This is a list of 8-bit (NES/Famicom and enhanced VT) games made, assumed to be made, or otherwise distributed by Nice Code Software, organized by original game name, from G-L.
Index • Intellivision & Atari ports • Nature Clan games • Casino and casual games • Olympic games • Disney's Math Quest with Aladdin level clones • 8-bit educational programs • VT32 educational programs • NES/Famicom hacks • Famicom cartridge games
Plug and play console games: 0-A • B • C-E • F • G-L • M-O • P • Q-S • T-Z
Gate[]
The player controls a small mushroom-like character, who must collect hearts placed around a maze. However, the maze is filled with doors that teleport the mushroom around; as most areas are barricaded off, the player has to use the doors to access the majority of hearts. The player must also avoid enemies, who move in fixed vertical or horizontal patterns. The game features no music, and uses sound effects similar to the ones in Nice Code's Intellivison ports. Features a "Copyright 2004" legal notice. This game runs on the same engine as Hallihoo, which uses slightly different gameplay rules. This game was ported to VT168-hardware by Wellminds, under the name, Teleport. Based off the version of the same name.
Teleport (Power Joy)[]
Basic title screen variant of Gate; credited to Power Joy Ltd.
Convection[]
Changes the player to a diamond avoiding green monsters; the doors are changed to circular teleporters. Additionally, it features different level layouts and adds a music track to the game. Features a "Copyright 2004" legal notice. The majority of hacked variants are based on this version.
This game was also present in the "Play Vision"/"Fun Station" game set, and as such was later released by Waixing (with an altered copyright notice).
Convection (Nature Color)[]
Basic copyright revision that credits Nature Color Game. This variant is only known to appear on the "Turbo Charger" 18-in-1 plug & play.[1]
Convection (Waixing)[]
Basic copyright revision adding a "2005SR09397" legal notice; the game is otherwise unaltered.
Convection Crossing[]
Features different graphics than other versions, with the collectable objects being bells. Uses a different level layout than the original Convection (and Gate). This variant is only known to appear on the ColaCao mini arcade.
Trans-Mission[]
Changes the player to a red ball collecting bowls of rice. Features a "Copyright 2004" legal notice.
Transmission (Qi Sheng Long, VT03)[]
A VT03 conversion of Trans-Mission; uses similar theming to the original, but the graphics are completely redrawn in comparison.
Convection (Waixing, VT03)[]
Identical to the Qi Sheng Long VT03 version of Transmission visually, but has altered music. Named after an otherwise-unrelated 8-bit version, likely to make the two games share the same "copyright".
Exchange[]
Changes the player to an alien collecting diamonds. Features a "Copyright 2004" legal notice.
Bean Kids[]
Changes the player to a bean; other graphics are largely unaltered from Convection. The title screen is written in the Bubble Bobble Part 2 font; the "bean" shown on the title screen is modified from the Cabbage Patch Kids logo.
Teleport (VT03)[]
A VT03 conversion; while named after the Teleport version, the graphics are modeled after the 8-bit version of Trans-Mission (though are redrawn in comparison). Appears to have originally featured a "Copyright 2004" legal notice.
Cute Kids[]
Basic title screen variant of Bean Kids.
Goal Keeper[]
A game where the player controls a boy that has to try to block the ball the other person is trying to shoot into the net. The original version of the game features no audio whatsoever; a later revision adds a music track, which is reused from River Jump.
This game appears to be a more advanced version of Elmo's Super Soccer; a minigame from the licensed Techno Source "Elmo's World" plug and play system. The games on the final Elmo's World system are entirely reprogrammed, and do not seem to be Nice Code-affiliated; it is unknown if Nice Code was involved in the production of the system at some point. Other games that are seemingly Elmo's World-based include River Jump, Aquarium, Meccano, and possibly Cookies Labyrinth and Happy Match.
Goal Keeper (Qi Sheng Long)[]
Identical to the original version visually, but uses the music track from Fairy's Treasure. Presumably, this was done to add audio to the original revision, separate from the variant that adds River Jump music.
Goblet Tower[]
A Tower of Hanoi game where the player has to stack rows of wine glasses from longest to shortest. This game was released as a pair with Move Box, which uses slightly different gameplay rules.
This game is very likely a carry-over from an "educational computer" Famiclone. What is believed to be the original revision of the game uses CHR-RAM for graphics, and features a music track. However, this variant is only known to appear on the "Portable FC-LCD" system as a VT01 conversion.
Goblet Tower (alternate revision)[]
A revision that converts the game to use CHR-ROM and removes the background music. This variant is the most commonly released version on plug & play systems.
Goblet Tower (alternate revision, 25-in-1)[]
Based on the alternate revision (with no music), but features different graphics in comparison, including changing the wine glasses into soda cans. This variant is only known to appear on an unbranded 25-in-1 plug & play.
Stub Game[]
Based on the alternate revision (with no music). Changes the wine glasses into nails, which are picked up by a magnet.
Stub Game (Waixing)[]
Identical to the above version visually, but adds a music track that plays on the title screen and in-game, which is a rendition of the title screen music from the unlicensed Sega Mega Drive game 777 Casino.
Stub Game (Waixing, VT03)[]
A VT03 conversion of Stub Game; the graphics are completely redrawn in comparison to other versions. Similar to the "25-in-1" version, this variant has the player picking up soda cans. Also features a different music track than Waixing's 8-bit version. This is one of few Waixing Nice Code releases that appears to be fully customized; as most others are simple color/shading hacks, and/or are modified from other companies' preexisting variants.
Golden Bird[]
Originally produced for Power Joy Ltd (though the title screen features no direct credit). A game similar to the final level of Donkey Kong, but without a jumping ability. The player must climb up ladders and rescue birds from cages while avoiding enemies.
Greedy[]
Originally produced for (and credited to) Power Joy Ltd. It is a basic Snake game where the snake's body is made of money bags.
This game originally featured two-player modes, including both a cooperative and competitive mode. However, virtually all releases remove these modes; while this is common for Nice Code titles in general, copies of Greedy with the two-player options enabled are particularly uncommon.
One By One (Qi Sheng Long)[]
Changes some of the graphics, as well as the music track; the snake's body is no longer made out of money bags.
Greedy (VT03)[]
A VT03 conversion; the graphics are completely redrawn in comparison to the original. The outer walls of the playfield are changed to a giant snake biting the scoreboard.
Greedy (Shenzhen Niutai, VT03)[]
A VT03 conversion; uses completely different graphics in comparison to the above version (and other variants).
Greedy Snake[]
Basic title screen variant of Greedy.
Snack Dominose[]
Basic title screen variant of Greedy.
Hallihoo[]
A game where the player controls a blue flying creature (possibly an owl) that has to collect all of the bells in the level while passing through obstacles. When all bells are collected, an exit staircase opens that leads to the next level. Credited to Power Joy Ltd. This game runs on the same engine as Gate, which uses slightly different gameplay rules.
Magic Place[]
Changes the player to a bouncing square that avoids bugs and spiked balls; the bells are changed to stars. Features a "Copyright 2004" legal notice.
Balloon Labyrinth (VT03)[]
A VT03 conversion; the graphics are completely redrawn in comparison to other versions. The player is changed to a white puppy in an orange dress, who collects heart-shaped balloons.
Hallihoo (Shenzhen Niutai, VT03)[]
A VT03 conversion of the original Hallihoo; the graphics are completely redrawn in comparison. The title screen has its logo surrounded by blobs from Puyo Puyo.
Ghost Collector[]
Basic title screen variant of the original Hallihoo.
Hammer and Nail[]
Originally produced for (and credited to) Power Joy Ltd. The player controls a hammer and must hit nails when they hover over holes on the playfield. There are two versions of the game with different background music.
Eidolon's Revenge (Qi Sheng Long)[]
Changes the player to a ghost that punches jumping stars into holes.
Irrigate (VT03)[]
A VT03 conversion; changes the hammer to a watering can, with the nails changed to jumping sprouts that are planted in the ground.
Happy Match[]
A card-matching game. The first level has 6 cards, the second has 8 cards, and all levels following have 12 cards. When a level is completed, a rabbit claps for the player; who, curiously, appears to be traced over the body of Elmo from Sesame Street. The level complete theme is taken from the title screen to Mahjong on the Famicom.
This game, alongside Cookies Labyrinth, shares a close resemblance to the four "Elmo's World"-based Nice Code games (River Jump, Aquarium, Goal Keeper, and Meccano). In particular, all of the games use similar fonts (often in rainbow coloring) that are not widely used in other Nice Code titles. However, Happy Match does not have an equivalent game on the Elmo's World plug & play; suggesting it may have been a scrapped concept for the console.
Match Cards (Qi Sheng Long)[]
Basic title screen variant of Happy Match.
Heroes Mice II (VT03)[]
The sequel to Heroes Mice, the VT03 version of Mouse Hero. A cat is dropping mice from above, and a mouse must put the falling mice on the ground and throw bombs up at the cat. Mice are caught using the B button, while bombs are thrown with the A button. The game takes place in a funhouse-like setting with cat-designed doors and chairs. It is VT03-exclusive.
Hit-Mouse[]
Whack-a-Mole game with four holes. The player must hit "mice" (pink and purple moles) while avoiding hitting sprouts. When scores are tallied at the end, the moles appear as proper mice. Uses a rendition of "Oh My Darling, Clementine". Features a "Copy Right 2002" legal notice. This game is only controlled with the joystick. An earlier revision of this game starts on a "Stage 00" instead of Stage 01, and requires an additional button press to start the game; this is fixed in a later variant.
Despite using graphics identical to what is present in Toad in the Hole and the results screens in both games being identical to each other, this game is programmed completely from scratch in comparison, and was likely developed after Toad in the Hole was. Of additional note is that Toad in the Hole appears to have originally been titled "Hit-Mousee", with its title screen seemingly being stripped to label it and Hit-Mouse as separate games.
This game was also present in the "Play Vision"/"Fun Station" game set, and as such was later released by Waixing (with an altered copyright notice).
Hit-Mousee[]
A basic title screen variant; plays the same as the earlier revision of the game, but is compiled differently in code. Possibly predates the Hit-Mouse version; notably, the "Hit-Mousee" name is the same stripped title seen in the coding of Toad in the Hole.
Knocking (VT03)[]
A VT03 conversion that features fully-redrawn graphics. The game now takes place above the clouds, with the player hitting monsters while avoiding hitting angels. This version starts on "Stage 00".
Monster Trouble (VT03)[]
A VT03 conversion that has the player hit monsters in front of a castle; starts on "Stage 00".
Pigs & Bird (VT03)[]
Modified from the Monster Trouble variant. Features Angry Birds-themed graphics; starts on "Stage 00". This version is only known to appear on Wellminds and Bao Bao Long consoles (such as the "BL-818A" 118-in-1).
Hot Racing[]
A Road Fighter clone. The player can choose a variety of vehicles and ride them in different levels. Infamously, one car is labeled as a "Farreri". The bottom-left corner of the selection menu misspells the game as "Hot Rucing". Features a "Copy Right 2002" legal notice.
Hot Racing (alternate revision)[]
An uncommon variant that features motorcycles instead of cars. This version appears on the "Racing Challenge 8-in-1" plug & play with the menu select screen disabled, instantly selecting the first vehicle (with others inaccessible); if the menu is re-enabled via hacking, it can be seen that all cars were replaced. Features a "Copy Right 2002" legal notice.
Metro Mania (Power Joy)[]
Basic title screen variant of Hot Racing; still says "Hot Rucing" in the selection menu. Credited to Power Joy Ltd.
Super Racing[]
Basic title screen variant of Hot Racing; still says "Hot Rucing" in the selection menu. This variant originates from the "Play Vision"/"Fun Station" game set; it was later featured in Waixing's set with no further changes. Ironically, Waixing's release of Super Racing features the PRG data for Football tucked inside of its CHR data; likely from a sloppy removal of the game from the original multicart menu(s).
Super Racing (Waixing, VT03)[]
VT03 conversion of the Waixing Super Racing variant; graphics are given added colors/shading.
Hunter[]
Either a clone or advanced hack of Duck Hunt. The basset hound-like dog from the original is changed to a blue bulldog. The game's music and sound effects are likely sourced from a commercial Famicom/NES title (though the source itself is unknown). It does not feature the clay pigeons mode.
Hurry Burry[]
Clone of the Windows 3.1 shareware game Zeek the Geek; the graphics are closely modeled after the original. The player must navigate a maze to collect a mushroom, while avoiding obstacles such as carnivorous plants (which will eat the player upon contact). The player can push objects such as boulders and explosives, often required to open paths; strawberries can be pushed into carnivorous plants' mouths to distract them. Flowers and treasure chests can be collected for bonus points. Pressing A or B on the controller will reset the level.
The earliest known revision of the game features a Nature Color copyright notice; it is not 100% clear if this is the original release. This version features a rendition of the main theme to Adventures of Lolo 2; the music cuts out if the player resets the level, suggesting the game may have not had music originally.
Hurry Burry appears to be tied to a "set" of puzzle-based games, which also includes Dice Legend, Dringle, and Strong Pill. The games share a similar engine, and their origin is unclear; despite having Nice Code/Power Joy variants, they are uncommon in their respective game sets. Some versions appear to be connected to Inventor.
Hurry Burry (Power Joy)[]
Compared to the Nature Color version, the Power Joy variant removes the level music and features a simpler title screen. The animation frames on the title screen were blanked out, but the code is still intact.
Hurry Burry (Waixing)[]
Changes the level-reset function into a level select menu; the music playback is fixed, no longer cutting out upon opening the menu. Adds a "2005SR09638" legal notice. The game is otherwise unaltered from the Nature Color version.
Soy Bean Story (Waixing, VT03)[]
A VT03 conversion with completely different graphics; adds a custom music track. The originally-animated title screen is replaced with a static one; the player is changed to a yellow creature. This is one of few Waixing Nice Code releases that appears to be fully customized; as most others are simple color/shading hacks, and/or are modified from other companies' preexisting variants.
Ice Ocean[]
Originally produced for Power Joy Ltd (though the title screen features no direct credit). Clone of Imagic's No Escape! for the Atari 2600. A mermaid must hit fish by bouncing a ball on top of their heads. In order to do this, the ball has to bounce off a fragile wall. Hitting a fish from the bottom will cause a destroyed fish to respawn.
This game is one of several Nice Code titles that is derived from an Activision/Imagic Atari 2600 game; the others including Aim Cruise, Candy Workshop, Little-Witch, and possibly Sky Dreamer. This may suggest that Nice Code originally developed these games as licensed ports for a seemingly-unreleased Activision/Imagic plug & play, likely for Techno Source (who did release an Activision plug & play in 2005, albeit on non-NES-based hardware).
Icecap (Qi Sheng Long)[]
Minor variant of Ice Ocean with a different title screen and a slightly different color palette. Some of the background tiles appear corrupted due to poor hacking.
Invincible Girl (VT03)[]
A VT03 conversion of Ice Ocean; the graphics are completely redrawn in comparison.
Indreak in the Conduit[]
Effectively a clone of Magic Egg, another Nice Code game. The player must shoot monsters while avoiding hitting fairies. The only known version of this game is a Qi Sheng Long variant, so the original game's title is unknown. Since the game has a (glitchy) credits screen, it is likely a Power Joy variant was also produced.
Indreak (Qi Sheng Long)[]
Basic title screen variant of Indreak in the Conduit. This variant also zeroes out the two-player mode; while this is common for Nice Code titles in general, it is one of only eight Qi Sheng Long VT02 variants to have this distinction.
Jig Chick (VT03)[]
A clone of Q*bert, likely modeled after the NES version. The player controls a chick, and must color all of the cubes red while avoiding falling bombs. Some blocks are greyed out, and will shoot out fire as an additional hazard. On rare occasions, the gray tiles will display a "50" indicator, which grants 500 extra points when stepped on. Unlike the original Q*bert, the pyramid formations change per level (though the colors do not). The game does not feature any equivalent to Coily or any other Q*bert enemies. It is VT03-exclusive.
Trivia[]
- Nice Code would re-use the Jig Chick name for a VT168 game they would develop for JungleTac's vertical Classic Max Pocket 30-in-1 handheld systems, which were primarily sold in Asian territories (see: the Extra Classic Max Pocket in Taiwan) and in Russia by Ritmix as the RZX-12 and Cybertoy as the Classic Pocket. It is unknown if this game is related to the VT03 game.
Jump-Jump[]
Originally produced for (and credited to) Power Joy Ltd. The player has to jump on the logs falling down the waterfall until they reach the top. The original version of the game features no audio whatsoever; a later revision adds music and sound effects.
Jungly Guy[]
The player controls a Native American man, and must capture ducks in bags that are laid out on the playfield. A faster round creature runs around the center of the screen, which cannot be caught in bags. Credited to Power Joy Ltd. This game appears to run on the same engine as Cub Adventure.
Tactful[]
A variant from the unknown Firecore-affiliated game set. Graphics are altered to be military-themed, with the player dropping grenades. Unlike most other games from the "Firecore" set, Tactful appears regularly on plug & plays from other manufacturers.
Tactful (Play Vision/Fun Station)[]
Based on the above version, but the player and enemy sprites are altered in comparison. In this variant, the player lays landmines instead of grenades. The game's colors are also altered (the original uses a dark green background, whereas this version uses an orange background). This variant originates from the "Play Vision"/"Fun Station" game set; it was later featured in Waixing's set with no further changes.
Justice[]
A clone of the Batman NES game. The player controls a character resembling the Green Lantern, who can beat enemies up, collect power-ups, and jump on platforms to complete the level. All known versions feature no copyright notation.
Thunder Man (VT03)[]
A VT03 conversion; the graphics are completely redrawn in comparison to the original.
Lightning[]
A racing game where the player races against an opponent on a separate track. Each racer must dodge cars and attempt to reach the finish line. Also features a two-player simultaneous mode. Credited to Power Joy Ltd.
This game's design is somewhat similar to Street Racer for the Atari 2600. In particular, it resembles the "Jet Fighter" mode (games #17-20) with the shooting ability removed; using very similar layouts for the opponent racers. This may suggest the game is derived from an Atari plug & play title that didn't make the final cut.
Deformable (Power Joy)[]
A variant that changes several aspects of the game. The player dodges obstacles on the road itself rather than opponent drivers, and collects coins on the way to the finish line. The player can obtain power-ups that, if picked up twice in a row, will transform the vehicle into an airplane that can fly above the track. Credited to Power Joy Ltd. Some revisions have an animated title screen, while others have a static one.
Deformable (Power Joy, alternate revision)[]
Virtually identical to the above version, but the music is changed to a heavily sped up version of the music also used in Snaffo. Additionally, the game starts on a "Level 0" instead of Level 1; the ground color is changed from pink to green. Based on the revision with an animated title screen.
Gallop[]
Based on the Deformable version; uses different graphics compared to other versions. The only known copy of this game lacks a title screen, although graphics for one are present in its ROM.
Road Hero[]
A variant from the unknown Firecore-affiliated game set. Based on the Deformable version; uses different graphics compared to other versions.
Road Hero (Play Vision/Fun Station)[]
Virtually identical to the above version, but adds a few sound effects. This variant originates from the "Play Vision"/"Fun Station" game set; it was later featured in Waixing's set with no further changes.
Road Hero (Waixing, VT03)[]
VT03-enhanced version of the 8-bit version(s); graphics are given added colors/shading.
Deformable (VT03)[]
Deformable (Shenzhen Niutai, VT03)[]
A VT03 conversion of Deformable; the graphics are completely redrawn in comparison. The background music is removed. Despite Shenzhen Niutai releases generally being less common on plug & plays, this version often appears on VT32 consoles (albeit with its "ALL RIGHTS RESERVED" notice removed).
Gallop (Qi Sheng Long)[]
Basic title screen hack of Lightning; unrelated to the other version titled Gallop.
Transform[]
Basic title screen variant of Deformable; based on the revision with an animated title screen.
Little-Witch[]
Originally produced for Power Joy Ltd (though the title screen features no direct credit). Clone of Activision's Chopper Command for the Atari 2600. The player controls a witch on a flying broom and must shoot oncoming enemies. The game is set up like a side-scrolling shooter, but the witch is stuck on a single screen.
This game is one of several Nice Code titles that is derived from an Activision/Imagic Atari 2600 game; the others including Aim Cruise, Candy Workshop, Ice Ocean, and possibly Sky Dreamer. This may suggest that Nice Code originally developed these games as licensed ports for a seemingly-unreleased Activision/Imagic plug & play, likely for Techno Source (who did release an Activision plug & play in 2005, albeit on non-NES-based hardware).