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{{Infobox game
 
{{Infobox game
 
|name = Street Heroes
 
|name = Street Heroes
|image = Image:StreetHeroesTitle.png
+
|image = File:StreetHeroesTitle.png
 
|caption = Street Heroes' title screen.
|imagewidth = 250px
 
|caption = Street Heroes' title screen
 
 
|publisher = [[Sachen]]
 
|publisher = [[Sachen]]
|developer = [[Sachen]] (Famicom), [[Ex-Sachen developers|Ei-How Yang]]? (GBC)
+
|developer = Sachen (Famicom), [[Ex-Sachen developers|Ei-How Yang]](?) (GBC)
 
|console = Famicom
 
|console = Famicom
 
|engine =
 
|engine =
|date = 1993 or 1994
+
|date = 1993 or 1994
|sound = [[Sachen]] / [[Ex-Sachen developers|Ei-How Yang]]
+
|sound = Sachen / Ei-How Yang
|alt = Samurai Spirits (alternate Famicom version)
+
|alt = ''Samurai Spirits'' (alternate Famicom version)
 
}}
 
}}
 
'''''Street Heroes''''' is an unlicensed fighting game for the Famicom and Game Boy Color, released by [[Sachen]].
 
'''''Street Heroes''''' is an unlicensed fighting game for the Famicom and Game Boy Color, released by [[Sachen]].
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Far away in the Aotis continent, sword coexists with the magic. People there all have unimaginable power. So it brings up lots of warriors.
 
Far away in the Aotis continent, sword coexists with the magic. People there all have unimaginable power. So it brings up lots of warriors.
   
Now, the best warriors - Rex, Malcolm, Roger, Big Whale, Daphe, Ned, Rock Tiger and Dark Moon get together for a race. However, there is some scheming behind the race...
+
Now, the best warriors - Rex, Malcolm, Roger, Big Whale, Daphe, Ned, Rock Tiger, and Dark Moon get together for a race. However, there is some scheming behind the race...
   
 
== Overview ==
 
== Overview ==
Line 23: Line 22:
   
 
They are:
 
They are:
* Rex
+
*Rex
* Malcolm
+
*Malcolm
* Roger
+
*Roger
* Daphne
+
*Daphne
* Big Whale
+
*Big Whale
* Ned
+
*Ned
* Rock Tiger
+
*Rock Tiger
* Dark Moon (boss only)
+
*Dark Moon (boss only)
   
Also, like ''Street Fighter II'', after defeating all the playable fighters, the player must also defeat a non-playable character named Dark Moon, as well as a recolor of the player. In the Famicom version, each player has his/her own ending, but you only get the real endings if you've set the difficulty high enough, much like the home versions of many fighting games.
+
Also, like ''Street Fighter II'', after defeating all the playable fighters, the player must defeat a non-playable character named Dark Moon, as well as a recolor of the player. In the Famicom version, each character has his/her own ending. The difficulty level doesn't affect the endings.
   
Oddly, this game has a DIP switch which renames the game to Samurai Spirits and changes the intro to match this.
+
Oddly, this game has a DIP switch that renames the game to Samurai Spirits and changes the intro to match this.
   
 
== Game Boy Color Port ==
 
== Game Boy Color Port ==
This was one of the few games by [[Sachen]] to be ported to the Game Boy Color. Although the possible developer remains unknown, it is possible that former [[Sachen]] programmer [[Ex-Sachen developers|Ei-How Yang]] had a role in developing this version. Compared to the original game, this game also shares unique 8x8 and 8x16 font assets only found in games programmed by the same developer. Another form of possible evidence includes the sound engine used ''(evidenced by remnants from Dan Laser, another Game Boy game by [[Sachen]] that was also developed by [[Ex-Sachen developers|Ei-How Yang]].)''
+
This was one of the few games by Sachen to be ported to the Game Boy Color. Although the possible developer remains unknown, it's possible that former Sachen programmer [[Ex-Sachen developers|Ei-How Yang]] had a role in developing this version. Compared to the original game, this game also shares unique 8x8 and 8x16 font assets only found in games programmed by the same developer. Another form of possible evidence includes the sound engine used (''evidenced by remnants from Dan Laser, another Game Boy game by Sachen that was also developed by Ei-How Yang'').
   
The game is mostly the same, except for the lack of a few music tracks ''(The rest of the music from the original Famicom game was used in Capcom vs. SNK: Millennium Fight 2001),'' stages being in a preset order, and the ending being the same result no matter what fighter you select, since the ending is all of the endings from the Famicom version. Voice clips are also not present in this version. While existing ROM dumps of the port have surfaced on obscure websites, none of them currently work successfully in any emulator.
+
The game is mostly the same, except for the lack of a few music tracks (''The rest of the music from the original Famicom game was used in Capcom vs. SNK: Millennium Fight 2001''), stages being in a preset order, and the ending being the same result no matter what fighter you select since the ending is all of the endings from the Famicom version. Voice clips are also not present in this version. While existing ROM dumps of the port have surfaced on obscure websites, none of them currently work successfully in any emulator.
   
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
  +
EROZoh6U8AkMO_n.jpg|Front of the box.
20180611 200956.jpg|Original Box front
 
 
EROZqiWUEAYVtvg.jpg|Back of the box.
20180611_201025.jpg|Box side
 
20180611_201037.jpg|Top of box
+
20180611 200956.jpg|Original box front.
 
20180611_201025.jpg|Box side.
20180611_201054.jpg|Back of box
 
20180611_203057.jpg|Front of the manual
+
20180611_201037.jpg|Top of box.
20180611_203134.jpg|Back of manual
+
20180611_201054.jpg|Back of box.
  +
20180611_203057.jpg|Front of the manual.
20180611_203209.jpg|Cartridge front
 
  +
20180611_203134.jpg|Back of manual.
20180611_203224.jpg|Cartridge back
 
20180611_203638.jpg|Box front of Samura Sprits
+
20180611_203209.jpg|Cartridge front.
 
20180611_203224.jpg|Cartridge back.
20180611_203703.jpg|Samura Sprits box side (left)
 
  +
20180611_203638.jpg|Box front of ''Samura Sprits''.
20180611_203721.jpg|Samura Sprits box side (right)
 
 
20180611_203703.jpg|Samura Sprits box side (left).
20180611_203811.jpg|Box bottom
 
 
20180611_203721.jpg|Samura Sprits box side (right).
20180611 203844.jpg|Cartridge front
 
 
20180611_203811.jpg|Box bottom.
20180611_203857.jpg|Cartridge back
 
 
20180611 203844.jpg|Cartridge front.
 
20180611_203857.jpg|Cartridge back.
 
</gallery>
 
</gallery>
   
 
== Trivia ==
 
== Trivia ==
* For a rarity in unlicensed Famicom fighting games, the Famicom version contains many sampled voices. Another one to use voice clips is ''City Fighter IV'', which processes samples through a custom board.
+
*For a rarity in unlicensed Famicom fighting games, the Famicom version contains many sampled voices. Another one to use voice clips is ''City Fighter IV'', which processes samples through a custom board.
 
[[Category:Games]]
 
[[Category:Games]]
 
[[Category:Famicom/NES games]]
 
[[Category:Famicom/NES games]]
[[Category:Game Boy games]]
+
[[Category:Game Boy Color games]]
 
[[Category:Fighting games]]
 
[[Category:Fighting games]]
  +
[[Category:Ei-How Yang]]
  +
[[Category:Ex-Sachen developers]]
 
[[Category:Sachen]]
 
[[Category:Sachen]]
 
[[Category:Street Fighter games]]
 
[[Category:Street Fighter games]]
  +
[[Category:1993 video games]]
  +
[[Category:1994 video games]]

Revision as of 22:23, 28 April 2020

Street Heroes is an unlicensed fighting game for the Famicom and Game Boy Color, released by Sachen.

Story

Far away in the Aotis continent, sword coexists with the magic. People there all have unimaginable power. So it brings up lots of warriors.

Now, the best warriors - Rex, Malcolm, Roger, Big Whale, Daphe, Ned, Rock Tiger, and Dark Moon get together for a race. However, there is some scheming behind the race...

Overview

This game is heavily influenced by Street Fighter II, featuring various fighters from many areas, each with special moves of their own.

They are:

  • Rex
  • Malcolm
  • Roger
  • Daphne
  • Big Whale
  • Ned
  • Rock Tiger
  • Dark Moon (boss only)

Also, like Street Fighter II, after defeating all the playable fighters, the player must defeat a non-playable character named Dark Moon, as well as a recolor of the player. In the Famicom version, each character has his/her own ending. The difficulty level doesn't affect the endings.

Oddly, this game has a DIP switch that renames the game to Samurai Spirits and changes the intro to match this.

Game Boy Color Port

This was one of the few games by Sachen to be ported to the Game Boy Color. Although the possible developer remains unknown, it's possible that former Sachen programmer Ei-How Yang had a role in developing this version. Compared to the original game, this game also shares unique 8x8 and 8x16 font assets only found in games programmed by the same developer. Another form of possible evidence includes the sound engine used (evidenced by remnants from Dan Laser, another Game Boy game by Sachen that was also developed by Ei-How Yang).

The game is mostly the same, except for the lack of a few music tracks (The rest of the music from the original Famicom game was used in Capcom vs. SNK: Millennium Fight 2001), stages being in a preset order, and the ending being the same result no matter what fighter you select since the ending is all of the endings from the Famicom version. Voice clips are also not present in this version. While existing ROM dumps of the port have surfaced on obscure websites, none of them currently work successfully in any emulator.

Gallery

Trivia

  • For a rarity in unlicensed Famicom fighting games, the Famicom version contains many sampled voices. Another one to use voice clips is City Fighter IV, which processes samples through a custom board.