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|image = File:SquirrelKingTitle.png
 
|image = File:SquirrelKingTitle.png
 
|imagewidth = 250
 
|imagewidth = 250
  +
|caption = Title Screen
 
|publisher = Gamtec
 
|publisher = Gamtec
 
|developer = Gamtec
 
|developer = Gamtec
|console = Sega Mega Drive/Genesis
+
|console = Sega Mega Drive
|sound = Gamtec (SMPS Z80)
 
|alt = ''Squirrel'', ''Super Mario World'', ''Super Mario Bros.''
 
 
|date = 1995
 
|date = 1995
 
|engine = Original (Mega Drive)
 
|engine = Original (Mega Drive)
Bonkers (SNES)
+
|sound = Gamtec (SMPS Z80)
  +
|alt = ''Squirrel'', ''Super Mario World''
 
}}
 
}}
'''''Squirrel King''''' (known simply as '''''Squirrel '''''in the SNES version<sup><ref>https://www.youtube.com/watch?v=uIguFPgpXbs</ref></sup>) is a pirated game which resembles ''Chip 'n Dale: Rescue Rangers'' for the Famicom, made by [[Gamtec]] for the Sega Mega Drive and Super NES in 1995. The SNES version is extremely rare and is currently [[List of Undumped Games|undumped]].
+
'''''Squirrel King''''' is a pirated game which resembles ''Chip 'n Dale: Rescue Rangers'' for the Famicom, made by [[Gamtec]] for the Sega Mega Drive and Super NES in 1995.
   
 
==Overview==
 
==Overview==
 
[[File:SquirrelKingGameplay.png|thumb|left|192px|Gameplay]]
 
[[File:SquirrelKingGameplay.png|thumb|left|192px|Gameplay]]
The gameplay mirrors that of ''Chip 'n Dale'' for the Famicom, and even has the titular characters from that game. Similar to that game, there is a two-player mode where the characters play cooperatively. In this game, the player can throw boxes, hide in them and throw fireballs, the latter of which couldn't be done in ''Chip 'n Dale''. The player starts off with 5 hearts for health, and they can collect medkits which restore one heart and acorns which restore health completely. They also have a limited amount of gloves which throw a fireball at the enemies. They start with three of these and extra ones can be collected by finding more gloves inside boxes. The player starts with 4 lives and 5 continues. 100 diamonds are required to get an extra life in single player, while only 50 are needed in cooperative play. The graphics are similar to those of ''Chip 'n Dale'', but none of the graphics are ripped directly from that game. However, several of the enemies are clearly based off those from the sequel, with some ersatz "Disney flavour" added (i.e., a snake in a box which originally wasn't wearing a watch on its neck in ''Chip 'n Dale 2''). The music is mostly original, aside from Act 2's music which is a cover of the ''Donkey Kong'' theme.
+
The gameplay mirrors that of ''Chip 'n Dale'' for the Famicom, and even has the titular characters from that game. Similar to that game, there is a two-player mode where the characters play cooperatively. In this game, the player can throw boxes, hide in them and throw fireballs, the latter of which couldn't be done in ''Chip 'n Dale''. The player starts off with 5 hearts for health, and they can collect med-kits which restore one heart and acorns which restore health completely. They also have a limited amount of gloves which throw a fireball at the enemies. They start with three of these and extra ones can be collected by finding more gloves inside boxes. The player starts with 4 lives and 5 continues. 100 diamonds are required to get an extra life in single player, while only 50 are needed in cooperative play. The graphics are similar to those of ''Chip 'n Dale'', but none of the graphics are ripped directly from that game. However, several of the enemies are clearly based off those from the sequel, ''Chip 'n Dale Rescue Rangers 2. ''The music is mostly original, although several of the songs used in this game are from other sources. The music for the "Secret Nucleon Dump" and "Pay a Visit to Grotto" stages is the ''Donkey Kong Country'' theme, while the music for the "Graveyard Encounter" stage is "Be Prepared" from ''Disney's The Lion King''.
   
 
The game is split into 7 acts in total, of which only the first act is based loosely off the original ''Chip 'n Dale: Rescue Rangers''. Unlike that game, no acts can be skipped and there's no map screen to go through between them. All 7 acts have a boss at the end. Most are unnamed, although the final boss is identified in the final act as Barnett, who is a hat-wearing elephant which jumps around on a lift. Like ''Chip 'n Dale'', all of the bosses can be defeated by throwing randomly appearing objects at them, although in this game they also take damage from fireballs. All of the bosses take 8 hits to defeat, aside from Barnett who takes 12 hits. The ending shows a "cast of characters" for all of the enemies in the game, excluding the bosses, followed by a credits sequence.
 
The game is split into 7 acts in total, of which only the first act is based loosely off the original ''Chip 'n Dale: Rescue Rangers''. Unlike that game, no acts can be skipped and there's no map screen to go through between them. All 7 acts have a boss at the end. Most are unnamed, although the final boss is identified in the final act as Barnett, who is a hat-wearing elephant which jumps around on a lift. Like ''Chip 'n Dale'', all of the bosses can be defeated by throwing randomly appearing objects at them, although in this game they also take damage from fireballs. All of the bosses take 8 hits to defeat, aside from Barnett who takes 12 hits. The ending shows a "cast of characters" for all of the enemies in the game, excluding the bosses, followed by a credits sequence.
   
==''Super Mario World''==
 
[[File:Super Mario World - Sega Genesis Megadrive Game|thumb|right|300px]]
 
This game was later hacked to make ''Super Mario World'', also known as ''Super Mario Bros.'' (the game has both title screens). Chip and Dale were replaced with the Mario Bros. - although players can't choose who to play as in this game - and the first two acts are replaced with worlds from the ''Super Mario Bros.'' and'' Super Mario Bros.: The Lost Levels'', with Bowser serving as the boss. The level graphics are taken from the SNES ''Super Mario All-Stars'' version of ''Super Mario Bros.'', but the Mario, Luigi, and enemy sprites are completely original.
 
 
Though the back of the game's box shows it, the 3rd sunset stage for some reason is skipped and not playable in this version. The level title cards were also removed from this game, yet the credits were left intact. Two new songs were also added: a rendition of "Cancan" (heard in the main menu) and the ''Super Mario Bros.'' overworld theme (heard throughout all "new" levels, including the castle stages). 
 
 
Everything else remains the same as ''Squirrel King'', including the gameplay - this means elements such as the pipes, blocks & "?" blocks in the "Mario" stages do not function at all, and you cannot jump on enemies.
 
 
After the first two acts, the game immediately reverts back to its original state; the enemies from ''Squirrel King'' are back in their original form, and the rest of the remaining levels and bosses revert back to its original ''Squirrel King'' form, graphics, music and all; the only other thing that continues to remain changed is the sprite of Mario/Luigi. Some levels, however, appear to be skipped in this game.
 
 
==Trivia==
 
==Trivia==
[[File:Gamtec_logo.png|thumb|97px|Gamtec logo.]]
 
* Despite the name, Chip and Dale are actually chipmunks.
 
 
* The names for the enemies in the ending are incorrect, with the first two being named Chip and Dale. This is most noticeable with the candle enemy, which according to the ending is called Dick and another enemy being called Candle.
 
* The names for the enemies in the ending are incorrect, with the first two being named Chip and Dale. This is most noticeable with the candle enemy, which according to the ending is called Dick and another enemy being called Candle.
 
* In the credits, one person is listed as Jazz Dark while the rest of the names are in Chinese.
 
* In the credits, one person is listed as Jazz Dark while the rest of the names are in Chinese.
* At the end of the credits, the Gamtec logo can be seen.
+
* The continue screen depicts Chip and Dale tied up over a fire; continuing puts the fire out. Amusingly, ''Squirrel King'' implores the player to "CONTIUNE".
* Several of the songs used in this game are from other sources, albeit rewritten for Gamtec's sound driver. The music for the "Secret Nucleon Dump" and "Pay a Visit to Grotto" stages is the ''Donkey Kong Country'' theme, while the music for the "Graveyard Encounter" stage is "Be Prepared" from ''Disney's The Lion King''.
+
* This game, in it's ''Super Mario World'' form, was played in SpaceHamster's Bootleg ''Mario'' Games video, though ''Squirrel King'' was mentioned.
 
* The continue screen depicts Chip and Dale tied up over a fire; continuing puts the fire out. Amusingly, ''Squirrel King'' implores the player to "CONTIUNE". This typo was fixed in the ''Super Mario World'' version (Which replaced the chipmunks with Mario and Luigi).
 
* As happens with many SNES bootlegs, the SNES version uses sound effects and soundtrack from ''Bonkers''.
 
 
==Credits==
 
==Credits==
 
企画 (Planning)<br />
 
企画 (Planning)<br />
Line 66: Line 56:
 
監督 (Supervise)<br />
 
監督 (Supervise)<br />
 
揚國哲 (Yang Guo Zhe)
 
揚國哲 (Yang Guo Zhe)
== References ==
+
<references /><br />
+
==''Super Mario World''==
  +
{{Infobox game
  +
|name = Super Mario World
  +
|image = File:SMW-MDTitle.png
  +
|imagewidth = 250
  +
|caption = Title Screen
  +
|developer = Ex-Gamtec?
  +
|console = Sega Mega Drive
  +
|engine = Squirrel King
  +
|sound = Gamtec (SMPS Z80)
  +
|alt = ''Super Mario Bros.''
  +
}}
  +
'''''Super Mario World''''', also known as ''Super Mario Bros.'' (the game has both title screens) is a hack of ''Squirrel King'' of unknown origins.
  +
  +
===Overview===
  +
Chip and Dale were replaced with the Mario Bros although this time around, you can't choose between the two. The first two acts are replaced with levels from the ''Super Mario Bros.'' and ''Super Mario Bros.: The Lost Levels'', with Bowser serving as the boss at the end of each one. Everything else remains the same as ''Squirrel King'', including the gameplay - this means elements such as the pipes and blocks in the "Mario" stages do not function at all. The third act starts on Forest Adventure and the fourth act starts on Traverse Red Ravine; with the rest of the acts following in normal order (without repeating Forest Adventure).
  +
  +
The level graphics are taken from the SNES ''Super Mario All-Stars'' version of ''Super Mario Bros.'', but the Mario, Luigi, and enemy sprites are completely original. Two new songs were also added: a rendition of "Cancan" (heard in the main menu) and the ''Super Mario Bros.'' overworld theme (heard throughout all "new" levels, including the castle stages).
  +
  +
Though the back of the game's box shows it, the 3rd sunset stage for some reason is skipped and not playable in this version. The level title cards were also removed from this game, yet the credits were left intact. [[File:Super Mario World - Sega Genesis Megadrive Game|thumb|right|250px|Gameplay video]]
  +
=== Trivia ===
  +
* The back of the box shows Mario in a level from Pay a Visit to Grotto; a level you can't access normally in the game.
  +
* The continue screen fixes up the "CONTIUNE" error that ''Squirrel King'' had.
  +
== ''Squirrel'' ==
  +
[[File:Video de pablo luiz squirrel chip'n dale snes super nintendo super famicom|thumb|right|250px|Gameplay of ''Squirrel'']]
  +
  +
''Squirrel'' is a SNES port of the original ''Squirrel King'' presumably published by [[DVS Electronic Co]]. This port features the same level layouts as the original Sega Mega Drive version. The graphics are somewhat different: Chip and the enemies appear to be redrawn and the title screen is different (using graphics from ''Seiken Densetsu 3''). The music, like many of DVS Electronic Co's other ports of Sega Mega Drive platformers, is taken from Bonkers and the game most likely runs on the same engine as those platformers.
  +
 
==Gallery==
 
==Gallery==
<gallery navigation="true">
+
<gallery>
 
squirrel.jpg|An original ''Squirrel King'' with box.
 
squirrel.jpg|An original ''Squirrel King'' with box.
 
1mdmariocomplet0ec.jpg|Original copy of the ''Super Mario Bros.'' version. Note the screenshot of the sunset stage in the back, even though this level is skipped in-game, and artwork from ''[[Somari]]''.
 
1mdmariocomplet0ec.jpg|Original copy of the ''Super Mario Bros.'' version. Note the screenshot of the sunset stage in the back, even though this level is skipped in-game, and artwork from ''[[Somari]]''.
smb.jpg|Pirate from Brazil
 
IMG_4533.JPG|Variant of ''Super Mario World'' that steals art from ''Super Mario Kart''.
 
IMG_4530.JPG|Both sides of the box.
 
squirrel king.JPG|''Squirrel King'' pirate using a screenshot from ''Conker: Live and Reloaded''.
 
Mario Genesis.png|Reproduction Cartridge. Most likely a requested cartridge from Gamereproductions.
 
super_mario_world_argentina.PNG|A Sega cartridge of ''Super Mario World'' from Argentina.
 
super_mario_bros_sega_bulgaria.PNG|A cartridge of ''Super Mario World'' from Bulgaria. Note the poorly-designed cartridge label
 
super_mario_world_sega_estonia.PNG|A copy of ''Super Mario World'' from Estonia. The cartridge label is based on ''New Super Mario Bros''.
 
0674eec14947049457c1e423017d32bd.jpg|This is cover-art for a Russian translation of the Mario bootleg.|link=http://tinyurl.com/l9qhlxe
 
 
</gallery>
 
</gallery>
 
''See also: [[Squirrel King/gallery]]''
 
''See also: [[Squirrel King/gallery]]''

Revision as of 21:09, March 12, 2017

Squirrel King
SquirrelKingTitle
Title Screen
Publisher Gamtec
Developer Gamtec
Console Sega Mega Drive
Date 1995
Engine Original (Mega Drive)
Sound engine Gamtec (SMPS Z80)
Alternate names/hacks Squirrel, Super Mario World

Squirrel King is a pirated game which resembles Chip 'n Dale: Rescue Rangers for the Famicom, made by Gamtec for the Sega Mega Drive and Super NES in 1995.

Overview

SquirrelKingGameplay

Gameplay

The gameplay mirrors that of Chip 'n Dale for the Famicom, and even has the titular characters from that game. Similar to that game, there is a two-player mode where the characters play cooperatively. In this game, the player can throw boxes, hide in them and throw fireballs, the latter of which couldn't be done in Chip 'n Dale. The player starts off with 5 hearts for health, and they can collect med-kits which restore one heart and acorns which restore health completely. They also have a limited amount of gloves which throw a fireball at the enemies. They start with three of these and extra ones can be collected by finding more gloves inside boxes. The player starts with 4 lives and 5 continues. 100 diamonds are required to get an extra life in single player, while only 50 are needed in cooperative play. The graphics are similar to those of Chip 'n Dale, but none of the graphics are ripped directly from that game. However, several of the enemies are clearly based off those from the sequel, Chip 'n Dale Rescue Rangers 2. The music is mostly original, although several of the songs used in this game are from other sources. The music for the "Secret Nucleon Dump" and "Pay a Visit to Grotto" stages is the Donkey Kong Country theme, while the music for the "Graveyard Encounter" stage is "Be Prepared" from Disney's The Lion King.

The game is split into 7 acts in total, of which only the first act is based loosely off the original Chip 'n Dale: Rescue Rangers. Unlike that game, no acts can be skipped and there's no map screen to go through between them. All 7 acts have a boss at the end. Most are unnamed, although the final boss is identified in the final act as Barnett, who is a hat-wearing elephant which jumps around on a lift. Like Chip 'n Dale, all of the bosses can be defeated by throwing randomly appearing objects at them, although in this game they also take damage from fireballs. All of the bosses take 8 hits to defeat, aside from Barnett who takes 12 hits. The ending shows a "cast of characters" for all of the enemies in the game, excluding the bosses, followed by a credits sequence.

Trivia

  • The names for the enemies in the ending are incorrect, with the first two being named Chip and Dale. This is most noticeable with the candle enemy, which according to the ending is called Dick and another enemy being called Candle.
  • In the credits, one person is listed as Jazz Dark while the rest of the names are in Chinese.
  • The continue screen depicts Chip and Dale tied up over a fire; continuing puts the fire out. Amusingly, Squirrel King implores the player to "CONTIUNE".

Credits

企画 (Planning)
JAZZ
DARK

程式 (Programming)
林翠娥 (Lin Cui E)

美工 (Art)
林文欽 (Lin Wen Qin)
魏宏亮 (Wei Hong Liang)
朱貞信 (Zhu Zhen Xin)

技術指導 (Technical Guidance)
洪吉民 (Hong Ji Min)
魏士傑 (Wei Shi Jie)

音楽 (Music)
廖漢明 (Liao Han Ming)

測試 (Test)
黄宝儀 (Huang Bao Yi)

揚忠溪 (Yang Zhong Xi)
林永章 (Lin Yong Zhang)
張家維 (Zhang Jia Wei)
方質銘 (Fang Zhi Ming)
許漢生 (Xu Han Sheng)
張葮菖 (Zhang Duan Chang)

監督 (Supervise)
揚國哲 (Yang Guo Zhe)

Super Mario World

Super Mario World
SMW-MDTitle
Title Screen
Developer Ex-Gamtec?
Console Sega Mega Drive
Engine Squirrel King
Sound engine Gamtec (SMPS Z80)
Alternate names/hacks Super Mario Bros.

Super Mario World, also known as Super Mario Bros. (the game has both title screens) is a hack of Squirrel King of unknown origins.

Overview

Chip and Dale were replaced with the Mario Bros although this time around, you can't choose between the two. The first two acts are replaced with levels from the Super Mario Bros. and Super Mario Bros.: The Lost Levels, with Bowser serving as the boss at the end of each one. Everything else remains the same as Squirrel King, including the gameplay - this means elements such as the pipes and blocks in the "Mario" stages do not function at all. The third act starts on Forest Adventure and the fourth act starts on Traverse Red Ravine; with the rest of the acts following in normal order (without repeating Forest Adventure).

The level graphics are taken from the SNES Super Mario All-Stars version of Super Mario Bros., but the Mario, Luigi, and enemy sprites are completely original. Two new songs were also added: a rendition of "Cancan" (heard in the main menu) and the Super Mario Bros. overworld theme (heard throughout all "new" levels, including the castle stages).

Though the back of the game's box shows it, the 3rd sunset stage for some reason is skipped and not playable in this version. The level title cards were also removed from this game, yet the credits were left intact.
Super Mario World - Sega Genesis Megadrive Game

Super Mario World - Sega Genesis Megadrive Game

Gameplay video

Trivia

  • The back of the box shows Mario in a level from Pay a Visit to Grotto; a level you can't access normally in the game.
  • The continue screen fixes up the "CONTIUNE" error that Squirrel King had.

Squirrel

Video de pablo luiz squirrel chip'n dale snes super nintendo super famicom

Video de pablo luiz squirrel chip'n dale snes super nintendo super famicom

Gameplay of Squirrel

Squirrel is a SNES port of the original Squirrel King presumably published by DVS Electronic Co. This port features the same level layouts as the original Sega Mega Drive version. The graphics are somewhat different: Chip and the enemies appear to be redrawn and the title screen is different (using graphics from Seiken Densetsu 3). The music, like many of DVS Electronic Co's other ports of Sega Mega Drive platformers, is taken from Bonkers and the game most likely runs on the same engine as those platformers.

Gallery

See also: Squirrel King/gallery

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