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This is a list of 8-bit (NES/Famicom and enhanced VT) games made, assumed to be made, or otherwise distributed by Nice Code Software, organized by original game name, from T-Z.

IndexIntellivision & Atari portsNature Clan gamesCasino and casual gamesOlympic gamesDisney's Math Quest with Aladdin level clones8-bit educational programsVT32 educational programsNES/Famicom hacksFamicom cartridge games
Plug and play console games: 0-ABC-EFG-LM-OPQ-ST-Z

Tennis Ball[]

A first-person tennis game. Features "Tournament" and "World Cup" modes. The player can choose to play in male or female leagues; "Female" is misspelled as "Femal" in the menu. The players feature very odd names, such as "Madiles", "Grider", and "Evarts"; with effectively the only common name being "Lara". The back of the court has text reading "Zinger"; it is unknown if this holds any significance. Features a "2001 Copy Right" legal notice.

This game was likely developed by Inventor originally, due to its similarities with Pingpong Qiu (including using the same music and sound effects); however, it was seemingly only published in Nice Code's game set. The game is quite uncommon, with this version only known to appear on the "Retro Station NX-85" (1280-in-1) console.

Tennis (Tennis Ball)[]

Minor variant of Tennis Ball. Outside of the changed title, the "Femal" typo is corrected, and all player names are removed (changed to just "Player 1", "Player 2", etc). The copyright notice is removed, alongside the "Zinger" text. This variant is only known to appear on the "Technigame Super 4-in-1 Sports" console.

Tennis[]

Another tennis game in a first-person perspective. Features six selectable characters, though does not feature any additional modes. The game uses music from Gekitotsu Yonku Battle with some notes elongated. All known versions feature no copyright notation.

Through-Man[]

Through-Man Title Screen

Title screen.

Originally produced for (and credited to) Power Joy Ltd. A superhero must shoot enemies while avoiding obstacles. Some levels are set up like side-scrolling shooters, while others are top-down. Judging from PRG data, this game originally featured a two-player mode; however, the mode is disabled in all known releases.

Aviator (VT03)[]

A VT03 conversion; the graphics are completely redrawn in comparison to the original. The title screen artwork is an edited version of cutscene artwork from the Capcom game Forgotten Worlds.

Toad in the Hole[]

A Whack-a-Mole game with nine holes. The player must hit "mice" (pink and purple moles) while avoiding hitting sprouts. When scores are tallied at the end, the moles appear as proper mice. The game's music is ripped from Tenchi wo Kurau II: Shokatsu Kōmei Den.

All known releases of Toad in the Hole feature no title screen; however, an unused title screen is left over in the game's code, indicating it was originally going to be released as "Hit-Mousee". This name was seemingly scrapped in favor of titling another Whack-a-Mole game as Hit-Mouse; which uses the exact same graphics as this game, but is entirely reprogrammed and only has four holes. The unused title screen features a "Copy Right 2002" legal notice.

Plush Dog[]

Replaces the moles with plush dogs, and the sprout with what is seemingly meant to be a real dog. Features a "Copyright 2004" legal notice.

Plush Dog (Waixing)[]

Basic copyright revision adding a different legal notice ("2005SR09396" in some revisions, "200518015" in others); the game is otherwise unaltered.

BugBear[]

Replaces the moles with bugs and the sprout with a foot. Appears to feature a "Copy Right 2002" legal notice; this may actually be intended to read 2004.

Hit-Mouse (Qi Sheng Long)[]

Variant of Toad in the Hole that re-enables its unused "Hit-Mousee" title screen. A few additional graphics are redrawn, including replacing the hammer with a shovel. Some versions retain the "Copy Right 2002" legal notice while others do not.

Pa-Pa Zuma (Waixing, VT03)[]

A VT03 conversion that replaces the moles with frogs; the sprout is intact, but is colored and shaded strangely. This is one of few Waixing Nice Code releases that appears to be fully customized; as most others are simple color/shading hacks, and/or are modified from other companies' preexisting variants.

Toy Bricks[]

A basic painting program. The user must place paint tiles individually, and the program has a rather limited palette of three colors. The game features a "Play" button, which scrolls the drawn image across the screen when pressed. Possibly among Nice Code's first titles, featuring a simple "2000" legal notice.

This game may be a carry-over from an "educational computer" Famiclone, and appears to have originally used CHR-RAM for graphics (as remnants of graphic tiles can be seen in its PRG).

Toy Factory[]

A series of clocks, bombs, and colored balls are dropped from a chute onto a conveyor belt. The player must line up a set of four pots so that the items falling from the conveyor belt land in the correct pots. Colored balls are placed in the corresponding colored pots, while clocks and bombs are placed in the pot with a recycling symbol. Oddly, the chute drops considerably more bombs and clocks than the colored balls. The player can reverse the direction of the conveyor belt by pressing the A button; however, the conveyor belt periodically reverses itself on its own. All known versions feature no copyright notation.

Fruit Tree (Qi Sheng Long)[]

The clocks and bombs are replaced with potions and eggs; the colored balls are changed to differently-colored strawberries. Inexplicably, the colored pots are not actually matched to the strawberries; red strawberries are dropped in the purple pot, green strawberries are dropped in the red pot, and purple strawberries are dropped in the green pot.

TV Baseball[]

A somewhat advanced first-person baseball game. Oddly, it has no sound whatsoever. The game would later be ported to VT168 hardware by Waixing under the name World Series, which appears to be originally programmed in comparison.

Base Ball Sports Game (Waixing, VT03)[]

A VT03 conversion; the graphics are completely redrawn in comparison to the original. The menu controls are simplified, with some options removed entirely. This version also adds music and sampled sound effects. Both English and Chinese-language versions were produced. This is one of few Waixing Nice Code releases that appears to be fully customized; as most others are simple color/shading hacks, and/or are modified from other companies' preexisting variants.

This hack was likely created for use in Wii clones; notably, the English version appears on the cartridge bundled with the "Power Player Vii" console.

Twin Cards[]

Matching game with an increasing amount of cards as the game continues. What appears to be the original release features a Pikachu that flies across the bottom of the screen. Features a "Copy Right 2002" legal notice.

Twin Cards (Power Joy)[]

Variant that replaces the Pikachu sprite with a plane. Retains the "Copy Right 2002" legal notice from the "Pikachu" version.

Twin Cards (Qi Sheng Long)[]

Alters some of the card designs and backgrounds, and changes the pink color value to green. Retains the plane from the Power Joy version, as well as the "Copy Right 2002" legal notice.

Twin Cards (Play Vision/Fun Station)[]

Alters the card backings to party hats, and changes the pink color value to a reddish-orange. Retains the plane from the Power Joy version, as well as the "Copy Right 2002" legal notice. This variant originates from the "Play Vision"/"Fun Station" game set; it was seemingly never republished by Waixing.

Ilk Cards (Qi Sheng Long)[]

Basic title screen variant of the "Pikachu" version of Twin Cards.

Twin Cards (VT03)[]

VT03 conversion of the 8-bit version(s); graphics are given added colors/shading. Uses similar graphics to the original, with a fully-redrawn title screen. Features a "Copyright 2004" legal notice.

Twin Cards (Waixing, VT03)[]

Identical to the "standard" VT03 version of Twin Cards visually, but has altered music; uses a rendition of the Peter Gunn theme.

Two Cards[]

Features simplified graphics compared to other versions; the flying Pikachu/plane sprite is blanked out.

Brave Boy[]

Basic title screen variant of the "Pikachu" version of Twin Cards. This variant is only known to appear on a "5 Bonus Games" cartridge included with an "88-in-1 Joystick" plug & play.

Twin Fish[]

Find the fish that matches the one swimming at the bottom. The fish graphics vaguely resemble Flounder from The Little Mermaid.

This game features no title screen, and has an "Exit" button in the bottom-right corner; the latter may suggest a connection to an "educational computer" Famiclone. This distinction is shared by two other aquatic-themed Nice Code games, Magic Bubble and Octopus.

This game was also present in the "Play Vision"/"Fun Station" game set, and as such was later released by Waixing (with no further alterations).

Twin Boar[]

Changes the fish to boars.

Twin Copters[]

Changes the fish to helicopters.

Twin Fish (Power Joy, VT03)[]

VT03 conversion of the 8-bit version; graphics are given added colors/shading. Adds a title screen crediting Power Joy Ltd.

Mask (Qi Sheng Long, VT03)[]

Replaces the fish with tribal masks. A title screen is added to the game.

Twin Copters (Waixing, VT03)[]

Identical to Qi Sheng Long's Mask visually, but has altered music. Named after an otherwise-unrelated 8-bit version, likely to make the two games share the same "copyright".

Piranhas (Waixing, VT03)[]

VT03-enhanced version of the 8-bit Twin Fish; graphics are given added colors/shading. It is not based on the preexisting Power Joy VT03 version.

Unknown doctor game[]

Graphics of an unknown doctor-themed game appear as unused CHR data in a number of Nice Code titles (e.g. Angry Birds, Animal Blockes, and Forest Kid). The graphics show a stethoscope, a roll of tape-bandages/gauze, and a thermometer (which shows temperatures of a high fever in Celsius). It is unknown what game these graphics were intended for, and it may have been an unreleased project.

Utmost Warfare[]

Originally produced for Power Joy Ltd (though the title screen features no direct credit). A top-down space shooter with a slight 3D perspective.

Interstellar (Qi Sheng Long)[]

Title screen and music hack of Utmost Warfare. The end-of-level gate appears corrupted due to poor hacking.

Planet Race[]

Basic title screen variant of Utmost Warfare. Created as part of a bulk-retitling of games featuring "violent" (or otherwise less child-friendly) words, likely developed for the European market.

Vanguard[]

Originally produced for Power Joy Ltd (though the title screen features no direct credit). A vertically-scrolling tank game similar to Jackal, but with more Battle City-esque tank control. All known versions feature no copyright notation.

Vanguard (VT03)[]

VT03 conversion of the 8-bit version; graphics are given added colors/shading. Uses similar player/enemy sprites to the original, with a fully-redrawn title screen.

Tank[]

Basic title screen variant of the 8-bit version of Vanguard.

Vigilant[]

Originally produced for (and credited to) Power Joy Ltd. It is a side-scrolling shooter where the player must defeat hordes of enemies. The player has a gas meter that depletes overtime; the meter can be refilled by collecting dollar signs dropped by defeated enemies. Touching the outer gray walls will defeat the player upon contact. The game features no music, but has sound effects.

Fairy (Qi Sheng Long)[]

Changes the player to a fairy and enemies to bugs; the background graphics are completely overhauled. Adds a music track to the game.

Fairy originally featured a two-player mode, but it is zeroed out on some one-player only plug & plays. While this is common for Nice Code titles in general, it is one of only eight Qi Sheng Long VT02 variants to have this distinction.

Poleaxe (VT03)[]

A VT03 conversion; the graphics are completely redrawn in comparison to other versions.

Assault Force (VT03)[]

A VT03 conversion; the graphics are completely redrawn in comparison to other versions.

Bumbee (VT32)[]

A somewhat advanced VT32(?) hack of Vigilant where the ship is replaced with a bumblebee. In this variant, the outer walls no longer kill the player upon contact, and the "Gas" meter is removed. Artwork of Maya the Bee is used on the game's title screen.

Wait and See![]

Main article: Wait and See!

A Dragon Co. game featuring Bugs Bunny, originally released in the late 90s. The game sometimes appears unhacked alongside Nice Code's games on multi-game systems.

War Zone[]

Originally produced for Power Joy Ltd (though the title screen features no direct credit). The player can choose to either attack or defend, while the computer will play the other side. When attacking, the player sends out soldiers to attack a base from a plane. When defending, the player shoots at the soldiers from tanks.

Robot Tank[]

Basic title screen variant of War Zone. Created as part of a bulk-retitling of games featuring "violent" (or otherwise less child-friendly) words, likely developed for the European market.

Water Pipes[]

Originally produced for (and credited to) Power Joy Ltd. A clone of Pipe Mania; the player must connect two ends of a pipe together by placing randomly-provided tiles on a grid.

Road Mound (VT03)[]

A VT03 conversion that changes the pipe graphics to road paths, represented by red arrows.

Pipe Link (Qi Sheng Long)[]

Basic title screen variant of Water Pipes; the originally-animated title screen is replaced with a static one.

Wild Worm[]

Originally produced for (and credited to) Power Joy Ltd. A game where the player controls a worm that goes around the level eating food. When the worm has become full, the food will disappear.

Wonder Ball[]

The player is represented by two ball characters with pom-poms. A hole in the center of the playfield launches two colors of balls into other holes surrounding the screen. The player must hit a button when the correct color ball is lined up in a matching colored hole; the A button is pressed for one color, and the B button for the other. A level is won if the player completely fills their side meter with rings, and is lost if they incorrectly match too many balls. Later stages feature holes that quickly alternate between colors, and two-tone beach balls that correspond to either colored hole.

The game also features a two-player simultaneous mode, where each player represents one cheerleader ball and one color. In this mode, two balls are launched out of the hole at once. Oddly, both players' inputs are mapped to the player 1 controller.

Judging from the CHR data, three versions with different copyright notices were produced concurrently: reading "Power Joy Ltd", "Copyright 2004", and "Nature Color Game". Currently, the Power Joy version is the only one to have surfaced.

This game's name would later be reused for two games for handheld systems that are believed to have been developed by Nice Code: one that was included on JungleTac's vertical 30-in-1 Classic Max Pocket systems, which use the VT168 chipset, and another game that was included on a series of proprietary 16-bit multigame handhelds primarily distributed in Japan and presumably produced by Qi Sheng Long. The 16-bit handheld game is unrelated to this game outside of sharing the same name, and is a basic Chain Shot/SameGame clone. The contents of the VT168 game are currently unknown.

Monster Ball (Qi Sheng Long)[]

Changes the cheerleader balls to monsters, and incorporates monster designs into the playfield. The two player mode is changed to use both controllers for input. The title screen artwork appears to be loosely modeled after the film poster for Monsters, Inc.; repurposing Mike Wazowski into a plain ball. The title logo is written in the Bubble Bobble Part 2 font.

Monster Ball's two-player mode is zeroed out on some one-player only plug & plays. While this is common for Nice Code titles in general, it is one of only eight Qi Sheng Long VT02 variants to have this distinction.

Zoom[]

Originally produced for (and credited to) Power Joy Ltd. The player controls a robot flying through an open, vertically-scrolling playfield. The robot has no form of attack, and must avoid enemies and other obstacles; diamonds can be collected for bonus points. Each stage features an end goal, with its approximate distance illustrated by counting-down number signs on the lefthand side of the screen.

Zooming (VT03)[]

A VT03 conversion; the graphics are completely redrawn in comparison to the original. The robot is changed to a plane, making the game somewhat deceivingly resemble a vertically-scrolling shooter.

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