BootlegGames Wiki
BootlegGames Wiki
Advertisement

This is a list of 8-bit (NES/Famicom and enhanced VT) games made, assumed to be made, or otherwise distributed by Nice Code Software, organized by original game name, from Q-S.

IndexIntellivision & Atari portsNature Clan gamesCasino and casual gamesOlympic gamesDisney's Math Quest with Aladdin level clones8-bit educational programsVT32 educational programsNES/Famicom hacksFamicom cartridge games
Plug and play console games: 0-ABC-EFG-LM-OPQ-ST-Z

Qiao Qiao Pin (巧巧拼)[]

A slide puzzle game; unlike Puzzle, it features proper artwork on the pieces. The game features no music and minimal sound effects. This game is only known to appear on a specific 300-in-1 game set (seen on systems such as the "Nyko Game Console"), listed as "Clever Puzzle". Due to the game's obscurity, its link to Nice Code cannot be 100% verified.

Quiz[]

A quiz game where the player selects from one of four multiple-choice answers. The game also has faux-game show options, allowing the player to phone a friend, rule out two options, and ask for audience feedback on the correct answer. If the player gets a question wrong, the correct answer is highlighted and the quiz starts over from the beginning (in the same question order). The known version is credited to Power Joy Ltd; however, this is likely not the original release. This game was originally only known to appear on the 30-in-1 "Power Joy Supermax" cartridge; however, it has since appeared on several newer plug & plays (often erroneously listed as "Richer").

The actual questions are based on various subjects, though feature some oddities. A very large amount of questions surround India and Hinduism, as well as neighboring countries such as Pakistan; ranging from information on Bollywood actors to details on war memorials. This implies the game was originally designed for the Indian market. Other questions are notably very dated; such as asking when the next World Cup and Commonwealth Games will be held, with options ranging from 2001 to 2003. Additionally, several "correct" answers are debatable, such as a question saying green is a primary color, while yellow is not.

The Way to Millionair[]

The-way-to-millionair-0

Mock-up title logo.

The-way-to-millionair-1

Unused graphics.

Judging by the CHR data in the ROM of Quiz, an earlier release of the game was titled The Way to Millionair [sic], and featured a "2001 Copy Right" legal notice. However, this version has not yet been found in any form, and it is unknown if it was ever released. A number of unused graphics of a boy character are also present, likely connected to the "Millionair" version. It is unknown if this is the variant presumably designed for the Indian market.

Rabbit[]

Rabbit1

Title screen.

A clone of Frogger featuring a pink rabbit as the playable character. The rabbit is a modified sprite of the mouse from Little Samson ("K.O."); some text is written in the Bubble Bobble Part 2 font. Some sprites are modified and repurposed from Nice Code's Pulveration and Burry (namely the tank and bee graphics). Credited to Power Joy Ltd.

Levels 1-10 of Rabbit have the player hop across floating ice in a river, while levels 11-20 have the player run across a highway; effectively separating Frogger's river and road segments into different stages. Levels 21-30 feature the highway and river simultaneously; confusingly, completing level 30 leads to a "level 37", which features five top crevices like the original Frogger. On the 33rd and final stage ("level 39"), the road obstacles are erroneously (?) placed on top of the floating ice, making it borderline unplayable; completing this level leads to the high-score table. Crocodiles, snakes, and cars are changed to whales, bees, and tanks, respectively.

The game uses music from the bootleg Famicom port of Pokemon Gold; this suggests a connection to Mars Production, though the exact link is unclear. The original version of this game is only known to appear on a specific 300-in-1 game set (seen on systems such as the "Nyko Game Console"), erroneously labeled as "Ribbit".

Across River (Power Joy)[]

Identical to the original version, but changes the title on the title screen; possibly uses a slightly different color palette. The "Power Joy Ltd" credit is still present on the title screen. The graphics data of this variant still contains the tiles used for the "Rabbit" logo from the original version. This variant is only known to appear on the 30-in-1 "Power Joy Supermax" cartridge.

Across River ("Copyright" version)[]

Based on the original Across River variant, but replaces the pink rabbit sprites with a spherical pink creature reminiscent of Jigglypuff from Pokémon. The game appears to feature a "Copyright 2004" legal notice on the title menu, though the menu option is blanked out in the currently dumped revision. This variant is only known to appear on the "Millennium Super Arcade" 110-in-1 console.

Rabbit Village[]

Originally produced for (and credited to) Power Joy Ltd. Rescue rabbits from a burning building using an elevator while avoiding bullets shot from wolves in planes. The wolf sprites appear to be modified from Pooyan.

Rabbit's Crisis (Qi Sheng Long)[]

Basic title screen variant of Rabbit Village. The original version of this hack features a graphic of Bugs Bunny on the title screen (lifted from Wait and See!); a more common later revision removes his sprite.

Racing Fighter[]

Clone of Spy Hunter. It is a racing game in a top-down perspective; the player drives a Jeep-like vehicle. The player has a limited amount of bullets that can be shot at other cars. If the player runs out of fuel before reaching the finish line, they will lose a life. Features a "Copy Right 2002" legal notice.

Racing Fighter (Power Joy)[]

Features a slightly different player sprite; the title screen is altered to have a wiping effect. All music and sound effects are removed. Credited to Power Joy Ltd. This variant is only known to appear on Retro-Bit "Go Retro! Portable" handhelds.

Racing Fighter Moto ("Copy Right" version)[]

Replaces the player and enemy Jeeps with motorcycles. All other graphics are left intact, including other vehicles; the Jeep is intact in the cutscenes and the game over screen. All music and sound effects are removed. Features a "Copy Right 2002" legal notice.

Racing Fighter Moto (Power Joy)[]

Based on the "Copy Right" version. Some additional background sprites are altered, and the game over screen is partially redrawn. The title screen is altered to have a wiping effect. Credited to Power Joy Ltd.

Galaxy Killer (Waixing)[]

Changes all vehicles to spaceships and blanks out most background tiles (save for the track outline); making the game resemble a space shooter. The player is given 250 bullets in this version, whereas other variants only give the player 30 bullets. The cutscenes are replaced with plain text reading "FINISH - Press Start to Next Mission". It is unknown if this is a version fully customized by Waixing, or if it is an obscure preexisting variant.

Racing Guy[]

The player must build one of four toy cars by installing preset parts onto it. After this, they can compete in "Power" (a game of Tug-of-War with two cars), "Championship" (a "race" that literally does nothing and controls itself), and "Distance" (inexplicably, a hack of Javelin Throw from Track & Field). Features a "Copy Right 2002" legal notice. This game is only known to appear on the 30-in-1 "Power Joy Supermax" cartridge.

River Jump[]

Elmo (from Sesame Street) must cross the river when the shape he is standing on flows down the stream.

This game appears to be a more advanced version of Elmo's Shape Jump; a minigame from the licensed Techno Source "Elmo's World" plug and play system. The games on the final Elmo's World system are entirely reprogrammed, and do not seem to be Nice Code-affiliated; it is unknown if Nice Code was involved in the production of the system at some point. Other games that are seemingly Elmo's World-based include Aquarium, Goal Keeper, Meccano, and possibly Cookies Labyrinth and Happy Match.

River Jump ("human" revision)[]

Replaces Elmo with a generic human protagonist in a grass skirt.

River Jump ("alien" revision)[]

Replaces Elmo's head with an alien while retaining his body.

Road Worker[]

Originally produced for Power Joy Ltd (though the title screen features no direct credit). The player must repair the broken parts of the road - using the selection of parts at the bottom of the screen - to allow a van to pass through. Uses a rendition of the music from Adventures in the Magic Kingdom.

Some revisions of the ROM feature a two-player mode. This mode was seemingly added later on, as it overwrites the function of a button input that is commonly used to display the secret Power Joy credits screens.

Repair Urgently (VT03)[]

A VT03 conversion; the graphics are completely redrawn in comparison to the original.

Road Man (Qi Sheng Long)[]

Basic title screen variant of Road Worker.

Rural Goblin[]

A Whack-a-Mole game with twelve holes; the player must hit masked characters while avoiding hitting flowers. The player hits the A button to whack holes on the lefthand side, and hits the B button for the righthand side. There is an alternate revision where both sides of the screen are controlled solely by pressing the A button. Credited to Power Joy Ltd.

Knock Time[]

Changes the enemies to monsters and the flowers to a boy in a bear costume. Based on the revision that solely uses the A button.

Slap Goblin (Qi Sheng Long)[]

Basic title screen variant of Rural Goblin; based on the revision that solely uses the A button.

Sea Wolf[]

A first-person shooter. Attack enemy ships (which can be seen on a radar) with bullets. Sea Wolf shares some similarities with the (Tele-Games) Atari 2600 game Submarine Commander, including what seem to be imitation sound effects based on said game. This may suggest that it is based on the coding of a scrapped Atari-licensed title. Credited to Power Joy Ltd.

Warfront (Qi Sheng Long)[]

Changes the enemies to military helicopters in the desert.

Trivia[]

  • This game's name would be reused for a 16-bit handheld game believed to be developed by Nice Code, which is an updated version of their 8-bit game Submarine.

Sea-Maid[]

Clone of "Melody's Daring Dive" from the PC game The Little Mermaid II: Return to the Sea; the graphics are closely modeled after the original. The player dives for gems under the ocean; the player must take breaks to obtain air bubbles and/or grab air from above the surface. What appears to be the original release features levels that are single-screen and simplistic. There are only four levels in the game. The game uses music from Shoukoushi Cedie. Features a "Copy Right 2002" legal notice.

Another game mode from The Little Mermaid II was also cloned by Nice Code, under the name Octopus.

Sea-Maid (Power Joy)[]

Compared to the "Copy Right" version, levels in this version are larger and scroll vertically (though there are still four levels total). The mermaid is completely redrawn to a male diver, possibly to hide resemblance to The Little Mermaid. Credited to Power Joy Ltd.

Frog[]

Based on the single-screen "Copy Right" version; changes the player sprite to a swimming frog. Features a "Copyright 2004" legal notice.

Frogman[]

Based on the scrolling-screen "Power Joy" version; it is unrelated to the Frog variant. The player is changed to a scuba diver in an orange suit. The collision detection appears to be broken in this hack, with many invisible walls blocking the player's path. This variant originates from the "Play Vision"/"Fun Station" game set; it was seemingly never republished by Waixing.

Sea-Man (Waixing)[]

Basic copyright revision of the Power Joy version of Sea-Maid, adding a different legal notice ("2005SR09422" in some revisions, "200518042" in others); the game is otherwise unaltered.

Sea-Man (Waixing, VT03)[]

VT03-enhanced version of the 8-bit Sea-Man; graphics are given added colors/shading.

Jewel Dive[]

Basic title screen variant of the Power Joy version of Sea-Maid.

Seaport Guarl[]

Originally produced for Power Joy Ltd (though the title screen features no direct credit). The player controls a tank on a dock, and has to shoot at three cannons on a large ship; the ship cannons constantly shoot back at the tank.

The game's title is presumably a misspelling of "Seaport Guard". Bizarrely, the "L" on the game's title logo appears to actually be a "D" with its top-right corner missing; making it unclear how the typo even occurred.

Revenge of the Flyer (Qi Sheng Long)[]

Changes the player tank to a plane, and the ship to some sort of flying vehicle.

Fateful Battle (VT03)[]

A VT03 conversion of the Revenge of the Flyer variant; graphics are given added colors/shading. Uses similar player/enemy sprites to the original, with a fully-redrawn title screen and dock.

Season Garden[]

Originally produced for Power Joy Ltd (though the title screen features no direct credit). A Whack-a-Mole game with nine holes, controlled with a virtual hammer. The seasons change as the game progresses; alongside a changing sun in the top-left corner (with slight resemblance to Nature Clan). Hitting monsters will award 10 points, and hitting gems awards higher score values; however, hitting a deer will retract 50 points.

Knock It (VT03)[]

A VT03 conversion; the graphics are completely redrawn in comparison to the original. The seasonal aspect is largely removed, including blanking out the sun character.

Seething[]

Originally produced for Power Joy Ltd (though the title screen features no direct credit). A top-down racing game where the player must dodge cars and obstacles. Many parts of the road are broken, in which the car will have to use a ramp to jump over to the other road half.

Extreme Racing (VT03)[]

A VT03 conversion; the graphics are completely redrawn in comparison to other versions. Uses motorcycles instead of cars.

Speed Crisis (VT03)[]

A VT03 conversion; uses similar theming to the original Seething, but most graphics are fully redrawn in comparison.

Sky Wing[]

A vertically-scrolling shooter where the player controls an airplane, shooting down other planes flying above a canyon landscape. Enemy planes occasionally drop power-ups that grant the player bullet upgrades. The player has a special attack that launches a row of missiles across the screen, wiping out all enemies. Each stage end in a boss battle against a larger enemy. All known versions feature no copyright notation.

Sky Wing (VT03)[]

VT03 conversion of the 8-bit version; graphics are given added colors/shading. Uses similar player/enemy sprites to the original, with a fully-redrawn title screen and background graphics.

Battle Plan (VT03)[]

A VT03 game that is seemingly built off of the same engine as Sky Wing, but the game is largely altered in comparison. The player controls a spaceship that shoots fast lasers by default. In addition to airbound enemies, there are many tanks and military bases fixed to the ground below. The player's movement is altered to be locked in four directions (whereas Sky Wing has diagonal movement); the special attack is removed.

Space Base[]

Originally produced for Power Joy Ltd (though the title screen features no direct credit). The player controls a cannon in the center of the screen, and must defend its base from oncoming objects.

Aether Base (Qi Sheng Long)[]

Uses similar theming to the original Space Base, but most graphics are fully redrawn in comparison; the music is also changed.

Space War[]

A generic shooting game. The player controls a tank that shoots upward at small planes. The enemy ships fly across the screen in straight lines, occasionally curving downward. The original version of the game has another game variation, Defensive, built into its code. Features a "Copyright 2004" legal notice. This game more commonly appears on plug & plays as Gallagant, a title-hacked version.

This game would receive a significant amount of hacked variants; at least 24 different hacked versions are known to exist (some of which are based on Defensive in terms of gameplay).

Defensive[]

Built off of the same file as Space War. The graphics are changed to take place in outer space. Compared to Space War, Defensive features enemies that dive towards the player. Additionally, the game adds two electric bases that can protect the player's ship; the bases can be enabled three times per level/life. Features a "Copyright 2004" legal notice. This game more commonly appears on plug & plays as Lunarian, a title-hacked version.

Gallagant[]

Basic title screen variant of Space War; credited to Power Joy Ltd. The built-in Defensive code is still visible in its CHR data. This variant is considerably more common to find than the original Space War version. The game's title is possibly intended to mimic Galaga. An uncommon alternate revision has overhauled music.

Lunarian[]

Basic title screen variant of Defensive; credited to Power Joy Ltd. The built-in Space War code is still visible in its CHR data. This variant is considerably more common to find than the original Defensive version.

Garden War[]

Changes the enemies into bees in a rose garden. Based on Space War in gameplay. The original version of the game has another game variation, Resistant, built into its code. Features a "Copyright 2004" legal notice.

Resistant[]

Built off of the same file as Garden War. Features incoming planes in front of palm trees. Based on Defensive in gameplay. Features a "Copyright 2004" legal notice.

Firebase[]

Features a rounded player ship and satellites in the background. Based on Space War in gameplay. Features a "Copyright 2004" legal notice.

Crisis[]

Uses somewhat-simplified graphics and a solid gray background. Based on Defensive in gameplay. Features a "Copyright 2004" legal notice.

Archer[]

The player is changed to a centaur wielding a bow and arrow; enemies are changed to bats. Based on Defensive in gameplay. Features a "Copyright 2004" legal notice. An uncommon alternate revision has overhauled music.

Archer (Waixing)[]

Published in Waixing's game set; virtually identical to the above version. Adds a copyright notice reading "2005SR09394" on the title screen.

Cryptic Base (Qi Sheng Long, VT03)[]

A VT03 conversion that uses similar sprites to Resistant. Based on Defensive in gameplay.

Aether Fighter (Waixing, VT03)[]

Identical to Qi Sheng Long's Cryptic Base visually, but has with altered music. Ironically, the game seems to be named after a completely unrelated Astrosmash hack titled Aether Fighter; implying that Waixing confused two actually-separate games as being the same title. Both games share the same "copyright", with a notice of "2005SR09392".

Gallagant (VT03)[]

A VT03 conversion of the original Gallagant; graphics are given added colors/shading. Uses similar player/enemy sprites to the original, with fully-redrawn backgrounds. Credited to Power Joy Ltd.

Alone (VT03)[]

A VT03 conversion that changes the player ship into a robot wielding a gun. Based on Defensive in gameplay. Credited to Power Joy Ltd.

Robot[]

Likely originates from the unknown Firecore-affiliated game set. Similar to Alone, the player ship is a robot wielding a gun. Based on Space War in gameplay.

Robot (Waixing)[]

Published in Waixing's game set; virtually identical to the above version. Adds a copyright notice reading "2005SR08457" on the title screen.

Robot (Qi Sheng Long, VT03)[]

VT03 conversion of the 8-bit version(s); graphics are given added colors/shading. Uses similar player/enemy sprites to the original, with a fully-redrawn title screen.

Robot (Waixing, VT03)[]

Identical to the Qi Sheng Long VT03 version of Robot visually, but has altered music.

Defensive ("Firecore" affiliate)[]

Originates from the unknown Firecore-affiliated game set; it is not connected to the original version, and is based on Space War in gameplay. Enemies are changed to UFOs.

Defensive (Play Vision/Fun Station)[]

Virtually identical to the above version, but has altered music. This variant originates from the "Play Vision"/"Fun Station" game set; it was later featured in Waixing's set with no further changes.

Defensive (Waixing, VT03)[]

VT03-enhanced version of the 8-bit version(s); graphics are given added colors/shading.

Angel Area[]

Changes the player to an angel with a magic wand; the background is changed to clouds. Based on Space War in gameplay. This variant is only known to appear on a few 2020s handheld systems.

Woo Fire[]

Based on Space War in gameplay. This variant is only known to appear on the ColaCao mini arcade.

Jet Defender[]

Basic title screen variant of Gallagant.

Speed Challenge[]

Originally produced for (and credited to) Power Joy Ltd. A top-down racing game similar to Micro Machines. The player races against four opponents; features varying background designs that alternate at random.

Speed Challenge (Shenzhen Niutai, VT03)[]

A VT03 conversion; the graphics are completely redrawn in comparison to other versions.

Spider-Man[]

The player controls Spider-Man, and must shoot webs at enemies while swinging up a building. The game plays somewhat similar to Saboteur, but with greater control over the player. Every second level ends in a boss fight against a Spider-Man villain, who flies around the stage attacking Spider-Man. The first boss is the Green Goblin. Levels without boss battles are completed by passing certain score thresholds (e.g. scoring 2000 points will advance to level 2); levels ending in bosses require the player to defeat them. It is possible that this game stems from sort of scrapped licensed plug & play (presumably from Techno Source), though this is purely speculative.

Judging from the CHR data, three versions with different copyright notices were produced concurrently: reading "Power Joy Ltd", "Copyright 2004", and "Nature Color Game". Currently, the Power Joy version is the only one to have surfaced.

Rocketman[]

Replaces Spider-Man with a man wearing a jetpack, removing the hanging web graphics. This variant originates from the "Play Vision"/"Fun Station" game set; it was later featured in Waixing's set with an added copyright notice. Notably, it features a secret Power Joy credits screen with a different credited art designer and programmer than the original game.

Rocketman (Waixing)[]

Basic copyright revision adding a "2007SR02112" legal notice; the game is otherwise unaltered.

Cowpoke (Qi Sheng Long)[]

Replaces Spider-Man with a cowboy who uses a whip in place of the web; the enemies are replaced with cattle. The title screen artwork is modified from Bandit Bill's "Wanted" poster in the NES/Famicom version of Gun.Smoke.

Warrior (VT03)[]

A VT03 conversion; uses similar theming to Rocketman, but the graphics are completely redrawn in comparison. Uses a modified image of the Mission Impossible 2 film poster as its title screen.

Masked Man[]

Basic title screen variant of Spider-Man, changing the artwork on the title screen to a generic superhero. The in-game sprites are unaltered, save for removing spider designs in the background. This version was evidently produced concurrently with Masked Man II, as the "II" sprites were copied over from that version.

Spider-Man 2[]

Hacked from the second level of Nice Code's port of the Atari game Saboteur. The player climbs up the face of a building, shooting at Dr. Octopus while dodging a single bouncing projectile. Compared to the original Saboteur, the controls are hacked so that they are locked in four directions (whereas Saboteur has diagonal movement). Potentially stems from a scrapped licensed plug & play, though this is purely speculative.

Judging from the CHR data, three versions with different copyright notices were produced concurrently: reading "Power Joy Ltd", "Copyright 2004", and "Nature Color Game". However, not a single one of these variants has surfaced, with all known versions featuring no copyright notation.

Contest 2004[]

Changes the setting to an open arena in outer space; the player and opponents are changed to spaceships. This version features full movement, rather than the four-directional lock seen in Spider-Man 2. The game features much faster projectiles than in the Spider-Man version; orange and green opponent ships can launch two and three projectiles, respectively.

Judging from the CHR data, three versions with different copyright notices were produced concurrently: reading "Power Joy Ltd", "Copyright 2004", and "Nature Color Game". Currently, only the latter two variants have surfaced, while the Power Joy version has not.

Butterfly (Qi Sheng Long)[]

Based on the Contest 2004 variant. The player is changed to a butterfly, and the opponents to a turtle, a dragonfly, and a crab.

Unwonted Space (VT03)[]

A VT03 conversion; based on the Contest 2004 variant. The graphics are completely redrawn in comparison to other versions.

Masked Man II[]

Basic title screen variant of Spider-Man, changing the artwork on the title screen to a generic superhero. The in-game sprites are unaltered, save for Spider-Man being recolored orange; oddly, the spider webs in the HUD are retained.

Masked Man II (alternate revision)[]

Dr. Octopus in the first level is replaced with a generic bug. The colors are further adjusted so that Spider-Man is colored orange and green, and a small spot representing the spider symbol on his back is removed.

Spider-Man 3[]

Simply named Spider Man on the title screen. Save people in a burning building by climbing up the building and rescuing them through the window. Potentially stems from a scrapped licensed plug & play, though this is purely speculative.

Judging from the CHR data, three versions with different copyright notices were produced concurrently: reading "Power Joy Ltd", "Copyright 2004", and "Nature Color Game". Currently, the Power Joy version is the only one to have surfaced.

Masked Man III[]

Basic title screen variant of Spider-Man 3, changing the artwork on the title screen to a generic superhero. The in-game sprites are unaltered, save for Spider-Man's life icon being changed.

Story Box[]

Features four animated shorts, all of which star the Big Bad Wolf, and four 8-bit renditions of children's songs (ex: "If You're Happy and you Know It"). Unlike Mini Movies, there is no gameplay portion. Credited to Power Joy Ltd.

Street Dance (VT02)[]

A VT02 conversion of Street Dance, a Dance Dance Revolution clone originally developed by Inventor in 2000, that uses PCM samples of actual songs. It features a copyright year of 2008, and it is likely, albeit unconfirmed, that the 2008 version was produced by Nice Code. The game is commonly bundled with Nice Code's Hit-Mouse in a 2-in-1 compilation featured on several plug & play dance mats. The menu selection music is reused from the generic hacked versions of Astrosmash.

While some of the songs in the game are well-known (such as "Butterfly" and "Barbie Girl"), the game features a number of more obscure song titles (including its main song, "Boom Boom Dollar"). The songs featured in the 2008 version of Street Dance include:

  • Boom Boom Dollar - "Boom Boom Dollars (Red Monster Mix)" by King Kong & D Jungle Girls
  • Boys - "Boys" by Smile
  • Bad Wei - "5, 6, 7, 8" by Steps
  • Rap House - "Kick Da Vibe" by Rat House
  • Dub I Dub - "Dub-I-Dub" by Me & My
  • Spanish Dance - "El Baile del Pescao" by Aldo Ranks
  • Hero - "Hero" by Miss Papaya
  • Butter Fly - "Butterfly" by Smile
  • Barbie Girl - "Barbie Girl" by Aqua
  • The Rhythm Of The Night - "The Rhythm Of The Night" by A.M.P.
  • Get Ready For This - "Get Ready For This" by 2Unlimited
  • Two Times - "2 Times" by Ann Lee

Dance Gangnam Style[]

GNAGNAGS TYLE

Title screen.

A hack of the 2008 version of Street Dance themed around the 2012 song "Gangnam Style" by PSY; using a PCM-sampled version of the song as its only audio track. The background graphics are taken from Cha Cha Amigo, another Inventor-developed title. As with the 2008 release, it is unconfirmed, though likely, that this variant was produced by Nice Code themselves. This variant is only known to appear on uncommon PVP Station models.[1]

Strong Pill[]

The player controls a bug-like creature, who must reach an orb within a maze of tiles. The player can only push tiles if there are blocks of space open behind both the player and the tile (whereas most games of this type only require the latter). What appears to be the original release features music on the title screen, but only uses sound effects in-game. The game appears to feature a Nature Color legal notice on the title menu, which leads to an instructions screen if selected; though the menu option is blanked out in the currently dumped revision. Oddly, the instructions title the game "Strongly Pill".

Strong Pill appears to be tied to a "set" of puzzle-based games, which also includes Dice Legend, Dringle, and Hurry Burry. The games share a similar engine, and their origin is unclear; despite having Nice Code/Power Joy variants, they are uncommon in their respective game sets. Some versions appear to be connected to Inventor.

The game's sole sound effect would be reused on several plug & play consoles' menus (e.g. the "Game Prince RS-1" series).

Strong Pill (BBG)[]

Switches the music cues so that the music plays in-game rather than on the title screen; the sound effects are removed. The Nature Color legal notice/menu option is changed to read BBG; the HEX data of the "NC" logo is intact, but is blanked out in the graphics data.

Strong Pill (Power Joy)[]

The Power Joy variant features no music, either on the title screen or in-game. The instructions menu option is changed to read "Strong Pill", with a "Power Joy Ltd" notice more logically placed below it.

Strong Pill (Waixing)[]

Published in Waixing's game set; based on the Power Joy version, as evident by it having additional font tiles from that variant. The scrolling animation on the title screen is removed; features a custom music track that plays throughout the entire game. Labels the instructions menu option "Strong Pill", with a "2005SR09644" notice placed below it.

Strong (Waixing, VT03)[]

VT03-enhanced version of the Waixing Strong Pill variant; graphics are given added colors/shading. The instructions menu option is removed entirely.

Submarine[]

The player controls a submarine, shooting down at enemy submarines while avoiding the other enemies' missiles. What appears to be the original release features a purple skyline with dark blue water; the player's submarine is partly submerged in the water. Features a "Copyright 2004" legal notice. The game's music is taken from Tecmo Cup Soccer Game, specifically using the "Team Seals 2" theme.

Submarine (alternate revision)[]

Features brighter colors, with the sky being colored orange and using lighter blue water. Oddly, the player's submarine now sits above the water, making the player's hitbox higher-up; it is fully submerged in water on the title screen. This game may be part of the unknown Firecore-affiliated game set; however, it appears to have CHR data for a Power Joy copyright notice (that is not present in the other revision), making this version's origin unclear.

Whale (Qi Sheng Long)[]

Changes the player to a whale who shoots downward at other fish. The music is changed to a more generic theme.

Prey! (VT03)[]

A VT03 conversion that changes the player to a red helicopter shooting down military trucks.

Target Submarine (VT03)[]

A VT03 conversion; the graphics are completely redrawn in comparison to other versions.

Sunken Ship[]

A version of Titanic, an unlicensed action game for the Famicom based on the 1997 film of the same name, for plug and play systems. The game was released on cartridge by Nanjing in 2005, alongside variants of other Nice Code-affiliated titles. Both Jack and Rose are playable characters. Infamously, the ending of the game has Jack survive, and the Titanic itself is "fixed". Some Sunken Ship releases remove Rose as a playable character.

As with Pikachu5, Titanic may have been a scrapped Dragon Co. project. Given that Dragon seemingly closed around 1998, it would also make sense as a property for them to use (while 2005 was long past the film's peak).

References[]

Advertisement