|Super Boy 3|
|Console||MSX, Sega SG-1000|
|Engine||Super Boy 3 Engine|
Super Boy 3 is the third Super Boy game, made by Zemina and released exclusively for the MSX in 1991. The game is unrelated to the other Super Boy games, featuring different graphics (ripped from Super Mario World), different music, and different physics. Super Boy's design is also changed, now being based more around Mario's design in Super Mario Bros. 3.
Super Boy 3 was followed by the Master System title Super Boy 4 in 1992.
The game has been drastically changed since the first two titles. Instead of being another variant of Super Boy I, the game has an all-new setting and story. Instead of having graphics ripped from the original Super Mario Bros., the game features graphics ripped from Super Mario World, but with reduced colors to fit the MSX's technical limits.
The scrolling is notably better than the scrolling in Super Boy I and II, due to shortened load times between screens. The game also features enemies from Super Mario World rather than including the Super Mario Bros. enemies, as used in the previous two games.
Differences from previous games
- Items are less random.
- Music is different, although it uses the same sound chip (PSG).
- Super Boy's design is closer to that of Super Mario Bros. 3.
- Physics have been completely rewritten and are less buggy than the first two games.
- Sound effects have been changed.
- Graphics and enemies are ripped from Super Mario World, with the exception of Super Boy's sprites.
- More songs have been composed, most of them exclusive to this Super Boy game.
- Number in title is not written in Roman numerals.
- A more original title screen has been implemented.
- The method for scrolling has been altered.
- tHE COVER art is so fucken creepy that I almosts shot my pants cause mauio is on fucken all kinds of druchs beeches!
- This is the last Super Boy game released for the MSX.
- Super Boy is still colored bright orange, even with the updated sprite design.
- This is the first Super Boy game to show Zemina's logo.
- Several songs and all sound effects from this game were re-used in Super Boy 4.
- Interestingly, the title screen has a Koopa with a hat and cane. Years later, Nintendo would use such a design for Tortimer in its Animal Crossing series. (that explains why he a perv for ther girl charictsos