Pocket Monster II is a platform game for the Mega Drive, and the sequel to Pocket Monster. Unlike the first game, no SNES port has yet been discovered.

This game is a significant improvement over the original.  The artwork is much improved, and the level design is okay.  For a pirated platformer, this game is one of the better ones out there.  It's still mediocre, but interestingly good.

The soundtrack is also really good.  The third level's BGM, in specific, deserves to be in an official soundtrack, although short.


Rather simply, you move with the control pad and jump with the 'C' button.  Unlike in Pocket Monster, Pikachu cannot use a screen-wide electric attack.  Instead, he can toss pokeballs with the 'B' button (when they are collected).  They can kill enemies, but are rather useless thanks to their lacking range.


This game is incredibly short overall, almost painfully so.  It only contains four levels, with an end boss.  However, the length of the game comes in punishing slightly careless actions with a very large amount of leaps of faith and overall blind jumps, in combination with the lack of checkpoints.  This makes the game aggravating at times.

The fours levels are also incredibly generic.  They have no names, but their themes are the following: forest, canyon/valley, night city(?), and power plant.  The only one of the four levels with a specific mechanic is the third, with a button-activated door.

As mentioned before, the game punishes any mistake you make.  Falling down is almost a guarantee if you don't have the map completely memorized.  However, the plentiful extra life pickups, which regenerate upon death, keep you from getting a Game Over too soon.


It's no surprise that this has more than a couple of glitches...

  • Pikachu can only control the height of his jump while standing perfectly still, making it incredibly difficult to dodge certain enemies while progressing through the stage.
  • On that same note, Pikachu can jump down from vertically moving platforms (moving up) if he jumps too low.
  • The moving platforms can sometimes disappear if they are by the edge of the screen.  (They will reappear if you move away and come back)
  • There's an odd glitch that causes random hits on pokemon.  (If someone knows this, please fill this more)
    • Using a certain variation of this glitch, you can defeat the final boss easily.
  • Pikachu can jump again after jumping on a pokemon.  (Also applies to whenever Pikachu is damaged)
  • When a pokeball is tossed and on-screen, it moves as Pikachu does.


  • Some music tracks from this game were reused in Fengkuang Dafuweng (aka Crazy Richman/Crazy Monopoly) by Vast Fame.
  • Some of the opponents are based on enemies from the game Mega Bomberman.


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