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{{Infobox game
{{Template:Stub}}{{Infobox_game
 
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|name = Street Fighter II: Champion Edition
|image = File:Street_Fighter_II_Champ._Edition_(Hack)_0000.png
 
|caption = Street Fighter II: Champion Edition's title screen
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|image = File:Street Fighter II Champ. Edition (Hack) 0000.png
|hackof = Street Fighter II: The World Warrior
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|caption = Street Fighter II: Champion Edition's title screen.
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|hackof = ''Street Fighter II: The World Warrior''
|developer = [[Twin Eagles Group]]
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|developer = [[Twin Eagles Group]]
 
|originalby = Capcom
 
|originalby = Capcom
|console = SNES
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|console = SNES
|date = 1993
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|date = 1993
 
|alt = ''Street Fighter III: Super Version'', ''Street Fighter V''
|alt = Street Fighter III: Super Version, Street Fighter V}}'''Street Fighter II: Champion Edition''' is a hacked version of the original SNES port of ''Street Fighter II: The World Warrior'', developed by [[Twin Eagles Group]] and published by an unknown company. It was distributed in South America and was available before the official SNES port of ''Turbo: Hyper Fighting.''[[File:Street_Fighter_II_Champ._Edition_(Hack)_0001.png|thumb|left|SFII:CE's character select screen]]Although the game is referred to as "Champion Edition" on the packaging,
 
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}}
 
'''Street Fighter II: Champion Edition''' is a hacked version of the original SNES port of [[Street Fighter#Street Fighter II|''Street Fighter II: The World Warrior'']], developed by [[Twin Eagles Group]] and published by an unknown company. It was distributed in South America and was available before the official SNES port of ''Turbo: Hyper Fighting''. Although the game is referred to as "Champion Edition" on the packaging, it is never actually referred to as such on the title screen, nor does it feature any of the gameplay tweaks or move changes featured in said official release.
   
 
Unlike the official SNES port of the original ''SFII'', this version adds the ability to play as the final four boss characters (Balrog/Boxer, Vega/Claw, Sagat and M. Bison/Dictator), which was a feature previously unavailable, despite rumors floating around at the time. Prior to this game's release, the only way to access these characters was through a Game Genie code published in the American video game magazine ''Electronic Gaming Monthly'', which was extremely buggy and only worked in two player versus mode.
it is never actually referred to as such on the title screen, nor does it feature any of the gameplay tweaks or move changes featured in said release. 
 
   
 
== Character implementation ==
Unlike the official SNES port of the original SFII, this version adds the ability to play as the final four boss characters (M. Bison/Dictator, Sagat, Balrog/Boxer, and Vega/Claw), which was a feature previously unavailable, despite rumors floating around at the time. Prior to this game's release, the only way to access these characters was through a Game Genie code published in the American video game magazine Electronic Gaming Monthly, which was extremely buggy and only worked in two player versus mode.
 
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[[File:Street Fighter II Champ. Edition (Hack) 0001.png|150px|thumb|left|''SFII:CE''<nowiki>'</nowiki>s character select screen.]]
==Character implementation==
 
The four additional boss characters have portraits on the character select screen, although they are not in the same layout as the original arcade game. They can use their alternate color costumes with the use of the Capcom code as in the original version.
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The four additional boss characters have portraits on the character select screen, although they are not in the same layout as the original arcade game. Their alternate color costumes become available with the use of the Capcom code, just as in the original version.
 
Each boss character has their special moves mapped out to another character's existing moveset. For instance, M. Bison (Dictator) has his special moves mapped to Guile's special move set. This means that the boss characters do not have access to their full special move set. 
   
 
These characters' normal moves are not the same as in the ''Champion Edition'' official arcade, and often use the same animation for different attacks.
Each character has their special moves mapped out to another character's existing moveset, for instance M. Bison (Dictator) has his special moves mapped to Guile's special move set. This means that boss characters do not have access to their full special move set. 
 
   
 
== Bugs ==
Characters' normal moves are not the same as the arcade CE, and often may have the same animation for different attacks. 
 
==Bugs==
 
 
After defeating the final boss, the game will show a glitching victory screen and freeze, requiring a system reset. 
 
After defeating the final boss, the game will show a glitching victory screen and freeze, requiring a system reset. 
   
Often when playing as the boss characters, after using a crouching attack their attack animation will continue to be a crouching attack, even if the directional pad is no longer being pressed.
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Often when playing as the boss characters, after using a crouching attack their attack animation will continue to be a crouching attack, even if Down is no longer being pressed on the directional pad.
   
==Easter Eggs==
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== Easter Eggs ==
If the Capcom code that allows players to select the same character is input, it will also activate a cheat that will allow the use of special moves in mid-air.
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If the Capcom code that allows players to select the same character is input, it will also activate a cheat that allows the use of special moves in mid-air.
   
==Additional versions==
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== Additional versions ==
Two follow up hacks were distributed in South America that are based on Twin Eagle Group's SFII:CE. They feature a variety of changes, most of which can be accomplished by using a cheat device on a normal SFII cartridge. TEG never listed these as being a part of their work, and due to the additional credits at the title screen it appears an unrelated South American group was responsible.
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Two follow up hacks were distributed in South America, based on Twin Eagle Group's ''SFII:CE''. They feature a variety of changes, most of which can be accomplished by using a cheat device on a normal ''Street Fighter II'' cartridge. TEG never listed these as being a part of their work, and due to the additional credits at the title screen, it appears an unrelated South American group was responsible for both.
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*Street Fighter III: Super Version
 
*Street Fighter V
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*''Street Fighter III: Super Version''
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*''Street Fighter V''
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== Gallery ==
 
<gallery>
 
<gallery>
Street Fighter V cart.jpg|Street Fighter V cartridge
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Street Fighter V cart.jpg|''Street Fighter V'' cartridge.
Street Fighter III Super Version (hack) 0000.png|Street Fighter III: Super Version's title screen
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Street Fighter III Super Version (hack) 0000.png|''Street Fighter III: Super Version''<nowiki>'</nowiki>s title screen.
Street Fighter 5 (Hack) 0000.png|Street Fighter V's title screen
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Street Fighter 5 (Hack) 0000.png|''Street Fighter V''<nowiki>'</nowiki>s title screen.
 
</gallery>
 
</gallery>
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[[Category:SNES games]]
 
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{{Twin Eagles Group Games}}
 
[[Category:Games]]
 
[[Category:Games]]
 
[[Category:SNES games]]
 
[[Category:Fighting games]]
 
[[Category:Fighting games]]
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[[Category:Twin Eagles Group]]
 
[[Category:Street Fighter games]]
 
[[Category:Street Fighter games]]
 
[[Category:Hacks]]
 
[[Category:Hacks]]
[[Category:Twin Eagles Group]]
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[[Category:1993 video games]]

Revision as of 01:52, 11 August 2019

Street Fighter II: Champion Edition is a hacked version of the original SNES port of Street Fighter II: The World Warrior, developed by Twin Eagles Group and published by an unknown company. It was distributed in South America and was available before the official SNES port of Turbo: Hyper Fighting. Although the game is referred to as "Champion Edition" on the packaging, it is never actually referred to as such on the title screen, nor does it feature any of the gameplay tweaks or move changes featured in said official release.

Unlike the official SNES port of the original SFII, this version adds the ability to play as the final four boss characters (Balrog/Boxer, Vega/Claw, Sagat and M. Bison/Dictator), which was a feature previously unavailable, despite rumors floating around at the time. Prior to this game's release, the only way to access these characters was through a Game Genie code published in the American video game magazine Electronic Gaming Monthly, which was extremely buggy and only worked in two player versus mode.

Character implementation

Street Fighter II Champ

SFII:CE's character select screen.

The four additional boss characters have portraits on the character select screen, although they are not in the same layout as the original arcade game. Their alternate color costumes become available with the use of the Capcom code, just as in the original version. Each boss character has their special moves mapped out to another character's existing moveset. For instance, M. Bison (Dictator) has his special moves mapped to Guile's special move set. This means that the boss characters do not have access to their full special move set. 

These characters' normal moves are not the same as in the Champion Edition official arcade, and often use the same animation for different attacks.

Bugs

After defeating the final boss, the game will show a glitching victory screen and freeze, requiring a system reset. 

Often when playing as the boss characters, after using a crouching attack their attack animation will continue to be a crouching attack, even if Down is no longer being pressed on the directional pad.

Easter Eggs

If the Capcom code that allows players to select the same character is input, it will also activate a cheat that allows the use of special moves in mid-air.

Additional versions

Two follow up hacks were distributed in South America, based on Twin Eagle Group's SFII:CE. They feature a variety of changes, most of which can be accomplished by using a cheat device on a normal Street Fighter II cartridge. TEG never listed these as being a part of their work, and due to the additional credits at the title screen, it appears an unrelated South American group was responsible for both.

  • Street Fighter III: Super Version
  • Street Fighter V

Gallery