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This article is about the SNES and Mega Drive games. For the Game Boy Color game by Good Life also known as Pokemon Stadium, see Pocket Monsters Pikachu Stadium.

Pokemon Stadium is an unlicensed fighting game for the Mega Drive and SNES, loosely based on the Nintendo 64 game of the same name. Little is known about this game's origins, although the SNES version was likely first released some time in 2001.

Gameplay[]

The gameplay of Pokemon Stadium consists of 1 on 1 battles where Pokémon charge energy for attacks. The Pokémon with the highest meter can be allowed to attack its opponent using four different attacks: Attack 1 being the weakest but least costly, and Attack 4 being the strongest but most costly.

Whenever an attack is performed, the defending Pokémon can choose to either defend or "Evade confrontation". Defending is luck-based and only reduces damage, but evading takes place on a slider where you must try to stop an arrow in the middle area. If you get this arrow in the middle, you avoid taking any damage. These steps are repeated until the opposing Pokémon runs out of HP.

The game includes two modes - Arcade Mode for one player and VS Mode for two players.

Version Differences[]

PStadGenKabicVDogas

Gameplay of the Mega Drive version featuring Kabic (Snorlax) and Dogas (Koffing).

The in-game controls differ between both versions. For charging attacks, the player can hold down A in the Mega Drive version or Down on the D-Pad in the SNES version, and to attack the opponent they press B (Mega Drive) or A (SNES) The player can also press B in the SNES version to taunt at the opponent, something that isn't present in the Mega Drive version.

Both versions of the game present the player with twelve playable Pokémon, although three of them differ between them. Below is a list of the Pokémon seen in the game, with their in-game name, their official English and Japanese names and what version they appear in:

In-game name English name Japanese name SNES Mega Drive
Thund Jolteon サンダース
(Thunders)
Yes
Dogas Koffing ドガース
(Dogars)
Yes
Spia Beedril スピアー
(Spear)
Yes
Hudin Abra ケーシィ
(Casey)
Yes
Genga Gengar ゲンガー
(Gangar)
Yes
Lizad Charizard リザードン
(Lizardon)
Yes
Windy Arcanine ウインディ
(Windie)
No Yes
Kames Blastoise カメックス
(Kamex)
Yes
Galas Gyarados ギャラドス
(Gyarados)
No Yes
Kabic Snorlax カビゴン
(Kabigon)
No Yes
Pikag Pikachu ピカチュウ
(Pikachu)
Yes
Dagut Diglett ディグダ
(Digda)
Yes
Raif Vileplume ラフレシア
(Ruffresia)
Yes No
Pulin Jigglypuff プリン
(Purin)
Yes No
Mu Mewtwo ミュウツー
(Mewtwo)
Yes No
PStadDagutVRaif

Gameplay of the SNES version featuring Raif (Vileplume) and Dagut (Diglett).

The names of each Pokémon are all shortened mistranslations of their Japanese names to fit in all 5 letters much like all of the Japanese Pokémon names. Diglett and Abra appear to have been mistakenly given the names of their final evolutions, Dugtrio (ダグトリオ, which is pronounced "Dagutorio") and Alakazam (フーディン) respectively.

The Mega Drive version of the game appears to be much broken when compared to the SNES version. Arcade Mode does not seem to function properly, since the game will go back to the title screen just as the next fight starts. Defending and evading also seem to have been swapped, and whenever one Pokémon attacks, the energy meters of both Pokémon will be reset the next turn regardless of how high either one is. And, unlike the SNES version, the player doesn't know which attack they are using until they choose it.

The SNES version uses the Capcom sound engine from Super Buster Bros. (Super Pang in PAL regions), possibly taken from the SNES version of Tekken 2 as the renditions of songs heard in Virtua Fighter 2 VS Tekken 2 and Rockman X3 are present in this game also. The Mega Drive version uses the Data East sound engine from High Seas Havoc (Capt'n Havoc in PAL regions) with the same music, including unused ones, and sounds from in Pocket Monster II. These could suggest the same developers of both games made both versions of this game, although it is uncertain.

Pokémon Movelist[]

Spia (Beedrill)

  • Skill 1: Dash Attack
  • Skill 2: Prod Attack
  • Skill 3: Impinge Attack
  • Skill 4: Tail Attack

Dogas (Koffing)

  • Skill 1: Rolling Attack
  • Skill 2: VENOM Attack
  • Skill 3: Black Gas
  • Skill 4: Thunder Attack

Lizad (Charizard)

  • Skill 1: Impinge Attack
  • Skill 2: Fire Ball
  • Skill 3: Drill The Land
  • Skill 4: Fire Attack

Windy (Arcanine)

  • Skill 1: Dash Attack
  • Skill 2: Fire Attack
  • Skill 3: Ray Attack
  • Skill 4: Red Eye's Hunting

Kames (Blastoise)

  • Skill 1: Earthquake WAVE
  • Skill 2: Dash Attack
  • Skill 3: Whirlabout Attack
  • Skill 4: Water Canon

Galas (Gyarados)

  • Skill 1: Gnawing Attack
  • Skill 2: Water Pillar
  • Skill 3: Power Storm
  • Skill 4: Floodwater Attack

Pikag (Pikachu)

  • Skill 1: Dash Attack
  • Skill 2: Punch Attack
  • Skill 3: Yellow Aperture
  • Skill 4: Thunder Attack

Thund (Jolteon)

  • Skill 1: Dash Attack
  • Skill 2: Thorn Attack
  • Skill 3: Sand Splash
  • Skill 4: Thunder Attack

Hudin (Abra)

  • Skill 1: Defense Wall
  • Skill 2: World Inversion
  • Skill 3: Silk Truss
  • Skill 4: Magic Pillar

Genga (Gengar)

  • Skill 1: Tongue Attack
  • Skill 2: Magic Attack
  • Skill 3: Hypnosigenesis
  • Skill 4: Power Magic Attack

Dagut (Diglett)

  • Skill 1: Sand Splash
  • Skill 2: Drill The Land
  • Skill 3: Stones Attack
  • Skill 4: Earthquake WAVE

Kabic (Snorlax)

  • Skill 1: UNGUIS Attack
  • Skill 2: Dash Attack
  • Skill 3: Revert The Life
  • Skill 4: The Great Storm

Raif (Vileplume)

  • Skill 1: VENOM Attack
  • Skill 2: Silk Truss
  • Skill 3: The Great Storm
  • Skill 4: Sand Splash

Pulin (Jigglypuff)

  • Skill 1: Dash Attack
  • Skill 2: Earthquake WAVE
  • Skill 3: SINGING Attack
  • Skill 4: Silk Truss

Mu (Mewtwo)

  • Skill 1: Dash Attack
  • Skill 2: Magic Attack
  • Skill 3: Hypnosigenesis
  • Skill 4: Power Magic Attack

Music[]

Below are lists for the music used in both versions:

Mega Drive[]

Song name Original source Usage Notes Audio
Unused Track #2

Lucky Lucky

Japanese song from

the Pokémon anime

Title and selection screens,

in-game music

This rendition is from Pocket Monster II, but is unused. Although it is used for the menu screens in this game, it is also used as the theme for Lizad, Pikag and Dagut. [1]
Unused Track #3 Unknown In-game music An unused song from Pocket Monster II. It is used here as the theme for Spia, Kames and Hudin. [2]
Title Theme, Ending Theme

Meowth's Song

Japanese song from

the Pokémon anime

In-game music This rendition is from Pocket Monster II where it is used as the title and ending music. Here, it is used as the theme for Dogas, Galas and Genga. [3]
Unused Track #1

Team Rocket Forever

Japanese song from

the Pokémon anime

In-game music This rendition is from Pocket Monster II, but is unused. Here, it is used as the theme for Windy, Thund and Kabic. [4]

SNES[]

Song name Original source Usage Notes
Star from H.K.

(Pai's Theme)

Virtua Fighter 2 Title and selection screens This rendition is from Virtua Fighter 2 VS Tekken 2, which was used in the Tekken 2 SNES bootleg as Lee's theme.
All Clear Super Buster Bros. VS screen
Song of Sorrow

(Wolf's Theme)

Virtua Fighter 2 In-game music This rendition is from Virtua Fighter 2 VS Tekken 2, which was used in the Tekken 2 SNES bootleg as Jun's theme; it does, however, loosely resemble the title screen music from Pokémon Red, Blue, Green and Yellow. Here, it is used as the theme for Spia, Kames and Hudin.
Password Theme Mega Man X3 In-game music This rendition is from Rockman X3 which was used in the Tekken 2 SNES bootleg as Kazuya's theme. Here, it is used as the theme for Dogas, Pulin and Genga.
Gravity Beetle Stage Mega Man X3 In-game music This rendition is from Rockman X3 which was used in the Tekken 2 SNES bootleg as the menu music. Here, it is used as the theme for Lizad, Dagut and Pikag.
Young Knight

(Lion's Theme)

Virtua Fighter 2 In-game music This rendition is from Virtua Fighter 2 VS Tekken 2, which was used in the Tekken 2 SNES bootleg as Heihachi's theme. Here, it is used as the theme for Raif, Thund and Mu.
Time Over Super Buster Bros. In-game fanfare Used when the player wins against the AI in Arcade Mode and when the first or second player wins in VS Mode.
Time Fleeting Super Buster Bros. Continue Used when the player loses against the AI in Arcade Mode.
Game Over Super Buster Bros. Game over fanfare Plays as soon as the game transitions to the Game Over screen after the Continue countdown.

Releases[]

Mega Drive[]

Only one original release of the Mega Drive version of Pokemon Stadium is known to exist, which uses a name in Chinese on the box and cart label. It is unknown if other releases of this game were produced.

SNES[]

Two original releases of the SNES version of Pokemon Stadium are known to exist. Both releases primarily targeted South American regions like most known SNES bootleg original games, and were likely released during 2001. One of these releases has a cartridge label that consists of the cover art for the official Nintendo 64 Pokémon Stadium game released outside of Japan and a badge reading "2001", likely intended to be an indicator of the year the game was released in. The other known release has a cart label that is simply a poorly cropped version of the box art for the Australian release of the Nintendo 64 game Pokémon Stadium 2 (not to be confused with the Japan-only game that would be localized for international regions as Pokémon Stadium), which was first released in 2001. While it is unknown when this specific variant was released, it may have been released in 2001 as well.

Gallery[]

Mega Drive version[]

SNES version[]

Trivia[]

  • The publisher of the Mega Drive version of this game also appear to have published several other Mega Drive bootlegs, as their cartridges use the same gold border seen on Pokemon Stadium's cartridge. Notably, they appear to have published Pocket Monster II under the Chinese name "皮卡丘2".
  • The SNES version has Arcade Mode misspelled as Arcade Moe on the title screen, while the Mega Drive version has it written correctly.
  • The game mechanics are based on the Super Famicom game Yū Yū Hakusho: Tokubetsu Hen.
  • Certain ROMs for both versions of this game do not seem to load in any emulator - they will instead load a black screen (the Mega Drive version will crash as soon as the first note of the title music starts playing.). It is likely that both versions of the game have copy protection, but a few people have managed to create patches which make the game playable.

References[]