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'''''Street Fighter II Engine''''' is an engine possibly made by [[Someri Team]]. They, along with [[Hummer Team]] and [[Shin-Shin]] use this engine a lot for their fighting games. Games using this engine had it somewhat modified every time.
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The '''''Street Fighter II'' Engine''' (sometimes referred to as the '''Kart Fighter Engine''') is a game engine made by [[Hummer Team]], used for their fighting games. Games using this engine had it somewhat modified every time.
==Overview==
 
[[File:MFIIGameplay.PNG|thumb|192px|Street Fighter II, where the engine possibly originated from.]]Controls are the same throughout the games. B is to kick and A is to punch. It's similar to Street Fighter II, you become dizzy after a certain beating, there's 3 rounds and a timer starting at 99 seconds. (With the exception of [[Kart Fighter]] where the timer starts at 80.)
 
   
 
== Overview ==
The punches and kicks hit on the 2nd frame of the animation while the close punches (when you're near the opponent), are only 1 frame and is slightly stronger. All specials seem to do the same damage unless they hit more then once (although this is an exception with some of the newer ones). Throws are usually forward throws but when the opponent is up against the wall, it varies what happens in the game. Most games where the 2P option is available, you have to press any button on 2P's control to get a 2nd player.
 
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[[File:MFIIGameplay.PNG|thumb|150px|''Street Fighter II'', where the engine possibly originated from.]]
 
Controls are the same throughout the games. B is to kick and A is to punch. Similar to ''Street Fighter II'', you become dizzy after a certain beating. There are 2-3 rounds per fight and a timer starting at 99 seconds. (With the exception of ''[[Kart Fighter]]'' where the timer starts at 80.)
   
 
The punches and kicks hit on the 2nd frame of the animation while the close punches (when you're near the opponent), hit on the 1st and slightly stronger. All specials seem to do the same damage (although there are exceptions with some of the newer variations). Throws are usually forward throws but when the opponent is up against the wall, what happens varies per game.
Games with this engine are usually seen as decent or somewhat good but are criticized for the opponent not bothering to block most of the attacks (usually jumping at the opponent and kicking them can result in an easy win), hitboxes being off and sometimes infinites that can be pulled off. (Some cases, the character is down and you can repeatedly throw them or projectile them)
 
   
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The commands to pull off special moves are as follow:
==SFII Engine V2==
 
Many of the newer NES fighting games use this engine. The special commands are all the same. The commands are as follow:
 
 
*D, DF, F, a
 
*D, DF, F, a
 
*D, DF, F, b
 
*D, DF, F, b
 
*D, D, a
 
*D, D, a
 
*a+b
 
*a+b
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Most games where the 2P option is available, you have to press any button on 2P's controller on the character select screen for the second player to join.
The sprites are smaller compared to the other ones, reducing the amount of sprite flicker. Everything else seems to be the same.
 
   
 
Games with this engine are usually seen as decent or somewhat good but are criticized for the stiff controls, the opponent not bothering to block most of the attacks (usually jumping at the opponent and kicking them can result in an easy win), hitboxes being off and general lacking/lazy design (Some cases, the character is down and you can repeatedly throw them or projectile them).
==Games==
 
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A list of games that use the SFII Engine (original):
 
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However, the graphics on these games from the mid-90s onwards are especially good, with [[Street Fighter Zero 2 '97|Street Fighter Zero 2 '97 ]]having exceptionally well done backgrounds.
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Most of the games made on this engine have an option menu with five difficulty levels.
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== Street Fighter II Engine V2 ==
 
Many of the newer NES fighting games use this engine. The sprites are smaller compared to the other ones, reducing the amount of sprite flicker. Everything else seems to be the same.
 
== Games ==
 
A list of games that use the original ''Street Fighter II'' Engine:
 
*[[AV Bishoujo Senshi Girl Fighting]]
 
*[[AV Bishoujo Senshi Girl Fighting]]
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*[[Dragon Ball Z - Super Butoden 2]]
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** [[Myth Struggle]] - Hack by [[Fuzhou Waixing Computer Science & Technology Co.,LTD|Waixing]]
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** [[Impartial Judge]] - Another hack by Waixing
 
*[[Garou Densetsu Special]]
 
*[[Garou Densetsu Special]]
*[[Kart Fighter]]
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*[[Kart Fighter]]
*[[Master Fighter II|Street Fighter II]] (origin)
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*[[Mortal Kombat II (Hummer Team)|Mortal Kombat II]]
*[[Mortal Kombat II]]
 
 
*[[Mortal Kombat II Special]]
 
*[[Mortal Kombat II Special]]
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*[[Street Fighter II: The World Warrior]] (origin)
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** Master Fighter VI
 
*[[Street Fighter IV]]
 
*[[Street Fighter IV]]
   
A list of games that use the SFII V2:
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A list of games that use the ''Street Fighter II'' V2:
*[[King of Fighters 96]]
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*[[The King of Fighters '96]]
*[[Mortal Kombat 4]]
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*[[Mortal Kombat 3]]
*[[Shin Samurai Spirits 2 - Haoumaru Jigoku Hen]]
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*[[Shin Samurai Spirits 2]]
 
*[[Street Fighter Zero 2 '97|Street Fighter Zero 2 '97 ]]
 
*[[Street Fighter Zero 2 '97|Street Fighter Zero 2 '97 ]]
 
*[[Tekken 2]]
 
*[[Tekken 2]]
 
*[[Yuu Yuu Hakusho Final]]
 
*[[Yuu Yuu Hakusho Final]]
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== Trivia ==
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* In the Starman vs. Kin Corn Karn review of ''Kart Fighter'', the trivia mentions that ''many of the bootleg fighting games for NES were based on the ''TMNT: Tournament Fighters'' engine also found on the NES'', though this statement was given for no valid reason since the ''TMNT: Tournament Fighters'' engine has smoother physics than the ''Street Fighter II'' one.
 
[[Category:Engines]]
 
[[Category:Engines]]
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[[Category:Hummer Team]]

Revision as of 16:35, 24 March 2020

The Street Fighter II Engine (sometimes referred to as the Kart Fighter Engine) is a game engine made by Hummer Team, used for their fighting games. Games using this engine had it somewhat modified every time.

Overview

MFIIGameplay

Street Fighter II, where the engine possibly originated from.

Controls are the same throughout the games. B is to kick and A is to punch. Similar to Street Fighter II, you become dizzy after a certain beating. There are 2-3 rounds per fight and a timer starting at 99 seconds. (With the exception of Kart Fighter where the timer starts at 80.)

The punches and kicks hit on the 2nd frame of the animation while the close punches (when you're near the opponent), hit on the 1st and slightly stronger. All specials seem to do the same damage (although there are exceptions with some of the newer variations). Throws are usually forward throws but when the opponent is up against the wall, what happens varies per game.

The commands to pull off special moves are as follow:

  • D, DF, F, a
  • D, DF, F, b
  • D, D, a
  • a+b

Most games where the 2P option is available, you have to press any button on 2P's controller on the character select screen for the second player to join.

Games with this engine are usually seen as decent or somewhat good but are criticized for the stiff controls, the opponent not bothering to block most of the attacks (usually jumping at the opponent and kicking them can result in an easy win), hitboxes being off and general lacking/lazy design (Some cases, the character is down and you can repeatedly throw them or projectile them).

However, the graphics on these games from the mid-90s onwards are especially good, with Street Fighter Zero 2 '97 having exceptionally well done backgrounds.

Most of the games made on this engine have an option menu with five difficulty levels.

Street Fighter II Engine V2

Many of the newer NES fighting games use this engine. The sprites are smaller compared to the other ones, reducing the amount of sprite flicker. Everything else seems to be the same.

Games

A list of games that use the original Street Fighter II Engine:

A list of games that use the Street Fighter II V2:

Trivia

  • In the Starman vs. Kin Corn Karn review of Kart Fighter, the trivia mentions that many of the bootleg fighting games for NES were based on the TMNT: Tournament Fighters engine also found on the NES, though this statement was given for no valid reason since the TMNT: Tournament Fighters engine has smoother physics than the Street Fighter II one.