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{{infobox game
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{{Infobox game
|name = Street Fighter IV
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|name = Street Fighter IV
|image = Image:SFIVTitle.PNG
+
|image = File:SFIVTitle.PNG
 
|caption = Street Fighter IV's title screen.
|imagewidth = 250
 
 
|publisher = Gouder Co.
|caption = Street Fighter IV's title screen
 
 
|developer = [[Hummer Team]]
|publisher = Gouder Co.
 
 
|console = Famicom
|developer = [[Hummer Team]]
 
 
|date = 1993
|console = Famicom
 
  +
|engine = [[Street Fighter II Engine]]
|date = 1993
 
|engine = [[Street Fighter II Engine|SFII engine]]
+
|sound = [[Hummer Sound Engine]]
  +
|alt = ''The Legend''
|sound = [[Hummer Sound Engine]]
 
  +
}}
|alt = The Legend}}'''''Street Fighter IV''''' (快打傳説 ''KuàiDǎ ChuánShuō'') is a Famicom game made by [[Hummer Team]] and published by Gouder Co. in 1993. Aside from having Street Fighter in the title, it is a practically original fighting game and should not be confused for the official game released by Capcom. It should be noted that this game has a sound select like in [[Somari]] and is one of several pirated fighting games for the Famicom to have voice samples.
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'''''Street Fighter IV''''' ({{Mousetext|快打傳説|KuàiDǎ ChuánShuō}}) is a Famicom game made by [[Hummer Team]] and published by Gouder Co. in 1993. Aside from having ''[[Street Fighter]]'' in the title, it is a practically original fighting game and should not be confused for the real game released by Capcom.
==Overview==
 
[[File:ClvsBu.PNG|thumb|left|192px|Street Fighter IV's gameplay]]Street Fighter IV plays like many of Hummer Team's other pirated fighting games. The gameplay is modeled after Street Fighter II, with many attacks and special moves being copied from that game. The voice samples are extracted from that game as well.
 
===Characters===
 
There are 6 different characters in the game, 5 of which are playable. Each character has a recolour and in the single player mode, these are essentially more difficult versions of the same character. Like Hummer's earlier fighting games, the player doesn't fight himself (not counting recolours) and the opponents are fought in a predetermined order.
 
   
 
== Overview ==
Cliff/Goho Li - Essentially the Ryu of the game. He even sports the same gi (different colors but Goho Li's is white) and uses very similar attacks.
 
 
[[File:ClvsBu.PNG|thumb|left|''Street Fighter IV''<nowiki>'</nowiki>'s gameplay.]]
 
''Street Fighter IV'' plays like many of Hummer Team's other pirated fighting games. The gameplay is modeled after ''Street Fighter II,'' with many attacks and special moves being copied from that game. It is also one of the few fighting games for the Famicom that includes voice samples.
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  +
{{Br}}
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=== Characters ===
 
There are 6 different characters in the game, 5 of which are playable. Each character has a recolor and in the single-player mode, these are essentially more difficult versions of the same character. Like Hummer's earlier fighting games, the player doesn't fight himself (not counting recolors) and the opponents are fought in a predetermined order.
  +
  +
Cliff/Goho Li - Based off of Ryu, his sprites are even modified off of Ryu's sprites from Hummer Team's [[Street Fighter II: The World Warrior|''Street Fighter II'']] port.
 
*D, DF, F, a: Hadouken
 
*D, DF, F, a: Hadouken
 
*F, DF, D, a: Shoryuken
 
*F, DF, D, a: Shoryuken
 
*D, DB, B, b: Hurricane Kick
 
*D, DB, B, b: Hurricane Kick
Pasta/Rober - Supposedly the Ken of the game. Unlike Ken though (except for later games), his Hadouken and Hurricane Kick are slightly different, being more wavier. The moveset is the same as Cliff/Goho Li's.
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Pasta/Rober - A head swap of Cliff like Ken is to Ryu. Unlike Ken though (except for later games), his Hadouken and Hurricane Kick are slightly different, being more wavier. His move set is the same as Cliff/Goho Li's.
   
Bunny/Tracy - One of the more original characters (and from here on are the more original ones), these 2 seem to be Playboy bunnies working at a circus with racing cars. (although the sprite shows them with cat ears instead. Tracy's portrait shows bunny ears but is a recolor though)
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Bunny/Tracy - One of the more original characters (and from here on are the more original ones), these 2 seem to be Playboy bunnies working at a circus with racing cars. (although the sprite shows with what appears to be cat ears instead).
 
*D, DF, F, a: Card Shot
 
*D, DF, F, a: Card Shot
 
*D, U, b: Backflip
 
*D, U, b: Backflip
Line 30: Line 36:
 
*D, DB, B, b: Praying Spin
 
*D, DB, B, b: Praying Spin
 
*F, DF, D, a: Hand Thrust
 
*F, DF, D, a: Hand Thrust
Stalong/Ranboo - These 2 are pretty much topless men in pants. They're the only characters in the game that lack projectiles. It should be noted how their moveset seem to be similar to Guile's via commands.
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Stalong/Ranboo - These 2 are pretty much topless men in pants. They're the only characters in the game that lack projectiles. Not only do they share the same commands as Guile from ''Street Fighter II'' but his sprites are modified off of Guile's sprites from Hummer Team's ''Street Fighter II port''.
 
*Hold Back, b: Flying Kick
 
*Hold Back, b: Flying Kick
 
*B, F, a: Dive in
 
*B, F, a: Dive in
 
*D, U, b: Knee Stomp
 
*D, U, b: Knee Stomp
Musashi/Conbon - Both of these appear to be Japanese samurais. These two are the antagonists of the game and are unplayable through normal means. (However, via emulation, the game can be hacked into allowing you to play as them; they even have proper special move commands!)
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Musashi/Conbon - Both of these appear to be Japanese samurais. These two are the antagonists of the game and are unplayable through normal means. (However, via emulation, the game can be hacked into allowing you to play as them (Open hex editor on the select character screen; find 0000F0 & type in 3rd line (for p1) or 4th line (for p2) :"1A" - to play as Conbon. I think it's possible to play as Musashi, but I didn't find the code yet; they even have proper special move commands!)
*D, DF, F, a: Wave Shot
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*D, F, a: Wave Shot
 
*B, F, b: Bouncing Attack
 
*B, F, b: Bouncing Attack
*F, D, DF, a: Copter[[File:Unknown.jpeg|thumb|Goho Li vs. Stalong.]]
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*F, D, a: Copter
   
==The Legend==
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== ''The Legend'' ==
The Legend is an updated version of this game which changes numerous aspects of it. This hack was released on a [[15-in-1]] multicart by ABAB Soft in 2005.
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The Legend is an updated version of this game which changes numerous aspects of it. This hack was released on a [[Super New Year Cart 15-in-1|15-in-1]] multicart by 鴻景 (Hong Jing) in 2005.
  +
===Differences Between Street Fighter IV and The Legend===
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=== Differences Between ''Street Fighter IV'' and ''The Legend'' ===
 
*The Legend removes the English title from the title screen.
 
*The Legend removes the English title from the title screen.
 
*All references to Gouder Co. are removed. (Although the credits are unchanged from the original game)
 
*All references to Gouder Co. are removed. (Although the credits are unchanged from the original game)
 
*The DPCM samples seem higher-pitched and more distorted.
 
*The DPCM samples seem higher-pitched and more distorted.
*The recolours were removed, making the game itself much shorter.
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*The recolors were removed, making the game itself much shorter.
*The select screen is different, choosing one character fills up all the icons with the selected character's icon. Also the VS screen's portraits stop halfway through instead of going all the way to the other side of the screen.
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*The select screen is different, choosing one character fills up all the icons with the selected character's icon. Also, the VS screen's portraits stop halfway through instead of going all the way to the other side of the screen.
  +
**The icons on the select screen use more rectangular icons that show more of the icon's background. These icons were not made for this version specifically since the graphics were found in the ROM of ''Street Fighter IV''. <ref>https://tcrf.net/Street_Fighter_IV_%28NES%29</ref>
*In a similar way to [[King of Fighters '96]], "Ready" appears at the top of the screen before the fight starts.
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*In a similar way to ''[[The King of Fighters '96]]'', "Ready" appears at the top of the screen before the fight starts.
 
*Pasta's and Stalong's portraits were swapped.
 
*Pasta's and Stalong's portraits were swapped.
 
*The ending loops and all the characters are replaced with Cliff. (But using their palette)
 
*The ending loops and all the characters are replaced with Cliff. (But using their palette)
   
==Connections==
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== Gallery ==
  +
<gallery>
[[File:StallvsCon.PNG|thumb|192px|Stalong VS Conbon, the latter being an unplayable boss]]
 
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20160503_185606.png|Box cover.
*Cliff/Goho Li's and Pasta's/Rober's body seems to be from Master Fighter II's Ryu. Also Stalong/Ranboo's sprites seem to use Guile as a base, especially since Guile's face appears on some of Stalong/Ranboo's sprites.
 
  +
SF4.png|Original cartridge.
*Marry from [[AV Bishoujo Senshi Girl Fighting]] is actually Bunny but with a different projectile move and portrait. Also, all of the stages (with the exception of Chunfo's/Moon's) were taken from SFIV but they have rearranged music. Many other graphics, most notably the HUD, were taken from it as well.
 
  +
IMG_5508.JPG
*The Hacker (a hack of [[Dragon Co.|Dragon Co.'s]] Felix The Cat by [[Shenzhen Nanjing Technology Co., Ltd.|Nanjing]]) uses one of the graphics from Pasta/Rober's stage. This is unlikely to be an actual connection though, because the graphics were originally from Shatterhand.
 
  +
sf4_giantstar-nes-cf.JPG|Another cover, top right reads "Giant Star", likely another alias for Supertone.
*There is a high score table in the game, just like in [[Street Fighter II: The World Warrior (Famicom)|Street Fighter II: The World Warrior]].
 
  +
IMG_5509.JPG
*According to the credits, the composer of the game is [http://en.wikipedia.org/wiki/BB_King B.B. King]. However, this likely refers to Barbara King from the credits of Street Fighter II, although she was an artist for that game.
 
  +
StreetFighter4AG18b.jpg|Review Action Games n° 8, Argentina, nov 1993.
  +
</gallery>
   
 
== Trivia ==
[[File:SF4.png|thumb|192px|left|Street Fighter IV's cartridge]]
 
  +
*Similar to ''[[Master Fighter VI']]'', this game has a separate 2-player mode. All of Hummer Team's other fighting games require the second controller to be used to let a second player play.
 
 
*On some emulators, the options menu is glitched as it doesn't have any captions for the selections. As well as this, the border is missing on the same screen.
==Trivia==
 
 
*The names for Stalong and Ranboo could be a reference to [[Wikipedia:Rambo|Rambo]]. This was probably intentional given their appearance.
*Unlike other pirated fighting games made by Hummer Team, the 2 player mode is selectable on the title screen. In most of the other games, this has to be activated on the character select screen.
 
 
*Some of the graphics in this game are taken from ''Tokkyuu Shirei Solbrain'' (the Japanese version of [[Wikipedia:Shatterhand|''Shatterhand'']]). As well as this, the Natsume logo can be found in Street Fighter IV's tiles.
*On some emulators, the options menu is glitched as it doesn't have any captions for the selections. As well as this, the border is missing on the same screen.<br />
 
 
*According to the credits, the composer of the game is [[Wikipedia:B.B. King|B.B. King]]. However, this likely refers to Barbara King from the credits of ''Street Fighter II'', although she was an artist for that game.
*The names for Stalong and Ranboo could be a reference to [http://en.wikipedia.org/wiki/Rambo Rambo]. This was probably intentional given their appearance.
 
  +
*''Street Fighter IV''<nowiki/>'s gameplay is briefly displayed in 1997 Russian film [http://ru.wikipedia.org/wiki/Котёнок_(фильм) Котёнок] (Kotyonok, "The Little Cat"). The film's characters, a brother and sister, play as Stalong and Bunny respectively.
 
*Marry from ''[[AV Bishoujo Senshi Girl Fighting]]'' is Bunny but with a different projectile move and portrait. Also, all of the stages (except for Chunfo's/Moon's) were taken from ''Street Fighter IV'' but they have rearranged music. Many other graphics, most notably the HUD, were taken from it as well.
 
*Cliff appears on the front of BootlegGames Wiki.
 
*Cliff appears on the front of BootlegGames Wiki.
  +
*Some of the graphics in this game are taken from Shatterhand. As well as this, the Natsume logo can be found in Street Fighter IV's tiles.
 
  +
== Reference ==
  +
<references />
 
[[Category:Games]]
 
[[Category:Games]]
[[Category:Hummer Team]]
 
[[Category:Fighting games]]
 
 
[[Category:Famicom/NES games]]
 
[[Category:Famicom/NES games]]
 
[[Category:Fighting games]]
 
[[Category:Hummer Team]]
  +
[[Category:1993 video games]]
  +
[[Category:Street Fighter games]]

Revision as of 22:22, 3 March 2020

Street Fighter IV (快打傳説) is a Famicom game made by Hummer Team and published by Gouder Co. in 1993. Aside from having Street Fighter in the title, it is a practically original fighting game and should not be confused for the real game released by Capcom.

Overview

ClvsBu

Street Fighter IV''s gameplay.

Street Fighter IV plays like many of Hummer Team's other pirated fighting games. The gameplay is modeled after Street Fighter II, with many attacks and special moves being copied from that game. It is also one of the few fighting games for the Famicom that includes voice samples.

Characters

There are 6 different characters in the game, 5 of which are playable. Each character has a recolor and in the single-player mode, these are essentially more difficult versions of the same character. Like Hummer's earlier fighting games, the player doesn't fight himself (not counting recolors) and the opponents are fought in a predetermined order.

Cliff/Goho Li - Based off of Ryu, his sprites are even modified off of Ryu's sprites from Hummer Team's Street Fighter II port.

  • D, DF, F, a: Hadouken
  • F, DF, D, a: Shoryuken
  • D, DB, B, b: Hurricane Kick

Pasta/Rober - A head swap of Cliff like Ken is to Ryu. Unlike Ken though (except for later games), his Hadouken and Hurricane Kick are slightly different, being more wavier. His move set is the same as Cliff/Goho Li's.

Bunny/Tracy - One of the more original characters (and from here on are the more original ones), these 2 seem to be Playboy bunnies working at a circus with racing cars. (although the sprite shows with what appears to be cat ears instead).

  • D, DF, F, a: Card Shot
  • D, U, b: Backflip
  • F, DF, D, b: Spin Attack

Chunfo/Moon - These characters are monks, one of the original characters.

  • D, DF, F, a: Hand Shot
  • D, DB, B, b: Praying Spin
  • F, DF, D, a: Hand Thrust

Stalong/Ranboo - These 2 are pretty much topless men in pants. They're the only characters in the game that lack projectiles. Not only do they share the same commands as Guile from Street Fighter II but his sprites are modified off of Guile's sprites from Hummer Team's Street Fighter II port.

  • Hold Back, b: Flying Kick
  • B, F, a: Dive in
  • D, U, b: Knee Stomp

Musashi/Conbon - Both of these appear to be Japanese samurais. These two are the antagonists of the game and are unplayable through normal means. (However, via emulation, the game can be hacked into allowing you to play as them (Open hex editor on the select character screen; find 0000F0 & type in 3rd line (for p1) or 4th line (for p2) :"1A" - to play as Conbon. I think it's possible to play as Musashi, but I didn't find the code yet; they even have proper special move commands!)

  • D, F, a: Wave Shot
  • B, F, b: Bouncing Attack
  • F, D, a: Copter

The Legend

The Legend is an updated version of this game which changes numerous aspects of it. This hack was released on a 15-in-1 multicart by 鴻景 (Hong Jing) in 2005.

Differences Between Street Fighter IV and The Legend

  • The Legend removes the English title from the title screen.
  • All references to Gouder Co. are removed. (Although the credits are unchanged from the original game)
  • The DPCM samples seem higher-pitched and more distorted.
  • The recolors were removed, making the game itself much shorter.
  • The select screen is different, choosing one character fills up all the icons with the selected character's icon. Also, the VS screen's portraits stop halfway through instead of going all the way to the other side of the screen.
    • The icons on the select screen use more rectangular icons that show more of the icon's background. These icons were not made for this version specifically since the graphics were found in the ROM of Street Fighter IV. [1]
  • In a similar way to The King of Fighters '96, "Ready" appears at the top of the screen before the fight starts.
  • Pasta's and Stalong's portraits were swapped.
  • The ending loops and all the characters are replaced with Cliff. (But using their palette)

Gallery

Trivia

  • Similar to Master Fighter VI', this game has a separate 2-player mode. All of Hummer Team's other fighting games require the second controller to be used to let a second player play.
  • On some emulators, the options menu is glitched as it doesn't have any captions for the selections. As well as this, the border is missing on the same screen.
  • The names for Stalong and Ranboo could be a reference to Rambo. This was probably intentional given their appearance.
  • Some of the graphics in this game are taken from Tokkyuu Shirei Solbrain (the Japanese version of Shatterhand). As well as this, the Natsume logo can be found in Street Fighter IV's tiles.
  • According to the credits, the composer of the game is B.B. King. However, this likely refers to Barbara King from the credits of Street Fighter II, although she was an artist for that game.
  • Street Fighter IV's gameplay is briefly displayed in 1997 Russian film Котёнок (Kotyonok, "The Little Cat"). The film's characters, a brother and sister, play as Stalong and Bunny respectively.
  • Marry from AV Bishoujo Senshi Girl Fighting is Bunny but with a different projectile move and portrait. Also, all of the stages (except for Chunfo's/Moon's) were taken from Street Fighter IV but they have rearranged music. Many other graphics, most notably the HUD, were taken from it as well.
  • Cliff appears on the front of BootlegGames Wiki.

Reference