No edit summary |
StickyChannel92 (talk | contribs) (Added better images.) Tag: Visual edit |
||
(14 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
− | {{About|the Game Boy game |
+ | {{About|the Game Boy game, ''Sonic 3D Blast 5''|the ''Somari'' hack of the same name|Somari}} |
{{Cleanup}} |
{{Cleanup}} |
||
{{Infobox game |
{{Infobox game |
||
|name = Sonic 3D Blast 5 |
|name = Sonic 3D Blast 5 |
||
− | |image = File: |
+ | |image = File:Sonic 3D Blast 5 - Title screen.png |
− | |caption = |
+ | |caption = Title screen. |
− | |publisher = |
+ | |publisher = ? |
|developer = [[Makon Soft]] |
|developer = [[Makon Soft]] |
||
|console = Game Boy |
|console = Game Boy |
||
Line 13: | Line 13: | ||
|alt = ''Sonic Adventure 7''<br>''Sonic Adventure 8''<br>''Pokémon Adventure''<br>''Pokémon Jade'' |
|alt = ''Sonic Adventure 7''<br>''Sonic Adventure 8''<br>''Pokémon Adventure''<br>''Pokémon Jade'' |
||
}} |
}} |
||
− | '''''Sonic 3D Blast 5''''' |
+ | '''''Sonic 3D Blast 5''''' is a platform game developed by [[Makon Soft]] for Nintendo's ''Game Boy''. The exact release date is unknown. However, it's believed to have been released at some point after 1997, due to it heavily featuring remixes of music from the PC game, ''Sonic & Knuckles Collection''. |
− | The gameplay is very similar to Makon Soft's other platformers, using an almost identical engine to those games. |
+ | The gameplay is very similar to Makon Soft's other platformers, using an almost identical engine to those games. However, it has since gained notoriety for its poor quality. |
== Gameplay == |
== Gameplay == |
||
− | [[File: |
+ | [[File:Sonic 3D Blast 5 - Gameplay.png|left|thumb|First level of the game.]] |
− | Sonic's controls work similarly as they do in ''Sonic The Hedgehog 2''. However, |
+ | Sonic's controls work similarly as they do in ''Sonic The Hedgehog 2''. However, his famous Spin Dash does not work as an attack. Rather, the player has to jump on an enemy in order to defeat it. In turn, this makes the Spin Dash in the game rather useless. There are numerous enemies ripped from the first ''Sonic The Hedgehog'' and ''Sonic The Hedgehog 3'' on the ''SEGA Genesis/Mega Drive,'' although they're reduced to moving back and forth in this game, compared to the unique patterns from the SEGA's official counterparts. |
− | The invincibility powerup |
+ | The invincibility powerup does not change the music, nor does it kill enemies when you run into them. It simply protects you from enemies for a certain amount of time, with the lack of a musical cue making it difficult to tell when the effects wear off. Getting hit leaves you temporarily invulnerable (except against spikes) like other Sonic games, but you can't collect any rings that you lose. Unlike the official Sonic games, there are no bosses. |
== Levels == |
== Levels == |
||
− | The game has a total of 5 levels that appear to be based on both levels of the Mega Drive ''Sonic The Hedgehog'' games. |
+ | The game has a total of 5 levels that appear to be based on both levels of the Mega Drive ''Sonic The Hedgehog'' games. There’s a map before each level, explosion is from ''Sonic 3D Blast.'' |
− | The first level is similar in appearance to that of most Sonic games; a tropical setting that seems to be based |
+ | The first level is similar in appearance to that of most Sonic games; a tropical setting that seems to be based on Green Hill Zone. The second level is based on Flying Battery Zone from ''Sonic & Knuckles'' and includes the robotic mice from that zone. The third level looks some-what similar to Spring Yard Zone, although as the other levels are based on ''Sonic 3 & Knuckles'' it's probably based on Carnival Night Zone. The fourth level takes place in a desert and is likely based on Sandopolis Act 1. It's often considered to be the most difficult level in the game due to glitches which frequently occur as well as a gap that is very difficult to cross (to cross it, bounce off a Buzz Bomber). The fifth level is based on Marble Garden Zone from ''Sonic The Hedgehog 3''. |
== Music == |
== Music == |
||
− | The music in ''Sonic 3D Blast 5'' is loosely based on ''Sonic The Hedgehog 3'' for the Mega Drive, while the one from ''Sonic Adventure 7'' is loosely based |
+ | The music in ''Sonic 3D Blast 5'' is loosely based on ''Sonic The Hedgehog 3'' for the Mega Drive, while the one from ''Sonic Adventure 7'' is loosely based on the music from the PC version of it. |
*Title Theme: ''Sonic & Knuckles'' Title Theme |
*Title Theme: ''Sonic & Knuckles'' Title Theme |
||
Line 38: | Line 38: | ||
*Level 5:''Sonic the Hedgehog 3'': Angel Island Zone, Act 1 |
*Level 5:''Sonic the Hedgehog 3'': Angel Island Zone, Act 1 |
||
− | Sonic Adventure 7 Tracks: |
+ | ''Sonic Adventure 7'' Tracks: |
*Level 1: ''Sonic 3 & Knuckles'' PC: Launch Base Act 1 |
*Level 1: ''Sonic 3 & Knuckles'' PC: Launch Base Act 1 |
||
*Level 2: ''Sonic 3 & Knuckles'' PC: Sky Sanctuary Act 1 |
*Level 2: ''Sonic 3 & Knuckles'' PC: Sky Sanctuary Act 1 |
||
Line 54: | Line 54: | ||
sdx-all-front.JPG|A later reprint of ''Sonic 3D Blast 5''. |
sdx-all-front.JPG|A later reprint of ''Sonic 3D Blast 5''. |
||
sdx-all-back.JPG|Back of the later reprint with ''Sonic Advance 3'' and ''Harvest Moon'' art. |
sdx-all-back.JPG|Back of the later reprint with ''Sonic Advance 3'' and ''Harvest Moon'' art. |
||
− | sonic3Dblast5_frontcover.jpg| |
+ | sonic3Dblast5_frontcover.jpg|Front of the box of the alternative cart. |
− | sonic3Dblast5_backcover.jpg| |
+ | sonic3Dblast5_backcover.jpg|Back of the alternative cart. |
Sonic_3dBlast_GB_Cart_1.jpg|A ''Sonic 3D Blast 5'' cartridge, but the sticker is torn. |
Sonic_3dBlast_GB_Cart_1.jpg|A ''Sonic 3D Blast 5'' cartridge, but the sticker is torn. |
||
File:Sa5.jpg|''Sonic Adventure 5'' cartridge; a label variation of ''Sonic 3D Blast 5''. |
File:Sa5.jpg|''Sonic Adventure 5'' cartridge; a label variation of ''Sonic 3D Blast 5''. |
||
− | Alternate Yellow Cartridge.jpg|''Sonic 3D Blast 5'' |
+ | Alternate Yellow Cartridge.jpg|''Sonic 3D Blast 5'' (yellow cartridge variant). |
− | Image (5).jpg|''Sonic 3D Blast 5'' in a ''Super 1998 29 in 1'' |
+ | Image (5).jpg|''Sonic 3D Blast 5'' in a ''Super 1998 29 in 1'' Multicart. |
− | Image (6).jpg|Multicart with ''Sonic 3D Blast'' that uses the art for G Sonic |
+ | Image (6).jpg|Multicart with ''Sonic 3D Blast'' that uses the art for G Sonic (Which is Sonic Blast on Game Gear in Japan). |
2005_Sonic_4_In_1.png|A multicart with ''Sonic 3D Blast 5'', ''Sonic Adventure 7'', and ''Sonic 6''. |
2005_Sonic_4_In_1.png|A multicart with ''Sonic 3D Blast 5'', ''Sonic Adventure 7'', and ''Sonic 6''. |
||
− | ECBFE26F-013A-449C-885D-F062CED379A4.jpeg|A 30-in-1 |
+ | ECBFE26F-013A-449C-885D-F062CED379A4.jpeg|A 30-in-1 multicart with the game (using Sonic Blast box art). |
</gallery> |
</gallery> |
||
− | == Other |
+ | == Other Versions == |
=== ''Sonic Adventure 7'' === |
=== ''Sonic Adventure 7'' === |
||
− | [[File: |
+ | [[File:Sonic Adventure 7 - Title screen.png|thumb|''Sonic Adventure 7''<nowiki>'</nowiki>s title screen. Note the poorly done coloring job.]] |
''Sonic Adventure 7'' is a hack of ''Sonic 3D Blast 5'', made in 1999, although this hack is for the Game Boy Color. The game adds color, alters some of the graphics and changes the order of the levels, with the fourth level from S3DB5 becoming the first level. What used to be a remake of the intro from ''Sonic 3D Blast'' was replaced with ''Sonic & Knuckles''<nowiki>'</nowiki> intro, and the title screen is very poor digitization of ''Sonic Adventure's'' box art. Strangely, the game includes a [http://info.sonicretro.org/Sonic_Adventure_7_Manual manual] which is mostly a poorly done edit of [http://en.wikipedia.org/wiki/Sonic_Blast ''Sonic Blast'']''<nowiki/>'s'' manual, with most references to Knuckles being replaced with the ''Sonic Adventure 7'' logo, despite Knuckles himself appearing in the intro (in green.) This game was later hacked to make ''Pokémon Jade'' and ''Pokémon Adventure''. |
''Sonic Adventure 7'' is a hack of ''Sonic 3D Blast 5'', made in 1999, although this hack is for the Game Boy Color. The game adds color, alters some of the graphics and changes the order of the levels, with the fourth level from S3DB5 becoming the first level. What used to be a remake of the intro from ''Sonic 3D Blast'' was replaced with ''Sonic & Knuckles''<nowiki>'</nowiki> intro, and the title screen is very poor digitization of ''Sonic Adventure's'' box art. Strangely, the game includes a [http://info.sonicretro.org/Sonic_Adventure_7_Manual manual] which is mostly a poorly done edit of [http://en.wikipedia.org/wiki/Sonic_Blast ''Sonic Blast'']''<nowiki/>'s'' manual, with most references to Knuckles being replaced with the ''Sonic Adventure 7'' logo, despite Knuckles himself appearing in the intro (in green.) This game was later hacked to make ''Pokémon Jade'' and ''Pokémon Adventure''. |
||
Line 74: | Line 74: | ||
</gallery> |
</gallery> |
||
− | ===''Sonic Adventure 8''=== |
+ | === ''Sonic Adventure 8'' === |
− | [[File: |
+ | [[File:Sonic Adventure 8 - Title screen.png|thumb|''Sonic Adventure 8''<nowiki>'</nowiki>s title screen.]] |
''Sonic Adventure 8'' was released by Makon Soft Studio in 2000. The intro itself has been completely redone and the game now has the intro music from S3DB5, and the second (S3DB5) / fourth (SA7) level has become the first level. As of September 12th, 2017, ''Sonic Adventure 8 ''is finally dumped and playable in most emulators. |
''Sonic Adventure 8'' was released by Makon Soft Studio in 2000. The intro itself has been completely redone and the game now has the intro music from S3DB5, and the second (S3DB5) / fourth (SA7) level has become the first level. As of September 12th, 2017, ''Sonic Adventure 8 ''is finally dumped and playable in most emulators. |
||
− | |||
{{Br}} |
{{Br}} |
||
Line 83: | Line 82: | ||
<gallery> |
<gallery> |
||
Sonic Adventure 8.jpg|A boxed copy of ''Sonic Adventure 8''. (Note the use of a rumble cartridge) |
Sonic Adventure 8.jpg|A boxed copy of ''Sonic Adventure 8''. (Note the use of a rumble cartridge) |
||
− | + | 11090302227929 703.jpg|At the top left, another label variation for the ''Sonic Adventure 8'' cartridge. |
|
− | + | Sonicadventure8 frontcover.jpg|Front cover. |
|
− | + | Sonicadventure8 backcover.jpg|Back cover. (showing characters that do not appear in the game) |
|
Sonic Adventure 8 29in1.jpg|A ''29 in 1 Sonic Adventure 8'' box with ''Rockman X4''. |
Sonic Adventure 8 29in1.jpg|A ''29 in 1 Sonic Adventure 8'' box with ''Rockman X4''. |
||
Image (2).jpg|The Cartridge to the ''29 in 1 Sonic Adventure 8'' and ''Rockman X4''. |
Image (2).jpg|The Cartridge to the ''29 in 1 Sonic Adventure 8'' and ''Rockman X4''. |
||
− | + | File:Sonic 8 Screen 1.png|1st Screencap with Sonic in Sandopolis Zone Act 1 |
|
− | + | File:Sonic 8 Screen 2.png|2nd Screencap with 3 Sonics in Spring Yard Zone |
|
− | + | File:Sonic 8 Title.png|The title screen. The game calls itself Sonic 8 but the name on the box says ''Sonic Adventure 8''. |
|
− | + | File:Sonic 8 Start.png|The Start Screen. Uses Sonic 3D Blast (Sega Genesis) Sprites for background. |
|
− | + | File:Sonic 8 stagecard.png|The Zone Screen. Uses ''Sonic Adventure'' logo from ''Sonic Adventure 7''. |
|
IMAG0742.jpg|1st Level is Flying Battery Zone from ''Sonic & Knuckles''. (Starts on the hardest zone in the game) |
IMAG0742.jpg|1st Level is Flying Battery Zone from ''Sonic & Knuckles''. (Starts on the hardest zone in the game) |
||
IMAG0743.jpg|The end of the level/Goalpost. |
IMAG0743.jpg|The end of the level/Goalpost. |
||
IMAG0744.jpg|2nd Zone Screen. |
IMAG0744.jpg|2nd Zone Screen. |
||
− | IMAG0745.jpg|2nd Level is the first level from Sonic Adventure 7. Probably Sandopolis Zone. |
+ | IMAG0745.jpg|2nd Level is the first level from ''Sonic Adventure 7''. Probably Sandopolis Zone. |
IMAG0747.jpg|The Game Over Screen. (Same in all Versions S3DB5/SA7) |
IMAG0747.jpg|The Game Over Screen. (Same in all Versions S3DB5/SA7) |
||
+ | Sonic adventure 8 for gba or g 1596424213 9fb553ad progressive.jpeg |
||
</gallery> |
</gallery> |
||
=== ''Pokémon Jade'' === |
=== ''Pokémon Jade'' === |
||
− | [[File: |
+ | [[File:Pokémon Jade - Title screen.png|right|thumb|Title screen.]] |
''Pokémon Jade'' is a hack of ''Sonic Adventure 7'' made by the same company in 2001. In this version, the colors are a bit more detailed than ''Sonic Adventure 7'', the music is rearranged, and you control a Pikachu (the same one as in the later-released ''Pokémon Adventure''). The game crashes when you complete the first level due to a programming error, making it impossible to complete the game. |
''Pokémon Jade'' is a hack of ''Sonic Adventure 7'' made by the same company in 2001. In this version, the colors are a bit more detailed than ''Sonic Adventure 7'', the music is rearranged, and you control a Pikachu (the same one as in the later-released ''Pokémon Adventure''). The game crashes when you complete the first level due to a programming error, making it impossible to complete the game. |
||
==== Gallery ==== |
==== Gallery ==== |
||
<gallery> |
<gallery> |
||
− | Pokemonjadecart.png| |
+ | Pokemonjadecart.png|''Pokémon Jade'' cartridge. |
Pokemonjadebackcover.png|Front and back of the manual. |
Pokemonjadebackcover.png|Front and back of the manual. |
||
130312-234631.jpg|Another cartridge. |
130312-234631.jpg|Another cartridge. |
||
Line 114: | Line 114: | ||
=== ''Pokémon Adventure'' === |
=== ''Pokémon Adventure'' === |
||
− | ''[[Pokémon Adventure]]'' is quite similar to Jade, but was released in 2000. Moreover, the storyboard at the beginning is different and the graphics for the levels and the enemies are completely new (although some are taken from other games that Makon Soft has ported). |
+ | ''[[Pokémon Adventure]]'' (not to be confused with the official manga of the same name) is quite similar to ''Jade'', but was released in 2000 (the same year the official game ''Pokémon Crystal'' was released). Moreover, the storyboard at the beginning is different and the graphics for the levels and the enemies are completely new (although some are taken from other games that Makon Soft has ported). |
==== Gallery ==== |
==== Gallery ==== |
||
<gallery> |
<gallery> |
||
− | IMG_20120930_002628-1.jpg|Pokémon Adventure in an official-style shell. |
+ | IMG_20120930_002628-1.jpg|''Pokémon Adventure'' in an official-style shell. |
− | pokeadventure_gb.JPG| |
+ | pokeadventure_gb.JPG|The typical version of the cartridge. |
pokemon03.jpg|Reprint using a blue cartridge. |
pokemon03.jpg|Reprint using a blue cartridge. |
||
− | Pokemon Adventures (bootleg) - Let's Play (full)|Gameplay |
+ | Pokemon Adventures (bootleg) - Let's Play (full)|Gameplay. |
</gallery> |
</gallery> |
||
Line 150: | Line 150: | ||
*This game has a double-spike-hit bug, similar to the bug in early versions of ''Sonic the Hedgehog'' for the Mega Drive (The bug involves hitting a set of spikes, bouncing and immediately hitting another set. The bugged versions will kill the player on the second hit despite the post-damage invincibility grace period. Fixed versions will not.) However, you can avoid this by using the Infinite Rings GameShark code. |
*This game has a double-spike-hit bug, similar to the bug in early versions of ''Sonic the Hedgehog'' for the Mega Drive (The bug involves hitting a set of spikes, bouncing and immediately hitting another set. The bugged versions will kill the player on the second hit despite the post-damage invincibility grace period. Fixed versions will not.) However, you can avoid this by using the Infinite Rings GameShark code. |
||
* On level 3 in S3DB5 and level 2 in SA7 there is another impossible jump unless you spin off the ledge twice (once for when hit by Crabmeat then another to pass by, but it must be made quickly). |
* On level 3 in S3DB5 and level 2 in SA7 there is another impossible jump unless you spin off the ledge twice (once for when hit by Crabmeat then another to pass by, but it must be made quickly). |
||
− | *In '' |
+ | *In ''Pokémon Adventure'', a glitch in level 2 makes a Mettaur and a Koopa appear as enemies, and that a Mettaur would glitch up and spin around in level 3. |
== Trivia == |
== Trivia == |
||
− | [[File:Sonic3dblast5end.png|thumb]] |
+ | [[File:Sonic3dblast5end.png|right|thumb|]] |
*On the ending screen, there is a bizarre message that says "YONG YONG" right under the graphics. Its purpose is unknown but it was believed to be Makon Soft Studio's name until their real name was discovered within the ROM. |
*On the ending screen, there is a bizarre message that says "YONG YONG" right under the graphics. Its purpose is unknown but it was believed to be Makon Soft Studio's name until their real name was discovered within the ROM. |
||
*Some sprites are ripped from ''Sonic Triple Trouble'' and ''Sonic Chaos'' for the Game Gear. |
*Some sprites are ripped from ''Sonic Triple Trouble'' and ''Sonic Chaos'' for the Game Gear. |
||
Line 159: | Line 159: | ||
*The cutscene frames at the beginning of ''Sonic 3D Blast 5'' are from the Sega Saturn version of ''Sonic 3D Blast''. |
*The cutscene frames at the beginning of ''Sonic 3D Blast 5'' are from the Sega Saturn version of ''Sonic 3D Blast''. |
||
*The box art for some versions of ''Sonic Adventure 8'' appears to come from the first volume of the Sonic The Hedgehog Adventure Gamebooks. |
*The box art for some versions of ''Sonic Adventure 8'' appears to come from the first volume of the Sonic The Hedgehog Adventure Gamebooks. |
||
+ | *In 2016, a brazilian game developer created a PC exclusive fan remake of ''Sonic 3D Blast 5'', ''Sonic Adventure 7'' and ''Sonic Adventure 8'', called '''Sonic the Hedgehog - Blasting Adventure'''. This remake features three playable characters (Sonic, Tails and Knuckles), better sound, music, graphics, bosses and some new features. It also has a version featuring X and Zero, from Megaman X series (by the same developer). |
||
+ | |||
[[Category:Games]] |
[[Category:Games]] |
||
[[Category:Game Boy games]] |
[[Category:Game Boy games]] |
Revision as of 02:56, 22 January 2022
- This article is about the Game Boy game, Sonic 3D Blast 5. For the Somari hack of the same name, see Somari.
Sonic 3D Blast 5 is a platform game developed by Makon Soft for Nintendo's Game Boy. The exact release date is unknown. However, it's believed to have been released at some point after 1997, due to it heavily featuring remixes of music from the PC game, Sonic & Knuckles Collection.
The gameplay is very similar to Makon Soft's other platformers, using an almost identical engine to those games. However, it has since gained notoriety for its poor quality.
Gameplay
Sonic's controls work similarly as they do in Sonic The Hedgehog 2. However, his famous Spin Dash does not work as an attack. Rather, the player has to jump on an enemy in order to defeat it. In turn, this makes the Spin Dash in the game rather useless. There are numerous enemies ripped from the first Sonic The Hedgehog and Sonic The Hedgehog 3 on the SEGA Genesis/Mega Drive, although they're reduced to moving back and forth in this game, compared to the unique patterns from the SEGA's official counterparts.
The invincibility powerup does not change the music, nor does it kill enemies when you run into them. It simply protects you from enemies for a certain amount of time, with the lack of a musical cue making it difficult to tell when the effects wear off. Getting hit leaves you temporarily invulnerable (except against spikes) like other Sonic games, but you can't collect any rings that you lose. Unlike the official Sonic games, there are no bosses.
Levels
The game has a total of 5 levels that appear to be based on both levels of the Mega Drive Sonic The Hedgehog games. There’s a map before each level, explosion is from Sonic 3D Blast.
The first level is similar in appearance to that of most Sonic games; a tropical setting that seems to be based on Green Hill Zone. The second level is based on Flying Battery Zone from Sonic & Knuckles and includes the robotic mice from that zone. The third level looks some-what similar to Spring Yard Zone, although as the other levels are based on Sonic 3 & Knuckles it's probably based on Carnival Night Zone. The fourth level takes place in a desert and is likely based on Sandopolis Act 1. It's often considered to be the most difficult level in the game due to glitches which frequently occur as well as a gap that is very difficult to cross (to cross it, bounce off a Buzz Bomber). The fifth level is based on Marble Garden Zone from Sonic The Hedgehog 3.
Music
The music in Sonic 3D Blast 5 is loosely based on Sonic The Hedgehog 3 for the Mega Drive, while the one from Sonic Adventure 7 is loosely based on the music from the PC version of it.
- Title Theme: Sonic & Knuckles Title Theme
- Level 1: Sonic the Hedgehog 3: Angel Island Zone, Act 1
- Level 2: Sonic 3 & Knuckles: Mini-Boss
- Level 3: Sonic the Hedgehog 3: File Select
- Level 4: Sonic the Hedgehog 3: Bonus Stage - Slot Machine
- Level 5:Sonic the Hedgehog 3: Angel Island Zone, Act 1
Sonic Adventure 7 Tracks:
- Level 1: Sonic 3 & Knuckles PC: Launch Base Act 1
- Level 2: Sonic 3 & Knuckles PC: Sky Sanctuary Act 1
- Level 3: Sonic 3 & Knuckles PC: Launch Base Act 1 (Same track as Level 1)
- Level 4: Sonic 3 & Knuckles PC: Launch Base Act 1 (Different track than Level 1 & 3)
- Level 5: Sonic 3 & Knuckles PC: File Select
- Ending Music: Sonic the Hedgehog 3 PC: Ice Cap/Sonic 3 Title Theme (near the end of the song.)
- Game Over: Sonic 3 & Knuckles PC Game Over (same as S3DB5)
- Intro Music: Sonic 3 & Knuckles PC Launch Base Act 1 (Again, different than the rounds 1 and 4!)
Gallery
Other Versions
Sonic Adventure 7
Sonic Adventure 7 is a hack of Sonic 3D Blast 5, made in 1999, although this hack is for the Game Boy Color. The game adds color, alters some of the graphics and changes the order of the levels, with the fourth level from S3DB5 becoming the first level. What used to be a remake of the intro from Sonic 3D Blast was replaced with Sonic & Knuckles' intro, and the title screen is very poor digitization of Sonic Adventure's box art. Strangely, the game includes a manual which is mostly a poorly done edit of Sonic Blast's manual, with most references to Knuckles being replaced with the Sonic Adventure 7 logo, despite Knuckles himself appearing in the intro (in green.) This game was later hacked to make Pokémon Jade and Pokémon Adventure.
Sonic Adventure 8
Sonic Adventure 8 was released by Makon Soft Studio in 2000. The intro itself has been completely redone and the game now has the intro music from S3DB5, and the second (S3DB5) / fourth (SA7) level has become the first level. As of September 12th, 2017, Sonic Adventure 8 is finally dumped and playable in most emulators.
Gallery
Pokémon Jade
Pokémon Jade is a hack of Sonic Adventure 7 made by the same company in 2001. In this version, the colors are a bit more detailed than Sonic Adventure 7, the music is rearranged, and you control a Pikachu (the same one as in the later-released Pokémon Adventure). The game crashes when you complete the first level due to a programming error, making it impossible to complete the game.
Gallery
Pokémon Adventure
Pokémon Adventure (not to be confused with the official manga of the same name) is quite similar to Jade, but was released in 2000 (the same year the official game Pokémon Crystal was released). Moreover, the storyboard at the beginning is different and the graphics for the levels and the enemies are completely new (although some are taken from other games that Makon Soft has ported).
Gallery
GameShark Codes
GameShark codes (works for SA7 and S3DB5), from Sonic Retro:
Code | Description |
---|---|
012287C2 | Infinite Rings. |
01093EC2 | Infinite Lives. |
010085C2 | Infinite Time. |
010115C2 | Invincible against enemies (but not spikes). |
01106CC2 |
Jump as high as you want (turn off before going too high). |
Bugs
- This game has a double-spike-hit bug, similar to the bug in early versions of Sonic the Hedgehog for the Mega Drive (The bug involves hitting a set of spikes, bouncing and immediately hitting another set. The bugged versions will kill the player on the second hit despite the post-damage invincibility grace period. Fixed versions will not.) However, you can avoid this by using the Infinite Rings GameShark code.
- On level 3 in S3DB5 and level 2 in SA7 there is another impossible jump unless you spin off the ledge twice (once for when hit by Crabmeat then another to pass by, but it must be made quickly).
- In Pokémon Adventure, a glitch in level 2 makes a Mettaur and a Koopa appear as enemies, and that a Mettaur would glitch up and spin around in level 3.
Trivia
- On the ending screen, there is a bizarre message that says "YONG YONG" right under the graphics. Its purpose is unknown but it was believed to be Makon Soft Studio's name until their real name was discovered within the ROM.
- Some sprites are ripped from Sonic Triple Trouble and Sonic Chaos for the Game Gear.
- All of the levels in Sonic 3D Blast 5 are considered to be acts of Green Hill Zone, even though they all take place in different settings.
- The cutscene frames at the beginning of Sonic 3D Blast 5 are from the Sega Saturn version of Sonic 3D Blast.
- The box art for some versions of Sonic Adventure 8 appears to come from the first volume of the Sonic The Hedgehog Adventure Gamebooks.
- In 2016, a brazilian game developer created a PC exclusive fan remake of Sonic 3D Blast 5, Sonic Adventure 7 and Sonic Adventure 8, called Sonic the Hedgehog - Blasting Adventure. This remake features three playable characters (Sonic, Tails and Knuckles), better sound, music, graphics, bosses and some new features. It also has a version featuring X and Zero, from Megaman X series (by the same developer).