|Super Fighter III|
Super Fighter III's title screen
|Publisher|| Unknown (possible connection with|
|Date||Unknown, between 1992 and 1993|
|Engine||Street Fighter III engine|
|Alternate names/hacks|| Street Fighter III, Street Fighter III 18,|
Mari Street Fighter III Turbo, World Hero
Super Fighter III is a pirated and unlicensed port of Street Fighter II, notably Street Fighter II' - Championship Edition made for the Famicom by an unknown company.
From the original roster, only 9 made it to Super Fighter III, those being Ryu, Blanka, Guile, Ken (who is just a pallete swap of Ryu), Chun-Li, Dhalsim, Vega (Balrog in Japan), Sagat, and M.Bison (Vega in Japan). Everyone has most of their moves, with the exceptions of Guile's other basic attacks, Dhalsim's Yoga Flame, and Vega's Wall Climb. The stages have all been ported over, except Chun-Li's, who now uses a totally original stage for unknown reasons. Some moves are performed differently as well: Ryu/Ken's Shoryuken and Sagat's Tiger Uppercut require the player to hold forward, tap down while still holding forward, and then press A. Dhalsim's air attacks are preformed by holding A or B during the second frame of the jump animation. Also, any of the charge attacks (ones that require the player to hold down or back) will lose their "charge" if the opponent makes contact. All of the music in the game is original.
This game has managed to keep the gameplay close to the original although notably, it doesn't retain any combos. Unlike many pirates which either stay with 3 colors or only color in certain tiles, the way the sprites are done is that tiles are placed on top of one another similar to how the sprites in the Mega Man games are done. As the NES only has two buttons, strong/weak attacks are determined by how long the buttons are pressed. The opponents go in a preset order, instead of having the non-boss fighters be chosen at random.
Special move commands
Ryu & Ken
- Hadouken: Down, Down-Forward, Forward, A
- Shoryuken: Hold Forward, tap Down and press A while still holding Forward
- Hurricane Kick: Down, Down-Back, Back, B
- Electricity: Repeatedly press A
- Beast Roll: Hold Back for 1 second, Forward, A
Guile (also for Mario, Zangief, E.Honda and Balrog in Mari Street Fighter III Turbo)
- Sonic Boom: Hold Back for 1 second, Forward, A
- Somersault Kick: Hold Down for 1 second, Up, B
- Head Stomp: While in the air, press Down + B
- Wall Jump: Press Up and a direction away from the wall
- Lightning Kicks: Repeatedly press B
- Spinning BIrd Kick: Hold Down for 1 second, Up, B
- Yoga Spear: While in the air, hold B (this must be done in Dhalsim's 2nd sprite of his jump animation)
- Yoga Mummy: While in the air, hold B (this must be done in Dhalsim's 2nd sprite of his jump animation)
- Yoga Fire: Down, Down-Forward, Forward, A
Balrog (aka Vega)
- Rolling Crystal Flash: Hold Back for 1 second, Forward, A
- Flying Barcelona Attack: Hold Down for 1 second, Up, B. Press A to do a claw attack. (Note: The player cannot control the jump and the Izuna Drop is missing from this port)
- High Tiger Shot: Down, Down-Forward, Forward, A
- Low Tiger Shot: Down, Down-Forward, Forward, B
- Tiger Uppercut: Hold Forward, tap Down and press A while still holding Forward
Vega (aka M.Bison)
- Psycho Crusher: Hold Back for 1 second, Forward, A
- Scissors Kick: Hold Back for 1 second, Forward, B
- Head Stomp: Hold Down for 1 second, Up, B
- Street Fighter III - A title hack of Super Fighter III that replaces the title screen with the Street Fighter III logo from Yoko's Street Fighter III. Two versions of this hack exist, one of which gives each character a recolor. These versions have a cheat where if the player presses Up + Start during the match and then unpause (the code can be entered while the game is already paused), the opponent's health will drain, then requiring only one attack to be defeated. If the coheat is entered again before the player's fighter is in the win animation, the opponent will get up and the player's character will get stuck.
- Mari Street Fighter III Turbo (although could be Mari Street Fighter IV Turbo, since the roman numeral looks more like a IV) - Adds about 44 clones to the roster. However, four of these aren't really recolors, but broken Guile clones, these being Mario, Zangief, E.Honda and Balrog (M.Bison in Japan). Mario's sprites are also used in Mario Fighter III. By playing as one of the normal characters, the next character the player faces is the next in the list (for example, if Ryu is chosen for the first match, in the next one the player will fight Blanka).
- By holding B+Select+Start and then doing a soft reset, the player can access a "self-test" screen where it'll show the results of the PRG/CHR CRC tests, the mirroring modes test and the IRQ test.
- In Mari Street Fighter III Turbo, this just results in a black screen and the game locks up.
- Master Fighter VI' uses graphics from this game. Also, in MKII, SFIII's lowercase font can be seen in the ROM itself.
- The Mario in Mari Street Fighter III Turbo resembles the one seen in Mario Fighter III.
- Some of Cony's Street Fighter II Pro variations use SFIII's portraits. However, these same variations appear to have no involvement from Cony.
- World Hero uses the same engine as this game does and contains the same "self-test" screen. World Hero most likely came out after Super Fighter III, evidenced by having the same peace sign and VS sprites.
- The PCB of the first releases usually have J.Y. written on the chips or the PCB, which suggests that J.Y. originally released it.