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Street Fighter II: The World Warrior is an unlicensed port of the fighting game of the same name, developed by Hummer Team for the Famicom and published by Cony Soft under their Yoko Soft alias in 1992.

Overview

Street Fighter II'"`UNIQ--nowiki-00000002-QINU`"'s gameplay.

Street Fighter II's gameplay.

The game is a simplified version of the original Street Fighter II. The player can choose from 4 characters: Ryu, Chun-Li, Guile and Zangief. Like the original game, Vega/M. Bison (Dictator) appears as the final boss, although his name is misspelled as "Viga" in this game. Each character has all of their moves (although Zangief's Spinning Piledriver seems to be missing). Like in the original version, the player fights through the other selectable characters (here in a preset order), eventually reaching the final battle with Dictator. The player only gets one continue, unlike the official game.

There is no difficulty selection and the game itself has hard AI (but the AI isn't as poorly programmed as the fighting games under Cony Soft's name), and it also has some poor English in some areas, especially in the ending cutscenes.

Versions

This title was successful enough to spawn many bootlegged versions from various manufacturers with many different CRC32s that perform various copyright hacks -- complete removal, replacement with "XOXO SOFT", or others -- that are not and cannot all be listed here. Original versions from Yoko Soft can be identified by the printed circuit board inside the cartridge shell saying FC-001EM (if the ROM chips are DIP packages) or FC-001-EMC (if the ROM chips are chip-on-board black epoxy blobs).

  • Street Fighter II: The World Warrior (headerless CRC32 A3AC0095): The original version, without an invincibility cheat.
  • Street Fighter II: The World Warrior (無敌 - New Super Fighter) (headerless CRC32 96CE586E): Adds the invincibility cheat described below (printed on the back of the cartridge), and replaces the first two Chinese characters on the sign in Chun-Li's stage with "YOKO". The "(無敌 - New Super Fighter)" tag is part of an updated cartridge label.
  • Master Fighter II: The World Warrior (headerless CRC32 1C83B0D0): Title screen (and cartridge label) variant that avoids the trademarked name.
  • Master Fighter II: The World Warrior (無敌) (headerless CRC32 3873F4D9): Same changes as Street Fighter II's invincibility version. The Chinese letters 無敌 are on a red circular sticker that is affixed to the cartridge label.

Hacked versions (excluding simple copyright removals or defacements):

  • Master Fighter III: The World Warrior: Adds "Viga" as a playable character.
    "Viga" vs. Guile in Master Fighter III.

    "Viga" vs. Guile in Master Fighter III.

  • Mario Fighter III: The World Warrior: Based on Master Fighter III (Viga is selectable), adds Mario and a clone of Guile to the roster of playable characters. There's also an unplayable version of Ryu whose background has been ripped from Super Mario Bros. 3. The background for Mario's stage is ripped from Little Nemo: The Dream Master and shares its graphics with Kart Fighter. Mario's sprite, reused in Mari Street Fighter III Turbo, is a poorly edited version of his sprite from Super Mario Bros. 3, and Mario himself is a clone of Zangief. Additionally, all of the credits were replaced with "X"s and Yoko's copyright was removed. It's unknown who created this hack. There are two variants of this hack (headerless CRC32s 50273E6F and F33409AC); the later one skips the glitchy Viga vs. Viga fight.
  • Super Fighter II' - Title screen hack of Master Fighter III (Viga is selectable).
  • City Fighter IV: Hack of Master Fighter II: The World Warrior that adds sound samples for the fighters and the title screen, as well as some minor background palette changes. The copyright is changed to "Towa Soft 1993", with the credits still intact.

Mistaken versions that are not actually versions of this game

  • Street Fighter III: These are title screen hacks of Super Fighter III.
  • Mari Street Fighter III Turbo: A poorly-made Mario hack of the Street Fighter III title screen hacks of Super Fighter III.

Movelists

Note: Any characters that originally used charge commands don't require the first direction to be held down.

Ryu

  • Hadouken - Down, Down-Forward, Forward, a
  • Shoryuken  - Forward, Down-Forward, Down, a
  • Hurricane Kick - Down, Down-Back, Back, b

Chun-Li

  • Lightning Kicks - Press b repeatedly.
  • Spinning Bird Kick - Down, Up, b
  • Stomp - Hold down while jumping, b

Guile

  • Sonic Boom - Back, Forward, a
  • Somersault Kick - Down, Up, b
  • Reverse Spin Kick - (While close to the opponent) Back + b

Zangief / Mari

  • Lariat - A+B
  • Ground Throw - (While close to the opponent) Down-Forward, a

Viga (Vega / M.Bison / Dictator)

  • Psycho Crusher - Back, Forward, a
  • Scissors Kick - Back, Forward, b
  • Head Press - Down, Up, b

Cheat Codes

  • Ending for Zangief: B, A, A, A, Left, Right. Press Start after that.
  • Zangief vs. Dictator: B, A, A, A, Down, Down. Press Start after that.
  • Invincibility code (only works with certain versions): Left, Left, B, A, A, Left. Press Start after that.
  • This game features two players. To access the second player, on the character select screen, press Left or Right.

Connections

Mickey Mouse 3 tiles present within Mario Fighter III'"`UNIQ--nowiki-00000004-QINU`"''s CHR.

Mickey Mouse 3 tiles present within Mario Fighter III's CHR.

  • The Mario sprite seen on the title screen of Mario Fighter III: The World Warrior is actually an edited version of Fortran from Dian Shi Ma Li. Furthermore, many graphics stolen from Little Nemo: The Dream Master are used in one of the stages. Mario's sprite was later reused on Mari Street Fighter III Turbo. The same Mario on the title screen can be seen in other games such as Mario IV and 7 Grand Dad.
  • The final boss' music from Jing Ke Xin Zhuan is found within this game's data, but it goes unused.
  • Some music from Street Fighter II: The World Warrior was later reused in Hummer Team's Street Fighter Zero 2 '97, although changed and slightly remixed.
  • Master Fighter VI' reuses some Street Fighter II graphics, as well as the music.
  • In Master Fighter III, Viga (Vega/M.Bison/Dictator) is pretty buggy. Holding down while playing as him makes the opponent jump and try to air kick him, but using another character's sprite (though with the same palette). After defeating the opponent in the first round, holding back and up against the wall at the beginning of the second makes the opponent go in a hit state (but no damage is done). Using the down trick against another Viga causes major slowdown and glitching at times. This is probably due to Dictator not having a crouching animation, causing some strange stuff to happen. Hitting the other Viga fixes the glitching. His ending is Chun-Li's, but he isn't seen walking (no character is there) and after the first line of dialog, it goes straight to the credits.
  • Mario Fighter III seems to have unused tiles from other games, which can be found in the game' CHR. An example (seen above) shows graphics from the game Mickey Mouse 3: Yume Fuusen (the Japanese version of Kid Klown in Night Mayor World.) It's likely that these are remnants of a pirate multicart that contained the game.
  • Surprisingly, the game features a high score table where the players are able to put in their score if they lose.
  • The character roster is identical to Contra Fighter (a hack of G.I. Joe), although Dictator's name is spelled correctly there.
  • Super Fighter III: the "Street Fighter III"-named title screen hacks are often confused with this game.

Gallery

Main article: Street Fighter II: The World Warrior/gallery

Videos