Pokemon Stadium is an unlicensed game loosely based on the Nintendo 64 game of the same name, made for the Sega Genesis & SNES by an unknown developer.
The game has two modes: Arcade and VS, with twelve playable Pokémon. The lineup of Pokémon differs between the two versions:
In-game name | Official name | MD/Genesis | SNES/SFC |
---|---|---|---|
Thund | Jolteon | Yes | Yes |
Dogas | Koffing | Yes | Yes |
Spia | Beedrill | Yes | Yes |
Hudin | Abra | Yes | Yes |
Genga | Gengar | Yes | Yes |
Lizad | Charizard | Yes | Yes |
Windy | Arcanine | Yes | No |
Kames | Blastoise | Yes | Yes |
Galas | Gyarados | Yes | No |
Kabic | Snorlax | Yes | No |
Pikag | Pikachu | Yes | Yes |
Dagut | Diglett | Yes | Yes |
Raif | Vileplume | No | Yes |
Pulin | Jigglypuff | No | Yes |
Mu | Mewtwo | No | Yes |
SNES Version
Pokemon Stadium's gameplay consists of 1 on 1 battles where Pokémon charge energy for attacks. Each Pokémon has four attacks, Attack 1 being the weakest but least costly meter, and Attack 4 being the strongest but costly meter. The control scheme is Down to charge, A to attack and select an attack, and B taunts. Whenever an attack is performed, the defending Pokémon can choose to either defend or evade. Defending is luck-based and only reduces damage, but evading takes place on a slider where you try to land your arrow in the middle area. If you get this arrow in the center, you avoid taking any damage.
Genesis Version
The Sega Genesis version of Pokemon Stadium, while having some aesthetic improvements and access to Pokémon unavailable in the SNES version, seems to be more broken than its SNES counterpart. The Arcade mode seems to not work properly, since after the first fight (Which will always be against Dogas) the game goes back to the title screen. The controls in this version are A to charge and B to attack. Taunting seems to be taken out, and whenever one Pokémon attacks, both Pokémons' meters will be gone the next turn. Also, defending and evading seem to be swapped.
Pokémon Movelist
Spia
- Skill 1: Dash Attack
- Skill 2: Prod Attack
- Skill 3: Impinge Attack
- Skill 4: Tail Attack
Dogas
- Skill 1: Rolling Attack
- Skill 2: VENOM Attack
- Skill 3: Black Gas
- Skill 4: Thunder Attack
Lizad
- Skill 1: Impinge Attack
- Skill 2: Fire Ball
- Skill 3: Drill The Land
- Skill 4: Fire Attack
Windy
- Skill 1: Dash Attack
- Skill 2: Fire Attack
- Skill 3: Ray Attack
- Skill 4: Red Eye's Hunting
Kames
- Skill 1: Earthquake WAVE
- Skill 2: Dash Attack
- Skill 3: Whirlabout Attack
- Skill 4: Water Canon
Galas
- Skill 1: Gnawing Attack
- Skill 2: Water Pillar
- Skill 3: Power Storm
- Skill 4: Floodwater Attack
Pikag
- Skill 1: Dash Attack
- Skill 2: Punch Attack
- Skill 3: Yellow Aperture
- Skill 4: Thunder Attack
Thund
- Skill 1: Dash Attack
- Skill 2: Thorn Attack
- Skill 3: Sand Splash
- Skill 4: Thunder Attack
Hudin
- Skill 1: Defense Wall
- Skill 2: World Inversion
- Skill 3: Silk Truss
- Skill 4: Magic Pillar
Genga
- Skill 1: Tongue Attack
- Skill 2: Magic Attack
- Skill 3: Hypnosigenesis
- Skill 4: Power Magic Attack
Dagut
- Skill 1: Sand Splash
- Skill 2: Drill The Land
- Skill 3: Stones Attack
- Skill 4: Earthquake WAVE
Kabic
- Skill 1: UNGUIS Attack
- Skill 2: Dash Attack
- Skill 3: Revert The Life
- Skill 4: The Great Storm
Raif
- Skill 1: VENOM Attack
- Skill 2: Silk Truss
- Skill 3: The Great Storm
- Skill 4: Sand Splash
Pulin
- Skill 1: Dash Attack
- Skill 2: Earthquake WAVE
- Skill 3: SINGING Attack
- Skill 4: Silk Truss
Mu
- Skill 1: Dash Attack
- Skill 2: Magic Attack
- Skill 3: Hypnosigenesis
- Skill 4: Power Magic Attack
Trivia
- The Pokémon names are all shortened corruptions of their Japanese names to fit in all 5 letters much like all of the Japanese pokemon Names, but Diglett appears to have been mistakenly given Dugtrio's Japanese name (Dagutorio), and Abra was given Alakazam's name (Fuudin)
- The SNES version uses Megaman X3's Gravity Beetle theme and Password Screen theme, as well as the Wolf's theme from Virtua Fighter 2 as the stage themes. The menu's theme is the Pai's theme also from Virtua Fighter 2. All of those songs were also used in the bootleg Tekken 2.
- Some sound effects and music from SNES version of Pokémon Stadium were taken from Super Buster Bros.
- The SNES version has "Arcade Mode" misspelled "Arcade Moe" in the menu, while the Mega Drive version has "Arcade Mode" written correctly.
- The Mega Drive version of the game has some of the music from Pocket Monster II.
- The game mechanics was based in the Super Famicom game, Yū Yū Hakusho: Tokubetsu Hen.