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Squirrel King

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|image = File:SquirrelKingTitle.png
 
|image = File:SquirrelKingTitle.png
 
|imagewidth = 250px
 
|imagewidth = 250px
|caption = Title screen for Mega Drive version.
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|caption = Title screen
 
|publisher = [[Gamtec]]
 
|publisher = [[Gamtec]]
|developer = Gamtec
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|developer = [[Gamtec]]
 
|console = Sega Mega Drive, SNES
 
|console = Sega Mega Drive, SNES
|date = 1995 (Mega Drive)
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|date = 1995
1999 (SNES)
 
 
|engine = Original (Mega Drive)
 
|engine = Original (Mega Drive)
|sound = Gamtec (SMPS Z80)<br>Bonkers (SNES)
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|sound = Gamtec (SMPS Z80)
|alt = ''Squirrel''<br>''Super Mario World''
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|alt = ''Squirrel'', ''Super Mario World''
 
}}
 
}}
 
'''''Squirrel King''''' is a pirated game which resembles ''Chip 'n Dale: Rescue Rangers'' for the Famicom, made by [[Gamtec]] for the Sega Mega Drive and Super NES in 1995.
 
'''''Squirrel King''''' is a pirated game which resembles ''Chip 'n Dale: Rescue Rangers'' for the Famicom, made by [[Gamtec]] for the Sega Mega Drive and Super NES in 1995.
   
 
== Overview ==
 
== Overview ==
[[File:SquirrelKingGameplay.png|thumb|left|150px|Gameplay.]]
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[[File:SquirrelKingGameplay.png|thumb|left|192px|Gameplay]]
The gameplay mirrors that of ''Chip 'n Dale'' for the Famicom, and even has the titular characters from that game. Similar to that game, there is a two-player mode where the characters play cooperatively. In this game, the player can throw boxes, hide in them and throw fireballs, the latter of which couldn't be done in ''Chip 'n Dale''. The player starts with 5 hearts for health. They can collect med-kits that restore one heart or acorns which restore health completely. They also have a limited amount of gloves which throw a fireball at the enemies. They start with three of these and extra ones can be collected by finding more gloves inside boxes. The player starts with 4 lives and 5 continues. 100 diamonds are required to get an extra life in single-player, while only 50 are needed in cooperative play. The graphics are similar to those of ''Chip 'n Dale'', but none of the graphics are ripped directly from that game. However, several of the enemies are clearly based on those from the sequel, ''Chip 'n Dale Rescue Rangers 2''. The music is mostly original, although several of the songs used in this game are from other sources. The music for the "Secret Nucleon Dump" and "Pay a Visit to Grotto" stages is the ''Donkey Kong Country'' theme, while the music for the "Graveyard Encounter" stage is "Be Prepared" from ''Disney's The Lion King''.
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The gameplay mirrors that of ''Chip 'n Dale'' for the Famicom, and even has the titular characters from that game. Similar to that game, there is a two-player mode where the characters play cooperatively. In this game, the player can throw boxes, hide in them and throw fireballs, the latter of which couldn't be done in ''Chip 'n Dale''. The player starts off with 5 hearts for health, and they can collect med-kits which restore one heart and acorns which restore health completely. They also have a limited amount of gloves which throw a fireball at the enemies. They start with three of these and extra ones can be collected by finding more gloves inside boxes. The player starts with 4 lives and 5 continues. 100 diamonds are required to get an extra life in single player, while only 50 are needed in cooperative play. The graphics are similar to those of ''Chip 'n Dale'', but none of the graphics are ripped directly from that game. However, several of the enemies are clearly based off those from the sequel, ''Chip 'n Dale Rescue Rangers 2. ''The music is mostly original, although several of the songs used in this game are from other sources. The music for the "Secret Nucleon Dump" and "Pay a Visit to Grotto" stages is the ''Donkey Kong Country'' theme, while the music for the "Graveyard Encounter" stage is "Be Prepared" from ''Disney's The Lion King''.
   
 
The game is split into 7 acts in total, of which only the first act is based loosely off the original ''Chip 'n Dale: Rescue Rangers''. Unlike that game, no acts can be skipped and there's no map screen to go through between them. All 7 acts have a boss at the end. Most are unnamed, although the final boss is identified in the final act as Barnett, who is a hat-wearing elephant which jumps around on a lift. Like ''Chip 'n Dale'', all of the bosses can be defeated by throwing randomly appearing objects at them, although in this game they also take damage from fireballs. All of the bosses take 8 hits to defeat, aside from Barnett who takes 12 hits. The ending shows a "cast of characters" for all of the enemies in the game, excluding the bosses, followed by a credits sequence.
 
The game is split into 7 acts in total, of which only the first act is based loosely off the original ''Chip 'n Dale: Rescue Rangers''. Unlike that game, no acts can be skipped and there's no map screen to go through between them. All 7 acts have a boss at the end. Most are unnamed, although the final boss is identified in the final act as Barnett, who is a hat-wearing elephant which jumps around on a lift. Like ''Chip 'n Dale'', all of the bosses can be defeated by throwing randomly appearing objects at them, although in this game they also take damage from fireballs. All of the bosses take 8 hits to defeat, aside from Barnett who takes 12 hits. The ending shows a "cast of characters" for all of the enemies in the game, excluding the bosses, followed by a credits sequence.
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== Trivia ==
 
== Trivia ==
*The names for the enemies in the ending are incorrect, with the first two being named Chip and Dale. This is most noticeable with the candle enemy, which according to the ending is called Dick and another enemy being called Candle.
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* The names for the enemies in the ending are incorrect, with the first two being named Chip and Dale. This is most noticeable with the candle enemy, which according to the ending is called Dick and another enemy being called Candle.
*In the credits, one person is listed as Jazz Dark while the rest of the names are in Chinese.
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* In the credits, one person is listed as Jazz Dark while the rest of the names are in Chinese.
*The continue screen depicts Chip and Dale tied up over a fire; continuing puts the fire out. Amusingly, ''Squirrel King'' implores the player to "CONTIUNE".
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* The continue screen depicts Chip and Dale tied up over a fire; continuing puts the fire out. Amusingly, ''Squirrel King'' implores the player to "CONTIUNE".
   
 
== ''Super Mario World'' ==
 
== ''Super Mario World'' ==
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|name = Super Mario World
 
|name = Super Mario World
 
|image = File:SMW-MDTitle.png
 
|image = File:SMW-MDTitle.png
|caption = Title screen.
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|imagewidth = 250px
|developer = Ex-Gamtec (?)
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|caption = Title Screen
  +
|developer = Ex-Gamtec?
 
|console = Sega Mega Drive, SNES
 
|console = Sega Mega Drive, SNES
|date = 1996
 
 
|engine = Squirrel King
 
|engine = Squirrel King
 
|sound = Gamtec (SMPS Z80)
 
|sound = Gamtec (SMPS Z80)
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Chip and Dale were replaced with the Mario Bros although this time around, you can't choose between the two. The first two acts are replaced with levels from the ''Super Mario Bros.'' and ''Super Mario Bros.: The Lost Levels'', with Bowser serving as the boss at the end of each one. Everything else remains the same as ''Squirrel King'', including the gameplay - this means elements such as the pipes and blocks in the "Mario" stages do not function at all. The third act starts on Forest Adventure and the fourth act starts on Traverse Red Ravine; with the rest of the acts following in normal order (without repeating Forest Adventure).
 
Chip and Dale were replaced with the Mario Bros although this time around, you can't choose between the two. The first two acts are replaced with levels from the ''Super Mario Bros.'' and ''Super Mario Bros.: The Lost Levels'', with Bowser serving as the boss at the end of each one. Everything else remains the same as ''Squirrel King'', including the gameplay - this means elements such as the pipes and blocks in the "Mario" stages do not function at all. The third act starts on Forest Adventure and the fourth act starts on Traverse Red Ravine; with the rest of the acts following in normal order (without repeating Forest Adventure).
   
The level graphics are taken from the SNES ''Super Mario All-Stars'' version of ''Super Mario Bros.'', but the Mario, Luigi, and enemy sprites are completely original. Two new songs were also added: a rendition of "Infernal Galop" (a.k.a. the can-can dance song) from ''Orpheus in the Underworld'' by Jacques Offenbach (heard in the main menu) and the ''Super Mario Bros.'' overworld theme (heard throughout all "new" levels, including the castle stages).
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The level graphics are taken from the SNES ''Super Mario All-Stars'' version of ''Super Mario Bros.'', but the Mario, Luigi, and enemy sprites are completely original. Two new songs were also added: a rendition of "Cancan" (heard in the main menu) and the ''Super Mario Bros.'' overworld theme (heard throughout all "new" levels, including the castle stages).
   
Though the back of the game's box shows it, the 3rd sunset stage for some reason is skipped and not playable in this version. The level title cards were also removed from this game, yet the credits were left intact.
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Though the back of the game's box shows it, the 3rd sunset stage for some reason is skipped and not playable in this version. The level title cards were also removed from this game, yet the credits were left intact. [[File:Super Mario World - Sega Genesis Megadrive Game|thumb|right|200px|Gameplay video]]
   
=== Trivia ===
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== Trivia ==
*The back of the box shows Mario in a level from Pay a Visit to Grotto; a level you can't access normally in the game.
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* The back of the box shows Mario in a level from Pay a Visit to Grotto; a level you can't access normally in the game.
*The continue screen fixes up the "CONTIUNE" error that ''Squirrel King'' had.
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* The continue screen fixes up the "CONTIUNE" error that ''Squirrel King'' had.
*The PCB of the SNES cartridge reads D1B9945 which translates to April 5, 1999.
 
   
 
== ''Squirrel'' ==
 
== ''Squirrel'' ==
[[File:Squirrel.png|thumb|''Squirrel''<nowiki>'</nowiki>s title screen on SNES.]]
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[[File:Video de pablo luiz squirrel chip'n dale snes super nintendo super famicom|thumb|right|200px|Gameplay of ''Squirrel'']]
''Squirrel'' is a SNES port of the original ''Squirrel King'' presumably published by [[DVS Electronic Co.]]. This port features the same level layouts as the original Sega Mega Drive version. The graphics are somewhat different: Chip and the enemies appear to be redrawn and the title screen is different (using graphics from ''Seiken Densetsu 3''). The music, like many of DVS Electronic Co's other ports of Sega Mega Drive platformers, is taken from ''Bonkers'' and the game most likely runs on the same engine as those platformers.
 
{{Br}}
 
   
== Music ==
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''Squirrel'' is a SNES port of the original ''Squirrel King'' presumably published by [[DVS Electronic Co]]. This port features the same level layouts as the original Sega Mega Drive version. The graphics are somewhat different: Chip and the enemies appear to be redrawn and the title screen is different (using graphics from ''Seiken Densetsu 3''). The music, like many of DVS Electronic Co's other ports of Sega Mega Drive platformers, is taken from Bonkers and the game most likely runs on the same engine as those platformers.
The music was stolen from ''Bonkers'' from SNES.
 
{|class="wikitable"
 
!width=150|Name
 
!width=250|Description
 
!width=10|Audio
 
|-
 
|''Starring...''
 
|The song plays on the title screen.
 
|[https://fi.zophar.net/soundfiles/nintendo-snes-spc/bonkers/02%20Starring....mp3]
 
|-
 
|''Heroes ~ Cast Roll''
 
|The tune plays on the levels:
 
*Town
 
*Woods (first stage)
 
*Churchyard (third stage)
 
|[https://fi.zophar.net/soundfiles/nintendo-snes-spc/bonkers/23%20Heroes%20~%20Cast%20Roll.mp3]
 
|-
 
|''Bonkers''
 
|The tune plays on the levels:
 
*Tableland (first stage)
 
*Woods (second stage)
 
*Factory (first stage)
 
|[https://fi.zophar.net/soundfiles/nintendo-snes-spc/bonkers/03%20Bonkers.mp3]
 
|-
 
|''Fabulous Mansion''
 
|The tune plays on the levels:
 
*Tableland (second stage)
 
*Churchland (first stage)
 
*Factory (second stage)
 
|[https://fi.zophar.net/soundfiles/nintendo-snes-spc/bonkers/07%20Fabulous%20Mansion.mp3]
 
|-
 
|''Sewer Hideout''
 
|The tune plays on the continue screen and the levels:
 
*Tableland (third stage)
 
*Churchland (second stage)
 
|[https://fi.zophar.net/soundfiles/nintendo-snes-spc/bonkers/18%20Sewer%20Hideout.mp3]
 
|-
 
|''Battle with the Bandits''
 
|The tune only plays on Factory's third stage.
 
|[https://fi.zophar.net/soundfiles/nintendo-snes-spc/bonkers/09%20Battle%20with%20the%20Bandits.mp3]
 
|-
 
|''Lightning Sky''
 
|The tune plays on the final stage against Barnett the bat.
 
|[https://fi.zophar.net/soundfiles/nintendo-snes-spc/bonkers/20%20Lightning%20Sky.mp3]
 
|-
 
|''Wacky Studios''
 
|The song plays on the end of the game while clearing.
 
|[https://fi.zophar.net/soundfiles/nintendo-snes-spc/bonkers/15%20Wacky%20Studios.mp3]
 
|-
 
|''Comedy Club Continue''
 
|The song plays on the game over screen.
 
|[https://fi.zophar.net/soundfiles/nintendo-snes-spc/bonkers/25%20Comedy%20Club%20Continue.mp3]
 
|}
 
   
== AtGames Legends Ultimate re-release ==
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{{Br}}
It's been confirmed that the Mega Drive version of ''Squirrel King'' will appear as [https://arcades.atgames.net/GamesList.pdf one] of the 350 titles from various systems in the upcoming [[AtGames]]' Legends Ultimate arcade rack. Alongside multiple official licenses from Atari SA, Jaleco (''City Connection''), Coleco, Data East (G-Mode), Disney, The Tetris Company and Piko Interactive, ''Squirrel King'' is listed as an Piko Interactive-owned game. It is unknown if Piko Interactive just bought the license of ''Squirrel King'' exclusively for this system or also for digital re-releases. ''[[Barver Battle Saga: Tai Kong Zhan Shi|Brave Battle Saga]]'' and several unlicensed Mega Drive games from the 90s also appear in the official game list.
 
   
 
== Gallery ==
 
== Gallery ==
{{Main|Squirrel King/gallery}}
 
 
<gallery>
 
<gallery>
 
squirrel.jpg|An original ''Squirrel King'' with box.
 
squirrel.jpg|An original ''Squirrel King'' with box.
 
1mdmariocomplet0ec.jpg|Original copy of the ''Super Mario Bros.'' version. Note the screenshot of the sunset stage in the back, even though this level is skipped in-game, and artwork from ''[[Somari]]''.
 
1mdmariocomplet0ec.jpg|Original copy of the ''Super Mario Bros.'' version. Note the screenshot of the sunset stage in the back, even though this level is skipped in-game, and artwork from ''[[Somari]]''.
 
</gallery>
 
</gallery>
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''See also: [[Squirrel King/gallery]]''
== Videos ==
 
<gallery>
 
Super Mario World - Sega Genesis Megadrive Game|Gameplay video.
 
Super Nintendo Longplay - Squirrel (Squirrel King)|Gameplay of ''Squirrel''.
 
</gallery>
 
[[Category:Games]]
 
 
[[Category:Mega Drive/Genesis games]]
 
[[Category:Mega Drive/Genesis games]]
 
[[Category:SNES games]]
 
[[Category:SNES games]]
 
[[Category:Platform games]]
 
[[Category:Platform games]]
 
[[Category:Gamtec]]
 
[[Category:Gamtec]]
[[Category:1995 video games]]
 
[[Category:1999 video games]]
 
[[Category:Chip and Dale games]]
 
 
[[Category:Mario games]]
 
[[Category:Mario games]]
[[Category:Based on a TV Show]]
 
 
[[Category:Hacks]]
 
[[Category:Hacks]]
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