SM Choukyoushi Hitomi Vol. 2
SMCH2 01
Title screen.
Publisher Seibu Kikaku
Developer EJ Corporation
Console Super Famicom
Date 1994

SM Choukyoushi Hitomi Vol. 2 (SM調教師瞳 VOL.2) is an unlicensed adult Super Famicom game developed by EJ Corporation and published by Seibu Kikaku.


SMCH2 02


The game is essentially a "training" game (judging by the name of the game because "調教師" is a japanese word for "Trainer"), where the goal is to manage the captive Hitomi's various stats. The player can go to school once per day to enact various events involving Hitomi, or train Hitomi in a dungeon, all of which involves plenty of adult content. Training Hitomi depletes stamina and increases or decreases other stats by certain amounts. There are several endings, depending on Hitomi's final condition.

The game features a password system. By entering a password with all zeroes, one can access a debug menu, which contains CG, music, and ending tests. Interestingly, some dumps of the game feature a ROM version number in the debug menu, with the exact date of assembly included.

Other Versions

SM Choukyoushi Hitomi Vol. 2 REMIX
SMCH2 03
Title screen.
Publisher Seibu Kikaku
Developer EJ Corporation
Console Super Famicom
Date 1995

Another commercially released version of this game exists, titled SM Choukyoushi Hitomi 2 REMIX. Changes from the original include rebalanced difficulty, a slightly modified interface, and additional endings. According to the back of the box, this version had a limited production run of 5000 units. The individual number of each copy can be seen on the front of the box.

Additionally, various ROM images can be found online of what appear to be beta releases of the game and its "remix" counterpart. There was apparently even a trial version of the game that was made available at some point.


  • Cartridges used by the game appear to be from previously legitimate Super Famicom games with the ROM chip replaced and a new label placed over the old game's label (this is even acknowledged on the back of the box). The most common of the games that were replaced appears to be Zico Soccer, although others were known to be used. This may have been done to cut costs, as opposed to manufacturing custom cartridges.
  • Entering a password with all 'C's will start the game on the 28th day with most of Hitomi's stats at very high levels.
  • Censored portions of the game can be removed by moving the cursor over the censoring while holding a button on the second controller.
  • According to the website of a former developer of the game, there was an also an MSX version in development at some point. However, it is not clear if it was ever released.


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