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Super Gun is a shoot-'em-up Famicom game developed and released by NTDEC in 1992.

Story[]

The pilot has lost control of their fighter aircraft, it is being attracted by an unknown magnetic force and is stuck in automatic pilot control. As the pilot's jet enters a forbidden area, they lose contact with the base. The player controls the pilot flying his jet fighter in areas with many enemies and hazards.

Overview[]

The player is presented with similar enemies and patterns throughout every stage, with each being a few minutes long. There are about twelve stages and a credit screen at the end. Power-ups frequently spawn and move around on the stage. Shooting them before grabbing them rewards the player with a more powerful weapon. If the player is hit, they lose their current weapon. If the player has the weakest weapon and takes a hit, they lose a life.

Credits[]

The credits appear right after completing the last stage. There does not appear to be any conclusion to the story whatsoever.

  • Program: Patrick
  • Graphic: Pandy
  • Sound design: Martino

Trivia[]

  • Super Gun has a fixed scrolling speed and no bosses.
  • It takes a little more than 45 minutes to beat the whole game.
  • Two versions appear to exist, one copyrighted to NTDEC which was seen on individual CN-12 Super Gun cartridges, and one crediting Caltron Industries, which was only seen on the canceled Caltron 9-in-1 compilation. A prototype exists, however.

Gallery[]

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