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{{Infobox game
 
 
|name = Super Boy 4
{{Infobox
 
 
|image = File:SuperBoy4title.png‎
 
  +
|imagewidth = 250px
 
 
|caption = Title screen.
 
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|publisher = [[Zemina]]
|Box title = Super Boy 4
 
 
|developer = Zemina
|image = File:SuperBoy4title.png‎
 
 
|console = Sega Master System
|caption = Super Boy 4's title screen
 
  +
|date = December 20, 1992
|Row 1 title = Publisher:
 
 
|engine = ''[[Super Boy 3]]'' Engine
|Row 1 info = Zemina
 
 
|sound = Zemina
|Row 2 title = Possible creators:
 
|Row 2 info = Zemina
 
|Row 3 title = Console:
 
|Row 3 info = Sega Master System
 
|Row 4 title = Copyright:
 
|Row 4 info = 1992
 
|Row 5 title = Engine:
 
|Row 5 info = Super Boy 3 Engine
 
|Row 6 title = Sound:
 
|Row 6 info = Zemina
 
 
}}
 
}}
 
'''''Super Boy 4''''' is the fourth and supposedly final game in the Super Boy series by [[Zemina]]. It was released on December 20, 1992 exclusively for the Sega Master System. The game is infamous for the Glove powerup, which turns Super Boy black.
   
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== Overview ==
'''''Super Boy 4''''' is the fourth and supposedly final game in the Super Boy series by [[Zemina]]. It was released in 1992 exclusively for the Sega Master System, and differentiates from the first two [[Super Boy I]] games again, similar to how [[Super Boy 3]] was. The game is infamous for the Glove powerup, which turns Super Boy black.
 
 
''Super Boy 4'' again changes ''Super Boy''<nowiki>'</nowiki>s design, this time not being based off of Mario. The graphics, however, are still ripped from ''Super Mario World'' but with reduced color depth due to the Master System's technical limitations. Despite this, they are an improvement on ''Super Boy 3''s due to the Master System having better graphical capabilities than the MSX or SG-1000. All sound effects and some of the songs are recycled from ''Super Boy 3''. The game's items, unlike the first three games, are not randomized.
   
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== Gameplay ==
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[[File:SB4gameplay.png|thumb|left|150px|Gameplay.]]
 
Similar to ''[[Super Boy 3]]'', featuring the same physics and basic gameplay engine. The powerups and enemies are the same, but more detailed. The controls are notably poor, probably due to poor programming. There are also a few known glitches in the game, such as Koopa shells getting stuck, Super Boy himself getting stuck, and that invisible items can be stood upon (therefore revealing their position).
   
==Overview==
+
== Trivia ==
 
*This is the first Super Boy game to be an exclusive for the Sega Master System.
Super Boy 4 once again deviates from the usual pattern of the previous three Super Boy games by changing Super Boy's design completely, this time not being based off of Mario. The graphics, however, are still ripped from Super Mario World but with reduced color depth due to the Master System's technical limitations. Despite this, they are an improvement on Super Boy 3's due to the Master System having better graphical capabilities than the MSX or SG-1000. The sound effects are ripped from Super Boy 3, and some of the songs are reused from Super Boy 3. The game's items, unlike the first three Super Boy games, are not randomized, and are the same regardless of whether you started another game or not. This is believed to be the final Super Boy game.
 
 
*This is the first Super Boy game not to have Super Boy's design edited off of Mario.
 
* If Super Boy gets a Glove powerup, which lets him shoot fireballs, he infamously turns black and wears yellow clothing.
 
*During the ending, after Super Boy gets into his scripted position, his legs continue to move.
 
*Super Boy (in his minimized form) appears on the front page of BootlegGames Wiki.
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*The game was also released for the Mega Drive, albeit as the Master System game housed in a Mega Drive cartridge.
  +
*The box art is taken and modified from ''Kickle Cubicle'' for NES.
   
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== Gallery ==
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<gallery>
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File:img_1499952_60105505_2.jpg|Mega Drive version.
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File:img_1499952_60105505_3.jpg|Back of the Mega Drive box.
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File:Super_Boy_4_SMS_Cart.jpg|The Cartridge.
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File:Super_Boy_4_SMS_Box_Art.jpg|Front of the Master System box.
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File:Super_Boy_4_SMS_Box_Back.jpg|Back of the Master System box.
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</gallery>
   
==Gameplay==
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== Video ==
  +
<gallery>
The gameplay of Super Boy 4 is similar to Super Boy 3's gameplay, featuring the same physics and basic gameplay engine as Super Boy 3. The powerups and enemies are the same, but more detailed. The controls are notably poor, probably due to poor programming. There are also a few known glitches in the game, such as Koopa shells getting stuck, Super Boy himself getting stuck, and that invisible items can be stood upon (therefore revealing their position).
 
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Master System Longplay -144- Super Boy 4 (Unlicensed)
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</gallery>
   
   
  +
{{Zemina Games}}
==Trivia==
 
*[[File:SB4gameplay.png|thumb|192px|Super Boy 4's Gameplay]]This is the first Super Boy game to be an exclusive for the Sega Master System.
 
*This is also the first Super Boy game not to base Super Boy's design off of Mario.
 
*If Super Boy gets a Glove powerup, which lets him shoot fireballs, he infamously turns black, and wears differently colored clothing.
 
*During the ending, after Super Boy gets into his scripted position, his legs continue to move.
 
* The Super Boy character (in his small form) appears on the front page of BootlegGames Wiki.
 
 
[[Category:Games]]
 
[[Category:Games]]
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[[Category:Master System games]]
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[[Category:Platform games]]
 
[[Category:Zemina]]
 
[[Category:Zemina]]
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[[Category:Mario games]]
 
[[Category:Super Boy]]
 
[[Category:Super Boy]]
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[[Category:1992 video games]]

Revision as of 11:08, 27 February 2020

Super Boy 4 is the fourth and supposedly final game in the Super Boy series by Zemina. It was released on December 20, 1992 exclusively for the Sega Master System. The game is infamous for the Glove powerup, which turns Super Boy black.

Overview

Super Boy 4 again changes Super Boy's design, this time not being based off of Mario. The graphics, however, are still ripped from Super Mario World but with reduced color depth due to the Master System's technical limitations. Despite this, they are an improvement on Super Boy 3s due to the Master System having better graphical capabilities than the MSX or SG-1000. All sound effects and some of the songs are recycled from Super Boy 3. The game's items, unlike the first three games, are not randomized.

Gameplay

SB4gameplay

Gameplay.

Similar to Super Boy 3, featuring the same physics and basic gameplay engine. The powerups and enemies are the same, but more detailed. The controls are notably poor, probably due to poor programming. There are also a few known glitches in the game, such as Koopa shells getting stuck, Super Boy himself getting stuck, and that invisible items can be stood upon (therefore revealing their position).

Trivia

  • This is the first Super Boy game to be an exclusive for the Sega Master System.
  • This is the first Super Boy game not to have Super Boy's design edited off of Mario.
  • If Super Boy gets a Glove powerup, which lets him shoot fireballs, he infamously turns black and wears yellow clothing.
  • During the ending, after Super Boy gets into his scripted position, his legs continue to move.
  • Super Boy (in his minimized form) appears on the front page of BootlegGames Wiki.
  • The game was also released for the Mega Drive, albeit as the Master System game housed in a Mega Drive cartridge.
  • The box art is taken and modified from Kickle Cubicle for NES.

Gallery

Video