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{{Infobox game
 
{{Infobox game
 
|name = Super Contra 7
 
|image = File:SuperContra7title.png
 
|caption = Super Contra 7's title screen.
  +
|publisher = E.S.C. Co. Ltd ([[Fuzhou Waixing Computer Science & Technology Co.,LTD|Waixing]])
 
|developer = Waixing
 
|console = Famicom
  +
|date = 1996
 
1999 (Super Contra 8)
 
|engine = Modified Contra engine
  +
|sound = Konami (Super Contra)
  +
|alt = ''New Contra''<br>''Super Contra 8''<br>''Super Fight I''<br>''Xtreme Robot''
 
}}'''''Super Contra 7''''' ('''''超级战魂''''' ['''''Chāojí zhàn hún'''''] "Super Fighting Spirit") is a bootleg based on the [[Contra|''Contra'' series]], developed by E.S.C. Co. Ltd (alias of [[Fuzhou Waixing Computer Science & Technology Co.,LTD|Waixing]]) in 1996 for the Famicom.
   
 
== Overview ==
  +
[[File:SuperContra7gameplay.png|thumb|left|Area 1 of ''Super Contra 7''. Note that the background is from ''Mighty Final Fight''.]]
 
This game is based off the ''Contra'' series, and has a total of 5 areas with varying themes. The player starts with 4 lives as opposed to 3 (although the stat screen displays 5 lives at the start) and 6 continues instead of 3. The standard enemies are similar to those in the originals, but they speed up when they reach the middle of the screen and never shoot. The level designs are considerably more basic than those in ''Contra'' and are mostly original, although the first half of Area 4 bears a strong resemblance to Area 4 from [[Wikipedia:Super Contra|''Super C'']].
   
  +
The bosses are mostly aliens/robots, with the second boss being a gargoyle. Strangely, the first boss is considered to be the most difficult, due to poor hit detection on the boss itself, (you can only damage it when it moves horizontally) as well as its projectiles sometimes glitching, making them randomly move in a curved direction and thus occasionally making them impossible to avoid without luck. Touching any of the bosses hitboxes is instant death, unlike some of those in ''Contra''.
|name = Super Contra 7
 
|image = File:SuperContra7title.png
 
|caption = Super Contra 7's Title Screen
 
|publisher = E.S.C. Co.
 
|developer = Waixing
 
|console = Famicom
 
|date = 1996, 1999 (Super Contra 8)
 
|engine = Modified Contra engine
 
|sound = Waixing
 
|alt = Super Contra 8, Super Fight I, New Contra
 
}}'''''Super Contra 7''''' is a pirate based off the Contra series, developed by E.S.C. Co (alias of [[Fuzhou Waixing Computer Science & Technology Co.,LTD|Waixing]]) in 1996 for the Famicom. It is likely a hack of either Contra or Super C, given that the engine appears to be a modified version of the Contra engine.
 
=Overview=
 
   
 
The weapons are somewhat different in this game. The flying power-up containers take two shots to destroy (unlike one in the official games) and the power-ups are random. The default weapon is the machine gun like in ''Contra III: The Alien Wars'', the Spread Gun can only fire one set of shots at a time, (presumably to prevent sprite flickering) the Laser Gun works similar to the NES originals and the Flame Gun is similar to the one in ''Super C''. Oddly enough, the Spread Gun and Laser Gun use each others' original sound effects. The R power-up (which in the official games speeds up the bullets of the current weapon) now gives the player an extra life and the Barrier lasts for about 5 seconds, making it near useless while the Falcon Bomb works the same as in ''Contra'' and ''Super C''. The latter also appears to be the most common power-up in the game. The score appears to either be glitched or non-functional, and like the official Contra games it only appears between levels.
This game is based off the Contra series, and has a total of 5 levels (named areas in this game like in Super C) with varying themes. The controls are identical to the official games, which means that it's possible that this game is a hack of one of them. The player starts with 4 lives as opposed to 3 (although the stat screen displays 5 lives at the start) and 6 continues instead of 3. The standard enemies are similar to those in the originals, but they they speed up when they reach the middle of the screen and never shoot. The level designs are considerably more basic than those in Contra and are mostly original, although the first half of Area 4 bears a strong resemblance to Area 4 from Super C.
 
   
  +
The control is mostly identical to NES ''Contra''/''Super C'', though with minor differences. The player cannot jump while running near edges and the gravity is lower, Mars-like. The shooting system is similar to ''Contra III'', as your guns shoot rapidly by default; however, the Machine gun and Flame gun can shoot faster by rapidly pressing the fire button.
The bosses are mostly aliens/robots, with the second boss being a gargoyle. Strangely, the first boss is considered to be the most difficult, due to poor hit detection on the boss itself as well as its projectiles sometimes glitching, making them hard to avoid. Touching any of the bosses hitboxes is instant death, unlike some of those in Contra. The weapons are somewhat different in this game. The flying powerup containers appear at set points in each level, they take two shots to destroy (unlike one in the other games) and the powerups are random. The default weapon is the machine gun like in Contra 3 on the SNES, the Spread gun can only fire one set of shots at a time, (presumably to prevent sprite flickering) the Laser gun works in the same way as the previous gun and the Fire gun is similar to the one in Super C. The R powerup (which in the official games speeds up the bullets of the current weapon) now gives the player an extra life and the Barrier lasts for about 5 seconds, making it near useless while the Falcon Bomb works the same as in Contra and Super C. The score appears to either be glitched or non-functional, and like the official Contra games it only appears between levels.
 
   
[[File:SuperContra7gameplay.png|thumb|left|192px|Area 1 of Super Contra 7. Note that the background is from Mighty Final Fight, and the "Ootototel" sign.]]Some of the graphics are ripped from other games, mainly Contra and Mighty Final Fight, both for the NES/Famicom. Many of the sprites (including the final boss) are ripped from the former, while background for the first level is ripped from the latter. There is also an enemy ripped from Shatterhand, the only difference being the colour.
+
As is common with Waixing's earlier action games, many of the graphics are ripped from other games, mainly ''Contra'' and ''Mighty Final Fight'', both for the NES/Famicom. Many of the sprites (including the final boss) are ripped from the former, while background for the first level is ripped from the latter. There is also an enemy ripped from Shatterhand, the only difference being its color.
   
  +
== Bosses ==
=Trivia=
 
  +
Each boss has their own boss theme.
*The signs in Area 1 which read "Ootototel" were hotel signs in Mighty Final Fight.
 
*There are a couple of cheat codes which can be done on the title screen.
 
Start with 50 lives:
 
   
  +
Level 1 - An unnamed alien entity that vaguely resembles a clam. It fires two projectiles identical to the Flame gun ones. A similar boss can be seen in Desert Storm, another game made by Waixing.
A+Start or B+Start
 
   
  +
Level 2 - A Gargoyle which stolen from Shadow of the Beast (Amiga version). It fires small alien bugs (exactly like the ones from Area 8 in the original Super C).
Ending screen:
 
   
  +
Level 3 - An unnamed alien ship that fires a stream of Flame gun-ish bullets.
A+B+Start
 
*The ending can also be accessed by watching the demo loop.
 
   
  +
Level 4 - Recolored, ripped off version of soldier robot from ''Dragon's Heaven'', a Japanese OVA from 1988. It fires unkillable goo.
*This game was later hacked to make Super Contra 8 and Super Fight 1, both of which would later be released on numerous multicarts and Famiclones. The latter only contains the first two levels and omits the bosses, and both hacks are made by Waixing. Super Fight I was released on a series of 4-in-1 Benshieng multicarts.
 
  +
  +
Level 5 - Final Boss - The Alien Gate from Area 3 in the original Contra in purple color. It fires the unkillable goo from the 4th boss and projectiles akin to those of the Area 7 boss from Super C. The bottom part of the boss is stolen as well from Area 7 boss.
  +
  +
== Hacks ==
  +
[[File:GD-24 Super Contra 8.png|thumb|Title screen of ''Super Contra 8'', with its 1999 copyright date.]]
 
This game was later hacked to make ''Super Contra 8'' and two versions of ''Super Fight 1'', all of which would later be released on numerous multicarts and Famiclones. Both versions of ''Super Fight I'' contain the first two levels, though one version omits the bosses and has a different color palette. Other versions will keep the bosses and the all levels. All three hacks are made by Waixing. ''Super Fight I'' was released on a series of 4-in-1 Benshieng [[multicarts]]. There is also a hack titled ''New Contra'' that appears on some pirate multicarts, although Waixing was likely not involved with this version. Another hack is called Xtreme Robot, which released on numerous Famiclones.
  +
 
== Trivia ==
  +
*Area 1 in this game is known for the infamous "Ootototel" signs. These were originally the hotel signs in ''Mighty Final Fight'' but with the tiles repeated to make up for the bigger screen size.
  +
*There are a couple of cheat codes which the player can input right on the title screen.To start the game with 50 lives, A+Start or B+Start has to be pressed. In order to access the ending screen, A+B+Start should be pushed at the same time. The ending can also be accessed by watching the whole demo loop.
  +
*''Super Contra 8''<nowiki>'</nowiki>s cartridge cover was stolen from the [https://vignette.wikia.nocookie.net/gasmaskandrespirator/images/6/6e/127.JPG/revision/latest?cb=20171128032636 M17's M17A2 image].
 
[[Category:Games]]
 
[[Category:Games]]
[[Category:Waixing]]
 
 
[[Category:Famicom/NES games]]
 
[[Category:Famicom/NES games]]
 
[[Category:Platform games]]
 
[[Category:Platform games]]
 
[[Category:Waixing]]
  +
[[Category:1996 video games]]
  +
[[Category:1999 video games]]
 
[[Category:Contra games]]
 
[[Category:Contra games]]

Revision as of 16:18, 15 June 2020

Super Contra 7 (超级战魂 [Chāojí zhàn hún] "Super Fighting Spirit") is a bootleg based on the Contra series, developed by E.S.C. Co. Ltd (alias of Waixing) in 1996 for the Famicom.

Overview

SuperContra7gameplay

Area 1 of Super Contra 7. Note that the background is from Mighty Final Fight.

This game is based off the Contra series, and has a total of 5 areas with varying themes. The player starts with 4 lives as opposed to 3 (although the stat screen displays 5 lives at the start) and 6 continues instead of 3. The standard enemies are similar to those in the originals, but they speed up when they reach the middle of the screen and never shoot. The level designs are considerably more basic than those in Contra and are mostly original, although the first half of Area 4 bears a strong resemblance to Area 4 from Super C.

The bosses are mostly aliens/robots, with the second boss being a gargoyle. Strangely, the first boss is considered to be the most difficult, due to poor hit detection on the boss itself, (you can only damage it when it moves horizontally) as well as its projectiles sometimes glitching, making them randomly move in a curved direction and thus occasionally making them impossible to avoid without luck. Touching any of the bosses hitboxes is instant death, unlike some of those in Contra.

The weapons are somewhat different in this game. The flying power-up containers take two shots to destroy (unlike one in the official games) and the power-ups are random. The default weapon is the machine gun like in Contra III: The Alien Wars, the Spread Gun can only fire one set of shots at a time, (presumably to prevent sprite flickering) the Laser Gun works similar to the NES originals and the Flame Gun is similar to the one in Super C. Oddly enough, the Spread Gun and Laser Gun use each others' original sound effects. The R power-up (which in the official games speeds up the bullets of the current weapon) now gives the player an extra life and the Barrier lasts for about 5 seconds, making it near useless while the Falcon Bomb works the same as in Contra and Super C. The latter also appears to be the most common power-up in the game. The score appears to either be glitched or non-functional, and like the official Contra games it only appears between levels.

The control is mostly identical to NES Contra/Super C, though with minor differences. The player cannot jump while running near edges and the gravity is lower, Mars-like. The shooting system is similar to Contra III, as your guns shoot rapidly by default; however, the Machine gun and Flame gun can shoot faster by rapidly pressing the fire button.

As is common with Waixing's earlier action games, many of the graphics are ripped from other games, mainly Contra and Mighty Final Fight, both for the NES/Famicom. Many of the sprites (including the final boss) are ripped from the former, while background for the first level is ripped from the latter. There is also an enemy ripped from Shatterhand, the only difference being its color.

Bosses

Each boss has their own boss theme.

Level 1 - An unnamed alien entity that vaguely resembles a clam. It fires two projectiles identical to the Flame gun ones. A similar boss can be seen in Desert Storm, another game made by Waixing.

Level 2 - A Gargoyle which stolen from Shadow of the Beast (Amiga version). It fires small alien bugs (exactly like the ones from Area 8 in the original Super C).

Level 3 - An unnamed alien ship that fires a stream of Flame gun-ish bullets.

Level 4 - Recolored, ripped off version of soldier robot from Dragon's Heaven, a Japanese OVA from 1988. It fires unkillable goo.

Level 5 - Final Boss - The Alien Gate from Area 3 in the original Contra in purple color. It fires the unkillable goo from the 4th boss and projectiles akin to those of the Area 7 boss from Super C. The bottom part of the boss is stolen as well from Area 7 boss.

Hacks

GD-24 Super Contra 8

Title screen of Super Contra 8, with its 1999 copyright date.

This game was later hacked to make Super Contra 8 and two versions of Super Fight 1, all of which would later be released on numerous multicarts and Famiclones. Both versions of Super Fight I contain the first two levels, though one version omits the bosses and has a different color palette. Other versions will keep the bosses and the all levels. All three hacks are made by Waixing. Super Fight I was released on a series of 4-in-1 Benshieng multicarts. There is also a hack titled New Contra that appears on some pirate multicarts, although Waixing was likely not involved with this version. Another hack is called Xtreme Robot, which released on numerous Famiclones.

Trivia

  • Area 1 in this game is known for the infamous "Ootototel" signs. These were originally the hotel signs in Mighty Final Fight but with the tiles repeated to make up for the bigger screen size.
  • There are a couple of cheat codes which the player can input right on the title screen.To start the game with 50 lives, A+Start or B+Start has to be pressed. In order to access the ending screen, A+B+Start should be pushed at the same time. The ending can also be accessed by watching the whole demo loop.
  • Super Contra 8's cartridge cover was stolen from the M17's M17A2 image.