Squirrel King's Title Screen
|Console||Sega Mega Drive/Genesis|
|Alternate names/hacks||Super Mario World, Super Mario Bros.|
OverviewSquirrel King's gameplay mirrors that of Chip 'n Dale: Rescue Rangers for the NES, and even has the titular characters from that game. Similar to that game, there is a two-player mode where the characters play cooperatively. In this game, the player can throw boxes, hide in them and throw fireballs, the latter of which couldn't be done in Chip 'n Dale. The player starts off with 5 hearts for health, and they can collect medkits which restore one heart and acorns which restore health completely. They also have a limited amount of gloves which throw a fireball at the enemies. They start with three of these and extra ones can be collected by finding more gloves inside boxes. The player starts with 4 lives and 5 continues. 100 diamonds are required to get an extra life in single player, while only 50 are needed in cooperative play. The graphics are similar to those of Chip 'n Dale but none of the graphics are ripped directly from that game. However, several of the enemies are clearly based off those from the sequel, with some ersatz 'Disney flavour' added (i. e. a snake in a box which originally wasn't wearing a watch on its' neck in Chip 'n Dale 2). The music is mostly original, aside from Act 2's music which is a cover of the Donkey Kong theme.
The game is split into 7 acts in total, of which only the first act is based loosely off the original Chip 'n Dale: Rescue Rangers. Unlike that game, no acts can be skipped and there's no map screen to go through between them. All 7 acts have a boss at the end. Most are unnamed, although the final boss is identified in the final act as Barnett, who is a hat-wearing elephant which jumps around on a lift. Like Chip 'n Dale, all of the bosses can be defeated by throwing randomly appearing objects at them, although in this game they also take damage from fireballs. All of the bosses take 8 hits to defeat, aside from Barnett who takes 12 hits. The ending shows a "cast of characters" for all of the enemies in the game, excluding the bosses, followed by a credits sequence.
Super Mario World
This game was later hacked to make Super Mario World, also known as Super Mario Bros. (the game has both title screens,) which is almost identical. The first two acts are replaced with worlds from the Japanese version of Super Mario Bros. 2 with the rest being the same as before. Though the back of the game's box shows it, the 3rd sunset stage for some reason is skipped and not playable in this version. The gameplay is identical and Chip and Dale were replaced with the Mario Bros., although the players can't choose who to play as in this game. The original title cards were also removed from this game, yet the credits were left intact here. Two new songs were also added: a rendition of "Cancan" (heard in the main menu) and the Super Mario Bros. overworld theme (heard throughout all 'new' levels, including the castle stages.)
- Despite the name, Chip and Dale are actually chipmunks.
- The names for the enemies in the ending are incorrect, with the first two being named Chip and Dale. This is most noticeable with the candle enemy, which according to the ending is called Dick and another enemy being called Candle.
- In the credits, one person is listed as Jazz Dark while the rest of the names are in Chinese.
- At the end of the credits, the Gamtec logo can be seen.
- Several of the songs used in this game are from other sources, albeit rewritten for Gamtec's sound driver. The music for the "Secret Nucleon Dump" and "Pay a Visit to Grotto" stages is the Donkey Kong Country theme, while the music for the "Graveyard Encounter" stage is "Be Prepared" from The Lion King.