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Street Fighter Zero 2
SFZ2Title
Street Fighter Zero 2's Title Screen

Publisher:

Hummer Team

Possible Creators:

Hummer Team

Console:

Famicom

Copyright:

Unknown

Engine:

Kart Fighter Engine

Sound:

Hummer/Someri

Street Fighter Zero 2 is a pirated port of Street Fighter Alpha (known as Street Fighter Zero in Japan) made by Hummer Team sometime in the mid-to-late 90's.

Overview

SFZ2Gameplay

Street Fighter Zero 2's Gameplay

This game bears some similarities to Master Fighter II, remixing some of the music from that game. Also like that game, there are only four playable characters; Ryu, Chun-Li, Ken and Nash. (known as Charlie in the Western releases) There are also 23 repeats in total of the aforementioned characters. The controls are similar to MFII although some of the specials are different and super moves can be performed, despite there being no super meter in the game. There is no difficulty selection or options screen, meaning that like that game there is only one difficulty level. Like most of the fighters that use the Kart Fighter Engine, the second player has to press a button on the character select screen to start a 2 player game. Like in Tekken 2, the characters are smaller than those in Master Fighter II, although there is still a considerable amount of flicker when there are projectiles on the screen. The graphics are taken from Street Fighter Alpha and downgraded, and the music is a mixture of the soundtrack from that game and Master Fighter II.

Street Fighter Zero 2 '97

SFZ297HummerTeamIntroScreen

Hummer Team copyright on startup

A hacked version of SFZ2 was later produced by Hummer Team in 1997, which adds an intro and some more characters, those being Guy, Adon, Sagat, Sodom and Gouki. (the latter being known as Akuma outside of Japan) There are also two repeats of each character. Meanwhile, Sodom's charge move is considerably overpowered when compared with the other characters' specials and can take off about half of the opponents life bar after one use, making the game relatively easy when playing as him. The '97 on the title screen was tacked on in a similar way to Sonic 3D Blast 6 and Donkey Kong Country 4.

Trivia

  • One of the stages uses a remixed version of Master Fighter II's character select screen music (which is based off Street Fighter II music)
  • Usually when a round ends, the music doesn't stop even though it's supposed to.
  • Despite being in the intro of Street Fighter Zero 2 '97, M. Bison isn't a playable character.
  • During fights, there is a garbled row of sprites on the top of the screen.
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