final code has its title screen dummied out with the Bubble logo.
Denger Zone[]
Falling (Qi Sheng Long, VT03)[]
A VT03 conversion of the 8-bit version; graphics are given added colors/shading. Uses similar player/enemy sprites to the original, with a fully-redrawn title screen and background assets.
The game features a "Copyright 2004" legal notice, though appears to originate from Qi Sheng Long, making this somewhat of an anomaly. A similar notice is in a VT03 variant of Final Man.
Undersea Base (Qi Sheng Long, VT03)[]
VT03 conversion of the 8-bit Bubble; graphics are given added colors/shading. Uses similar player/enemy sprites to the original, with a fully-redrawn title screen and background assets.
Denger Zone (Waixing, VT03)[]
Identical to Qi Sheng Long's Undersea Base visually, but has altered music. Named after an otherwise-unrelated 8-bit version, likely to make the two games share the same "copyright".
Danger Zone (Waixing, VT03)[]
Basic title screen variant of the Waixing VT03 Denger Zone variant.
Archer[]
Basic title screen variant of Falling.
Surface to Air[]
Basic title screen variant of Burbles, which in itself is a title hack of Falling.
The Farmer[]
A farmer has to herd up sheep while avoiding touching wolves. Features a "Copyright 2004" legal notice.
Arena (Power Joy)[]
Changes the farmer and sheep to knights; the wolves are changed to balls of fire. For unknown reasons, the "STAGE" and "SCORE" counters erroneously read "S A E" and "S RE". Credited to Power Joy Ltd.
Fisher[]
Likely originates from the unknown Firecore-affiliated game set. The player catches fish with a net while avoiding crocodiles. For unknown reasons, the life counter counts upward instead of downward.
Trojan (Power Joy)[]
Basic title screen variant of Arena; the stage and score counters are also corrected.
Fated Pirate[]
A cut-down version of Age of Sail. It is a strategy-based game where the player must shoot missiles at other ships before they land on the grid space where the player's ship is located. The game uses a rendition of "Edelweiss", which seemingly originates from a KolaOK karaoke demo; the song instantly glitches upon starting the game, playing the split audio tracks at different tempos from each other. All known versions feature no copyright notation.
Corsair (Qi Sheng Long)[]
Basic title screen variant of Fated Pirate.
Final[]
An unknown title that appears built into the shared code of Falling and Five Days; it was possibly never finished or released. While the game has a title screen, it crashes after pressing the Start button. Some unused graphics appear to be connected to the Final game. Features a "Copyright 2004" legal notice.
Fish Story[]
A game similar to Shark! Shark! conceptually, but with different gameplay rules. The player controls an orange fish, and must eat a certain amount of thin green fish that have dorsal fins. When the set amount of fish is eaten, the player turns into a fast-paced green fish for 30 seconds. Touching the large purple fish will make the player immediately lose a life, even if they are in the powered-up form. The game seems to advance levels by passing certain score thresholds (e.g. scoring 3000 points or higher will advance to level 2). Later levels feature additional obstacles, such as jellyfish and stingrays.
Judging from the CHR data, three versions with different copyright notices were produced concurrently: reading "Power Joy Ltd", "Copyright 2004", and "Nature Color Game". Currently, the Power Joy version is the only one to have surfaced.
A successor to this game, also titled Fish Story, would later be produced by Nice Code for 16-bit[citation needed] and 32-bit plug & plays (the latter currently only known to have been included on Qi Sheng Long's WiWi 65 console), as well as "Firecore" Sega Mega Drive/Genesis clones.
Eating[]
Replaces the player and enemy fish with rounded mouse-like creatures. The standard fish are changed to bees; the dorsal-finned fish are changed to birds, which turn the player into a cat when powered up. This variant originates from the "Play Vision"/"Fun Station" game set; it was later featured in Waixing's set with an added copyright notice.
Eating (Waixing)[]
Basic copyright revision adding a "2007SR01274" legal notice; the game is otherwise unaltered.
Aether Captor (Qi Sheng Long)[]
Changes the game to be set in space, with the player piloting a helicopter and the other fish changed to UFOs. The music is a slowed-down rendition of the original Fish Story music.
Fishing[]
A fishing game, featuring two unique gameplay modes - Freedom and King Fish. Many advanced options are available, such as changing the location or time of day. The original version opens with a splash screen reading "Sandai"; some revisions remove this notice. The original "Sandai" version is known to have been included on the Overmax 151-in-1, a VTxx system likely originating from Qi Sheng Long.
This game shares many similarities with King Fishing, a separate plug & play game developed by Simmer Technology, better known as Hummer Team. However, the Nice Code/"Sandai" version appears to be completely reprogrammed in comparison to King Fishing; it also features an entirely different soundtrack.
Fishing (Zapper)[]
A Duck Hunt clone with unique physics. The player has to shoot fish that jump out of the water. In place of the dog is a bird with a long beak, who carries a fish in its mouth when a level is completed.
Burry (Power Joy)[]
Changes the fish to bees, and the bird to a mole. The bee sprites are modified from Camerica's Bee 52. The menu select screen still says "1 Fish" and "2 Fishes". Credited to Power Joy Ltd. Oddly, this variant's PRG data seems to be written over code from Rad Racer (likely one of the Shanghai Paradise hacked versions).
Jumping Fish[]
Basic title screen variant of Fishing.
Five Days[]
A shooting game with a still soldier who cannot move, only aim. The player must shoot at incoming soldiers who sneak through gaps between buildings. Features a "Copyright 2004" legal notice.
The original version of the game has an otherwise-separate game, Falling, built into its code. The code also features remnants of a game titled Final, the exact details of which are unknown.
Five Days (Power Joy)[]
Basic copyright revision featuring a "Power Joy Ltd." legal notice; the game is otherwise unaltered.
Five Days (Waixing)[]
Basic copyright revision adding a "2005SR05460" legal notice; the game is otherwise unaltered.
Strafe[]
Changes the enemies to pink, winged creatures with fangs. The buildings are changed to an open netted area; however, the hitboxes of the buildings and the enemy patterns remain intact. Features a "Copyright 2004" legal notice.
The original version of the game has an otherwise-separate game, Bubble, built into its code. The Final code has its title screen dummied out with the Bubble logo.
Final Man[]
Changes the players and enemies to be in tanks. Features a "Copyright 2004" legal notice. The built-in Falling and Final code is partially intact. This game was also present in the "Play Vision"/"Fun Station" game set, and as such was later released by Waixing (with an altered copyright notice).
Final Man (Waixing)[]
Basic copyright revision adding a "2005SR10171" legal notice; the game is otherwise unaltered.
Penta Base[]
Modified from the Strafe variant; the player shoots stars at smaller pink creatures, which causes them to disappear into holes. Features a "Copyright 2004" legal notice. The other games' code no longer functions; though oddly, enabling Bubble's code plays different music than all known versions.
Final Man (Qi Sheng Long, VT03)[]
VT03 conversion of the 8-bit version(s); graphics are given added colors/shading. Uses similar player/enemy sprites to the original, with a fully-redrawn title screen and background assets.
The game features a "Copyright 2004" legal notice, though appears to originate from Qi Sheng Long, making this somewhat of an anomaly. A similar notice is in a VT03 variant of Falling.
Final Man (Waixing, VT03)[]
Identical to the Qi Sheng Long VT03 version of Final Man visually, but has altered music.
Five Days (VT03)[]
A VT03 conversion of the original Five Days; graphics are given added colors/shading.
Armor Hero[]
Uses tank graphics. This variant is only known to appear on the ColaCao mini arcade.
Last Man Standing[]
Basic title screen variant of Five Days.
Fling Ball[]
Originally produced for (and credited to) Power Joy Ltd. The game plays similarly to a soccer goalkeeping game, with a very different graphical theme. The player and the CPU alternate turns between a tank at the bottom of the screen, and a robot guarding a wall. The tank can aim at three angles, and its objective is to shoot past the robot onto the wall; the robot can move freely, and its goal is to catch the tank's bullets. The wall features various icons that alternate position, which appear to award different point values if hit by the tank. Also features a two-player simultaneous mode.
Doll (Qi Sheng Long)[]
The back wall is changed to a wall of figurines. The tank is changed to a simpler design, and the robot is changed to a human.
Doll originally featured a two-player mode, but it is zeroed out on some one-player only plug & plays. While this is common for Nice Code titles in general, it is one of only eight Qi Sheng Long VT02 variants to have this distinction.
Puppet Show (VT03)[]
A VT03 conversion of Fling Ball; most of the graphics are completely redrawn in comparison (though the wall icons are only given added colors/shading).
Fly on Cloud[]
A fast-paced racing game where the player must reach the end of the track. The player controls a ship flying through the clouds, collecting coins while avoiding obstacles (such as flying birds and thunder clouds). Crashing into any object will make the player immediately lose a life. The player has a fuel meter that depletes overtime. The original version of the game has another game variation, Hot Speed, built into its code. Features a "Copyright 2004" legal notice. This game more commonly appears on plug & plays as Pobble, a title-hacked version.
This game would receive a significant amount of hacked variants; at least 24 different hacked versions are known to exist (some of which are based on Hot Speed in terms of gameplay).
Hot Speed[]
Built off of the same file as Fly on Cloud. This version plays like a more traditional racing game; the player controls a car, racing against opponent cars and hazards that are confined to the road. The player does not lose a life when crashing into obstacles, and there are no collectable items. Instead of a fuel meter, the game features a strict time limit of 100 seconds. Features a "Copyright 2004" legal notice. This game more commonly appears on plug & plays as Lunation, a title-hacked version.
Pobble[]
Basic title screen variant of Fly on Cloud; credited to Power Joy Ltd. The built-in Hot Speed code is intact and unaltered. This variant is considerably more common to find than the original Fly on Cloud version.
Lunation[]
Basic title screen variant of Hot Speed; credited to Power Joy Ltd. The built-in Fly on Cloud code is intact, but has its title logo blanked out. This variant is considerably more common to find than the original Hot Speed version.
Motoboat[]
Fly on Cloud-based in gameplay. The player controls a boat surrounded by ice, and collects what appears to be jellyfish. The original version of the game has another game variation, Awful Rushing, built into its code. Features a "Copyright 2004" legal notice.
Awful Rushing[]
Built off of the same file as Motoboat. Based on Hot Speed in gameplay; the racers ride motorcycles in this version. Features a "Copyright 2004" legal notice.
Space Rider[]
Fly on Cloud-based in gameplay; this version has an outer space theme. Features another game variation, Dream Way, built into its code. Features a "Copyright 2004" legal notice.
Space Rider has currently not been documented to appear on any consoles; its code can be accessed from the zeroed-out data in Dream Way. However, it is likely that the game was commercialized at some point.
Dream Way[]
Built off of the same file as Space Rider. Based on Hot Speed in gameplay; replaces the car with a tank surrounded by craters. Features a "Copyright 2004" legal notice.
Awful Rushing (Play Vision/Fun Station)[]
Based on the Awful Rushing variant; features modified background graphics and altered music. Features a "Copyright 2004" legal notice. This variant originates from the "Play Vision"/"Fun Station" game set; it was seemingly never republished by Waixing.
Corridor[]
Fly on Cloud-based in gameplay; uses alternate graphics in a less cartoonish style. The Hot Speed code is intact, but has its logo data overwritten. Features a "Copyright 2004" legal notice. Possibly released as a "set" with the below version.
Hot Speed (alternate revision)[]
A variant of Hot Speed with alternate graphics in a less cartoonish style; the title logo is also altered. The Fly on Cloud code is intact, but has its logo data overwritten. Features a "Copyright 2004" legal notice. Possibly released as a "set" with the above version.
Awful Rushing (Qi Sheng Long, VT03)[]
A VT03 conversion; Hot Speed-based in gameplay. The graphics are completely redrawn compared to the 8-bit version, using cars instead of motorcycles.
Hot Speed (Waixing, VT03)[]
Identical to Qi Sheng Long's Awful Rushing visually, but has altered music. Named after an otherwise-unrelated 8-bit version, likely to make the two games share the same "copyright".
Fish Joumey (Qi Sheng Long, VT03)[]
A VT03 conversion; Fly on Cloud-based in gameplay. The player controls a fish surrounded by aquatic life. Title is possibly a typo of "Fish Journey".
Corridor (Waixing, VT03)[]
Identical to Qi Sheng Long's Fish Joumey visually, but has altered music. Named after an otherwise-unrelated 8-bit version, likely to make the two games share the same "copyright".
Speed Man (VT03)[]
A VT03 conversion; Fly on Cloud-based in gameplay. Changes the player into a man who flies through rainbows. Credited to Power Joy Ltd.
Lunation (VT03)[]
A VT03 conversion; Hot Speed-based in gameplay. The graphics are completely redrawn compared to the 8-bit version. Likely originates from Power Joy Ltd. due to similarities with Speed Man, though this is unconfirmed.
Motorboat (VT03)[]
A VT03 conversion; Fly on Cloud-based in gameplay. The graphics are completely redrawn compared to the 8-bit version(s).
Swift Rider (VT03)[]
A VT03 conversion; Hot Speed-based in gameplay, uses original graphics.
Devil Rider[]
Hot Speed-based in gameplay; features motorcycles surrounded by a parking lot.
Motoboat (Qi Sheng Long)[]
Fly on Cloud-based in gameplay; uses completely different graphics compared to the "Copyright 2004" version of Motoboat.
Crary Motor[]
Hot Speed-based in gameplay. Title is possibly a typo of "Crazy Motor".
Moto Rushing[]
Basic title screen variant of Awful Rushing; the game repurposes tiles from Motoboat's title logo.
Road Block[]
Basic title screen variant of Lunation, which in itself is a title hack of Hot Speed.
Turbulence[]
Basic title screen variant of Pobble, which in itself is a title hack of Fly on Cloud.
Wild Rider[]
Basic title screen variant of Devil Rider.
Football 2006 (VT03)[]
A full soccer game. May be VT03 exclusive as no variants for other platforms have been discovered.
Soccer 2009 (VT03)[]
Likely a title hack; the in-game field still says "FOOTBALL 2006".
World Cup 2006 (Shenzhen Niutai, VT03)[]
Features different music than other variants.
Forest Kid[]
Originally produced for (and credited to) Power Joy Ltd. A game where the player controls a boy that has to swing on ropes and jump on platforms to finish the level. Additionally, captured gorillas can be saved for bonus points.
Kong King (VT03)[]
A VT03 conversion; the graphics are completely redrawn in comparison to the original, with the player character changed to an ape. Some variants title the game just "King" or just "Kong".
Forest Kid (Shenzhen Niutai, VT03)[]
A VT03 conversion; uses similar theming to the original Forest Kid, but most graphics are fully redrawn in comparison.
Frantic Fishing[]
Originally produced for (and credited to) Power Joy Ltd. A simplistic fishing game where the player stands above a lake, dropping the lure over darkened eyes in the water below. When a fish bites a lure, the player must hold the up direction to reel it in.
Frantic Mouse[]
A game where the player controls a mouse, and has to jump from the cloud they are standing on to a set amount of clouds above them. The clouds' patterns are randomized, and may appear stationary, move horizontally, or move diagonally. The player cannot move outside of jumping straight upward. The game features a rather long time limit of eight minutes, which is presented illogically; increasing the number to a hundredth after every 60 seconds, and labeling the second digit as a "1" (e.g. 59 seconds will transition to 110 seconds).
Judging from the CHR data, three versions with different copyright notices were produced concurrently: reading "Power Joy Ltd", "Copyright 2004", and "Nature Color Game". All three versions have surfaced across various plug & plays; each version seems to be a different program revision, though the exact differences between them are unclear. The Power Joy version features a slightly off-center title screen, and the "Copyright" version disables the timer.
The game's concept would be revisited in a game for VT168 hardware included on JungleTac's vertical 30-in-1 Classic Max Pocket systems, named Up to the Sky, which features a monkey instead of a mouse. While no developer is explicitly credited for the game, it is believed to have been developed by Nice Code. A 16-bit handheld game presumed to be developed by Nice Code shares this game's name, although it is otherwise unrelated, with the game itself being a reskin of an NS-Tower clone.
Jumping Kid (Qi Sheng Long)[]
Changes the player to a ninja who jumps up blue platforms; the background is altered to feature winged statues.
Penguin[]
A variant from the unknown Firecore-affiliated game set. Features a penguin jumping on ice floating in water.
Penguin (Play Vision/Fun Station)[]
Based on the above version, but some graphics are redrawn in comparison. This variant originates from the "Play Vision"/"Fun Station" game set; it was later featured in Waixing's set with an added copyright notice.
Penguin (Waixing)[]
Basic copyright revision of the "Play Vision"/"Fun Station" version adding a "2008SR36184" copyright notice; the game is otherwise unaltered.
Penguin (Waixing, VT03)[]
VT03-enhanced version of the Waixing 8-bit version; graphics are given added colors/shading.
Frontline Gallop[]
Originally produced for (and credited to) Power Joy Ltd. A scrolling, top-down war game where the player controls a tank armed with soldiers, and must shoot enemy tanks and bases while also strategically releasing soldiers so they can attack.
Fruit Dish[]
A piece of fruit falls between two pipes; the player must switch between fruits to get the fruit shown on the bottom pipe to fall inside of it. Credited to Power Joy Ltd.
Falling Fruit (Qi Sheng Long)[]
Basic title screen variant of Fruit Dish.
Fruit Gift[]
Originally produced for (and credited to) Power Joy Ltd. The player must launch fruits into the matching, scrolling fruit outlines on both sides of the screen. The player can rotate between fruits by pressing the down button.
Patternmaker[]
Likely originates from the unknown Firecore-affiliated game set. Changes the fruits into shapes that are launched into matching-shaped patterns.
Patternmaker (VT03)[]
A VT03 conversion of Patternmaker; the graphics are completely redrawn in comparison. In this variant, the player must match the top-half of colored wheels with the bottom.