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{{Stub}}
 
{{Stub}}
 
{{Template:Infobox game
 
{{Template:Infobox game
|name = Shi Kong Zhi Lun/Chrono Trigger
+
|name = Shi Kong Zhi Lun
 
|image = image:Shi Kong Zhi Lun (C)_002.jpg
 
|image = image:Shi Kong Zhi Lun (C)_002.jpg
 
|imagewidth = 250
 
|imagewidth = 250
|caption = The game's title screen. Note: the "Cnrono" typo.
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|caption = Title Screen
|publisher = Shenzhen Nanjing Technology Co., Ltd.
+
|publisher = [[Shenzhen Nanjing Technology Co., Ltd.]]
  +
|developer = Shenzhen Nanjing Technology Co., Ltd.
 
|cartid = NJ038
 
|cartid = NJ038
|developer = Shenzhen Nanjing Technology Co., Ltd.
+
|console = Famicom
|originalby = Squaresoft
 
|console = Famicom / NES
 
 
|date = After 1996
 
|date = After 1996
|engine = Own RPG engine
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|engine = Shenzhen Nanjing's RPG engine
|sound = Own
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|sound = Shenzhen Nanjing
 
|alt = Chao Shi Kong Zhi Lun (Label only)
 
|alt = Chao Shi Kong Zhi Lun (Label only)
 
}}
 
}}
'''''Shi Kong Zhi Lun '''''(时空之轮, or ''Chao Shi Kong Zhi Lun'', 超时空之轮), also known as '''''Chrono Trigger ''''' is a backport of the original Squaresoft SNES game, made by [[Shenzhen Nanjing Technology Co., Ltd.]] for the Famicom.
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'''''Shi Kong Zhi Lun '''''(时空之轮, or ''Chao Shi Kong Zhi Lun'', 超时空之轮), also known as '''''Chrono Trigger '''''(erroneously ''Cnrono Trigger'' on the title screen) is a backport of the original Squaresoft SNES game, made by [[Shenzhen Nanjing Technology Co., Ltd.]] for the Famicom.
   
The game is loosely based off the original game, and it shares the same characteristics of other Nanjing RPGs, since they share the same engine.
+
== Overview ==
  +
The game is loosely based off the original game, and it shares the same characteristics of other Nanjing RPGs, since they share the same engine. The battle system here isn't implemented properly; the game treats the battle layout as a standard RPG battle but still relies on the gauges from the original active battle system the game uses.The game only goes up to the fight with Magnus, whose battle is cited as being near impossible due to requiring near-frame perfect inputs even with maxed stats.
   
The sprites are custom and/or recycled from other Nanjing games. Also, the title is misspelled as "Cnrono Trigger".
+
The sprites are custom and/or recycled from other Nanjing games; most notably Rhyhorn (recolored green) and Beedrill show up as enemies in the game.
 
This game has been dumped by maxzhou88.
 
 
==Gallery==
 
==Gallery==
 
=== Cartridges and Boxes ===
 
 
<gallery navigation="true">
 
<gallery navigation="true">
 
box_cover.jpg|The boxart. (Pic by maxzhou88)|link=http://hi.baidu.com/maxzhou88/
 
box_cover.jpg|The boxart. (Pic by maxzhou88)|link=http://hi.baidu.com/maxzhou88/
 
card_cover(3).jpg|The cartridge. (Pic by maxzhou88)|link=http://hi.baidu.com/maxzhou88/
 
card_cover(3).jpg|The cartridge. (Pic by maxzhou88)|link=http://hi.baidu.com/maxzhou88/
</gallery>
 
 
=== Screenshots ===
 
<gallery>
 
 
Shi Kong Zhi Lun (C)_003.jpg|Gameplay in rooms.
 
Shi Kong Zhi Lun (C)_003.jpg|Gameplay in rooms.
 
Shi Kong Zhi Lun (C) 001.jpg|Gameplay outside.
 
Shi Kong Zhi Lun (C) 001.jpg|Gameplay outside.
 
</gallery>
 
</gallery>
''See also: [[Chrono Trigger (Shi Kong Zhi Lun)/gallery]]''
 
 
[[Category:Games]]
 
[[Category:Games]]
 
[[Category:Famicom/NES games]]
 
[[Category:Famicom/NES games]]

Revision as of 18:01, March 12, 2017

Shi Kong Zhi Lun
Shi Kong Zhi Lun (C) 002
Title Screen
Publisher Shenzhen Nanjing Technology Co., Ltd.
Developer Shenzhen Nanjing Technology Co., Ltd.
Cart ID(s) NJ038
Console Famicom
Date After 1996
Engine Shenzhen Nanjing's RPG engine
Sound engine Shenzhen Nanjing
Alternate names/hacks Chao Shi Kong Zhi Lun (Label only)

Shi Kong Zhi Lun (时空之轮, or Chao Shi Kong Zhi Lun, 超时空之轮), also known as Chrono Trigger (erroneously Cnrono Trigger on the title screen) is a backport of the original Squaresoft SNES game, made by Shenzhen Nanjing Technology Co., Ltd. for the Famicom.

Overview

The game is loosely based off the original game, and it shares the same characteristics of other Nanjing RPGs, since they share the same engine. The battle system here isn't implemented properly; the game treats the battle layout as a standard RPG battle but still relies on the gauges from the original active battle system the game uses.The game only goes up to the fight with Magnus, whose battle is cited as being near impossible due to requiring near-frame perfect inputs even with maxed stats.

The sprites are custom and/or recycled from other Nanjing games; most notably Rhyhorn (recolored green) and Beedrill show up as enemies in the game.

Gallery

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