BootlegGames Wiki
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{{About|the Famicom game called Pocket Monster|the Mega Drive/SNES game of the same name|Pocket Monster (Mega Drive/SNES)}}
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{{About|Pocket Monster (Famicom)|games with a similar title|Pocket Monster (disambiguation)}}
 
{{Infobox game
 
{{Infobox game
|name = Pocket Monster (Famicom)
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|name = Pocket Monster
|image = File:PM.gif
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|image = File:PocketMonsterTitle.png
 
|caption = Pocket Monster's title screen.
|publisher = Unknown
 
|developer = Unknown
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|developer = [[Gamtec]](?)
  +
|console = Famicom
|caption = Pocket Monster's title screen.
 
|console = Famicom
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|sound = ''TwinBee 3''
 
|alt = ''Super Pocket Monster''<br>''Panda World''<br>''Super Panda'' ([[PocketNES|GBA port]])<br>''Super PoPo Adventure''<br>''Pocket Amethyst''<br>''Pokémon Gold Version''
|sound = Twin Bee (Konami)
 
|alt = Super Pocket Monster, Panda World, Super PoPos Adventure, Pocket Amethyst
 
 
}}
 
}}
'''''Pocket Monster''''' is a platforming game featuring Pikachu. The exact origins of this game remain unknown, but it's implied that the game's original developer had some ties to [[Gamtec]] and it was most likely released in early 2000s.
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'''''Pocket Monster''''' is a NES platformer featuring Pikachu. It was also ported to the Game Boy Advance under the name ''Pokémon Gold Version''.
   
 
== Overview ==
 
== Overview ==
[[File:PocketMonsterGameplay.png|thumb|left|150px|''<nowiki>Pocket Monster'</nowiki>''s gameplay. Note that the background graphics are stolen from ''Athena'' and modified.]]
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[[File:Pocket Monster - Famicom - Gameplay.png|thumb|left|150px|''<nowiki>Pocket Monster'</nowiki>''s gameplay. Note that the background graphics are stolen from ''Athena'' and modified.]]
This is a simple platformer, in which the player controls Pikachu. Compared to many other NES games, the controls are inverted, which means that jumping is done pressing B, while A with a direction makes Pikachu run, and A on its' own clears every enemy on the screen. It's also possible to stomp on enemies, similarly to ''Super Mario Bros.'' Pikachu can take three hits before losing a life, with the amount of hits left represented by a Pokéball counter on the top right corner of the screen. There are a total of four worlds (Velbt, Woods, Tableland and Motte) which are split into three levels each, as well as a single-screen boss battle at the end of each. This game has a debug mode enabled by default, allowing the player free movement while paused, and to skip to the next level by pressing Select. In some places, the player can fall partway into the ground, although this doesn't have any implications. The music also glitches slightly at points.
+
This is a simple platformer, in which the player controls Pikachu. Compared to many other NES games, the controls are inverted, which means that jumping is done by pressing B, and pressing A while moving in a direction makes Pikachu run, and A on its' own clears every enemy on the screen. It's also possible to stomp on enemies, similarly to ''Super Mario Bros.''. Pikachu can take three hits before losing a life, with the number of hits left represented by a Poké Ball counter on the top left corner of the screen. There are a total of four worlds (Velbt, Woods, Tableland, and Motte) which are split into three levels each, as well as a single-screen boss battle at the end of each. This game has a debug mode enabled by default, allowing the player free movement while paused and to skip to the next level by pressing Select. In some places, the player can fall partway into the ground, although this doesn't have any implications. The music also glitches slightly at certain points.
   
  +
[[File:Pocket Monster - Famicom - Ending.gif|right|150px|thumb|Ending screen.]]
The background graphics are mostly ripped and slightly modified from ''Athena'' and ''Adventure Island II''. Some of the enemies are also taken from various games, with some of them based off ''Pokémon''. The sound engine was taken from ''Twin Bee'', a game published and developed by Konami, and, while the game has a soundtrack of its' own, all the sound effects are still recognizably from ''Twin Bee'' - a setup similar to what [[Super Game (company)]] and Gamtec used to have. The ending is Pikachu dancing with an "End" message at the top of the screen.
+
The background graphics are mostly ripped and slightly modified from ''Athena'' and ''Adventure Island II''. Some of the enemies are also taken from various games, with some of them based on ''Pokémon''. The sound engine was taken from ''Twin Bee'', a game published and developed by Konami, and, while the game has a soundtrack of its' own, all the sound effects are still recognizably from ''Twin Bee'' - a setup similar to what [[Super Game (company)|Super Game]] and [[Gamtec]] used to have. The ending is Pikachu dancing with an "End" message at the top of the screen.
   
 
== Other Versions ==
[[File:PMEnd.gif|center|Ending screen.]]
 
 
== Other versions ==
 
 
=== ''Panda World'' ===
 
=== ''Panda World'' ===
This game was later hacked to make ''Panda World'', which plays very similarly aside from different level layouts and the electric shock attack was replaced with the ability to throw snowballs, of which the player has a limited amount. Instead of Pikachu, the player controls a Tarepanda and this time around the debug mode now requires a cheat code to activate. Some of the background graphics are ripped from ''Mega Man 6''.
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This game was later hacked to make ''Panda World'', which plays very similarly aside from different level layouts and the electric shock attack being replaced with the ability to throw snowballs, of which the player has a limited amount. Instead of Pikachu, the player controls a Tarepanda and this time around the debug mode now requires a cheat code to activate. Some of the background graphics are ripped from ''Mega Man 6''.
  +
 
=== ''Super Popo's Adventure'' ===
 
A hack based on the BBC children's series ''Teletubbies'', where you play as Po (erroneously referred to as Popo) going through levels to collect items for the other Teletubbies. It is only known to exist on ''[[150 in 1 Real Game]]'' and on a 401 in 1 console by Orb Gaming, which also features ''Pocket Monster'' and ''Panda World''.
   
 
=== ''Pocket Amethyst'' ===
 
=== ''Pocket Amethyst'' ===
Line 28: Line 29:
   
 
=== ''Super Pocket Monster'' ===
 
=== ''Super Pocket Monster'' ===
Another hack of this game was made, called ''Super Pocket Monster'', which is only known to exist on a 76-in-1 multicart. This hack changes the logo and removes the debug mode entirely. However, the collision detection seems to be broken in this version, as Pikachu falls through the ground as soon as the stage starts, killing him instantly. It's possible to make progress by jumping as soon as he hits the ground, but even with this trick the game is still essentially unplayable.
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An uncommon hack of the game, titled ''Super Pocket Monster'', is only known to exist on a few multicarts (including a 76-in-1 cartridge and certain variants of the "[[PikaGame]]" console). Outside of the title screen, the game is effectively identical to the original, though it removes the pause screen debug mode.
   
  +
== Trivia ==
=== ''Super Popo Adventure'' ===
 
 
*The background music, along with sound effects, was later reused in ''[[Poke Tetris]]'', a ''Tetris'' clone featuring Pikachu and Jigglypuff. Two unused tracks would however be used as level themes in ''Panda World'' and ''Super Popo's Adventure''.
This hack is based on the ''Teletubbies'', and involves the main character going through levels to collect items for the rest of the cast. It is only known to exist on ''[[150 in 1 Real Game]]''.
 
 
*"Velbt" is a misspelling of the word "Veldt" (also spelled "Veld") - a kind of field, usually present in South Africa, that's characteristic for being thinly forested but still having vegetation such as grass, bushes or shrubs.
 
*The dancing sprite of Pikachu seen in the ending is also used in ''[[Puckman Pockimon]]'' when there are credits in the machine but only the first player is active. This and the sound engine cues imply that the game's developer might've had some ties with Gamtec.
  +
*Some of the graphics in ''Pocket Monster'' are taken from ''Athena'' for the NES.
  +
*The title screen Pikachu in a cap is adapted from the cover of the second English volume of ''The Electric Tale of Pikachu'', an official Pokémon manga. Curiously, the Genesis game ''[[Pocket Monster II]]'' uses artwork based on the Japanese cover of the same volume.
  +
*In ''Super Popo's Adventure'':
  +
**There is an unused ''Teletubbies'' logo stored with the graphics for the title screen, along with text saying "PUSH". The former was removed likely to avoid any copyright issues from the BBC, while the latter was likely supposed to appear next to the "START" text.<ref>https://tcrf.net/Pocket_Monster_(NES)#Super_PoPo.27s_Adventure</ref>
  +
**When returning from watching a demo gameplay, Dipsy will sometimes turn red on the title screen. It is unknown why it happens; though it could simply just be a bug itself or a programming error.
  +
*For unknown reasons, virtually all copies of Pocket Monster feature unused graphic data from a Super Game multicart menu (featuring large graphics of a game controller and keyboard). A handful of releases lack this data, leaving the area blank.
   
 
== Gallery ==
 
== Gallery ==
  +
=== ''Pocket Monster'' ===
 
<gallery>
 
<gallery>
 
3-1.png|A 3-in-1 cart featuring ''Pocket Monster''.
 
3-1.png|A 3-in-1 cart featuring ''Pocket Monster''.
IMG 20180103 184036.jpg|The menu of the 76 in 1 multicart featuring Super Pocket Monster
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IMG 20180103 184036.jpg|The menu of the ''76 in 1 multicart'' featuring ''Super Pocket Monster''.
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IMG 20180103 184040.jpg|''Super Pocket Monster''<nowiki>'</nowiki>s title screen.
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IMG_20180717_175332.jpg|Cartridge featuring Misty, Starmie, and Ho-Oh.
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IMG 20190726 131919-0.jpg|Pocket Monster and Pokémon 2 in a 4-in-1 cartridge.
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PokemonGoldVersion.png|The Game Boy Advance cartridge.
 
</gallery>
 
</gallery>
   
== Trivia ==
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=== ''Panda World'' ===
  +
<gallery>
*The background music was later reused in ''[[Poke Tetris]]'', a ''Tetris'' clone featuring Pikachu.
 
  +
Panda World (Unl)-0.png|Title screen.
* "Velbt" is a misspelling of the word "Veldt" (also spelled "Veld") - a kind of field, usually present in South Africa, that's characteristic for being thinly forested but still having vegetation such as grass, bushes or shrubs.
 
  +
Panda World (Unl)-7.png|Gameplay.
*The dancing sprite of Pikachu seen in the ending is also used in ''[[Puckman Pockimon]]'', when there are credits in the machine but only the first player is active. This, and the sound engine cues imply that the game's developer might've had some ties with Gamtec.
 
  +
Panda World (Unl)-2.png|Gameplay.
*The Tarepanda from ''Panda World'' appears on the front page of this Wiki.
 
  +
Panda World (Unl)-1.png|Continue screen.
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</gallery>
  +
  +
=== ''Super Popo's Adventure'' ===
  +
<gallery>
  +
Super PoPo's Adventure (Unl) (As) !-0.png|Title screen.
  +
Super PoPo's Adventure (Unl) (As) !-1.png|Ditto, but Dipsy is red.
  +
Superpoposadventurelaalaabegin.png|Laa-Laa's stage.
  +
Superpoposadventurelaalaastage.png
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Superpoposadventuredipsybegin.png|Dipsy's stage, replaced by PoPo's main palette due to a bug.
  +
Superpoposadventuredipsystage.png
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Superpoposadventuretinkywinkybegin.png|Tinky Winky's stage.
  +
Superpoposadventuretinkywinkystage.png
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Superpoposadventurepobegin.png|PoPo's stage.
  +
Superpoposadventurepostage.png
  +
Superpoposadventurefinalstage.png|final stage.
  +
Superpoposadventureend.png|Ending.
  +
</gallery>
  +
  +
== Reference ==
  +
<references />
   
 
{{Super Game Games}}
 
{{Super Game Games}}
 
[[Category:Games]]
 
[[Category:Games]]
 
[[Category:Famicom/NES games]]
 
[[Category:Famicom/NES games]]
  +
[[Category:Game Boy Advance games]]
 
[[Category:Platform games]]
 
[[Category:Platform games]]
[[Category:Super Game]]
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[[Category:Gamtec]]
 
[[Category:Pokémon games]]
 
[[Category:Pokémon games]]
  +
[[Category:Teletubbies games]]
  +
[[Category:Hacks]]

Latest revision as of 03:22, 28 February 2024

This article is about Pocket Monster (Famicom). For games with a similar title, see Pocket Monster (disambiguation).

Pocket Monster is a NES platformer featuring Pikachu. It was also ported to the Game Boy Advance under the name Pokémon Gold Version.

Overview

Pocket Monster - Famicom - Gameplay

Pocket Monster's gameplay. Note that the background graphics are stolen from Athena and modified.

This is a simple platformer, in which the player controls Pikachu. Compared to many other NES games, the controls are inverted, which means that jumping is done by pressing B, and pressing A while moving in a direction makes Pikachu run, and A on its' own clears every enemy on the screen. It's also possible to stomp on enemies, similarly to Super Mario Bros.. Pikachu can take three hits before losing a life, with the number of hits left represented by a Poké Ball counter on the top left corner of the screen. There are a total of four worlds (Velbt, Woods, Tableland, and Motte) which are split into three levels each, as well as a single-screen boss battle at the end of each. This game has a debug mode enabled by default, allowing the player free movement while paused and to skip to the next level by pressing Select. In some places, the player can fall partway into the ground, although this doesn't have any implications. The music also glitches slightly at certain points.

Pocket Monster - Famicom - Ending

Ending screen.

The background graphics are mostly ripped and slightly modified from Athena and Adventure Island II. Some of the enemies are also taken from various games, with some of them based on Pokémon. The sound engine was taken from Twin Bee, a game published and developed by Konami, and, while the game has a soundtrack of its' own, all the sound effects are still recognizably from Twin Bee - a setup similar to what Super Game and Gamtec used to have. The ending is Pikachu dancing with an "End" message at the top of the screen.

Other Versions

Panda World

This game was later hacked to make Panda World, which plays very similarly aside from different level layouts and the electric shock attack being replaced with the ability to throw snowballs, of which the player has a limited amount. Instead of Pikachu, the player controls a Tarepanda and this time around the debug mode now requires a cheat code to activate. Some of the background graphics are ripped from Mega Man 6.

Super Popo's Adventure

A hack based on the BBC children's series Teletubbies, where you play as Po (erroneously referred to as Popo) going through levels to collect items for the other Teletubbies. It is only known to exist on 150 in 1 Real Game and on a 401 in 1 console by Orb Gaming, which also features Pocket Monster and Panda World.

Pocket Amethyst

Just a simple title screen hack.

Super Pocket Monster

An uncommon hack of the game, titled Super Pocket Monster, is only known to exist on a few multicarts (including a 76-in-1 cartridge and certain variants of the "PikaGame" console). Outside of the title screen, the game is effectively identical to the original, though it removes the pause screen debug mode.

Trivia

  • The background music, along with sound effects, was later reused in Poke Tetris, a Tetris clone featuring Pikachu and Jigglypuff. Two unused tracks would however be used as level themes in Panda World and Super Popo's Adventure.
  • "Velbt" is a misspelling of the word "Veldt" (also spelled "Veld") - a kind of field, usually present in South Africa, that's characteristic for being thinly forested but still having vegetation such as grass, bushes or shrubs.
  • The dancing sprite of Pikachu seen in the ending is also used in Puckman Pockimon when there are credits in the machine but only the first player is active. This and the sound engine cues imply that the game's developer might've had some ties with Gamtec.
  • Some of the graphics in Pocket Monster are taken from Athena for the NES.
  • The title screen Pikachu in a cap is adapted from the cover of the second English volume of The Electric Tale of Pikachu, an official Pokémon manga. Curiously, the Genesis game Pocket Monster II uses artwork based on the Japanese cover of the same volume.
  • In Super Popo's Adventure:
    • There is an unused Teletubbies logo stored with the graphics for the title screen, along with text saying "PUSH". The former was removed likely to avoid any copyright issues from the BBC, while the latter was likely supposed to appear next to the "START" text.[1]
    • When returning from watching a demo gameplay, Dipsy will sometimes turn red on the title screen. It is unknown why it happens; though it could simply just be a bug itself or a programming error.
  • For unknown reasons, virtually all copies of Pocket Monster feature unused graphic data from a Super Game multicart menu (featuring large graphics of a game controller and keyboard). A handful of releases lack this data, leaving the area blank.

Gallery

Pocket Monster

Panda World

Super Popo's Adventure

Reference