Pingpong Xiaojiang is a game developed by Conny Technology Co., Ltd. for plug and play systems and released in the 2000s. It is a ping-pong game that uses wireless ping-pong paddle controllers. The game is a clone of the 2000 Japanese plug and play game Takkyuu Yarouze! Excite Ping-Pong (卓球やろうぜ! エキサイトピンポン), copying many of its gameplay aspects as well as its graphics. The game runs on the 16-bit Sunplus SPG110 chipset.
Gameplay[]
Attract mode demoing the Amusement mode.
The game offers two modes of play: Championship and Amusement. In both modes, the game can either be played single player against a computer ("1P VS PC"), one-on-one against two players ("1P VS 2P"), or with both players playing against a computer ("1P2P VS PC"), all of which are options from Excite Ping-Pong. The player then chooses between a 7, 11, or 21-point match, and is then presented with the character roster. In the one-player and "1P2P VS PC" modes, this is used to choose the computer opponent, while in "1P VS 2P" mode, both players choose the character they want to assume the role of. Six characters are offered in the game, who are only referred to by their skill level: "Beginner", "Amateur", "Professional", "National Champion", "Olympic Champion", and "Child Prodigy". The full extent of the differences between the Championship and Amusement modes is currently unknown, although in the latter, a referee, who is a man in a tuxedo and top hat, is present.
Plagiarism[]
Pingpong Xiaojiang copies Epoch's plug and play game Takkyuu Yarouze! Excite Ping-Pong in many aspects. Most of the gameplay options are directly copied or slightly altered from Excite Ping-Pong and the overall presentation of the game is directly based on it as well. In addition to this, many graphics in Pingpong Xiaojiang are also lifted or traced from Excite Ping-Pong. Notably, the graphics for some of the audience in the in-game background are directly copied from Excite Ping-Pong, and the sprites for most of the playable characters are traces of the playable human characters from the Epoch plug and play game.
Releases[]
This game is known to have been released by Conny themselves under the name TV Virtual Ping Pong. It would also be distributed two times in the United States by SDW Games under the names TV Virtual Ping Pong and Virtual Ping Pong. Both of the SDW Games releases include the base unit, two wireless ping-pong paddle controllers, composite AV cables, and a power adapter. The former is the stock Conny release of the game with added references to SDW Games on the packaging. The latter comes in a box with custom packaging design, but is otherwise identical to the other release in terms of included material, with the base units for both releases featuring the "TV Virtual Ping Pong" logo. The units for both the SDW Games systems are directly modeled after the base unit for the Takkyuu Yarouze! Excite Ping-Pong plug and play game, featuring the exact same control layout and general shape as it. It is unknown if this game received any further releases.
Emulation[]
The SDW Games version of the game is dumped in MAME and is able to boot, although as of 0.279, only the controls for the base unit are emulated. Any inputs that require the ping-pong paddle controllers currently cannot be utilized in MAME. Due to issues with MAME's Sunplus SPG110 emulation, sound does not work either.
Gallery[]
TV Virtual Ping Pong (Conny)[]
TV Virtual Ping Pong (SDW Games)[]
Virtual Ping Pong (SDW Games)[]
See also[]
- Ping Pong (Hummer Technology), an 8-bit plug and play game only known to have been released on the ZDog plug and play system
- Ping Pong (Inventor), a game for Famicom/NES hardware that would be included on plug and play systems
- Wireless Tennis (V-Tac), a 16-bit plug and play game that directly clones the 2002 Epoch plug and play game Ace Kimeruze! Excite Tennis








